1 | =head2 alchemy |
1 | =head2 alchemy |
2 | |
2 | |
3 | User can identify potions, containers, and amulets. (One day I would like |
3 | User can identify potions, containers, and amulets, mix potions and create |
4 | to see this skill allow mixing of potions -b.t.). |
4 | other stuff (such as gold, weapons, deadly monsters killing him/her etc.) |
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5 | from other ingredients. |
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6 | |
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7 | I<Never, ever, do alchemy in your home or in public places!> You can |
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8 | easily create powerful monsters that will kill you, kill you again when |
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9 | you wake up in your savebed, kill you again... etc. |
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10 | |
6 | =head2 bargaining |
11 | =head2 bargaining |
7 | |
12 | |
8 | While this skill is readied the user has added Cha for purposes of |
13 | While this skill is readied the user has added B<Cha> for purposes of |
9 | purchase and selling of items only. Cha is never allowed to exceed 30. |
14 | purchase and selling of items only. B<Cha> is never allowed to exceed 30. |
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11 | =head2 bowyer |
16 | =head2 bowyer |
12 | |
17 | |
13 | User can identify missile weapons and missiles. |
18 | User can identify missile weapons and missiles. |
14 | |
19 | |
15 | =head2 clawing |
20 | =head2 clawing |
16 | |
21 | |
17 | User can make a "bare-handed attack". Damage is based on the user's Str |
22 | User can make a "bare-handed attack". Damage is based on the user's B<Str> |
18 | and level. |
23 | and level. |
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24 | |
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25 | =head2 levitation |
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26 | |
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27 | User can levitate (fly low) at will. Using the skill first makes you |
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28 | levitate, and at the second time returns you to the earth. |
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29 | |
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30 | =head2 summoning |
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31 | |
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32 | User can cast spells related to the B<summoning> school of wizardry, which |
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33 | mostly summon monsters, bullet walls and similar things. This skill |
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34 | may be acquired either through the use of an appropriate B<talisman> or |
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35 | learned via a B<skill scroll>. |
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36 | |
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37 | =head2 pyromancy |
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38 | |
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39 | User can cast spells related to the B<pyromancy> (fire) school of |
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40 | wizardry. This skill may be acquired either through the use of an |
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41 | appropriate B<talisman> or learned via a B<skill scroll>. |
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42 | |
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43 | =head2 evocation |
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44 | |
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45 | User can cast spells related to the B<evocation> (mostly cold magic) |
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46 | school of wizardry. This skill may be acquired either through the use of |
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47 | an appropriate B<talisman> or learned via a B<skill scroll>. |
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48 | |
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49 | =head2 sorcery |
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50 | |
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51 | User can cast spells related to the B<sorcery> (identify, town portal and |
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52 | other meta-spells) school of wizardry. This skill may be acquired either |
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53 | through the use of an appropriate B<talisman> or learned via a B<skill |
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54 | scroll>. |
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55 | |
20 | =head2 find traps |
56 | =head2 find traps |
21 | |
57 | |
22 | User can search (more effectively) for traps. Not a 'passive' skill, it |
58 | User can search (more effectively) for traps. This is not a "passive" |
23 | is applied in order to gain the advantage in discovering traps. |
59 | skill, it must be applied in order to gain the advantage in discovering |
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60 | traps, or actively used when in vicinity of a trap. |
24 | |
61 | |
25 | =head2 flame touch |
62 | =head2 flame touch |
26 | |
63 | |
27 | User can make a "bare-handed attack". Damage is based on the user's |
64 | User can make a "bare-handed attack". Damage is based on the user's |
28 | Str and level. This is the default hand-to-hand fighting skill for the |
65 | B<Str> and level. This is the default hand-to-hand fighting skill for the |
29 | fireborn character class. |
66 | fireborn character class. |
30 | |
67 | |
31 | =head2 hide |
68 | =head2 hiding |
32 | |
69 | |
33 | User enjoys limited form of invisibility. If they attack or move too much |
70 | User enjoys limited form of invisibility. If they attack or move too much |
34 | they become visible. Right now it is possible to hidden while next to |
71 | they become visible. Right now it is possible to hidden while next to |
35 | hostile monsters. Not a reasonable feature! |
72 | hostile monsters. Not a reasonable feature! |
36 | |
73 | |
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38 | |
75 | |
39 | User can ident gems and rings that they hold. |
76 | User can ident gems and rings that they hold. |
40 | |
77 | |
41 | =head2 jumping |
78 | =head2 jumping |
42 | |
79 | |
43 | User can 'skip' over 1-2 spaces in a selected direction. Distance depends |
80 | User can "skip" over one or two spaces in the selected direction. Distance |
44 | on weight carried, Str and Dex of the user. This skill may also be used as |
81 | depends on weight carried, B<Str> and B<Dex> of the user. This skill may |
45 | an attack. |
82 | also be used as an attack. |
46 | |
83 | |
47 | =head2 karate |
84 | =head2 karate |
48 | |
85 | |
49 | User can make a "bare-handed attack". Damag is based on the user's Str e |
86 | User can make a "bare-handed attack". Damage is based on the user's B<Str> |
50 | and level. This attack is the fastest and (at higher levels) most deadly |
87 | and level. This attack is the fastest and (at higher levels) most deadly |
51 | of the "hand to hand" attacks available. |
88 | of the hand-to-hand attacks available. |
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89 | |
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90 | =head2 climbing |
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91 | |
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92 | TODO |
52 | |
93 | |
53 | =head2 literacy |
94 | =head2 literacy |
54 | |
95 | |
55 | User can ident books and scrolls that they hold. Since scrolls are |
96 | User can identify books and scrolls that they hold. Since scrolls are |
56 | currently always identified, this is not the greatest of skills. |
97 | currently always identified, this is not the greatest of skills. |
57 | |
98 | |
58 | =head2 lockpicking |
99 | =head2 lockpicking |
59 | |
100 | |
60 | User may 'pick locks' (open doors). User needs to have readied some |
101 | User may "pick locks" (open doors). User needs to have readied some |
61 | 'lockpicks' to use this skill. |
102 | B<lockpicks> to use this skill. |
62 | |
103 | |
63 | =head2 meditation |
104 | =head2 meditation |
64 | |
105 | |
65 | Player can regain mana/hp at an accelerated rate. Player must first strip |
106 | Player can regain mana/hp at an accelerated rate. Player must first strip |
66 | off encumbering armour however. This skill is only available to the 'monk' |
107 | off encumbering armour however. This skill is only available to the "monk" |
67 | character class. |
108 | character class. |
68 | |
109 | |
69 | melee weapons User may use hand-held weapons (eg swords, spears, mace, |
110 | =head2 one handed weapon |
70 | etc). One day this skill could be made to allow the player to make special |
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71 | attacks with various weapons. (For example, a disarming attack with Sai). |
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72 | |
111 | |
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112 | User can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, B<mace>, etc). |
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113 | |
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114 | =head2 two handed weapon |
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115 | |
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116 | User can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
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117 | |
73 | =head2 missile weapons |
118 | =head2 missile weapon |
74 | |
119 | |
75 | The user is allowed to make attacks with ranged weapons (eg bow, |
120 | The user is capabale of making attacks with ranged weapons (eg bow, |
76 | crossbow). |
121 | crossbow). |
77 | |
122 | |
78 | =head2 mountaineer |
123 | =head2 mountaineer |
79 | |
124 | |
80 | While the skill is readied, the possessor will move faster through "hilly" |
125 | While the skill is readied, the possessor will move faster through "hilly" |
81 | terrain (hills, mountains, etc.) |
126 | terrain (hills, mountains, etc.) |
82 | |
127 | |
83 | =head2 oratory |
128 | =head2 oratory |
84 | |
129 | |
85 | User may 'recruit' followers. Recruitees must be of lower level, and |
130 | User may "recruit" followers. Recruitees must be of lower level, and |
86 | unaggressive to start. Use of this skill may anger the audience. Also, |
131 | unaggressive to start. Use of this skill may anger the audience. Also, |
87 | 'special' monsters are immune to recruitment. Success depends on User Cha |
132 | "special" monsters are immune to recruitment. Success depends on user's |
88 | and level. |
133 | B<Cha> and level. |
89 | |
134 | |
90 | =head2 praying |
135 | =head2 praying |
91 | |
136 | |
92 | User is allowed to cast "cleric" spells. In addition, this skill may be |
137 | User is allowed to cast "cleric" spells. In addition, this skill may be |
93 | used to accelerate the accumulation of grace. This skill may be either |
138 | used to accelerate the accumulation of grace. This skill may be either |
94 | 'learned' or acquired through the use of a "holy symbol". |
139 | learned (e.g. using a B<skill scroll>) or acquired through the use of a |
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140 | B<holy symbol>. |
95 | |
141 | |
96 | =head2 punching |
142 | =head2 punching |
97 | |
143 | |
98 | User can make a "bare-handed attack". Damage is based on the user's Str |
144 | User can make a "bare-handed attack". Damage is based on the user's B<Str> |
99 | and level. This is the most feeble of the hth attacks. |
145 | and level. This is the most feeble of the hand-to-hand attacks. |
100 | |
146 | |
101 | =head2 remove_traps |
147 | =head2 remove_traps |
102 | |
148 | |
103 | User may remove previously discovered traps. |
149 | User can remove previously discovered traps. |
104 | |
150 | |
105 | =head2 sense curse |
151 | =head2 sense curse |
106 | |
152 | |
107 | User may discover whether items that he holds are 'cursed'. Controversial |
153 | User can detect whether items that she holds are B<cursed>. |
108 | skill, may go away in later versions. |
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109 | |
154 | |
110 | =head2 sense magic |
155 | =head2 sense magic |
111 | |
156 | |
112 | User may discover whether items that he holds are 'magic'. Controversial |
157 | User can detect whether items that he holds are B<magic>. |
113 | skill, may go away in later versions. |
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114 | |
158 | |
115 | =head2 set traps |
159 | =head2 singing |
116 | |
160 | |
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161 | User may pacify hostile monsters with this skill. Certain kinds of |
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162 | monsters are immune. Success depends on user level and B<Cha>. |
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163 | |
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164 | =head2 smithery |
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165 | |
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166 | User can identify arms and armour that they hold, and, with the help of a |
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167 | B<forge>, can even create weapons. |
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168 | |
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169 | =head2 stealing |
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170 | |
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171 | User can take items from the inventory of NPCs, monsters and maybe other |
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172 | players. |
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173 | |
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174 | =head2 thaumathurgy |
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175 | |
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176 | User can identify rods, wands and horns that they are holding, and, with a |
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177 | help of a B<thaumaturgists workbench>, create those things. |
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178 | |
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179 | =head2 throwing |
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180 | |
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181 | User can throw stuff. |
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182 | TODO |
117 | Unimplemented. |
183 | Unimplemented. |
118 | |
184 | |
119 | =head2 singing |
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120 | |
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121 | User may pacify hostile monsters with this skill. Certain kinds of |
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122 | monsters are immune. Success depends on user level and Cha. |
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123 | |
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124 | =head2 smithery |
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125 | |
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126 | User may ident arms and armour that they hold. Right now this is a |
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127 | powerful skill, and I am considering breaking it up into 2 ident skills in |
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128 | the future. |
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129 | |
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130 | =head2 spellcasting |
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131 | |
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132 | User is allowed to cast "wizard" spells. This skill may be acquired either |
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133 | through the use of a talisman or learned via a skill scroll. |
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134 | |
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135 | =head2 stealing |
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136 | |
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137 | User can take items from the inventory of other monsters. |
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138 | |
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139 | =head2 thaumagragist |
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140 | |
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141 | User can ident rods, wands and horns that they are holding. |
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142 | |
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143 | =head2 throwing |
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144 | |
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145 | Unimplemented. |
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146 | |
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147 | =head2 use magic item |
185 | =head2 use magic item |
148 | |
186 | |
149 | User can use magic items like rods/wands/horns. Note that by default, you |
187 | User can use magic items like rods/wands/horns. The level of experience |
150 | do not gain experience with this skill, and thus, you don't get experience |
188 | influences how powerful the spells are he can evoke form the |
151 | for using rods/wands/horns to kill monsters. |
189 | rod/wand/horn. |
152 | |
190 | |
153 | =head2 woodsman |
191 | =head2 woodsman |
154 | |
192 | |
155 | While the skill is readied, the possessor will move faster through |
193 | While the skill is readied, the possessor will move faster through |
156 | "wooded" terrain (forest, grasslands, brush, jungle, etc.) |
194 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) |
157 | |
195 | |
158 | =head2 writing |
196 | =head2 writing |
159 | |
197 | |
160 | User may rewrite spell scrolls with a previously known spell. Sp, time and |
198 | User may rewrite spell scrolls with a previously known spell. B<Sp>, |
161 | an old scroll are needed. Backfire effects are possible. Only available as |
199 | time and an old scroll are needed. Backfire effects are possible. Only |
162 | a 'writing pen'. |
200 | available as a 'writing pen'. |
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201 | |
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202 | =head2 inscription |
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203 | |
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204 | TODO |
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205 | |
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206 | =head2 spark touch |
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207 | |
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208 | TODO |
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209 | |
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210 | =head2 shiver |
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211 | |
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212 | TODO |
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213 | |
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214 | =head2 acid splash |
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215 | |
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216 | TODO |
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217 | |
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218 | =head2 poison nail |
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219 | |
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220 | TODO |
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221 | |