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Revision: 1.5
Committed: Thu May 25 23:32:01 2006 UTC (18 years ago) by root
Branch: MAIN
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File Contents

# Content
1 =head1 CFPlus - a Crossfire+ and Crossfire game client.
2
3 =head2 What's Crossfire+ - Basic Game Concepts
4
5 In the words of Frank Tore Johansen, the author of the original Crossfire
6 game:
7
8 "Crossfire is a multi-player graphical arcade and adventure game made for
9 the X Windows systems environment. It has certain flavours from other
10 games, especially gauntletand the rogue-like games. Any number of players
11 can move around in their own window, finding and using items and battling
12 monsters. They can choose to cooperate or compete in the same world."
13
14 In the years of development that have followed, Crossfire has grown to
15 encompass hundreds of monsters, thousands of maps to explore, an elaborate
16 magic system, over 15 character types, a system of skills, and many, many
17 artifacts and treasures.
18
19 Crossfire+ is freely distributed under the GNU license and the code may be
20 obtained from L<http://crossfire.schmorp.de/>.
21
22 =head1 Getting Started
23
24 First of all, don't be daunted by the apparent complexity of Crossfire -
25 in reality, Crossfire is quite easy to play and character generation is
26 simple. Later on, when you have some experience playing the game, you may
27 wish to read the full manual.
28
29 =head2 User Interface Basics
30
31 # very short description of all ui elements
32
33 =head2 How to create a new Character
34
35 When you start up Crossfire, you will be asked for a character name and a
36 password (you may need to open the B<Server Setup> dialog for this using
37 the button at the top of the screen). If you are playing for the first
38 time, type any name you like; this will be your character name for the
39 rest of the life of that character. Next, type in any password. Remember:
40 you will need to remember the same password again to play that character
41 again! You can use B<Save Config> to save your settings, including name
42 and password, but if it gets lost recovery is difficult, so remember your
43 password or write it down at a safe place.
44
45 One more note: it's not a good idea to use "real" passwords to your
46 computer accounts! Doing so may make your system vulnerable to
47 unscrupulous Crossfire server administrators.
48
49 Your next step will be to generate random (primary) stats for your
50 character (to see the stats, you might have to open the B<Stats Window>
51 using the button at the top of the screen). You aren't limited to the
52 number of times you can roll your stats - so have fun. Notice that the
53 stats are always arranged that the B<Str> stat has the highest value, the
54 B<Cha> stat has the lowest. You may rearrange the order of these values
55 when you decide that you have rolled some decent stats. Two points: you
56 can never roll a character with better stats than an average of straight
57 15's, and you can't roll higher than 18 in a stat.
58
59 When you roll your character, the stats displayed are the stats you will
60 get as a human (which are unmodified). When satisfied, you can step
61 through a number of races, each with special bonuses in stats.
62
63 The manual shows how your basic stats will be changed by choosing a
64 different race. The difference between the natural stat limit and 20
65 indicates the bonus/penalty assigned to rolled primary stats. For example,
66 a troll has a maximum strength which is 5 higher than 20-that means he
67 will begin with an additional 5 points added to his strength roll. On the
68 other hand, a troll can never get above 15 in intelligence. This means
69 that your rolled character will have 5 less in intelligence if you choose
70 that race. You should also note that any bonus to an ability can't raise
71 the final number above your racial maximum, and no penalty can give you an
72 ability score less then one; the lowest it can ever get is one.
73
74 =head3 Selecting a class
75
76 While each class has its particular strengths and weaknesses, in summary
77 its just a fact that some classes are easier to play than others.
78
79 For beginning players, the "simple fighter" characters are the easiest
80 to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
81 good earlier choices. As you gain experience with using Crossfire+ you
82 may wish to branch out into other "fighter" characters such as the
83 B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
84 like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
85 (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
86 are the hardest classes to master.
87
88 One more note: You will probably find any character class that has a low
89 natural B<Int> (for example, the B<Barbarian> class) will have a fairly
90 difficult time at higher levels. Skills, and most importantly, spells,
91 will be more difficult learn. Plan to spend a lot of loot on grimores,
92 prayer books and skill scrolls.
93
94 =head2 Playing the game
95
96 #TODO biggers house, binding keys etc.
97
98 =head1 Hints for Beginning Players
99
100 # TODO: you are in the beginners house
101 I'm on the starting map, what do I do now? You should be in a city square
102 with a few sign posts in the middle. Move over the signs and apply them
103 ("A") to read what they say.
104
105 For beginners, there are several maps designed for them. Find these areas
106 and clear them out. All throughout these levels, a player can find signs
107 and books which they can read by stepping onto them and hitting B<space
108 bar> to apply the book/sign. These messages will help the player to learn
109 the system. Probably the first, best area for a beginning player to start
110 out in is "Beginners." This area is a small house located southwest of
111 your starting location.
112
113 =head2 Flailing about with spells
114
115 Some items are perishable. If you shoot a fireball into a room full of
116 scrolls, you will notice them going up in smoke! So be careful not to
117 destroy valuable items.
118
119 =head2 Tips on surviving
120
121 Crossfire+ is populated with a wealth of different monsters. These monsters
122 can have varying immunities and attacktypes. In addition, some of them can
123 be quite a bit smarter than others. It will be important for new players
124 to learn the abilities of different monsters and learn just how much it
125 will take to kill them.
126
127 Most monsters in the game are out to mindlessly kill and destroy the
128 players. Killing monsters will help boost a player's score. When fighting
129 a large amount of monsters in a single room, attempt to find a narrower
130 hallway so that you are not being attacked from all sides. Charging into a
131 room full of Beholders would not be wise, instead, open the door and fight
132 them one at a time.
133
134 More advice can be found in the Survival Guide
135 L<http://crossfire.real-time.com/guides/survival_guide/index.html>.
136
137 =head2 Priorities for low-level characters
138
139 The priority for characters below about 5th level is to gain some basic
140 items. In this regard, better armour and better spells are best. Look for
141 a quest among the various islands that will allow you to obtain mithril
142 mail. Whenever you scrape together ~100-200 platinum pieces go shopping
143 for armour and weapons (or spells). If you are a fighter type, try to have
144 at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before
145 you reach 5th level. For wizards, attempt to recover enough treasure to
146 be able to buy up good attack spells. For priests, first thing to do is
147 worship a god! Try to get the holy word prayer as soon as possible. Make
148 sure your current god allows good potential use of this spell.
149
150 For all classes, get access to the detect magic incantation as soon as
151 possible. This will allow you to sort through the treasure you find while
152 you're in the dungeon, and will save you time and money at the shops.
153
154 =head2 Diseases
155
156 Diseases are, well, diseases. They can be contageous or not, and can be
157 contracted in a number of ways, and they vary greatly in their symptoms
158 and dangerousness.
159
160 Diseases have "levels". If you contract a disease and recover naturally,
161 you're immune to that disease forever, provided the instance of the
162 disease is of equal or lower level than your immunity.
163
164 For example, you get a case of the flu cast by yourself at level 15. When
165 you get over it, you're immune to any flu of level less than 16. When you
166 become level 16 and cast the flu again, you are I<not> immune.
167
168 Spells such as B<cure disease> or B<restoration> will remove a disease, but
169 will not grant immunity.
170
171 When cast as a spell, diseases's severity is level dependent. A 30th level
172 cold is a I<lot> more severe than a level 2 cold.
173
174 Undead are I<never> affected by any disease.
175
176 Any priest player who isn't denied the path of wounding may learn and B<cast
177 cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells.
178
179 Any priest with a high enough B<Wis> and with a religion that is attuned
180 to wounding may learn to B<cast cause> B<smallpox>, B<white death> and
181 B<red death> by praying at his altar.
182
183 The I<damage> caused each round varies between 0 and the maximum listed
184 for a disease. So you can inflict a I<mild> case of ebola, which would
185 I<not> kill a monster, or a severe one capable of killing it.
186
187 # TODO: disease table, but needs heavy reformatting
188
189 =head1 Authors
190
191 Parts of this document were originally compiled, edited, and written by
192 Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
193 compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
194
195 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
196 Steenhoven and Marc A. Lehmann.
197