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17 | artifacts and treasures. |
17 | artifacts and treasures. |
18 | |
18 | |
19 | Crossfire+ is freely distributed under the GNU license and the code may be |
19 | Crossfire+ is freely distributed under the GNU license and the code may be |
20 | obtained from L<http://crossfire.schmorp.de/>. |
20 | obtained from L<http://crossfire.schmorp.de/>. |
21 | |
21 | |
22 | =head2 Getting Started |
22 | =head1 Getting Started |
23 | |
23 | |
24 | First of all, don't be daunted by the apparent complexity of Crossfire - |
24 | First of all, don't be daunted by the apparent complexity of Crossfire - |
25 | in reality, Crossfire is quite easy to play and character generation is |
25 | in reality, Crossfire is quite easy to play and character generation is |
26 | simple. Later on, when you have some experience playing the game, you may |
26 | simple. Later on, when you have some experience playing the game, you may |
27 | wish to read the full manual. |
27 | wish to read the full manual. |
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93 | |
93 | |
94 | =head2 Playing the game |
94 | =head2 Playing the game |
95 | |
95 | |
96 | #TODO biggers house, binding keys etc. |
96 | #TODO biggers house, binding keys etc. |
97 | |
97 | |
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98 | =head1 Hints for Beginning Players |
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99 | |
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100 | # TODO: you are in the beginners house |
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101 | I'm on the starting map, what do I do now? You should be in a city square |
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102 | with a few sign posts in the middle. Move over the signs and apply them |
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103 | ("A") to read what they say. |
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104 | |
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105 | For beginners, there are several maps designed for them. Find these areas |
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106 | and clear them out. All throughout these levels, a player can find signs |
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107 | and books which they can read by stepping onto them and hitting B<space |
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108 | bar> to apply the book/sign. These messages will help the player to learn |
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109 | the system. Probably the first, best area for a beginning player to start |
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110 | out in is "Beginners." This area is a small house located southwest of |
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111 | your starting location. |
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112 | |
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113 | =head2 Flailing about with spells |
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114 | |
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115 | Some items are perishable. If you shoot a fireball into a room full of |
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116 | scrolls, you will notice them going up in smoke! So be careful not to |
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117 | destroy valuable items. |
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118 | |
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119 | =head2 Tips on surviving |
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120 | |
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121 | Crossfire+ is populated with a wealth of different monsters. These monsters |
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122 | can have varying immunities and attacktypes. In addition, some of them can |
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123 | be quite a bit smarter than others. It will be important for new players |
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124 | to learn the abilities of different monsters and learn just how much it |
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125 | will take to kill them. |
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126 | |
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127 | Most monsters in the game are out to mindlessly kill and destroy the |
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128 | players. Killing monsters will help boost a player's score. When fighting |
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129 | a large amount of monsters in a single room, attempt to find a narrower |
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130 | hallway so that you are not being attacked from all sides. Charging into a |
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131 | room full of Beholders would not be wise, instead, open the door and fight |
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132 | them one at a time. |
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133 | |
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134 | More advice can be found in the Survival Guide |
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135 | L<http://crossfire.real-time.com/guides/survival_guide/index.html>. |
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136 | |
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137 | =head2 Priorities for low-level characters |
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138 | |
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139 | The priority for characters below about 5th level is to gain some basic |
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140 | items. In this regard, better armour and better spells are best. Look for |
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141 | a quest among the various islands that will allow you to obtain mithril |
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142 | mail. Whenever you scrape together ~100-200 platinum pieces go shopping |
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143 | for armour and weapons (or spells). If you are a fighter type, try to have |
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144 | at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before |
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145 | you reach 5th level. For wizards, attempt to recover enough treasure to |
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146 | be able to buy up good attack spells. For priests, first thing to do is |
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147 | worship a god! Try to get the holy word prayer as soon as possible. Make |
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148 | sure your current god allows good potential use of this spell. |
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149 | |
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150 | For all classes, get access to the detect magic incantation as soon as |
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151 | possible. This will allow you to sort through the treasure you find while |
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152 | you're in the dungeon, and will save you time and money at the shops. |
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153 | |
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154 | =head2 Diseases |
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155 | |
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156 | Diseases are, well, diseases. They can be contageous or not, and can be |
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157 | contracted in a number of ways, and they vary greatly in their symptoms |
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158 | and dangerousness. |
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159 | |
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160 | Diseases have "levels". If you contract a disease and recover naturally, |
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161 | you're immune to that disease forever, provided the instance of the |
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162 | disease is of equal or lower level than your immunity. |
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163 | |
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164 | For example, you get a case of the flu cast by yourself at level 15. When |
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165 | you get over it, you're immune to any flu of level less than 16. When you |
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166 | become level 16 and cast the flu again, you are NOT immune. |
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167 | |
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168 | Spells such as B<cure disease> or B<restoration> will remove a disease, but |
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169 | will not grant immunity. |
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170 | |
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171 | When cast as a spell, diseases's severity is level dependent. A 30th level |
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172 | cold is a I<lot> more severe than a level 2 cold. |
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173 | |
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174 | Undead are I<never> affected by any disease. |
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175 | |
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176 | Any priest player who isn't denied the path of wounding may learn and B<cast |
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177 | cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells. |
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178 | |
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179 | Any priest with a high enough B<Wis> and with a religion that is attuned |
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180 | to wounding may learn to B<cast cause> B<smallpox>, B<white death> and |
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181 | B<red death> by praying at his altar. |
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182 | |
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183 | The I<damage> caused each round varies between 0 and the maximum listed |
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184 | for a disease. So you can inflict a I<mild> case of ebola, which would |
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185 | I<not> kill a monster, or a severe one capable of killing it. |
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186 | |
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187 | # TODO: disease table, but needs heavy reformatting |
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188 | |
98 | =head1 Authors |
189 | =head1 Authors |
99 | |
190 | |
100 | Parts of this document were originally compiled, edited, and written by |
191 | Parts of this document were originally compiled, edited, and written by |
101 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
192 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
102 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
193 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |