1 |
=head1 CFPlus - a Crossfire+ and Crossfire game client. |
2 |
|
3 |
=head2 What's Crossfire+ - Basic Game Concepts |
4 |
|
5 |
In the words of Frank Tore Johansen, the author of the original Crossfire |
6 |
game: |
7 |
|
8 |
"Crossfire is a multi-player graphical arcade and adventure game made for |
9 |
the X Windows systems environment. It has certain flavours from other |
10 |
games, especially gauntletand the rogue-like games. Any number of players |
11 |
can move around in their own window, finding and using items and battling |
12 |
monsters. They can choose to cooperate or compete in the same world." |
13 |
|
14 |
In the years of development that have followed, Crossfire has grown to |
15 |
encompass hundreds of monsters, thousands of maps to explore, an elaborate |
16 |
magic system, over 15 character types, a system of skills, and many, many |
17 |
artifacts and treasures. |
18 |
|
19 |
Crossfire+ is freely distributed under the GNU license and the code may be |
20 |
obtained from L<http://crossfire.schmorp.de/>. |
21 |
|
22 |
=head2 Getting Started |
23 |
|
24 |
First of all, don't be daunted by the apparent complexity of Crossfire - |
25 |
in reality, Crossfire is quite easy to play and character generation is |
26 |
simple. Later on, when you have some experience playing the game, you may |
27 |
wish to read the full manual. |
28 |
|
29 |
=head2 User Interface Basics |
30 |
|
31 |
# very short description of all ui elements |
32 |
|
33 |
=head2 How to create a new Character |
34 |
|
35 |
When you start up Crossfire, you will be asked for a character name and a |
36 |
password (you may need to open the B<Server Setup> dialog for this using |
37 |
the button at the top of the screen). If you are playing for the first |
38 |
time, type any name you like; this will be your character name for the |
39 |
rest of the life of that character. Next, type in any password. Remember: |
40 |
you will need to remember the same password again to play that character |
41 |
again! You can use B<Save Config> to save your settings, including name |
42 |
and password, but if it gets lost recovery is difficult, so remember your |
43 |
password or write it down at a safe place. |
44 |
|
45 |
One more note: it's not a good idea to use "real" passwords to your |
46 |
computer accounts! Doing so may make your system vulnerable to |
47 |
unscrupulous Crossfire server administrators. |
48 |
|
49 |
Your next step will be to generate random (primary) stats for your |
50 |
character (to see the stats, you might have to open the B<Stats Window> |
51 |
using the button at the top of the screen). You aren't limited to the |
52 |
number of times you can roll your stats - so have fun. Notice that the |
53 |
stats are always arranged that the B<Str> stat has the highest value, the |
54 |
B<Cha> stat has the lowest. You may rearrange the order of these values |
55 |
when you decide that you have rolled some decent stats. Two points: you |
56 |
can never roll a character with better stats than an average of straight |
57 |
15's, and you can't roll higher than 18 in a stat. |
58 |
|
59 |
When you roll your character, the stats displayed are the stats you will |
60 |
get as a human (which are unmodified). When satisfied, you can step |
61 |
through a number of races, each with special bonuses in stats. |
62 |
|
63 |
The manual shows how your basic stats will be changed by choosing a |
64 |
different race. The difference between the natural stat limit and 20 |
65 |
indicates the bonus/penalty assigned to rolled primary stats. For example, |
66 |
a troll has a maximum strength which is 5 higher than 20-that means he |
67 |
will begin with an additional 5 points added to his strength roll. On the |
68 |
other hand, a troll can never get above 15 in intelligence. This means |
69 |
that your rolled character will have 5 less in intelligence if you choose |
70 |
that race. You should also note that any bonus to an ability can't raise |
71 |
the final number above your racial maximum, and no penalty can give you an |
72 |
ability score less then one; the lowest it can ever get is one. |
73 |
|
74 |
=head3 Selecting a class |
75 |
|
76 |
While each class has its particular strengths and weaknesses, in summary |
77 |
its just a fact that some classes are easier to play than others. |
78 |
|
79 |
For beginning players, the "simple fighter" characters are the easiest |
80 |
to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among |
81 |
good earlier choices. As you gain experience with using Crossfire+ you |
82 |
may wish to branch out into other "fighter" characters such as the |
83 |
B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters |
84 |
like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races |
85 |
(e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class |
86 |
are the hardest classes to master. |
87 |
|
88 |
One more note: You will probably find any character class that has a low |
89 |
natural B<Int> (for example, the B<Barbarian> class) will have a fairly |
90 |
difficult time at higher levels. Skills, and most importantly, spells, |
91 |
will be more difficult learn. Plan to spend a lot of loot on grimores, |
92 |
prayer books and skill scrolls. |
93 |
|
94 |
=head2 Playing the game |
95 |
|
96 |
#TODO biggers house, binding keys etc. |
97 |
|
98 |
=head1 Authors |
99 |
|
100 |
Parts of this document were originally compiled, edited, and written by |
101 |
Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
102 |
compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
103 |
|
104 |
Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
105 |
Steenhoven and Marc A. Lehmann. |
106 |
|