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17artifacts and treasures. 17artifacts and treasures.
18 18
19Crossfire+ is freely distributed under the GNU license and the code may be 19Crossfire+ is freely distributed under the GNU license and the code may be
20obtained from L<http://crossfire.schmorp.de/>. 20obtained from L<http://crossfire.schmorp.de/>.
21 21
22=head2 Getting Started 22=head1 Getting Started
23 23
24First of all, don't be daunted by the apparent complexity of Crossfire - 24First of all, don't be daunted by the apparent complexity of Crossfire -
25in reality, Crossfire is quite easy to play and character generation is 25in reality, Crossfire is quite easy to play and character generation is
26simple. Later on, when you have some experience playing the game, you may 26simple. Later on, when you have some experience playing the game, you may
27wish to read the full manual. 27wish to read the full manual.
93 93
94=head2 Playing the game 94=head2 Playing the game
95 95
96#TODO biggers house, binding keys etc. 96#TODO biggers house, binding keys etc.
97 97
98=head1 Hints for Beginning Players
99
100# TODO: you are in the beginners house
101I'm on the starting map, what do I do now? You should be in a city square
102with a few sign posts in the middle. Move over the signs and apply them
103("A") to read what they say.
104
105For beginners, there are several maps designed for them. Find these areas
106and clear them out. All throughout these levels, a player can find signs
107and books which they can read by stepping onto them and hitting B<space
108bar> to apply the book/sign. These messages will help the player to learn
109the system. Probably the first, best area for a beginning player to start
110out in is "Beginners." This area is a small house located southwest of
111your starting location.
112
113=head2 Flailing about with spells
114
115Some items are perishable. If you shoot a fireball into a room full of
116scrolls, you will notice them going up in smoke! So be careful not to
117destroy valuable items.
118
119=head2 Tips on surviving
120
121Crossfire+ is populated with a wealth of different monsters. These monsters
122can have varying immunities and attacktypes. In addition, some of them can
123be quite a bit smarter than others. It will be important for new players
124to learn the abilities of different monsters and learn just how much it
125will take to kill them.
126
127Most monsters in the game are out to mindlessly kill and destroy the
128players. Killing monsters will help boost a player's score. When fighting
129a large amount of monsters in a single room, attempt to find a narrower
130hallway so that you are not being attacked from all sides. Charging into a
131room full of Beholders would not be wise, instead, open the door and fight
132them one at a time.
133
134More advice can be found in the Survival Guide
135L<http://crossfire.real-time.com/guides/survival_guide/index.html>.
136
137=head2 Priorities for low-level characters
138
139The priority for characters below about 5th level is to gain some basic
140items. In this regard, better armour and better spells are best. Look for
141a quest among the various islands that will allow you to obtain mithril
142mail. Whenever you scrape together ~100-200 platinum pieces go shopping
143for armour and weapons (or spells). If you are a fighter type, try to have
144at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before
145you reach 5th level. For wizards, attempt to recover enough treasure to
146be able to buy up good attack spells. For priests, first thing to do is
147worship a god! Try to get the holy word prayer as soon as possible. Make
148sure your current god allows good potential use of this spell.
149
150For all classes, get access to the detect magic incantation as soon as
151possible. This will allow you to sort through the treasure you find while
152you're in the dungeon, and will save you time and money at the shops.
153
154=head2 Diseases
155
156Diseases are, well, diseases. They can be contageous or not, and can be
157contracted in a number of ways, and they vary greatly in their symptoms
158and dangerousness.
159
160Diseases have "levels". If you contract a disease and recover naturally,
161you're immune to that disease forever, provided the instance of the
162disease is of equal or lower level than your immunity.
163
164For example, you get a case of the flu cast by yourself at level 15. When
165you get over it, you're immune to any flu of level less than 16. When you
166become level 16 and cast the flu again, you are NOT immune.
167
168Spells such as B<cure disease> or B<restoration> will remove a disease, but
169will not grant immunity.
170
171When cast as a spell, diseases's severity is level dependent. A 30th level
172cold is a I<lot> more severe than a level 2 cold.
173
174Undead are I<never> affected by any disease.
175
176Any priest player who isn't denied the path of wounding may learn and B<cast
177cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells.
178
179Any priest with a high enough B<Wis> and with a religion that is attuned
180to wounding may learn to B<cast cause> B<smallpox>, B<white death> and
181B<red death> by praying at his altar.
182
183The I<damage> caused each round varies between 0 and the maximum listed
184for a disease. So you can inflict a I<mild> case of ebola, which would
185I<not> kill a monster, or a severe one capable of killing it.
186
187# TODO: disease table, but needs heavy reformatting
188
98=head1 Authors 189=head1 Authors
99 190
100Parts of this document were originally compiled, edited, and written by 191Parts of this document were originally compiled, edited, and written by
101Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 192Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
102compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 193compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.

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