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1 | =for image banner.png |
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1 | =head1 CFPlus - a Crossfire+ and Crossfire game client. |
3 | =head1 CFPlus - a Crossfire+ and Crossfire game client. |
2 | |
4 | |
3 | =head2 What's Crossfire+ - Basic Game Concepts |
5 | =head2 What's Crossfire+ - Basic Game Concepts |
4 | |
6 | |
5 | In the words of Frank Tore Johansen, the author of the original Crossfire |
7 | In the words of Frank Tore Johansen, the author of the original Crossfire |
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14 | In the years of development that have followed, Crossfire has grown to |
16 | In the years of development that have followed, Crossfire has grown to |
15 | encompass hundreds of monsters, thousands of maps to explore, an elaborate |
17 | encompass hundreds of monsters, thousands of maps to explore, an elaborate |
16 | magic system, over 15 character types, a system of skills, and many, many |
18 | magic system, over 15 character types, a system of skills, and many, many |
17 | artifacts and treasures. |
19 | artifacts and treasures. |
18 | |
20 | |
19 | Crossfire+ is freely distributed under the GNU license and the code may be |
21 | Crossfire+ is freely distributed under the General Public License (GPL) |
20 | obtained from L<http://crossfire.schmorp.de/>. |
22 | and the code may be obtained from L<http://crossfire.schmorp.de/>. |
21 | |
23 | |
22 | =head1 Getting Started |
24 | =head1 Getting Started |
23 | |
25 | |
24 | First of all, don't be daunted by the apparent complexity of Crossfire - |
26 | First of all, don't be daunted by the apparent complexity of Crossfire - |
25 | in reality, Crossfire is quite easy to play and character generation is |
27 | in reality, Crossfire is quite easy to play and character generation is |
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27 | wish to read the full manual. |
29 | wish to read the full manual. |
28 | |
30 | |
29 | =head2 User Interface Basics |
31 | =head2 User Interface Basics |
30 | |
32 | |
31 | # very short description of all ui elements |
33 | # very short description of all ui elements |
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34 | |
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35 | =head2 Start Playing |
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36 | |
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37 | When starting the client you will see a window in the middle of the screen: |
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38 | |
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39 | =for image sc_login.png |
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40 | |
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41 | There are several settings there: |
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42 | |
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43 | =over 4 |
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44 | |
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45 | =item B<Host:Port> |
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46 | |
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47 | In the I<Host:Port> entry you can enter the server hostname followed by |
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48 | a colon with the port. The port is per default 13326 if you just enter |
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49 | the hostname. |
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50 | |
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51 | Below the entry there is a button I<Server List>. If you click on it you |
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52 | will get a server list: |
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53 | |
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54 | =for image sc_login_srvlist.png |
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55 | |
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56 | You can choose from the aviable servers there. |
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57 | (B<Note:> At the time of this writing (2006-07-23) only I<cf.schmorp.de> supports |
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58 | all features that are offered by CFClient). |
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59 | |
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60 | =item B<Username> |
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61 | |
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62 | Here you have to enter the character name you would like to play |
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63 | with. |
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64 | If you are playing for the first time, type any name you like; this will |
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65 | be your character name for the rest of the life of that character. |
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66 | As you don't have a character yet you have to create a new |
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67 | character. It will be explained below at the L<intro/Getting Started/Character Creation>. |
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68 | |
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69 | =item B<Password> |
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70 | |
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71 | Next, type in any password. Remember: |
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72 | you will need to remember the same password again to play that character |
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73 | again! You can use B<Save Config> (see the buttons on the top of the window) to save your settings, |
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74 | including name and password, but if it gets lost recovery is difficult, so remember your |
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75 | password or write it down at a safe place. |
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76 | |
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77 | One more note: it's not a good idea to use "real" passwords to your |
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78 | computer accounts! Doing so may make your system vulnerable to |
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79 | unscrupulous Crossfire server administrators. |
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80 | |
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81 | =back |
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82 | |
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83 | Enter the desired I<Username> and I<Password> and click on I<Login> now. |
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84 | |
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85 | Next you will see: |
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86 | |
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87 | =head2 Character Creation |
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88 | |
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89 | =for item sc_char_create.png |
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90 | |
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91 | Your next step will be to generate random (primary) stats for your |
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92 | character (to see the stats, you might have to open the B<Stats Window> |
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93 | using the button at the top of the screen). |
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94 | |
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95 | Hover with the mouse cursor over the stats (Str, Dex, Con, Int, Wis, Pow and Cha) |
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96 | to see what they mean or what they do. |
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97 | |
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98 | Or look at L<intro/Character Stats>. |
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99 | |
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100 | You can let the dices reroll your stats with the I<Roll Again> button, you can |
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101 | I<Swap Stats>. |
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102 | You aren't limited to the number of times you can roll your stats - so have fun. |
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103 | Notice that the stats are always arranged that the B<Str> stat has the highest value, the |
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104 | B<Cha> stat has the lowest. You may rearrange the order of these values |
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105 | when you decide that you have rolled some decent stats. Two points: you |
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106 | can never roll a character with better stats than an average of straight |
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107 | 15's, and you can't roll higher than 18 in a stat. |
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108 | |
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109 | Finally click on I<Accept> stats when you think they are fine. |
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110 | |
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111 | The next you will see after accepting the stats will be the race selection: |
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112 | |
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113 | =for image sc_char_create_race.png |
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114 | |
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115 | On the top right a text is displayed that explains the current selected race. |
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116 | If you rearrange the windows like this: |
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117 | |
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118 | =for image sc_char_create_race2.png |
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119 | |
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120 | You will also see the face of the selected race. Click on I<Next Race> and read all |
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121 | the descriptions until you find the right race for your new character. |
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122 | Keep in mind that the races also affect the L<intro/Character Stats>. |
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123 | |
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124 | After you clicked I<Accept> you will see this: |
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125 | |
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126 | (I choosed a Halfling for now) |
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127 | |
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128 | =for image sc_new_char.png |
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129 | |
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130 | The dragon on the right is another player that is currently logging in or creating his character. |
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131 | |
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132 | Now go to the south (you can move your character by with the keypad or the cursor keys). |
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133 | You will enter a hall similar to this: |
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134 | |
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135 | =for image sc_new_char_hall.png |
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136 | |
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137 | Step onto the first cell before the teleporter and the description of the character class |
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138 | will be displayed in the message window: |
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139 | |
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140 | =for image sc_new_char_class.png |
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141 | |
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142 | While each class has its particular strengths and weaknesses, in summary |
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143 | its just a fact that some classes are easier to play than others. |
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144 | |
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145 | For beginning players, the "simple fighter" characters are the easiest |
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146 | to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among |
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147 | good earlier choices. As you gain experience with using Crossfire+ you |
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148 | may wish to branch out into other "fighter" characters such as the |
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149 | B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters |
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150 | like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races |
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151 | (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class |
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152 | are the hardest classes to master. |
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153 | |
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154 | One more note: You will probably find any character class that has a low |
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155 | natural B<Int> (for example, the B<Barbarian> class) will have a fairly |
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156 | difficult time at higher levels. Skills, and most importantly, spells, |
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157 | will be more difficult learn. Plan to spend a lot of loot on grimores, |
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158 | prayer books and skill scrolls. |
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159 | |
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160 | If you found a class that you like step on the teleporter. |
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161 | |
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162 | =head2 The first dungeons |
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163 | |
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164 | Next you will land in the nexus: |
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165 | |
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166 | =for image sc_new_char_nexus.png |
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167 | |
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168 | Read the signs by stepping on them and read what they say. |
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169 | These signs automatically display what they have to say in the message window. |
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170 | Other signs you have to read by applying them. You apply something by middle-click |
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171 | it in the floorbox: |
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172 | |
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173 | =for image sc_new_char_floorbox_apply.png |
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174 | |
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175 | Or you can use the I<spacebar> to apply the topmost thing you see in the floorbox. |
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176 | |
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177 | For now go to the north into the newbies house. Read all signs there and follow their |
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178 | instructions. |
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179 | |
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180 | If you see NPC's there, click on them and you will enter the NPC dialouge: |
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181 | |
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182 | =for image sc_newbiew_npc_dialog.png |
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183 | |
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184 | The buttons on the right are options of what you can say to the NPC. You can also |
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185 | click on the links in the text to ask the NPC about that. |
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186 | |
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187 | Another note about entering commands: |
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188 | |
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189 | In crossfire most things are command driven. You can enter commands in 2 ways: |
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190 | |
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191 | =over 4 |
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192 | |
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193 | =item B<Chat Box> |
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194 | |
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195 | =for image sc_chatbox.png |
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196 | |
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197 | If you plan longer chat sessions you maybe prefer this. |
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198 | |
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199 | =item B<Command Completer> |
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200 | |
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201 | Read the tooltip that occurs when you hover the mouse above the entry. |
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202 | This completer can speed up commands a lot. |
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203 | |
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204 | =back |
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205 | |
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206 | Ok, i assume now that you finished the newbies house and you are back in the nexus. |
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207 | Now walk to the left, to the exit to I<Scorn>, the main town in the world. |
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208 | It's the main meeting place for most people on the server and it offers newbie |
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209 | dungeons for the beginners. |
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210 | |
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211 | If you walk into the exit you will be teleported to scorn: |
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212 | |
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213 | To the west you see the two beginner houses. Step onto the first one: |
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214 | |
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215 | =for image sc_scorn_beginners_house.png |
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216 | |
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217 | Press spacebar to apply it to enter the house. Like the newbies house |
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218 | in the nexus read all signs and follow their orders: |
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219 | |
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220 | =for image sc_inthe_beginners_house.png |
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221 | |
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222 | After you finished that house, enter the second house and finish it. |
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223 | |
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224 | After finishing those two houses there are multiple dungeons for newbies. |
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225 | The best for you to start is the I<Newbie Tower>: |
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226 | |
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227 | =for image sc_scorn_newbie_tower.png |
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228 | |
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229 | To the north there is the I<Drinking Fountain> a well that you can enter. |
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230 | The first parts of the dungeon there are also very nice. |
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231 | |
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232 | =for image sc_scorn_drinking_fountain.png |
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233 | |
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234 | Explore Scorn, there are many dungeons in the houses. Be careful when meeting |
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235 | new monsters, ask questions on the server via the I<chat> command and read the |
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236 | documentation here for further information about some topics. |
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237 | |
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238 | Before doing further exploration you maybe want to know how to see your progress |
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239 | and where to see what level you are and what your current stats are. |
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240 | |
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241 | =head2 Displayed information |
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242 | |
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243 | Here is a quick explanation what all main information elements in the client gui mean: |
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244 | |
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245 | =over 4 |
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246 | |
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247 | =item B<Gauges and Floorbox> |
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248 | |
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249 | =for image sc_gauges_and_floorbox.png |
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250 | |
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251 | These are the gauges that display your Health, Spellpoints/Mana, |
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252 | Grace and Food. Please hover the mouse cursor above them and read the tooltips. |
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253 | On the bottom of the gauges the maximum value is displayed and on the top |
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254 | the current value. |
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255 | |
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256 | Below the gauges there is the experience and level displayed. The level is increased |
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257 | once you reached a certain amount of experience points. |
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258 | |
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259 | Below that there is the range slot. It displays the currently selected range weapon |
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260 | that you can fire with ctrl+<direction>. This could be a bow or a spell. |
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261 | |
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262 | The most important dialog is the I<Playerbook>, it can be opened by clicking |
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263 | on the I<Playerbook> button on the top of the window or by pressing I<Tab>. |
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264 | There are also shortcuts to them on the keys I<F2> to I<F5>. (I<F1> brings up this help). |
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265 | |
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266 | =item B<Statusbox> |
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267 | |
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268 | =for image sc_statusbox.png |
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269 | |
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270 | It displays all the current status messages that occur while playing. |
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271 | For example what you hit, if you gained experience, if someone entered |
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272 | the game or if someone said something. The status messages will disappear over time. |
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273 | B<Note:> Most status messages are also displayed in the message window, for example |
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274 | chatters and if someone entered/left the game. |
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275 | |
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276 | =item B<Skill list> |
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277 | |
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278 | If you press I<F3> or open the playerbook via the I<Playerbook> button on the top |
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279 | of the window and select the I<Skills> tab, you will see this: |
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280 | |
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281 | =for image sc_skill_list.png |
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282 | |
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283 | It displays all the skills you have and displays the experience points and level you gained in each. |
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284 | |
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285 | =item B<Statistics> |
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286 | |
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287 | If you want to see what stats and resistancies you currently have, go to the I<Statistics> tab in the |
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288 | I<Playerbook> (for example by pressing I<F2>). |
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289 | |
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290 | =for image sc_statistics.png |
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291 | |
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292 | Resistancies protect you from a certain type of attack. |
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293 | |
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294 | =item B<Spellbook> |
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295 | |
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296 | If you want to see what spells you have learned yet, go to the I<Spellbook> tab in the |
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297 | I<Playerbook> (for example by pressing I<F4>). |
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298 | |
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299 | You wont see there any spell if you just started, but if you learn a spell, it will show up there. |
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300 | |
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301 | If you have learned some spells it should look like this: |
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302 | |
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303 | =for image sc_spellbook.png |
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304 | |
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305 | =back |
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306 | |
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307 | =head2 After playing |
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308 | |
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309 | If you are tired or want to take a break from playing, you have to find a I<Bed to Reality>. |
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310 | The I<Wanderers Inn> is the best place to find such a bed for a newbie: |
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311 | |
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312 | =for image sc_wanderers_inn.png |
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313 | |
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314 | Go into it and find a I<Bed to Reality>: |
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315 | |
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316 | =for image sc_bed_to_reality.png |
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317 | |
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318 | If you apply it your character will be saved. Your score will also be displayed and your rank |
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319 | on the hiscore list. |
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320 | |
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321 | =head1 Getting Started (old) |
32 | |
322 | |
33 | =head2 How to create a new Character |
323 | =head2 How to create a new Character |
34 | |
324 | |
35 | When you start up Crossfire, you will be asked for a character name and a |
325 | When you start up Crossfire, you will be asked for a character name and a |
36 | password (you may need to open the B<Server Setup> dialog for this using |
326 | password (you may need to open the B<Server Setup> dialog for this using |
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104 | many things explained to you. Make sure you investigate every place in |
394 | many things explained to you. Make sure you investigate every place in |
105 | that house. |
395 | that house. |
106 | |
396 | |
107 | I'm on the starting map, what do I do now? You should be in a city square |
397 | I'm on the starting map, what do I do now? You should be in a city square |
108 | with a few sign posts in the middle. Move over the signs and apply them |
398 | with a few sign posts in the middle. Move over the signs and apply them |
109 | ("A") to read what they say. |
399 | B<spacebar> to read what they say. |
110 | |
400 | |
111 | For beginners, there are several maps designed for them. Find these areas |
401 | For beginners, there are several maps designed for them. Find these areas |
112 | and clear them out. All throughout these levels, a player can find signs |
402 | and clear them out. All throughout these levels, a player can find signs |
113 | and books which they can read by stepping onto them and hitting B<space |
403 | and books which they can read by stepping onto them and hitting B<space |
114 | bar> to apply the book/sign. These messages will help the player to learn |
404 | bar> to apply the book/sign. These messages will help the player to learn |
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188 | |
478 | |
189 | The I<damage> caused each round varies between 0 and the maximum listed |
479 | The I<damage> caused each round varies between 0 and the maximum listed |
190 | for a disease. So you can inflict a I<mild> case of ebola, which would |
480 | for a disease. So you can inflict a I<mild> case of ebola, which would |
191 | I<not> kill a monster, or a severe one capable of killing it. |
481 | I<not> kill a monster, or a severe one capable of killing it. |
192 | |
482 | |
193 | # TODO: disease table, but needs heavy reformatting |
483 | # TODO: disease table needs heavy reformatting |
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484 | anthrax, anthrax, Godpower |
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485 | arthritis, arthritis, Godpower |
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486 | disease_cold, cold, Godpower |
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487 | creeping_frost, creeping frost, Cold |
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488 | diarrhea, the runs, Physical |
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489 | ebola, Red Death, Godpower |
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490 | egg_disease, egg disease, Physical |
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491 | flaming_fart, flaming farts, Physical |
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492 | flu, flu, Godpower |
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493 | immolation, immolation, Fire |
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494 | incontinence, lack of bladder control, Physical |
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495 | insanity, insanity, Confusion |
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496 | leprosy, leprosy, Godpower |
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497 | bubonic_plague, Black Death, Godpower |
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498 | pneumonic_plague, pneumonic plague, Godpower |
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499 | rabies, rabies, Godpower + Confusion |
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500 | scurvy, scurvy, Physical |
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501 | smallpox, smallpox, Godpower |
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502 | tapeworms, tapeworms, Physical |
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503 | tooth_decay, tooth decay, Physical |
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504 | typhoid, typhoid, Godpower |
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505 | warts, warts, Physical |
194 | |
506 | |
195 | =head1 Authors |
507 | =head1 Authors |
196 | |
508 | |
197 | Parts of this document were originally compiled, edited, and written by |
509 | Parts of this document were originally compiled, edited, and written by |
198 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
510 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
199 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
511 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
200 | |
512 | |
201 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
513 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
202 | Steenhoven and Marc A. Lehmann. |
514 | Steenhoven, Marc A. Lehmann and Robin Redeker. |
203 | |
515 | |