… | |
… | |
4 | |
4 | |
5 | =over 4 |
5 | =over 4 |
6 | |
6 | |
7 | =item Fullscreen Map |
7 | =item Fullscreen Map |
8 | |
8 | |
9 | PClient can uses a fullscreen map, which greatly enhances how much of the |
9 | CF+ can uses a fullscreen map, which greatly enhances how much of the |
10 | game world you can see. |
10 | game world you can see. |
11 | |
11 | |
12 | =item Persistent Map Cache (Crossfire+ only) |
12 | =item Persistent Map Cache (Crossfire+ only) |
13 | |
13 | |
14 | PClient can persistently cache all map data it received from the |
14 | CF+ can persistently cache all map data it received from the |
15 | server. This not only allows it to display an overview map, but also |
15 | server. This not only allows it to display an overview map, but also |
16 | ensures that once-explored areas will be available the next time you want |
16 | ensures that once-explored areas will be available the next time you want |
17 | to explore more. |
17 | to explore more. |
18 | |
18 | |
19 | =item Hardware acceleration |
19 | =item Hardware acceleration |
20 | |
20 | |
21 | Unlike most Crossfire clients, PClient take advantage of OpenGL hardware |
21 | Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware |
22 | acceleration. Most modern graphics cards have difficulties with 2D |
22 | acceleration. Most modern graphics cards have difficulties with 2D |
23 | acceleration, while 3D graphics is accelerated well. |
23 | acceleration, while 3D graphics is accelerated well. |
24 | |
24 | |
25 | =item No arbitrary limits |
25 | =item No arbitrary limits |
26 | |
26 | |
27 | Unlike other Crossfire clients, pclient does not suffer from arbitrary |
27 | Unlike other Crossfire clients, CF+ does not suffer from arbitrary |
28 | limits (like a fixed amount of face numbers). There are still limits, but |
28 | limits (like a fixed amount of face numbers). There are still limits, but |
29 | they are not arbitrarily low :) |
29 | they are not arbitrarily low :) |
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30 | |
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31 | =item High quality text rendering |
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32 | |
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33 | Although surprising at first, high quality text rendering is a real |
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34 | must have feature. For this, CF+ leverages Παν語 (PanGo) to offer |
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35 | real-world text output quality, so you can chat in 日本語 (japanese), |
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36 | ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long |
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37 | as suitable fonts are installed. |
30 | |
38 | |
31 | =back |
39 | =back |
32 | |
40 | |
33 | =head1 Usage |
41 | =head1 Usage |
34 | |
42 | |
… | |
… | |
60 | You can enter space and other text as arguemnt to the command. For |
68 | You can enter space and other text as arguemnt to the command. For |
61 | example, C<cfoo waybread> will expand to C<cast create food waybread>. |
69 | example, C<cfoo waybread> will expand to C<cast create food waybread>. |
62 | |
70 | |
63 | =head2 The map overview |
71 | =head2 The map overview |
64 | |
72 | |
65 | #TODO# |
73 | This is the small mini map in the upper left corner. It displays the areas which |
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74 | you already visited before. |
66 | |
75 | |
67 | =head2 The Status area in the lower right corner |
76 | =head2 The Status area in the lower right corner |
68 | |
77 | |
69 | #TODO# |
78 | The area in the lower right corner displays the most interesting |
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79 | stats while playing. The 4 gauges: Health, Mana/Spellpoints, |
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80 | Grace and Food. The top of each gauge shows the current value |
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81 | and the bottom value is the maximum value. |
70 | |
82 | |
71 | =head2 The I<Statistics>/I<Stats> window |
83 | Going over each gauge with the mouse cursor will show a tooltip |
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84 | with a detailed explanation of each stat. |
72 | |
85 | |
73 | #TODO# |
86 | Below the gauges there is a line that looks like this: |
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87 | |
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88 | Exp: ######## (lvl ####) |
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89 | |
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90 | The former number are the experience points and the number in the parents |
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91 | is the level of your character. |
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92 | The level of the character depends on the experience points you have. |
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93 | If the experience points reach a certain value your level rises or falls. |
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94 | This depends on the experience table of the server you are currently playing on. |
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95 | |
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96 | On the bottom there is a line: |
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97 | |
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98 | Rng: xxxxxxxxx |
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99 | |
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100 | It tells you have you have in your range slot. The range slot is activated |
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101 | if you "fire" (by pressing ctrl+direction key). For example there could be a spell |
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102 | in your range slot or a weapon (like a bow) you will fire with. |
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103 | |
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104 | =head2 The Floorbox |
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105 | |
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106 | Right to the left of the status area there is the floorbox. |
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107 | It displays what is on the tile your character stands on. If there are very many |
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108 | items there will be a "More..." button which will open up the Inventory. |
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109 | |
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110 | If you opened a container a button "Close container" will show up. |
74 | |
111 | |
75 | =head1 FAQ |
112 | =head1 FAQ |
76 | |
113 | |
77 | =over 4 |
114 | =over 4 |
78 | |
115 | |