… | |
… | |
4 | |
4 | |
5 | =over 4 |
5 | =over 4 |
6 | |
6 | |
7 | =item Fullscreen Map |
7 | =item Fullscreen Map |
8 | |
8 | |
9 | PClient can uses a fullscreen map, which greatly enhances how much of the |
9 | CF+ can uses a fullscreen map, which greatly enhances how much of the |
10 | game world you can see. |
10 | game world you can see. |
11 | |
11 | |
12 | =item Persistent Map Cache (Crossfire+ only) |
12 | =item Persistent Map Cache (Crossfire+ only) |
13 | |
13 | |
14 | PClient can persistently cache all map data it received from the |
14 | CF+ can persistently cache all map data it received from the |
15 | server. This not only allows it to display an overview map, but also |
15 | server. This not only allows it to display an overview map, but also |
16 | ensures that once-explored areas will be available the next time you want |
16 | ensures that once-explored areas will be available the next time you want |
17 | to explore more. |
17 | to explore more. |
18 | |
18 | |
19 | =item Hardware acceleration |
19 | =item Hardware acceleration |
20 | |
20 | |
21 | Unlike most Crossfire clients, PClient take advantage of OpenGL hardware |
21 | Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware |
22 | acceleration. Most modern graphics cards have difficulties with 2D |
22 | acceleration. Most modern graphics cards have difficulties with 2D |
23 | acceleration, while 3D graphics is accelerated well. |
23 | acceleration, while 3D graphics is accelerated well. |
24 | |
24 | |
25 | =item No arbitrary limits |
25 | =item No arbitrary limits |
26 | |
26 | |
27 | Unlike other Crossfire clients, pclient does not suffer from arbitrary |
27 | Unlike other Crossfire clients, CF+ does not suffer from arbitrary |
28 | limits (like a fixed amount of face numbers). There are still limits, but |
28 | limits (like a fixed amount of face numbers). There are still limits, but |
29 | they are not arbitrarily low :) |
29 | they are not arbitrarily low :) |
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30 | |
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31 | =item High quality text rendering |
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32 | |
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33 | Although surprising at first, high quality text rendering is a real |
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34 | must have feature. For this, CF+ leverages Παν語 (PanGo) to offer |
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35 | real-world text output quality, so you can chat in 日本語 (japanese), |
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36 | ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long |
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37 | as suitable fonts are installed. |
30 | |
38 | |
31 | =back |
39 | =back |
32 | |
40 | |
33 | =head1 Usage |
41 | =head1 Usage |
34 | |
42 | |
… | |
… | |
60 | You can enter space and other text as arguemnt to the command. For |
68 | You can enter space and other text as arguemnt to the command. For |
61 | example, C<cfoo waybread> will expand to C<cast create food waybread>. |
69 | example, C<cfoo waybread> will expand to C<cast create food waybread>. |
62 | |
70 | |
63 | =head2 The map overview |
71 | =head2 The map overview |
64 | |
72 | |
65 | #TODO# |
73 | This is the small mini map in the upper left corner. It displays the areas which |
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74 | you already visited before. |
66 | |
75 | |
67 | =head2 The Status area in the lower right corner |
76 | =head2 The Status area in the lower right corner |
68 | |
77 | |
69 | The area in the lower right corner displays the most interesting |
78 | The area in the lower right corner displays the most interesting |
70 | stats while playing. The 4 gauges: Health, Mana/Spellpoints, |
79 | stats while playing. The 4 gauges: Health, Mana/Spellpoints, |
… | |
… | |
96 | |
105 | |
97 | Right to the left of the status area there is the floorbox. |
106 | Right to the left of the status area there is the floorbox. |
98 | It displays what is on the tile your character stands on. If there are very many |
107 | It displays what is on the tile your character stands on. If there are very many |
99 | items there will be a "More..." button which will open up the Inventory. |
108 | items there will be a "More..." button which will open up the Inventory. |
100 | |
109 | |
101 | =head2 The I<Statistics>/I<Stats> window |
110 | If you opened a container a button "Close container" will show up. |
102 | |
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103 | #TODO# |
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104 | |
111 | |
105 | =head1 FAQ |
112 | =head1 FAQ |
106 | |
113 | |
107 | =over 4 |
114 | =over 4 |
108 | |
115 | |