ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/resources/pod/intro.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/resources/pod/intro.pod (file contents):
Revision 1.3 by root, Thu May 25 23:22:22 2006 UTC vs.
Revision 1.8 by root, Wed Jun 7 06:28:30 2006 UTC

14In the years of development that have followed, Crossfire has grown to 14In the years of development that have followed, Crossfire has grown to
15encompass hundreds of monsters, thousands of maps to explore, an elaborate 15encompass hundreds of monsters, thousands of maps to explore, an elaborate
16magic system, over 15 character types, a system of skills, and many, many 16magic system, over 15 character types, a system of skills, and many, many
17artifacts and treasures. 17artifacts and treasures.
18 18
19Crossfire+ is freely distributed under the GNU license and the code may be 19Crossfire+ is freely distributed under the General Public License (GPL)
20obtained from L<http://crossfire.schmorp.de/>. 20and the code may be obtained from L<http://crossfire.schmorp.de/>.
21 21
22=head2 Getting Started 22=head1 Getting Started
23 23
24First of all, don't be daunted by the apparent complexity of Crossfire - 24First of all, don't be daunted by the apparent complexity of Crossfire -
25in reality, Crossfire is quite easy to play and character generation is 25in reality, Crossfire is quite easy to play and character generation is
26simple. Later on, when you have some experience playing the game, you may 26simple. Later on, when you have some experience playing the game, you may
27wish to read the full manual. 27wish to read the full manual.
93 93
94=head2 Playing the game 94=head2 Playing the game
95 95
96#TODO biggers house, binding keys etc. 96#TODO biggers house, binding keys etc.
97 97
98=head1 Hints for Beginning Players
99
100I'm done with class selection, now there are three ways to go, where
101should I go? It is a good idea to take the northern path into the
102teleporter leading you to the beginners house. You can learn some basic
103skills there before journeying onward. Once you are there, you will get
104many things explained to you. Make sure you investigate every place in
105that house.
106
107I'm on the starting map, what do I do now? You should be in a city square
108with a few sign posts in the middle. Move over the signs and apply them
109("A") to read what they say.
110
111For beginners, there are several maps designed for them. Find these areas
112and clear them out. All throughout these levels, a player can find signs
113and books which they can read by stepping onto them and hitting B<space
114bar> to apply the book/sign. These messages will help the player to learn
115the system. Probably the first, best area for a beginning player to start
116out in is "Beginners." This area is a small house located southwest of
117your starting location.
118
119=head2 Flailing about with spells
120
121Some items are perishable. If you shoot a fireball into a room full of
122scrolls, you will notice them going up in smoke! So be careful not to
123destroy valuable items.
124
125=head2 Tips on surviving
126
127Crossfire+ is populated with a wealth of different monsters. These monsters
128can have varying immunities and attacktypes. In addition, some of them can
129be quite a bit smarter than others. It will be important for new players
130to learn the abilities of different monsters and learn just how much it
131will take to kill them.
132
133Most monsters in the game are out to mindlessly kill and destroy the
134players. Killing monsters will help boost a player's score. When fighting
135a large amount of monsters in a single room, attempt to find a narrower
136hallway so that you are not being attacked from all sides. Charging into a
137room full of Beholders would not be wise, instead, open the door and fight
138them one at a time.
139
140More advice can be found in the Survival Guide
141L<http://crossfire.real-time.com/guides/survival_guide/index.html>.
142
143=head2 Priorities for low-level characters
144
145The priority for characters below about 5th level is to gain some basic
146items. In this regard, better armour and better spells are best. Look for
147a quest among the various islands that will allow you to obtain mithril
148mail. Whenever you scrape together ~100-200 platinum pieces go shopping
149for armour and weapons (or spells). If you are a fighter type, try to have
150at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before
151you reach 5th level. For wizards, attempt to recover enough treasure to
152be able to buy up good attack spells. For priests, first thing to do is
153worship a god! Try to get the holy word prayer as soon as possible. Make
154sure your current god allows good potential use of this spell.
155
156For all classes, get access to the detect magic incantation as soon as
157possible. This will allow you to sort through the treasure you find while
158you're in the dungeon, and will save you time and money at the shops.
159
160=head2 Diseases
161
162Diseases are, well, diseases. They can be contageous or not, and can be
163contracted in a number of ways, and they vary greatly in their symptoms
164and dangerousness.
165
166Diseases have "levels". If you contract a disease and recover naturally,
167you're immune to that disease forever, provided the instance of the
168disease is of equal or lower level than your immunity.
169
170For example, you get a case of the flu cast by yourself at level 15. When
171you get over it, you're immune to any flu of level less than 16. When you
172become level 16 and cast the flu again, you are I<not> immune.
173
174Spells such as B<cure disease> or B<restoration> will remove a disease, but
175will not grant immunity.
176
177When cast as a spell, diseases's severity is level dependent. A 30th level
178cold is a I<lot> more severe than a level 2 cold.
179
180Undead are I<never> affected by any disease.
181
182Any priest player who isn't denied the path of wounding may learn and B<cast
183cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells.
184
185Any priest with a high enough B<Wis> and with a religion that is attuned
186to wounding may learn to B<cast cause> B<smallpox>, B<white death> and
187B<red death> by praying at his altar.
188
189The I<damage> caused each round varies between 0 and the maximum listed
190for a disease. So you can inflict a I<mild> case of ebola, which would
191I<not> kill a monster, or a severe one capable of killing it.
192
193# TODO: disease table needs heavy reformatting
194anthrax, anthrax, Godpower
195arthritis, arthritis, Godpower
196disease_cold, cold, Godpower
197creeping_frost, creeping frost, Cold
198diarrhea, the runs, Physical
199ebola, Red Death, Godpower
200egg_disease, egg disease, Physical
201flaming_fart, flaming farts, Physical
202flu, flu, Godpower
203immolation, immolation, Fire
204incontinence, lack of bladder control, Physical
205insanity, insanity, Confusion
206leprosy, leprosy, Godpower
207bubonic_plague, Black Death, Godpower
208pneumonic_plague, pneumonic plague, Godpower
209rabies, rabies, Godpower + Confusion
210scurvy, scurvy, Physical
211smallpox, smallpox, Godpower
212tapeworms, tapeworms, Physical
213tooth_decay, tooth decay, Physical
214typhoid, typhoid, Godpower
215warts, warts, Physical
216
98=head1 Authors 217=head1 Authors
99 218
100Parts of this document were originally compiled, edited, and written by 219Parts of this document were originally compiled, edited, and written by
101Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 220Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
102compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 221compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines