1 | =head1 Pclient - a Crossfire+ and Crossfire game client. |
1 | =head1 CFPlus - a Crossfire+ and Crossfire game client. |
2 | |
2 | |
3 | =head2 What's Crossfire+ - Basic Game Concepts |
3 | =head2 What's Crossfire+ - Basic Game Concepts |
4 | |
4 | |
5 | # blurb |
5 | In the words of Frank Tore Johansen, the author of the original Crossfire |
|
|
6 | game: |
|
|
7 | |
|
|
8 | "Crossfire is a multi-player graphical arcade and adventure game made for |
|
|
9 | the X Windows systems environment. It has certain flavours from other |
|
|
10 | games, especially gauntletand the rogue-like games. Any number of players |
|
|
11 | can move around in their own window, finding and using items and battling |
|
|
12 | monsters. They can choose to cooperate or compete in the same world." |
|
|
13 | |
|
|
14 | In the years of development that have followed, Crossfire has grown to |
|
|
15 | encompass hundreds of monsters, thousands of maps to explore, an elaborate |
|
|
16 | magic system, over 15 character types, a system of skills, and many, many |
|
|
17 | artifacts and treasures. |
|
|
18 | |
|
|
19 | Crossfire+ is freely distributed under the GNU license and the code may be |
|
|
20 | obtained from L<http://crossfire.schmorp.de/>. |
|
|
21 | |
|
|
22 | =head1 Getting Started |
|
|
23 | |
|
|
24 | First of all, don't be daunted by the apparent complexity of Crossfire - |
|
|
25 | in reality, Crossfire is quite easy to play and character generation is |
|
|
26 | simple. Later on, when you have some experience playing the game, you may |
|
|
27 | wish to read the full manual. |
6 | |
28 | |
7 | =head2 User Interface Basics |
29 | =head2 User Interface Basics |
8 | |
30 | |
9 | # very short description of all ui elements |
31 | # very short description of all ui elements |
10 | |
32 | |
11 | =head2 How To Get Started |
33 | =head2 How to create a new Character |
12 | |
34 | |
13 | # TODO: on first login, create character etc. |
35 | When you start up Crossfire, you will be asked for a character name and a |
|
|
36 | password (you may need to open the B<Server Setup> dialog for this using |
|
|
37 | the button at the top of the screen). If you are playing for the first |
|
|
38 | time, type any name you like; this will be your character name for the |
|
|
39 | rest of the life of that character. Next, type in any password. Remember: |
|
|
40 | you will need to remember the same password again to play that character |
|
|
41 | again! You can use B<Save Config> to save your settings, including name |
|
|
42 | and password, but if it gets lost recovery is difficult, so remember your |
|
|
43 | password or write it down at a safe place. |
14 | |
44 | |
|
|
45 | One more note: it's not a good idea to use "real" passwords to your |
|
|
46 | computer accounts! Doing so may make your system vulnerable to |
|
|
47 | unscrupulous Crossfire server administrators. |
|
|
48 | |
|
|
49 | Your next step will be to generate random (primary) stats for your |
|
|
50 | character (to see the stats, you might have to open the B<Stats Window> |
|
|
51 | using the button at the top of the screen). You aren't limited to the |
|
|
52 | number of times you can roll your stats - so have fun. Notice that the |
|
|
53 | stats are always arranged that the B<Str> stat has the highest value, the |
|
|
54 | B<Cha> stat has the lowest. You may rearrange the order of these values |
|
|
55 | when you decide that you have rolled some decent stats. Two points: you |
|
|
56 | can never roll a character with better stats than an average of straight |
|
|
57 | 15's, and you can't roll higher than 18 in a stat. |
|
|
58 | |
|
|
59 | When you roll your character, the stats displayed are the stats you will |
|
|
60 | get as a human (which are unmodified). When satisfied, you can step |
|
|
61 | through a number of races, each with special bonuses in stats. |
|
|
62 | |
|
|
63 | The manual shows how your basic stats will be changed by choosing a |
|
|
64 | different race. The difference between the natural stat limit and 20 |
|
|
65 | indicates the bonus/penalty assigned to rolled primary stats. For example, |
|
|
66 | a troll has a maximum strength which is 5 higher than 20-that means he |
|
|
67 | will begin with an additional 5 points added to his strength roll. On the |
|
|
68 | other hand, a troll can never get above 15 in intelligence. This means |
|
|
69 | that your rolled character will have 5 less in intelligence if you choose |
|
|
70 | that race. You should also note that any bonus to an ability can't raise |
|
|
71 | the final number above your racial maximum, and no penalty can give you an |
|
|
72 | ability score less then one; the lowest it can ever get is one. |
|
|
73 | |
|
|
74 | =head3 Selecting a class |
|
|
75 | |
|
|
76 | While each class has its particular strengths and weaknesses, in summary |
|
|
77 | its just a fact that some classes are easier to play than others. |
|
|
78 | |
|
|
79 | For beginning players, the "simple fighter" characters are the easiest |
|
|
80 | to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among |
|
|
81 | good earlier choices. As you gain experience with using Crossfire+ you |
|
|
82 | may wish to branch out into other "fighter" characters such as the |
|
|
83 | B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters |
|
|
84 | like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races |
|
|
85 | (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class |
|
|
86 | are the hardest classes to master. |
|
|
87 | |
|
|
88 | One more note: You will probably find any character class that has a low |
|
|
89 | natural B<Int> (for example, the B<Barbarian> class) will have a fairly |
|
|
90 | difficult time at higher levels. Skills, and most importantly, spells, |
|
|
91 | will be more difficult learn. Plan to spend a lot of loot on grimores, |
|
|
92 | prayer books and skill scrolls. |
|
|
93 | |
|
|
94 | =head2 Playing the game |
|
|
95 | |
|
|
96 | #TODO biggers house, binding keys etc. |
|
|
97 | |
|
|
98 | =head1 Hints for Beginning Players |
|
|
99 | |
|
|
100 | I'm done with class selection, now there are three ways to go, where |
|
|
101 | should I go? It is a good idea to take the northern path into the |
|
|
102 | teleporter leading you to the beginners house. You can learn some basic |
|
|
103 | skills there before journeying onward. Once you are there, you will get |
|
|
104 | many things explained to you. Make sure you investigate every place in |
|
|
105 | that house. |
|
|
106 | |
|
|
107 | I'm on the starting map, what do I do now? You should be in a city square |
|
|
108 | with a few sign posts in the middle. Move over the signs and apply them |
|
|
109 | ("A") to read what they say. |
|
|
110 | |
|
|
111 | For beginners, there are several maps designed for them. Find these areas |
|
|
112 | and clear them out. All throughout these levels, a player can find signs |
|
|
113 | and books which they can read by stepping onto them and hitting B<space |
|
|
114 | bar> to apply the book/sign. These messages will help the player to learn |
|
|
115 | the system. Probably the first, best area for a beginning player to start |
|
|
116 | out in is "Beginners." This area is a small house located southwest of |
|
|
117 | your starting location. |
|
|
118 | |
|
|
119 | =head2 Flailing about with spells |
|
|
120 | |
|
|
121 | Some items are perishable. If you shoot a fireball into a room full of |
|
|
122 | scrolls, you will notice them going up in smoke! So be careful not to |
|
|
123 | destroy valuable items. |
|
|
124 | |
|
|
125 | =head2 Tips on surviving |
|
|
126 | |
|
|
127 | Crossfire+ is populated with a wealth of different monsters. These monsters |
|
|
128 | can have varying immunities and attacktypes. In addition, some of them can |
|
|
129 | be quite a bit smarter than others. It will be important for new players |
|
|
130 | to learn the abilities of different monsters and learn just how much it |
|
|
131 | will take to kill them. |
|
|
132 | |
|
|
133 | Most monsters in the game are out to mindlessly kill and destroy the |
|
|
134 | players. Killing monsters will help boost a player's score. When fighting |
|
|
135 | a large amount of monsters in a single room, attempt to find a narrower |
|
|
136 | hallway so that you are not being attacked from all sides. Charging into a |
|
|
137 | room full of Beholders would not be wise, instead, open the door and fight |
|
|
138 | them one at a time. |
|
|
139 | |
|
|
140 | More advice can be found in the Survival Guide |
|
|
141 | L<http://crossfire.real-time.com/guides/survival_guide/index.html>. |
|
|
142 | |
|
|
143 | =head2 Priorities for low-level characters |
|
|
144 | |
|
|
145 | The priority for characters below about 5th level is to gain some basic |
|
|
146 | items. In this regard, better armour and better spells are best. Look for |
|
|
147 | a quest among the various islands that will allow you to obtain mithril |
|
|
148 | mail. Whenever you scrape together ~100-200 platinum pieces go shopping |
|
|
149 | for armour and weapons (or spells). If you are a fighter type, try to have |
|
|
150 | at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before |
|
|
151 | you reach 5th level. For wizards, attempt to recover enough treasure to |
|
|
152 | be able to buy up good attack spells. For priests, first thing to do is |
|
|
153 | worship a god! Try to get the holy word prayer as soon as possible. Make |
|
|
154 | sure your current god allows good potential use of this spell. |
|
|
155 | |
|
|
156 | For all classes, get access to the detect magic incantation as soon as |
|
|
157 | possible. This will allow you to sort through the treasure you find while |
|
|
158 | you're in the dungeon, and will save you time and money at the shops. |
|
|
159 | |
|
|
160 | =head2 Diseases |
|
|
161 | |
|
|
162 | Diseases are, well, diseases. They can be contageous or not, and can be |
|
|
163 | contracted in a number of ways, and they vary greatly in their symptoms |
|
|
164 | and dangerousness. |
|
|
165 | |
|
|
166 | Diseases have "levels". If you contract a disease and recover naturally, |
|
|
167 | you're immune to that disease forever, provided the instance of the |
|
|
168 | disease is of equal or lower level than your immunity. |
|
|
169 | |
|
|
170 | For example, you get a case of the flu cast by yourself at level 15. When |
|
|
171 | you get over it, you're immune to any flu of level less than 16. When you |
|
|
172 | become level 16 and cast the flu again, you are I<not> immune. |
|
|
173 | |
|
|
174 | Spells such as B<cure disease> or B<restoration> will remove a disease, but |
|
|
175 | will not grant immunity. |
|
|
176 | |
|
|
177 | When cast as a spell, diseases's severity is level dependent. A 30th level |
|
|
178 | cold is a I<lot> more severe than a level 2 cold. |
|
|
179 | |
|
|
180 | Undead are I<never> affected by any disease. |
|
|
181 | |
|
|
182 | Any priest player who isn't denied the path of wounding may learn and B<cast |
|
|
183 | cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells. |
|
|
184 | |
|
|
185 | Any priest with a high enough B<Wis> and with a religion that is attuned |
|
|
186 | to wounding may learn to B<cast cause> B<smallpox>, B<white death> and |
|
|
187 | B<red death> by praying at his altar. |
|
|
188 | |
|
|
189 | The I<damage> caused each round varies between 0 and the maximum listed |
|
|
190 | for a disease. So you can inflict a I<mild> case of ebola, which would |
|
|
191 | I<not> kill a monster, or a severe one capable of killing it. |
|
|
192 | |
|
|
193 | # TODO: disease table needs heavy reformatting |
|
|
194 | anthrax, anthrax, Godpower |
|
|
195 | arthritis, arthritis, Godpower |
|
|
196 | disease_cold, cold, Godpower |
|
|
197 | creeping_frost, creeping frost, Cold |
|
|
198 | diarrhea, the runs, Physical |
|
|
199 | ebola, Red Death, Godpower |
|
|
200 | egg_disease, egg disease, Physical |
|
|
201 | flaming_fart, flaming farts, Physical |
|
|
202 | flu, flu, Godpower |
|
|
203 | immolation, immolation, Fire |
|
|
204 | incontinence, lack of bladder control, Physical |
|
|
205 | insanity, insanity, Confusion |
|
|
206 | leprosy, leprosy, Godpower |
|
|
207 | bubonic_plague, Black Death, Godpower |
|
|
208 | pneumonic_plague, pneumonic plague, Godpower |
|
|
209 | rabies, rabies, Godpower + Confusion |
|
|
210 | scurvy, scurvy, Physical |
|
|
211 | smallpox, smallpox, Godpower |
|
|
212 | tapeworms, tapeworms, Physical |
|
|
213 | tooth_decay, tooth decay, Physical |
|
|
214 | typhoid, typhoid, Godpower |
|
|
215 | warts, warts, Physical |
|
|
216 | |
|
|
217 | =head1 Authors |
|
|
218 | |
|
|
219 | Parts of this document were originally compiled, edited, and written by |
|
|
220 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
|
|
221 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
|
|
222 | |
|
|
223 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
|
|
224 | Steenhoven and Marc A. Lehmann. |
|
|
225 | |