1 |
=head1 CFPlus Manual |
2 |
|
3 |
=head2 Features |
4 |
|
5 |
=over 4 |
6 |
|
7 |
=item Fullscreen Map |
8 |
|
9 |
CF+ can uses a fullscreen map, which greatly enhances how much of the |
10 |
game world you can see. |
11 |
|
12 |
=item Persistent Map Cache (Crossfire+ only) |
13 |
|
14 |
CF+ can persistently cache all map data it received from the |
15 |
server. This not only allows it to display an overview map, but also |
16 |
ensures that once-explored areas will be available the next time you want |
17 |
to explore more. |
18 |
|
19 |
=item Hardware acceleration |
20 |
|
21 |
Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware |
22 |
acceleration. Most modern graphics cards have difficulties with 2D |
23 |
acceleration, while 3D graphics is accelerated well. |
24 |
|
25 |
=item No arbitrary limits |
26 |
|
27 |
Unlike other Crossfire clients, CF+ does not suffer from arbitrary |
28 |
limits (like a fixed amount of face numbers). There are still limits, but |
29 |
they are not arbitrarily low :) |
30 |
|
31 |
=item High quality text rendering |
32 |
|
33 |
Although surprising at first, high quality text rendering is a real |
34 |
must have feature. For this, CF+ leverages Παν語 (PanGo) to offer |
35 |
real-world text output quality, so you can chat in 日本語 (japanese), |
36 |
ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long |
37 |
as suitable fonts are installed. |
38 |
|
39 |
=back |
40 |
|
41 |
=head1 Usage |
42 |
|
43 |
=head2 The Map |
44 |
|
45 |
The map is always displayed in the background, behind all other windows and UI elements. |
46 |
|
47 |
#TODO# middle-click scrolls |
48 |
# |
49 |
# keys: |
50 |
# |
51 |
# a apply |
52 |
# keypad moves, kp_5 applies ranged attack to self |
53 |
|
54 |
Starting to type enters the I<completion mode>. In that mode, you can type |
55 |
abbreviations or commands and have them executed as soon as they match a |
56 |
valid command. This is best explained by a few examples: |
57 |
|
58 |
Typing B<climb> will display a list of commands with I<climb> in their |
59 |
name, such as I<ready_skill climbing> and I<use_skill climbing>. |
60 |
|
61 |
You can abbreviate commands by typing only the first character of every |
62 |
word (or even characters within the word - the client will try to make |
63 |
a good guess, as long as the characters are in order). For example, |
64 |
typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo> |
65 |
will select I<cast create food>. Likewise, I<rscli> will likely select |
66 |
I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>. |
67 |
|
68 |
You can enter space and other text as arguemnt to the command. For |
69 |
example, C<cfoo waybread> will expand to C<cast create food waybread>. |
70 |
|
71 |
=head2 The map overview |
72 |
|
73 |
#TODO# |
74 |
|
75 |
=head2 The Status area in the lower right corner |
76 |
|
77 |
The area in the lower right corner displays the most interesting |
78 |
stats while playing. The 4 gauges: Health, Mana/Spellpoints, |
79 |
Grace and Food. The top of each gauge shows the current value |
80 |
and the bottom value is the maximum value. |
81 |
|
82 |
Going over each gauge with the mouse cursor will show a tooltip |
83 |
with a detailed explanation of each stat. |
84 |
|
85 |
Below the gauges there is a line that looks like this: |
86 |
|
87 |
Exp: ######## (lvl ####) |
88 |
|
89 |
The former number are the experience points and the number in the parents |
90 |
is the level of your character. |
91 |
The level of the character depends on the experience points you have. |
92 |
If the experience points reach a certain value your level rises or falls. |
93 |
This depends on the experience table of the server you are currently playing on. |
94 |
|
95 |
On the bottom there is a line: |
96 |
|
97 |
Rng: xxxxxxxxx |
98 |
|
99 |
It tells you have you have in your range slot. The range slot is activated |
100 |
if you "fire" (by pressing ctrl+direction key). For example there could be a spell |
101 |
in your range slot or a weapon (like a bow) you will fire with. |
102 |
|
103 |
=head2 The Floorbox |
104 |
|
105 |
Right to the left of the status area there is the floorbox. |
106 |
It displays what is on the tile your character stands on. If there are very many |
107 |
items there will be a "More..." button which will open up the Inventory. |
108 |
|
109 |
=head2 The I<Statistics>/I<Stats> window |
110 |
|
111 |
#TODO# |
112 |
|
113 |
=head1 FAQ |
114 |
|
115 |
=over 4 |
116 |
|
117 |
=item The client is very sluggish and slow, what can I do about this? |
118 |
|
119 |
Most likely, you don't have accelerated OpenGL support. Try to find a |
120 |
newer driver, or a driver from your hardware vendor, that features OpenGL |
121 |
support. |
122 |
|
123 |
If this is not an option, the following Setup options reduce the load and |
124 |
will likely make the client playable with software rendering (it will |
125 |
still be slow, though): |
126 |
|
127 |
=over 4 |
128 |
|
129 |
=item B<Video Mode> should be set as low as possible (e.g. 640x480) |
130 |
|
131 |
=item Enable B<Fast & Ugly> mode |
132 |
|
133 |
=item Disable B<Fog of War> |
134 |
|
135 |
=item Increase B<Map Scale> |
136 |
|
137 |
=back |
138 |
|
139 |
=back |
140 |
|