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1=head1 Pclient is a Crossfire+ and Crossfire game client. 1=head1 CFPlus - a Crossfire+ and Crossfire game client.
2 2
3=head2 Features 3=head2 What's Crossfire+ - Basic Game Concepts
4 4
5=over 4 5In the words of Frank Tore Johansen, the author of the original Crossfire
6game:
6 7
7=item Fullscreen Map 8"Crossfire is a multi-player graphical arcade and adventure game made for
9the X Windows systems environment. It has certain flavours from other
10games, especially gauntletand the rogue-like games. Any number of players
11can move around in their own window, finding and using items and battling
12monsters. They can choose to cooperate or compete in the same world."
8 13
9PClient can uses a fullscreen map, which greatly enhances how much of the 14In the years of development that have followed, Crossfire has grown to
10game world you can see. 15encompass hundreds of monsters, thousands of maps to explore, an elaborate
16magic system, over 15 character types, a system of skills, and many, many
17artifacts and treasures.
11 18
12=item Persistent Map Cache (Crossfire+ only) 19Crossfire+ is freely distributed under the GNU license and the code may be
20obtained from L<http://crossfire.schmorp.de/>.
13 21
14PClient can persistently cache all map data it received from the 22=head1 Getting Started
15server. This not only allows it to display an overview map, but also
16ensures that once-explored areas will be available the next time you want
17to explore more.
18 23
19=item Hardware acceleration 24First of all, don't be daunted by the apparent complexity of Crossfire -
25in reality, Crossfire is quite easy to play and character generation is
26simple. Later on, when you have some experience playing the game, you may
27wish to read the full manual.
20 28
21Unlike most Crossfire clients, PClient take advantage of OpenGL hardware 29=head2 User Interface Basics
22acceleration. Most modern graphics cards have difficulties with 2D
23acceleration, while 3D graphics is accelerated well.
24 30
25=item No arbitrary limits 31# very short description of all ui elements
26 32
27Unlike other Crossfire clients, pclient does not suffer from arbitrary 33=head2 How to create a new Character
28limits (like a fixed amount of face numbers). There are still limits, but
29they are not arbitrarily low :)
30 34
31=back 35When you start up Crossfire, you will be asked for a character name and a
36password (you may need to open the B<Server Setup> dialog for this using
37the button at the top of the screen). If you are playing for the first
38time, type any name you like; this will be your character name for the
39rest of the life of that character. Next, type in any password. Remember:
40you will need to remember the same password again to play that character
41again! You can use B<Save Config> to save your settings, including name
42and password, but if it gets lost recovery is difficult, so remember your
43password or write it down at a safe place.
32 44
33=head1 Usage 45One more note: it's not a good idea to use "real" passwords to your
46computer accounts! Doing so may make your system vulnerable to
47unscrupulous Crossfire server administrators.
34 48
35=head2 The Map 49Your next step will be to generate random (primary) stats for your
50character (to see the stats, you might have to open the B<Stats Window>
51using the button at the top of the screen). You aren't limited to the
52number of times you can roll your stats - so have fun. Notice that the
53stats are always arranged that the B<Str> stat has the highest value, the
54B<Cha> stat has the lowest. You may rearrange the order of these values
55when you decide that you have rolled some decent stats. Two points: you
56can never roll a character with better stats than an average of straight
5715's, and you can't roll higher than 18 in a stat.
36 58
37The map is always displayed in the background, behind all other windows and UI elements. 59When you roll your character, the stats displayed are the stats you will
60get as a human (which are unmodified). When satisfied, you can step
61through a number of races, each with special bonuses in stats.
38 62
39#TODO# middle-click scrolls 63The manual shows how your basic stats will be changed by choosing a
40# 64different race. The difference between the natural stat limit and 20
41# keys: 65indicates the bonus/penalty assigned to rolled primary stats. For example,
42# 66a troll has a maximum strength which is 5 higher than 20-that means he
43# a apply 67will begin with an additional 5 points added to his strength roll. On the
44# keypad moves, kp_5 applies ranged attack to self 68other hand, a troll can never get above 15 in intelligence. This means
69that your rolled character will have 5 less in intelligence if you choose
70that race. You should also note that any bonus to an ability can't raise
71the final number above your racial maximum, and no penalty can give you an
72ability score less then one; the lowest it can ever get is one.
45 73
46Starting to type enters the I<completion mode>. In that mode, you can type 74=head3 Selecting a class
47abbreviations or commands and have them executed as soon as they match a
48valid command. This is best explained by a few examples:
49 75
50Typing B<climb> will display a list of commands with I<climb> in their 76While each class has its particular strengths and weaknesses, in summary
51name, such as I<ready_skill climbing> and I<use_skill climbing>. 77its just a fact that some classes are easier to play than others.
52 78
53You can abbreviate commands by typing only the first character of every 79For beginning players, the "simple fighter" characters are the easiest
54word (or even characters within the word - the client will try to make 80to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
55a good guess, as long as the characters are in order). For example, 81good earlier choices. As you gain experience with using Crossfire+ you
56typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo> 82may wish to branch out into other "fighter" characters such as the
57will select I<cast create food>. Likewise, I<rscli> will likely select 83B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
58I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>. 84like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
85(e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
86are the hardest classes to master.
59 87
60You can enter space and other text as arguemnt to the command. For 88One more note: You will probably find any character class that has a low
61example, C<cfoo waybread> will expand to C<cast create food waybread>. 89natural B<Int> (for example, the B<Barbarian> class) will have a fairly
90difficult time at higher levels. Skills, and most importantly, spells,
91will be more difficult learn. Plan to spend a lot of loot on grimores,
92prayer books and skill scrolls.
62 93
63=head2 The map overview 94=head2 Playing the game
64 95
65#TODO# 96#TODO biggers house, binding keys etc.
66 97
67=head2 The Status area in the lower right corner 98=head1 Hints for Beginning Players
68 99
69#TODO# 100# TODO: you are in the beginners house
101I'm on the starting map, what do I do now? You should be in a city square
102with a few sign posts in the middle. Move over the signs and apply them
103("A") to read what they say.
70 104
71=head2 The I<Statistics>/I<Stats> window 105For beginners, there are several maps designed for them. Find these areas
106and clear them out. All throughout these levels, a player can find signs
107and books which they can read by stepping onto them and hitting B<space
108bar> to apply the book/sign. These messages will help the player to learn
109the system. Probably the first, best area for a beginning player to start
110out in is "Beginners." This area is a small house located southwest of
111your starting location.
72 112
73#TODO# 113=head2 Flailing about with spells
74 114
75=head1 FAQ 115Some items are perishable. If you shoot a fireball into a room full of
116scrolls, you will notice them going up in smoke! So be careful not to
117destroy valuable items.
76 118
77=over 4 119=head2 Tips on surviving
78 120
79=item The client is very sluggish and slow, what can I do about this? 121Crossfire+ is populated with a wealth of different monsters. These monsters
122can have varying immunities and attacktypes. In addition, some of them can
123be quite a bit smarter than others. It will be important for new players
124to learn the abilities of different monsters and learn just how much it
125will take to kill them.
80 126
81Most likely, you don't have accelerated OpenGL support. Try to find a 127Most monsters in the game are out to mindlessly kill and destroy the
82newer driver, or a driver from your hardware vendor, that features OpenGL 128players. Killing monsters will help boost a player's score. When fighting
83support. 129a large amount of monsters in a single room, attempt to find a narrower
130hallway so that you are not being attacked from all sides. Charging into a
131room full of Beholders would not be wise, instead, open the door and fight
132them one at a time.
84 133
85If this is not an option, the following Setup options reduce the load and 134More advice can be found in the Survival Guide
86will likely make the client playable with software rendering (it will 135L<http://crossfire.real-time.com/guides/survival_guide/index.html>.
87still be slow, though):
88 136
89=over 4 137=head2 Priorities for low-level characters
90 138
91=item B<Video Mode> should be set as low as possible (e.g. 640x480) 139The priority for characters below about 5th level is to gain some basic
140items. In this regard, better armour and better spells are best. Look for
141a quest among the various islands that will allow you to obtain mithril
142mail. Whenever you scrape together ~100-200 platinum pieces go shopping
143for armour and weapons (or spells). If you are a fighter type, try to have
144at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before
145you reach 5th level. For wizards, attempt to recover enough treasure to
146be able to buy up good attack spells. For priests, first thing to do is
147worship a god! Try to get the holy word prayer as soon as possible. Make
148sure your current god allows good potential use of this spell.
92 149
93=item Enable B<Fast & Ugly> mode 150For all classes, get access to the detect magic incantation as soon as
151possible. This will allow you to sort through the treasure you find while
152you're in the dungeon, and will save you time and money at the shops.
94 153
95=item Disable B<Fog of War> 154=head2 Diseases
96 155
97=item Increase B<Map Scale> 156Diseases are, well, diseases. They can be contageous or not, and can be
157contracted in a number of ways, and they vary greatly in their symptoms
158and dangerousness.
98 159
99=back 160Diseases have "levels". If you contract a disease and recover naturally,
161you're immune to that disease forever, provided the instance of the
162disease is of equal or lower level than your immunity.
100 163
101=back 164For example, you get a case of the flu cast by yourself at level 15. When
165you get over it, you're immune to any flu of level less than 16. When you
166become level 16 and cast the flu again, you are I<not> immune.
102 167
168Spells such as B<cure disease> or B<restoration> will remove a disease, but
169will not grant immunity.
170
171When cast as a spell, diseases's severity is level dependent. A 30th level
172cold is a I<lot> more severe than a level 2 cold.
173
174Undead are I<never> affected by any disease.
175
176Any priest player who isn't denied the path of wounding may learn and B<cast
177cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells.
178
179Any priest with a high enough B<Wis> and with a religion that is attuned
180to wounding may learn to B<cast cause> B<smallpox>, B<white death> and
181B<red death> by praying at his altar.
182
183The I<damage> caused each round varies between 0 and the maximum listed
184for a disease. So you can inflict a I<mild> case of ebola, which would
185I<not> kill a monster, or a severe one capable of killing it.
186
187# TODO: disease table, but needs heavy reformatting
188
189=head1 Authors
190
191Parts of this document were originally compiled, edited, and written by
192Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
193compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
194
195Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
196Steenhoven and Marc A. Lehmann.
197

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