1 | =head1 Pclient is a Crossfire+ and Crossfire game client. |
1 | =head1 CFPlus - a Crossfire+ and Crossfire game client. |
2 | |
2 | |
3 | =head2 Features |
3 | =head2 What's Crossfire+ - Basic Game Concepts |
4 | |
4 | |
5 | =over 4 |
5 | In the words of Frank Tore Johansen, the author of the original Crossfire |
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6 | game: |
6 | |
7 | |
7 | =item Fullscreen Map |
8 | "Crossfire is a multi-player graphical arcade and adventure game made for |
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9 | the X Windows systems environment. It has certain flavours from other |
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10 | games, especially gauntletand the rogue-like games. Any number of players |
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11 | can move around in their own window, finding and using items and battling |
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12 | monsters. They can choose to cooperate or compete in the same world." |
8 | |
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9 | PClient can uses a fullscreen map, which greatly enhances how much of the |
14 | In the years of development that have followed, Crossfire has grown to |
10 | game world you can see. |
15 | encompass hundreds of monsters, thousands of maps to explore, an elaborate |
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16 | magic system, over 15 character types, a system of skills, and many, many |
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17 | artifacts and treasures. |
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18 | |
12 | =item Persistent Map Cache (Crossfire+ only) |
19 | Crossfire+ is freely distributed under the GNU license and the code may be |
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20 | obtained from L<http://crossfire.schmorp.de/>. |
13 | |
21 | |
14 | PClient can persistently cache all map data it received from the |
22 | =head1 Getting Started |
15 | server. This not only allows it to display an overview map, but also |
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16 | ensures that once-explored areas will be available the next time you want |
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17 | to explore more. |
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18 | |
23 | |
19 | =item Hardware acceleration |
24 | First of all, don't be daunted by the apparent complexity of Crossfire - |
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25 | in reality, Crossfire is quite easy to play and character generation is |
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26 | simple. Later on, when you have some experience playing the game, you may |
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27 | wish to read the full manual. |
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28 | |
21 | Unlike most Crossfire clients, PClient take advantage of OpenGL hardware |
29 | =head2 User Interface Basics |
22 | acceleration. Most modern graphics cards have difficulties with 2D |
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23 | acceleration, while 3D graphics is accelerated well. |
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24 | |
30 | |
25 | =item No arbitrary limits |
31 | # very short description of all ui elements |
26 | |
32 | |
27 | Unlike other Crossfire clients, pclient does not suffer from arbitrary |
33 | =head2 How to create a new Character |
28 | limits (like a fixed amount of face numbers). There are still limits, but |
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29 | they are not arbitrarily low :) |
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30 | |
34 | |
31 | =back |
35 | When you start up Crossfire, you will be asked for a character name and a |
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36 | password (you may need to open the B<Server Setup> dialog for this using |
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37 | the button at the top of the screen). If you are playing for the first |
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38 | time, type any name you like; this will be your character name for the |
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39 | rest of the life of that character. Next, type in any password. Remember: |
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40 | you will need to remember the same password again to play that character |
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41 | again! You can use B<Save Config> to save your settings, including name |
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42 | and password, but if it gets lost recovery is difficult, so remember your |
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43 | password or write it down at a safe place. |
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44 | |
33 | =head1 Usage |
45 | One more note: it's not a good idea to use "real" passwords to your |
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46 | computer accounts! Doing so may make your system vulnerable to |
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47 | unscrupulous Crossfire server administrators. |
34 | |
48 | |
35 | =head2 The Map |
49 | Your next step will be to generate random (primary) stats for your |
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50 | character (to see the stats, you might have to open the B<Stats Window> |
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51 | using the button at the top of the screen). You aren't limited to the |
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52 | number of times you can roll your stats - so have fun. Notice that the |
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53 | stats are always arranged that the B<Str> stat has the highest value, the |
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54 | B<Cha> stat has the lowest. You may rearrange the order of these values |
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55 | when you decide that you have rolled some decent stats. Two points: you |
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56 | can never roll a character with better stats than an average of straight |
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57 | 15's, and you can't roll higher than 18 in a stat. |
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58 | |
37 | The map is always displayed in the background, behind all other windows and UI elements. |
59 | When you roll your character, the stats displayed are the stats you will |
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60 | get as a human (which are unmodified). When satisfied, you can step |
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61 | through a number of races, each with special bonuses in stats. |
38 | |
62 | |
39 | #TODO# middle-click scrolls |
63 | The manual shows how your basic stats will be changed by choosing a |
40 | # |
64 | different race. The difference between the natural stat limit and 20 |
41 | # keys: |
65 | indicates the bonus/penalty assigned to rolled primary stats. For example, |
42 | # |
66 | a troll has a maximum strength which is 5 higher than 20-that means he |
43 | # a apply |
67 | will begin with an additional 5 points added to his strength roll. On the |
44 | # keypad moves, kp_5 applies ranged attack to self |
68 | other hand, a troll can never get above 15 in intelligence. This means |
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69 | that your rolled character will have 5 less in intelligence if you choose |
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70 | that race. You should also note that any bonus to an ability can't raise |
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71 | the final number above your racial maximum, and no penalty can give you an |
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72 | ability score less then one; the lowest it can ever get is one. |
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73 | |
46 | Starting to type enters the I<completion mode>. In that mode, you can type |
74 | =head3 Selecting a class |
47 | abbreviations or commands and have them executed as soon as they match a |
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48 | valid command. This is best explained by a few examples: |
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49 | |
75 | |
50 | Typing B<climb> will display a list of commands with I<climb> in their |
76 | While each class has its particular strengths and weaknesses, in summary |
51 | name, such as I<ready_skill climbing> and I<use_skill climbing>. |
77 | its just a fact that some classes are easier to play than others. |
52 | |
78 | |
53 | You can abbreviate commands by typing only the first character of every |
79 | For beginning players, the "simple fighter" characters are the easiest |
54 | word (or even characters within the word - the client will try to make |
80 | to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among |
55 | a good guess, as long as the characters are in order). For example, |
81 | good earlier choices. As you gain experience with using Crossfire+ you |
56 | typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo> |
82 | may wish to branch out into other "fighter" characters such as the |
57 | will select I<cast create food>. Likewise, I<rscli> will likely select |
83 | B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters |
58 | I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>. |
84 | like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races |
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85 | (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class |
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86 | are the hardest classes to master. |
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87 | |
60 | You can enter space and other text as arguemnt to the command. For |
88 | One more note: You will probably find any character class that has a low |
61 | example, C<cfoo waybread> will expand to C<cast create food waybread>. |
89 | natural B<Int> (for example, the B<Barbarian> class) will have a fairly |
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90 | difficult time at higher levels. Skills, and most importantly, spells, |
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91 | will be more difficult learn. Plan to spend a lot of loot on grimores, |
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92 | prayer books and skill scrolls. |
62 | |
93 | |
63 | =head2 The map overview |
94 | =head2 Playing the game |
64 | |
95 | |
65 | #TODO# |
96 | #TODO biggers house, binding keys etc. |
66 | |
97 | |
67 | =head2 The Status area in the lower right corner |
98 | =head1 Hints for Beginning Players |
68 | |
99 | |
69 | #TODO# |
100 | # TODO: you are in the beginners house |
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101 | I'm on the starting map, what do I do now? You should be in a city square |
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102 | with a few sign posts in the middle. Move over the signs and apply them |
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103 | ("A") to read what they say. |
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104 | |
71 | =head2 The I<Statistics>/I<Stats> window |
105 | For beginners, there are several maps designed for them. Find these areas |
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106 | and clear them out. All throughout these levels, a player can find signs |
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107 | and books which they can read by stepping onto them and hitting B<space |
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108 | bar> to apply the book/sign. These messages will help the player to learn |
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109 | the system. Probably the first, best area for a beginning player to start |
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110 | out in is "Beginners." This area is a small house located southwest of |
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111 | your starting location. |
72 | |
112 | |
73 | #TODO# |
113 | =head2 Flailing about with spells |
74 | |
114 | |
75 | =head1 FAQ |
115 | Some items are perishable. If you shoot a fireball into a room full of |
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116 | scrolls, you will notice them going up in smoke! So be careful not to |
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117 | destroy valuable items. |
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118 | |
77 | =over 4 |
119 | =head2 Tips on surviving |
78 | |
120 | |
79 | =item The client is very sluggish and slow, what can I do about this? |
121 | Crossfire+ is populated with a wealth of different monsters. These monsters |
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122 | can have varying immunities and attacktypes. In addition, some of them can |
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123 | be quite a bit smarter than others. It will be important for new players |
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124 | to learn the abilities of different monsters and learn just how much it |
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125 | will take to kill them. |
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126 | |
81 | Most likely, you don't have accelerated OpenGL support. Try to find a |
127 | Most monsters in the game are out to mindlessly kill and destroy the |
82 | newer driver, or a driver from your hardware vendor, that features OpenGL |
128 | players. Killing monsters will help boost a player's score. When fighting |
83 | support. |
129 | a large amount of monsters in a single room, attempt to find a narrower |
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130 | hallway so that you are not being attacked from all sides. Charging into a |
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131 | room full of Beholders would not be wise, instead, open the door and fight |
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132 | them one at a time. |
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133 | |
85 | If this is not an option, the following Setup options reduce the load and |
134 | More advice can be found in the Survival Guide |
86 | will likely make the client playable with software rendering (it will |
135 | L<http://crossfire.real-time.com/guides/survival_guide/index.html>. |
87 | still be slow, though): |
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88 | |
136 | |
89 | =over 4 |
137 | =head2 Priorities for low-level characters |
90 | |
138 | |
91 | =item B<Video Mode> should be set as low as possible (e.g. 640x480) |
139 | The priority for characters below about 5th level is to gain some basic |
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140 | items. In this regard, better armour and better spells are best. Look for |
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141 | a quest among the various islands that will allow you to obtain mithril |
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142 | mail. Whenever you scrape together ~100-200 platinum pieces go shopping |
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143 | for armour and weapons (or spells). If you are a fighter type, try to have |
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144 | at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before |
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145 | you reach 5th level. For wizards, attempt to recover enough treasure to |
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146 | be able to buy up good attack spells. For priests, first thing to do is |
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147 | worship a god! Try to get the holy word prayer as soon as possible. Make |
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148 | sure your current god allows good potential use of this spell. |
92 | |
149 | |
93 | =item Enable B<Fast & Ugly> mode |
150 | For all classes, get access to the detect magic incantation as soon as |
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151 | possible. This will allow you to sort through the treasure you find while |
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152 | you're in the dungeon, and will save you time and money at the shops. |
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153 | |
95 | =item Disable B<Fog of War> |
154 | =head2 Diseases |
96 | |
155 | |
97 | =item Increase B<Map Scale> |
156 | Diseases are, well, diseases. They can be contageous or not, and can be |
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157 | contracted in a number of ways, and they vary greatly in their symptoms |
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158 | and dangerousness. |
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159 | |
99 | =back |
160 | Diseases have "levels". If you contract a disease and recover naturally, |
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161 | you're immune to that disease forever, provided the instance of the |
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162 | disease is of equal or lower level than your immunity. |
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163 | |
101 | =back |
164 | For example, you get a case of the flu cast by yourself at level 15. When |
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165 | you get over it, you're immune to any flu of level less than 16. When you |
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166 | become level 16 and cast the flu again, you are I<not> immune. |
102 | |
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168 | Spells such as B<cure disease> or B<restoration> will remove a disease, but |
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169 | will not grant immunity. |
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170 | |
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171 | When cast as a spell, diseases's severity is level dependent. A 30th level |
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172 | cold is a I<lot> more severe than a level 2 cold. |
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173 | |
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174 | Undead are I<never> affected by any disease. |
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175 | |
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176 | Any priest player who isn't denied the path of wounding may learn and B<cast |
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177 | cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells. |
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178 | |
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179 | Any priest with a high enough B<Wis> and with a religion that is attuned |
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180 | to wounding may learn to B<cast cause> B<smallpox>, B<white death> and |
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181 | B<red death> by praying at his altar. |
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182 | |
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183 | The I<damage> caused each round varies between 0 and the maximum listed |
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184 | for a disease. So you can inflict a I<mild> case of ebola, which would |
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185 | I<not> kill a monster, or a severe one capable of killing it. |
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186 | |
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187 | # TODO: disease table, but needs heavy reformatting |
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188 | |
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189 | =head1 Authors |
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190 | |
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191 | Parts of this document were originally compiled, edited, and written by |
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192 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
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193 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
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194 | |
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195 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
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196 | Steenhoven and Marc A. Lehmann. |
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197 | |