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=head1 CFPlus Manual |
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=head2 Features |
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=over 4 |
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=item Fullscreen Map |
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CF+ can uses a fullscreen map, which greatly enhances how much of the |
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game world you can see. |
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=item Persistent Map Cache (Crossfire+ only) |
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CF+ can persistently cache all map data it received from the |
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server. This not only allows it to display an overview map, but also |
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ensures that once-explored areas will be available the next time you want |
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to explore more. |
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=item Hardware acceleration |
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Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware |
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acceleration. Most modern graphics cards have difficulties with 2D |
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acceleration, while 3D graphics is accelerated well. |
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=item No arbitrary limits |
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Unlike other Crossfire clients, CF+ does not suffer from arbitrary |
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limits (like a fixed amount of face numbers). There are still limits, but |
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they are not arbitrarily low :) |
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=item High quality text rendering |
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Although surprising at first, high quality text rendering is a real |
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must have feature. For this, CF+ leverages Παν語 (PanGo) to offer |
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real-world text output quality, so you can chat in 日本語 (japanese), |
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ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long |
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as suitable fonts are installed. |
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=back |
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=head1 Usage |
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=head2 The Map |
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The map is always displayed in the background, behind all other windows and UI elements. |
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#TODO# middle-click scrolls |
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# |
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# keys: |
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# |
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# a apply |
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# keypad moves, kp_5 applies ranged attack to self |
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|
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Starting to type enters the I<completion mode>. In that mode, you can type |
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abbreviations or commands and have them executed as soon as they match a |
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valid command. This is best explained by a few examples: |
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Typing B<climb> will display a list of commands with I<climb> in their |
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name, such as I<ready_skill climbing> and I<use_skill climbing>. |
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You can abbreviate commands by typing only the first character of every |
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word (or even characters within the word - the client will try to make |
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a good guess, as long as the characters are in order). For example, |
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typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo> |
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will select I<cast create food>. Likewise, I<rscli> will likely select |
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I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>. |
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You can enter space and other text as arguemnt to the command. For |
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example, C<cfoo waybread> will expand to C<cast create food waybread>. |
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=head2 The map overview |
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This is the small mini map in the upper left corner. It displays the areas which |
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you already visited before. |
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=head2 The Status area in the lower right corner |
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The area in the lower right corner displays the most interesting |
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stats while playing. The 4 gauges: Health, Mana/Spellpoints, |
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Grace and Food. The top of each gauge shows the current value |
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and the bottom value is the maximum value. |
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Going over each gauge with the mouse cursor will show a tooltip |
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with a detailed explanation of each stat. |
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Below the gauges there is a line that looks like this: |
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Exp: ######## (lvl ####) |
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The former number are the experience points and the number in the parents |
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is the level of your character. |
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The level of the character depends on the experience points you have. |
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If the experience points reach a certain value your level rises or falls. |
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This depends on the experience table of the server you are currently playing on. |
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On the bottom there is a line: |
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Rng: xxxxxxxxx |
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It tells you have you have in your range slot. The range slot is activated |
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if you "fire" (by pressing ctrl+direction key). For example there could be a spell |
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in your range slot or a weapon (like a bow) you will fire with. |
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=head2 The Floorbox |
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Right to the left of the status area there is the floorbox. |
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It displays what is on the tile your character stands on. If there are very many |
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items there will be a "More..." button which will open up the Inventory. |
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If you opened a container a button "Close container" will show up. |
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=head1 FAQ |
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=over 4 |
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=item The client is very sluggish and slow, what can I do about this? |
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Most likely, you don't have accelerated OpenGL support. Try to find a |
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newer driver, or a driver from your hardware vendor, that features OpenGL |
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support. |
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If this is not an option, the following Setup options reduce the load and |
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will likely make the client playable with software rendering (it will |
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still be slow, though): |
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=over 4 |
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=item B<Video Mode> should be set as low as possible (e.g. 640x480) |
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=item Enable B<Fast & Ugly> mode |
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=item Disable B<Fog of War> |
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=item Increase B<Map Scale> |
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=back |
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=back |
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