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Comparing deliantra/Deliantra-Client/resources/pod/skill_help.pod (file contents):
Revision 1.1 by root, Wed May 17 21:02:04 2006 UTC vs.
Revision 1.2 by root, Wed May 17 21:34:24 2006 UTC

1=head2 alchemy 1=head2 alchemy
2 2
3User can identify potions, containers, and amulets. (One day I would like 3User can identify potions, containers, and amulets, mix potions and create
4to see this skill allow mixing of potions -b.t.). 4other stuff (such as gold, weapons, deadly monsters killing him/her etc.)
5from other ingredients.
6
7I<Never, ever, do alchemy in your home or in public places!> You can
8easily create powerful monsters that will kill you, kill you again when
9you wake up in your savebed, kill you again... etc.
5 10
6=head2 bargaining 11=head2 bargaining
7 12
8While this skill is readied the user has added Cha for purposes of 13While this skill is readied the user has added B<Cha> for purposes of
9purchase and selling of items only. Cha is never allowed to exceed 30. 14purchase and selling of items only. B<Cha> is never allowed to exceed 30.
10 15
11=head2 bowyer 16=head2 bowyer
12 17
13User can identify missile weapons and missiles. 18User can identify missile weapons and missiles.
14 19
15=head2 clawing 20=head2 clawing
16 21
17User can make a "bare-handed attack". Damage is based on the user's Str 22User can make a "bare-handed attack". Damage is based on the user's B<Str>
18and level. 23and level.
19 24
25=head2 levitation
26
27User can levitate (fly low) at will. Using the skill first makes you
28levitate, and at the second time returns you to the earth.
29
30=head2 summoning
31
32User can cast spells related to the B<summoning> school of wizardry, which
33mostly summon monsters, bullet walls and similar things. This skill
34may be acquired either through the use of an appropriate B<talisman> or
35learned via a B<skill scroll>.
36
37=head2 pyromancy
38
39User can cast spells related to the B<pyromancy> (fire) school of
40wizardry. This skill may be acquired either through the use of an
41appropriate B<talisman> or learned via a B<skill scroll>.
42
43=head2 evocation
44
45User can cast spells related to the B<evocation> (mostly cold magic)
46school of wizardry. This skill may be acquired either through the use of
47an appropriate B<talisman> or learned via a B<skill scroll>.
48
49=head2 sorcery
50
51User can cast spells related to the B<sorcery> (identify, town portal and
52other meta-spells) school of wizardry. This skill may be acquired either
53through the use of an appropriate B<talisman> or learned via a B<skill
54scroll>.
55
20=head2 find traps 56=head2 find traps
21 57
22User can search (more effectively) for traps. Not a 'passive' skill, it 58User can search (more effectively) for traps. This is not a "passive"
23is applied in order to gain the advantage in discovering traps. 59skill, it must be applied in order to gain the advantage in discovering
60traps, or actively used when in vicinity of a trap.
24 61
25=head2 flame touch 62=head2 flame touch
26 63
27User can make a "bare-handed attack". Damage is based on the user's 64User can make a "bare-handed attack". Damage is based on the user's
28Str and level. This is the default hand-to-hand fighting skill for the 65B<Str> and level. This is the default hand-to-hand fighting skill for the
29fireborn character class. 66fireborn character class.
30 67
31=head2 hide 68=head2 hiding
32 69
33User enjoys limited form of invisibility. If they attack or move too much 70User enjoys limited form of invisibility. If they attack or move too much
34they become visible. Right now it is possible to hidden while next to 71they become visible. Right now it is possible to hidden while next to
35hostile monsters. Not a reasonable feature! 72hostile monsters. Not a reasonable feature!
36 73
38 75
39User can ident gems and rings that they hold. 76User can ident gems and rings that they hold.
40 77
41=head2 jumping 78=head2 jumping
42 79
43User can 'skip' over 1-2 spaces in a selected direction. Distance depends 80User can "skip" over one or two spaces in the selected direction. Distance
44on weight carried, Str and Dex of the user. This skill may also be used as 81depends on weight carried, B<Str> and B<Dex> of the user. This skill may
45an attack. 82also be used as an attack.
46 83
47=head2 karate 84=head2 karate
48 85
49User can make a "bare-handed attack". Damag is based on the user's Str e 86User can make a "bare-handed attack". Damage is based on the user's B<Str>
50and level. This attack is the fastest and (at higher levels) most deadly 87and level. This attack is the fastest and (at higher levels) most deadly
51of the "hand to hand" attacks available. 88of the hand-to-hand attacks available.
89
90=head2 climbing
91
92TODO
52 93
53=head2 literacy 94=head2 literacy
54 95
55User can ident books and scrolls that they hold. Since scrolls are 96User can identify books and scrolls that they hold. Since scrolls are
56currently always identified, this is not the greatest of skills. 97currently always identified, this is not the greatest of skills.
57 98
58=head2 lockpicking 99=head2 lockpicking
59 100
60User may 'pick locks' (open doors). User needs to have readied some 101User may "pick locks" (open doors). User needs to have readied some
61'lockpicks' to use this skill. 102B<lockpicks> to use this skill.
62 103
63=head2 meditation 104=head2 meditation
64 105
65Player can regain mana/hp at an accelerated rate. Player must first strip 106Player can regain mana/hp at an accelerated rate. Player must first strip
66off encumbering armour however. This skill is only available to the 'monk' 107off encumbering armour however. This skill is only available to the "monk"
67character class. 108character class.
68 109
69melee weapons User may use hand-held weapons (eg swords, spears, mace, 110=head2 one handed weapon
70etc). One day this skill could be made to allow the player to make special
71attacks with various weapons. (For example, a disarming attack with Sai).
72 111
112User can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, B<mace>, etc).
113
114=head2 two handed weapon
115
116User can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
117
73=head2 missile weapons 118=head2 missile weapon
74 119
75The user is allowed to make attacks with ranged weapons (eg bow, 120The user is capabale of making attacks with ranged weapons (eg bow,
76crossbow). 121crossbow).
77 122
78=head2 mountaineer 123=head2 mountaineer
79 124
80While the skill is readied, the possessor will move faster through "hilly" 125While the skill is readied, the possessor will move faster through "hilly"
81terrain (hills, mountains, etc.) 126terrain (hills, mountains, etc.)
82 127
83=head2 oratory 128=head2 oratory
84 129
85User may 'recruit' followers. Recruitees must be of lower level, and 130User may "recruit" followers. Recruitees must be of lower level, and
86unaggressive to start. Use of this skill may anger the audience. Also, 131unaggressive to start. Use of this skill may anger the audience. Also,
87'special' monsters are immune to recruitment. Success depends on User Cha 132"special" monsters are immune to recruitment. Success depends on user's
88and level. 133B<Cha> and level.
89 134
90=head2 praying 135=head2 praying
91 136
92User is allowed to cast "cleric" spells. In addition, this skill may be 137User is allowed to cast "cleric" spells. In addition, this skill may be
93used to accelerate the accumulation of grace. This skill may be either 138used to accelerate the accumulation of grace. This skill may be either
94'learned' or acquired through the use of a "holy symbol". 139learned (e.g. using a B<skill scroll>) or acquired through the use of a
140B<holy symbol>.
95 141
96=head2 punching 142=head2 punching
97 143
98User can make a "bare-handed attack". Damage is based on the user's Str 144User can make a "bare-handed attack". Damage is based on the user's B<Str>
99and level. This is the most feeble of the hth attacks. 145and level. This is the most feeble of the hand-to-hand attacks.
100 146
101=head2 remove_traps 147=head2 remove_traps
102 148
103User may remove previously discovered traps. 149User can remove previously discovered traps.
104 150
105=head2 sense curse 151=head2 sense curse
106 152
107User may discover whether items that he holds are 'cursed'. Controversial 153User can detect whether items that she holds are B<cursed>.
108skill, may go away in later versions.
109 154
110=head2 sense magic 155=head2 sense magic
111 156
112User may discover whether items that he holds are 'magic'. Controversial 157User can detect whether items that he holds are B<magic>.
113skill, may go away in later versions.
114 158
115=head2 set traps 159=head2 singing
116 160
161User may pacify hostile monsters with this skill. Certain kinds of
162monsters are immune. Success depends on user level and B<Cha>.
163
164=head2 smithery
165
166User can identify arms and armour that they hold, and, with the help of a
167B<forge>, can even create weapons.
168
169=head2 stealing
170
171User can take items from the inventory of NPCs, monsters and maybe other
172players.
173
174=head2 thaumathurgy
175
176User can identify rods, wands and horns that they are holding, and, with a
177help of a B<thaumaturgists workbench>, create those things.
178
179=head2 throwing
180
181User can throw stuff.
182TODO
117Unimplemented. 183Unimplemented.
118 184
119=head2 singing
120
121User may pacify hostile monsters with this skill. Certain kinds of
122monsters are immune. Success depends on user level and Cha.
123
124=head2 smithery
125
126User may ident arms and armour that they hold. Right now this is a
127powerful skill, and I am considering breaking it up into 2 ident skills in
128the future.
129
130=head2 spellcasting
131
132User is allowed to cast "wizard" spells. This skill may be acquired either
133through the use of a talisman or learned via a skill scroll.
134
135=head2 stealing
136
137User can take items from the inventory of other monsters.
138
139=head2 thaumagragist
140
141User can ident rods, wands and horns that they are holding.
142
143=head2 throwing
144
145Unimplemented.
146
147=head2 use magic item 185=head2 use magic item
148 186
149User can use magic items like rods/wands/horns. Note that by default, you 187User can use magic items like rods/wands/horns. The level of experience
150do not gain experience with this skill, and thus, you don't get experience 188influences how powerful the spells are he can evoke form the
151for using rods/wands/horns to kill monsters. 189rod/wand/horn.
152 190
153=head2 woodsman 191=head2 woodsman
154 192
155While the skill is readied, the possessor will move faster through 193While the skill is readied, the possessor will move faster through
156"wooded" terrain (forest, grasslands, brush, jungle, etc.) 194"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.)
157 195
158=head2 writing 196=head2 writing
159 197
160User may rewrite spell scrolls with a previously known spell. Sp, time and 198User may rewrite spell scrolls with a previously known spell. B<Sp>,
161an old scroll are needed. Backfire effects are possible. Only available as 199time and an old scroll are needed. Backfire effects are possible. Only
162a 'writing pen'. 200available as a 'writing pen'.
201
202=head2 inscription
203
204TODO
205
206=head2 spark touch
207
208TODO
209
210=head2 shiver
211
212TODO
213
214=head2 acid splash
215
216TODO
217
218=head2 poison nail
219
220TODO
221

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