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Revision 1.2 by root, Thu May 25 01:26:54 2006 UTC vs.
Revision 1.6 by pippijn, Fri May 26 10:34:26 2006 UTC

1=head1 Pclient - a Crossfire+ and Crossfire game client. 1=head1 CFPlus - a Crossfire+ and Crossfire game client.
2 2
3=head2 What's Crossfire+ - Basic Game Concepts 3=head2 What's Crossfire+ - Basic Game Concepts
4 4
5# blurb 5In the words of Frank Tore Johansen, the author of the original Crossfire
6game:
7
8"Crossfire is a multi-player graphical arcade and adventure game made for
9the X Windows systems environment. It has certain flavours from other
10games, especially gauntletand the rogue-like games. Any number of players
11can move around in their own window, finding and using items and battling
12monsters. They can choose to cooperate or compete in the same world."
13
14In the years of development that have followed, Crossfire has grown to
15encompass hundreds of monsters, thousands of maps to explore, an elaborate
16magic system, over 15 character types, a system of skills, and many, many
17artifacts and treasures.
18
19Crossfire+ is freely distributed under the GNU license and the code may be
20obtained from L<http://crossfire.schmorp.de/>.
21
22=head1 Getting Started
23
24First of all, don't be daunted by the apparent complexity of Crossfire -
25in reality, Crossfire is quite easy to play and character generation is
26simple. Later on, when you have some experience playing the game, you may
27wish to read the full manual.
6 28
7=head2 User Interface Basics 29=head2 User Interface Basics
8 30
9# very short description of all ui elements 31# very short description of all ui elements
10 32
11=head2 How To Get Started 33=head2 How to create a new Character
12 34
13# TODO: on first login, create character etc. 35When you start up Crossfire, you will be asked for a character name and a
36password (you may need to open the B<Server Setup> dialog for this using
37the button at the top of the screen). If you are playing for the first
38time, type any name you like; this will be your character name for the
39rest of the life of that character. Next, type in any password. Remember:
40you will need to remember the same password again to play that character
41again! You can use B<Save Config> to save your settings, including name
42and password, but if it gets lost recovery is difficult, so remember your
43password or write it down at a safe place.
14 44
45One more note: it's not a good idea to use "real" passwords to your
46computer accounts! Doing so may make your system vulnerable to
47unscrupulous Crossfire server administrators.
48
49Your next step will be to generate random (primary) stats for your
50character (to see the stats, you might have to open the B<Stats Window>
51using the button at the top of the screen). You aren't limited to the
52number of times you can roll your stats - so have fun. Notice that the
53stats are always arranged that the B<Str> stat has the highest value, the
54B<Cha> stat has the lowest. You may rearrange the order of these values
55when you decide that you have rolled some decent stats. Two points: you
56can never roll a character with better stats than an average of straight
5715's, and you can't roll higher than 18 in a stat.
58
59When you roll your character, the stats displayed are the stats you will
60get as a human (which are unmodified). When satisfied, you can step
61through a number of races, each with special bonuses in stats.
62
63The manual shows how your basic stats will be changed by choosing a
64different race. The difference between the natural stat limit and 20
65indicates the bonus/penalty assigned to rolled primary stats. For example,
66a troll has a maximum strength which is 5 higher than 20-that means he
67will begin with an additional 5 points added to his strength roll. On the
68other hand, a troll can never get above 15 in intelligence. This means
69that your rolled character will have 5 less in intelligence if you choose
70that race. You should also note that any bonus to an ability can't raise
71the final number above your racial maximum, and no penalty can give you an
72ability score less then one; the lowest it can ever get is one.
73
74=head3 Selecting a class
75
76While each class has its particular strengths and weaknesses, in summary
77its just a fact that some classes are easier to play than others.
78
79For beginning players, the "simple fighter" characters are the easiest
80to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
81good earlier choices. As you gain experience with using Crossfire+ you
82may wish to branch out into other "fighter" characters such as the
83B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
84like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
85(e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
86are the hardest classes to master.
87
88One more note: You will probably find any character class that has a low
89natural B<Int> (for example, the B<Barbarian> class) will have a fairly
90difficult time at higher levels. Skills, and most importantly, spells,
91will be more difficult learn. Plan to spend a lot of loot on grimores,
92prayer books and skill scrolls.
93
94=head2 Playing the game
95
96#TODO biggers house, binding keys etc.
97
98=head1 Hints for Beginning Players
99
100I'm done with class selection, now there are three ways to go, where
101should I go? It is a good idea to take the northern path into the
102teleporter leading you to the beginners house. You can learn some basic
103skills there before journeying onward. Once you are there, you will get
104many things explained to you. Make sure you investigate every place in
105that house.
106
107I'm on the starting map, what do I do now? You should be in a city square
108with a few sign posts in the middle. Move over the signs and apply them
109("A") to read what they say.
110
111For beginners, there are several maps designed for them. Find these areas
112and clear them out. All throughout these levels, a player can find signs
113and books which they can read by stepping onto them and hitting B<space
114bar> to apply the book/sign. These messages will help the player to learn
115the system. Probably the first, best area for a beginning player to start
116out in is "Beginners." This area is a small house located southwest of
117your starting location.
118
119=head2 Flailing about with spells
120
121Some items are perishable. If you shoot a fireball into a room full of
122scrolls, you will notice them going up in smoke! So be careful not to
123destroy valuable items.
124
125=head2 Tips on surviving
126
127Crossfire+ is populated with a wealth of different monsters. These monsters
128can have varying immunities and attacktypes. In addition, some of them can
129be quite a bit smarter than others. It will be important for new players
130to learn the abilities of different monsters and learn just how much it
131will take to kill them.
132
133Most monsters in the game are out to mindlessly kill and destroy the
134players. Killing monsters will help boost a player's score. When fighting
135a large amount of monsters in a single room, attempt to find a narrower
136hallway so that you are not being attacked from all sides. Charging into a
137room full of Beholders would not be wise, instead, open the door and fight
138them one at a time.
139
140More advice can be found in the Survival Guide
141L<http://crossfire.real-time.com/guides/survival_guide/index.html>.
142
143=head2 Priorities for low-level characters
144
145The priority for characters below about 5th level is to gain some basic
146items. In this regard, better armour and better spells are best. Look for
147a quest among the various islands that will allow you to obtain mithril
148mail. Whenever you scrape together ~100-200 platinum pieces go shopping
149for armour and weapons (or spells). If you are a fighter type, try to have
150at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before
151you reach 5th level. For wizards, attempt to recover enough treasure to
152be able to buy up good attack spells. For priests, first thing to do is
153worship a god! Try to get the holy word prayer as soon as possible. Make
154sure your current god allows good potential use of this spell.
155
156For all classes, get access to the detect magic incantation as soon as
157possible. This will allow you to sort through the treasure you find while
158you're in the dungeon, and will save you time and money at the shops.
159
160=head2 Diseases
161
162Diseases are, well, diseases. They can be contageous or not, and can be
163contracted in a number of ways, and they vary greatly in their symptoms
164and dangerousness.
165
166Diseases have "levels". If you contract a disease and recover naturally,
167you're immune to that disease forever, provided the instance of the
168disease is of equal or lower level than your immunity.
169
170For example, you get a case of the flu cast by yourself at level 15. When
171you get over it, you're immune to any flu of level less than 16. When you
172become level 16 and cast the flu again, you are I<not> immune.
173
174Spells such as B<cure disease> or B<restoration> will remove a disease, but
175will not grant immunity.
176
177When cast as a spell, diseases's severity is level dependent. A 30th level
178cold is a I<lot> more severe than a level 2 cold.
179
180Undead are I<never> affected by any disease.
181
182Any priest player who isn't denied the path of wounding may learn and B<cast
183cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells.
184
185Any priest with a high enough B<Wis> and with a religion that is attuned
186to wounding may learn to B<cast cause> B<smallpox>, B<white death> and
187B<red death> by praying at his altar.
188
189The I<damage> caused each round varies between 0 and the maximum listed
190for a disease. So you can inflict a I<mild> case of ebola, which would
191I<not> kill a monster, or a severe one capable of killing it.
192
193# TODO: disease table, but needs heavy reformatting
194
195=head1 Authors
196
197Parts of this document were originally compiled, edited, and written by
198Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
199compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
200
201Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
202Steenhoven and Marc A. Lehmann.
203

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