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1 | =for image banner.png |
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2 | |
1 | =head1 Pclient is a Crossfire+ and Crossfire game client. |
3 | =head1 CFPlus - a Crossfire+ and Crossfire game client. |
2 | |
4 | |
3 | =head2 Features |
5 | =head2 What's Crossfire+ - Basic Game Concepts |
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6 | |
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7 | In the words of Frank Tore Johansen, the author of the original Crossfire |
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8 | game: |
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9 | |
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10 | "Crossfire is a multi-player graphical arcade and adventure game made for |
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11 | the X Windows systems environment. It has certain flavours from other |
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12 | games, especially gauntletand the rogue-like games. Any number of players |
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13 | can move around in their own window, finding and using items and battling |
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14 | monsters. They can choose to cooperate or compete in the same world." |
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15 | |
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16 | In the years of development that have followed, Crossfire has grown to |
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17 | encompass hundreds of monsters, thousands of maps to explore, an elaborate |
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18 | magic system, over 15 character types, a system of skills, and many, many |
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19 | artifacts and treasures. |
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20 | |
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21 | Crossfire+ is freely distributed under the General Public License (GPL) |
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22 | and the code may be obtained from L<http://crossfire.schmorp.de/>. |
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23 | |
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24 | =head1 Getting Started |
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25 | |
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26 | First of all, don't be daunted by the apparent complexity of Crossfire - |
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27 | in reality, Crossfire is quite easy to play and character generation is |
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28 | simple. Later on, when you have some experience playing the game, you may |
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29 | wish to read the full manual. |
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30 | |
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31 | =head2 User Interface Basics |
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32 | |
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33 | # very short description of all ui elements |
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34 | |
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35 | =head2 Start Playing |
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36 | |
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37 | When starting the client you will see a window in the middle of the screen: |
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38 | |
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39 | =for image sc_login.png |
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40 | |
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41 | There are several settings there: |
4 | |
42 | |
5 | =over 4 |
43 | =over 4 |
6 | |
44 | |
7 | =item Fullscreen Map |
45 | =item B<Host:Port> |
8 | |
46 | |
9 | PClient can uses a fullscreen map, which greatly enhances how much of the |
47 | In the I<Host:Port> entry you can enter the server hostname followed by |
10 | game world you can see. |
48 | a colon with the port. The port is per default 13326 if you just enter |
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49 | the hostname. |
11 | |
50 | |
12 | =item Persistent Map Cache (Crossfire+ only) |
51 | Below the entry there is a button I<Server List>. If you click on it you |
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52 | will get a server list: |
13 | |
53 | |
14 | PClient can persistently cache all map data it received from the |
54 | =for image sc_login_srvlist.png |
15 | server. This not only allows it to display an overview map, but also |
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16 | ensures that once-explored areas will be available the next time you want |
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17 | to explore more. |
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18 | |
55 | |
19 | =item Hardware acceleration |
56 | You can choose from the aviable servers there. |
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57 | (B<Note:> At the time of this writing (2006-07-23) only I<cf.schmorp.de> supports |
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58 | all features that are offered by CFPlus). |
20 | |
59 | |
21 | Unlike most Crossfire clients, PClient take advantage of OpenGL hardware |
60 | =item B<Username> |
22 | acceleration. Most modern graphics cards have difficulties with 2D |
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23 | acceleration, while 3D graphics is accelerated well. |
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24 | |
61 | |
25 | =item No arbitrary limits |
62 | Here you have to enter the character name you would like to play |
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63 | with. |
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64 | If you are playing for the first time, type any name you like; this will |
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65 | be your character name for the rest of the life of that character. |
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66 | As you don't have a character yet you have to create a new |
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67 | character. It will be explained below at the L<intro/Character Creation>. |
26 | |
68 | |
27 | Unlike other Crossfire clients, pclient does not suffer from arbitrary |
69 | =item B<Password> |
28 | limits (like a fixed amount of face numbers). There are still limits, but |
70 | |
29 | they are not arbitrarily low :) |
71 | Next, type in any password. Remember: |
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72 | you will need to remember the same password again to play that character |
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73 | again! You can use B<Save Config> (see the buttons on the top of the window) to save your settings, |
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74 | including name and password, but if it gets lost recovery is difficult, so remember your |
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75 | password or write it down at a safe place. |
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76 | |
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77 | One more note: it's not a good idea to use "real" passwords to your |
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78 | computer accounts! Doing so may make your system vulnerable to |
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79 | unscrupulous Crossfire server administrators. |
30 | |
80 | |
31 | =back |
81 | =back |
32 | |
82 | |
33 | =head1 Usage |
83 | Enter the desired I<Username> and I<Password> and click on I<Login> now. |
34 | |
84 | |
35 | =head2 The Map |
85 | =head2 Character Creation |
36 | |
86 | |
37 | The map is always displayed in the background, behind all other windows and UI elements. |
87 | =for item sc_char_create.png |
38 | |
88 | |
39 | #TODO# middle-click scrolls |
89 | Your next step will be to generate random (primary) stats for your |
40 | # |
90 | character (to see the stats, you might have to open the B<Stats Window> |
41 | # keys: |
91 | using the button at the top of the screen). |
42 | # |
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43 | # a apply |
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44 | # keypad moves, kp_5 applies ranged attack to self |
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45 | |
92 | |
46 | Starting to type enters the I<completion mode>. In that mode, you can type |
93 | Hover with the mouse cursor over the stats (Str, Dex, Con, Int, Wis, Pow and Cha) |
47 | abbreviations or commands and have them executed as soon as they match a |
94 | to see what they mean or what they do. |
48 | valid command. This is best explained by a few examples: |
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49 | |
95 | |
50 | Typing B<climb> will display a list of commands with I<climb> in their |
96 | Or look at L<intro/Character Stats>. |
51 | name, such as I<ready_skill climbing> and I<use_skill climbing>. |
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52 | |
97 | |
53 | You can abbreviate commands by typing only the first character of every |
98 | You can let the dices reroll your stats with the I<Roll Again> button, you can |
54 | word (or even characters within the word - the client will try to make |
99 | I<Swap Stats>. |
55 | a good guess, as long as the characters are in order). For example, |
100 | You aren't limited to the number of times you can roll your stats - so have fun. |
56 | typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo> |
101 | Notice that the stats are always arranged that the B<Str> stat has the highest value, the |
57 | will select I<cast create food>. Likewise, I<rscli> will likely select |
102 | B<Cha> stat has the lowest. You may rearrange the order of these values |
58 | I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>. |
103 | when you decide that you have rolled some decent stats. Two points: you |
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104 | can never roll a character with better stats than an average of straight |
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105 | 15's, and you can't roll higher than 18 in a stat. |
59 | |
106 | |
60 | You can enter space and other text as arguemnt to the command. For |
107 | Finally click on I<Accept> stats when you think they are fine. |
61 | example, C<cfoo waybread> will expand to C<cast create food waybread>. |
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62 | |
108 | |
63 | =head2 The map overview |
109 | The next you will see after accepting the stats will be the race selection: |
64 | |
110 | |
65 | #TODO# |
111 | =for image sc_char_create_race.png |
66 | |
112 | |
67 | =head2 The Status area in the lower right corner |
113 | On the top right a text is displayed that explains the current selected race. |
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114 | If you rearrange the windows like this: |
68 | |
115 | |
69 | #TODO# |
116 | =for image sc_char_create_race2.png |
70 | |
117 | |
71 | =head2 The I<Statistics>/I<Stats> window |
118 | You will also see the face of the selected race. Click on I<Next Race> and read all |
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119 | the descriptions until you find the right race for your new character. |
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120 | Keep in mind that the races also affect the L<intro/Character Stats>. |
72 | |
121 | |
73 | #TODO# |
122 | After you clicked I<Accept> you will see this: |
74 | |
123 | |
75 | =head1 FAQ |
124 | (I chose a Halfling for now) |
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125 | |
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126 | =for image sc_new_char.png |
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127 | |
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128 | The dragon on the right is another player that is currently logging in or creating his character. |
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129 | |
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130 | Now go to the south (you can move your character by with the keypad or the cursor keys). |
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131 | You will enter a hall similar to this: |
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132 | |
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133 | =for image sc_new_char_hall.png |
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134 | |
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135 | Step onto the first cell before the teleporter and the description of the character class |
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136 | will be displayed in the message window: |
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137 | |
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138 | =for image sc_new_char_class.png |
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139 | |
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140 | While each class has its particular strengths and weaknesses, in summary |
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141 | its just a fact that some classes are easier to play than others. |
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142 | |
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143 | For beginning players, the "simple fighter" characters are the easiest |
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144 | to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among |
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145 | good earlier choices. As you gain experience with using Crossfire+ you |
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146 | may wish to branch out into other "fighter" characters such as the |
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147 | B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters |
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148 | like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races |
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149 | (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class |
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150 | are the hardest classes to master. |
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151 | |
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152 | One more note: You will probably find any character class that has a low |
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153 | natural B<Int> (for example, the B<Barbarian> class) will have a fairly |
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154 | difficult time at higher levels. Skills, and most importantly, spells, |
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155 | will be more difficult learn. Plan to spend a lot of loot on grimores, |
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156 | prayer books and skill scrolls. |
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157 | |
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158 | If you found a class that you like step on the teleporter. |
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159 | |
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160 | =head2 The first dungeons |
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161 | |
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162 | Next you will land in the nexus: |
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163 | |
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164 | =for image sc_new_char_nexus.png |
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165 | |
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166 | Read the signs by stepping on them and read what they say. |
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167 | These signs automatically display what they have to say in the message window. |
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168 | Other signs you have to read by applying them. You apply something by middle-click |
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169 | it in the floorbox: |
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170 | |
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171 | =for image sc_new_char_floorbox_apply.png |
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172 | |
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173 | Or you can use the I<spacebar> to apply the topmost thing you see in the floorbox. |
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174 | |
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175 | For now go to the north into the newbies house. Read all signs there and follow their |
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176 | instructions. |
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177 | |
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178 | If you see NPC's there, click on them and you will enter the NPC dialouge: |
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179 | |
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180 | =for image sc_newbiew_npc_dialog.png |
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181 | |
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182 | The buttons on the right are options of what you can say to the NPC. You can also |
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183 | click on the links in the text to ask the NPC about that. |
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184 | |
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185 | Another note about entering commands: |
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186 | |
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187 | In crossfire most things are command driven. You can enter commands in two ways: |
76 | |
188 | |
77 | =over 4 |
189 | =over 4 |
78 | |
190 | |
79 | =item The client is very sluggish and slow, what can I do about this? |
191 | =item B<Chat Box> |
80 | |
192 | |
81 | Most likely, you don't have accelerated OpenGL support. Try to find a |
193 | =for image sc_chatbox.png |
82 | newer driver, or a driver from your hardware vendor, that features OpenGL |
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83 | support. |
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84 | |
194 | |
85 | If this is not an option, the following Setup options reduce the load and |
195 | If you plan longer chat sessions you maybe prefer this. |
86 | will likely make the client playable with software rendering (it will |
196 | |
87 | still be slow, though): |
197 | =item B<Command Completer> |
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198 | |
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199 | =for image sc_command_completer.png |
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200 | |
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201 | Read the tooltip that occurs when you hover the mouse above the entry. |
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202 | This completer can speed up commands a lot. |
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203 | |
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204 | =back |
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205 | |
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206 | Ok, I assume now that you finished the newbies house and you are back in the nexus. |
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207 | Now walk to the left, to the exit to I<Scorn>, the main town in the world. |
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208 | It's the main meeting place for most people on the server and it offers newbie |
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209 | dungeons for the beginners. |
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210 | |
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211 | If you walk into the exit you will be teleported to scorn: |
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212 | |
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213 | To the west you see the two beginner houses. Step onto the first one: |
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214 | |
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215 | =for image sc_scorn_beginners_house.png |
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216 | |
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217 | Press spacebar to apply it to enter the house. Like the newbies house |
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218 | in the nexus read all signs and follow their orders: |
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219 | |
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220 | =for image sc_inthe_beginners_house.png |
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221 | |
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222 | After you finished that house, enter the second house and finish it. |
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223 | |
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224 | After finishing those two houses there are multiple dungeons for newbies. |
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225 | The best for you to start is the I<Newbie Tower>: |
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226 | |
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227 | =for image sc_scorn_newbie_tower.png |
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228 | |
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229 | To the north there is the I<Drinking Fountain> a well that you can enter. |
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230 | The first parts of the dungeon there are also very nice. |
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231 | |
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232 | =for image sc_scorn_drinking_fountain.png |
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233 | |
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234 | Explore Scorn, there are many dungeons in the houses. Be careful when meeting |
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235 | new monsters, ask questions on the server via the I<chat> command and read the |
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236 | documentation here for further information about some topics. |
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237 | |
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238 | Before doing further exploration you maybe want to know how to see your progress |
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239 | and where to see what level you are and what your current stats are. |
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240 | |
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241 | =head2 Displayed information |
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242 | |
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243 | Here is a quick explanation what all main information elements in the client gui mean: |
88 | |
244 | |
89 | =over 4 |
245 | =over 4 |
90 | |
246 | |
91 | =item B<Video Mode> should be set as low as possible (e.g. 640x480) |
247 | =item B<Gauges and Floorbox> |
92 | |
248 | |
93 | =item Enable B<Fast & Ugly> mode |
249 | =for image sc_gauges_and_floorbox.png |
94 | |
250 | |
95 | =item Disable B<Fog of War> |
251 | These are the gauges that display your Health, Spellpoints/Mana, |
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252 | Grace and Food. Please hover the mouse cursor above them and read the tooltips. |
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253 | On the bottom of the gauges the maximum value is displayed and on the top |
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254 | the current value. |
96 | |
255 | |
97 | =item Increase B<Map Scale> |
256 | Below the gauges there is the experience and level displayed. The level is increased |
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257 | once you reached a certain amount of experience points. |
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258 | |
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259 | Below that there is the range slot. It displays the currently selected range weapon |
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260 | that you can fire with ctrl+<direction>. This could be a bow or a spell. |
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261 | |
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262 | The most important dialog is the I<Playerbook>, it can be opened by clicking |
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263 | on the I<Playerbook> button on the top of the window or by pressing I<Tab>. |
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264 | There are also shortcuts to them on the keys I<F2> to I<F5>. (I<F1> brings up this help). |
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265 | |
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266 | =item B<Statusbox> |
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267 | |
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268 | =for image sc_statusbox.png |
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269 | |
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270 | It displays all the current status messages that occur while playing. |
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271 | For example what you hit, if you gained experience, if someone entered |
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272 | the game or if someone said something. The status messages will disappear over time. |
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273 | B<Note:> Most status messages are also displayed in the message window, for example |
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274 | chatters and if someone entered/left the game. |
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275 | |
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276 | =item B<Skill list> |
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277 | |
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278 | If you press I<F3> or open the playerbook via the I<Playerbook> button on the top |
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279 | of the window and select the I<Skills> tab, you will see this: |
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280 | |
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281 | =for image sc_skill_list.png |
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282 | |
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283 | It displays all the skills you have and displays the experience points and level you gained in each. |
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284 | |
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285 | =item B<Statistics> |
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286 | |
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287 | If you want to see what stats and resistancies you currently have, go to the I<Statistics> tab in the |
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288 | I<Playerbook> (for example by pressing I<F2>). |
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289 | |
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290 | =for image sc_statistics.png |
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291 | |
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292 | Resistancies protect you from a certain type of attack. |
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293 | |
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294 | =item B<Spellbook> |
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295 | |
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296 | If you want to see what spells you have learned yet, go to the I<Spellbook> tab in the |
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297 | I<Playerbook> (for example by pressing I<F4>). |
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298 | |
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299 | You wont see there any spell if you just started, but if you learn a spell, it will show up there. |
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300 | |
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301 | If you have learned some spells it should look like this: |
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302 | |
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303 | =for image sc_spellbook.png |
98 | |
304 | |
99 | =back |
305 | =back |
100 | |
306 | |
101 | =back |
307 | =head2 After playing |
102 | |
308 | |
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309 | If you are tired or want to take a break from playing, you have to find a I<Bed to Reality>. |
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310 | The I<Wanderers Inn> is the best place to find such a bed for a newbie: |
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311 | |
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312 | =for image sc_wanderers_inn.png |
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313 | |
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314 | Go into it and find a I<Bed to Reality>: |
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315 | |
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316 | =for image sc_bed_to_reality.png |
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317 | |
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318 | If you apply it your character will be saved. Your score will also be displayed and your rank |
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319 | on the hiscore list. |
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320 | |
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321 | =head1 Getting Started (old) |
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322 | |
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323 | =head2 How to create a new Character |
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324 | |
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325 | When you start up Crossfire, you will be asked for a character name and a |
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326 | password (you may need to open the B<Server Setup> dialog for this using |
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327 | the button at the top of the screen). If you are playing for the first |
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328 | time, type any name you like; this will be your character name for the |
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329 | rest of the life of that character. Next, type in any password. Remember: |
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330 | you will need to remember the same password again to play that character |
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331 | again! You can use B<Save Config> to save your settings, including name |
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332 | and password, but if it gets lost recovery is difficult, so remember your |
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333 | password or write it down at a safe place. |
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334 | |
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335 | One more note: it's not a good idea to use "real" passwords to your |
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336 | computer accounts! Doing so may make your system vulnerable to |
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337 | unscrupulous Crossfire server administrators. |
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338 | |
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339 | Your next step will be to generate random (primary) stats for your |
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340 | character (to see the stats, you might have to open the B<Stats Window> |
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341 | using the button at the top of the screen). You aren't limited to the |
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342 | number of times you can roll your stats - so have fun. Notice that the |
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343 | stats are always arranged that the B<Str> stat has the highest value, the |
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344 | B<Cha> stat has the lowest. You may rearrange the order of these values |
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345 | when you decide that you have rolled some decent stats. Two points: you |
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346 | can never roll a character with better stats than an average of straight |
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347 | 15's, and you can't roll higher than 18 in a stat. |
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348 | |
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349 | When you roll your character, the stats displayed are the stats you will |
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350 | get as a human (which are unmodified). When satisfied, you can step |
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351 | through a number of races, each with special bonuses in stats. |
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352 | |
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353 | The manual shows how your basic stats will be changed by choosing a |
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354 | different race. The difference between the natural stat limit and 20 |
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355 | indicates the bonus/penalty assigned to rolled primary stats. For example, |
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356 | a troll has a maximum strength which is 5 higher than 20-that means he |
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357 | will begin with an additional 5 points added to his strength roll. On the |
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358 | other hand, a troll can never get above 15 in intelligence. This means |
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359 | that your rolled character will have 5 less in intelligence if you choose |
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360 | that race. You should also note that any bonus to an ability can't raise |
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361 | the final number above your racial maximum, and no penalty can give you an |
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362 | ability score less then one; the lowest it can ever get is one. |
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363 | |
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364 | =head3 Selecting a class |
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365 | |
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366 | While each class has its particular strengths and weaknesses, in summary |
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367 | its just a fact that some classes are easier to play than others. |
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368 | |
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369 | For beginning players, the "simple fighter" characters are the easiest |
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370 | to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among |
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371 | good earlier choices. As you gain experience with using Crossfire+ you |
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372 | may wish to branch out into other "fighter" characters such as the |
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373 | B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters |
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374 | like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races |
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375 | (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class |
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376 | are the hardest classes to master. |
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377 | |
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378 | One more note: You will probably find any character class that has a low |
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379 | natural B<Int> (for example, the B<Barbarian> class) will have a fairly |
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380 | difficult time at higher levels. Skills, and most importantly, spells, |
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381 | will be more difficult learn. Plan to spend a lot of loot on grimores, |
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382 | prayer books and skill scrolls. |
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383 | |
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384 | =head2 Playing the game |
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385 | |
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386 | #TODO biggers house, binding keys etc. |
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387 | |
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388 | =head1 Hints for Beginning Players |
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389 | |
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390 | I'm done with class selection, now there are three ways to go, where |
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391 | should I go? It is a good idea to take the northern path into the |
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392 | teleporter leading you to the beginners house. You can learn some basic |
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393 | skills there before journeying onward. Once you are there, you will get |
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394 | many things explained to you. Make sure you investigate every place in |
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395 | that house. |
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396 | |
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397 | I'm on the starting map, what do I do now? You should be in a city square |
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398 | with a few sign posts in the middle. Move over the signs and apply them |
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399 | B<spacebar> to read what they say. |
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400 | |
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401 | For beginners, there are several maps designed for them. Find these areas |
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402 | and clear them out. All throughout these levels, a player can find signs |
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403 | and books which they can read by stepping onto them and hitting B<space |
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404 | bar> to apply the book/sign. These messages will help the player to learn |
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405 | the system. Probably the first, best area for a beginning player to start |
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406 | out in is "Beginners." This area is a small house located southwest of |
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407 | your starting location. |
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408 | |
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409 | =head2 Flailing about with spells |
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410 | |
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411 | Some items are perishable. If you shoot a fireball into a room full of |
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412 | scrolls, you will notice them going up in smoke! So be careful not to |
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413 | destroy valuable items. |
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414 | |
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415 | =head2 Tips on surviving |
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416 | |
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417 | Crossfire+ is populated with a wealth of different monsters. These monsters |
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418 | can have varying immunities and attacktypes. In addition, some of them can |
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419 | be quite a bit smarter than others. It will be important for new players |
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420 | to learn the abilities of different monsters and learn just how much it |
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421 | will take to kill them. |
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422 | |
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423 | Most monsters in the game are out to mindlessly kill and destroy the |
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424 | players. Killing monsters will help boost a player's score. When fighting |
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425 | a large amount of monsters in a single room, attempt to find a narrower |
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426 | hallway so that you are not being attacked from all sides. Charging into a |
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427 | room full of Beholders would not be wise, instead, open the door and fight |
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428 | them one at a time. |
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429 | |
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430 | More advice can be found in the Survival Guide |
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431 | L<http://crossfire.real-time.com/guides/survival_guide/index.html>. |
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432 | |
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433 | =head2 Priorities for low-level characters |
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434 | |
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435 | The priority for characters below about 5th level is to gain some basic |
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436 | items. In this regard, better armour and better spells are best. Look for |
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437 | a quest among the various islands that will allow you to obtain mithril |
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438 | mail. Whenever you scrape together ~100-200 platinum pieces go shopping |
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439 | for armour and weapons (or spells). If you are a fighter type, try to have |
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440 | at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before |
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441 | you reach 5th level. For wizards, attempt to recover enough treasure to |
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442 | be able to buy up good attack spells. For priests, first thing to do is |
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443 | worship a god! Try to get the holy word prayer as soon as possible. Make |
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444 | sure your current god allows good potential use of this spell. |
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445 | |
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446 | For all classes, get access to the detect magic incantation as soon as |
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447 | possible. This will allow you to sort through the treasure you find while |
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448 | you're in the dungeon, and will save you time and money at the shops. |
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449 | |
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450 | =head2 Diseases |
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451 | |
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452 | Diseases are, well, diseases. They can be contageous or not, and can be |
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453 | contracted in a number of ways, and they vary greatly in their symptoms |
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454 | and dangerousness. |
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455 | |
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456 | Diseases have "levels". If you contract a disease and recover naturally, |
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457 | you're immune to that disease forever, provided the instance of the |
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458 | disease is of equal or lower level than your immunity. |
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459 | |
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460 | For example, you get a case of the flu cast by yourself at level 15. When |
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461 | you get over it, you're immune to any flu of level less than 16. When you |
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462 | become level 16 and cast the flu again, you are I<not> immune. |
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463 | |
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464 | Spells such as B<cure disease> or B<restoration> will remove a disease, but |
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465 | will not grant immunity. |
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466 | |
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467 | When cast as a spell, diseases's severity is level dependent. A 30th level |
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468 | cold is a I<lot> more severe than a level 2 cold. |
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469 | |
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470 | Undead are I<never> affected by any disease. |
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471 | |
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472 | Any priest player who isn't denied the path of wounding may learn and B<cast |
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473 | cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells. |
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474 | |
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475 | Any priest with a high enough B<Wis> and with a religion that is attuned |
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476 | to wounding may learn to B<cast cause> B<smallpox>, B<white death> and |
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477 | B<red death> by praying at his altar. |
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478 | |
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479 | The I<damage> caused each round varies between 0 and the maximum listed |
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480 | for a disease. So you can inflict a I<mild> case of ebola, which would |
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481 | I<not> kill a monster, or a severe one capable of killing it. |
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482 | |
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483 | # TODO: disease table needs heavy reformatting |
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484 | anthrax, anthrax, Godpower |
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485 | arthritis, arthritis, Godpower |
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486 | disease_cold, cold, Godpower |
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487 | creeping_frost, creeping frost, Cold |
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488 | diarrhea, the runs, Physical |
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489 | ebola, Red Death, Godpower |
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490 | egg_disease, egg disease, Physical |
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491 | flaming_fart, flaming farts, Physical |
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492 | flu, flu, Godpower |
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493 | immolation, immolation, Fire |
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494 | incontinence, lack of bladder control, Physical |
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495 | insanity, insanity, Confusion |
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496 | leprosy, leprosy, Godpower |
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497 | bubonic_plague, Black Death, Godpower |
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498 | pneumonic_plague, pneumonic plague, Godpower |
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499 | rabies, rabies, Godpower + Confusion |
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500 | scurvy, scurvy, Physical |
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501 | smallpox, smallpox, Godpower |
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502 | tapeworms, tapeworms, Physical |
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503 | tooth_decay, tooth decay, Physical |
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504 | typhoid, typhoid, Godpower |
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505 | warts, warts, Physical |
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506 | |
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507 | =head1 Authors |
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508 | |
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509 | Parts of this document were originally compiled, edited, and written by |
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510 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
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511 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
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512 | |
|
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513 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
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514 | Steenhoven, Marc A. Lehmann and Robin Redeker. |
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515 | |