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Comparing deliantra/Deliantra-Client/resources/pod/skill_help.pod (file contents):
Revision 1.2 by root, Wed May 17 21:34:24 2006 UTC vs.
Revision 1.5 by pippijn, Mon May 22 15:41:11 2006 UTC

1=head2 alchemy 1=head2 alchemy
2 2
3User can identify potions, containers, and amulets, mix potions and create 3You can identify potions, containers, and different kinds of ore and mineral,
4other stuff (such as gold, weapons, deadly monsters killing him/her etc.) 4mix potions and create other stuff (such as gold, weapons, deadly monsters
5from other ingredients. 5killing him/her etc.) from other ingredients using a cauldron.
6 6
7I<Never, ever, do alchemy in your home or in public places!> You can 7I<Never, ever, do alchemy in your home or in public places!> You can
8easily create powerful monsters that will kill you, kill you again when 8easily create powerful monsters that will kill you, kill you again when
9you wake up in your savebed, kill you again... etc. 9you wake up in your savebed, kill you again... etc.
10 10
11=head2 bargaining 11=head2 bargaining
12 12
13ERROR: Is this true?
14
13While this skill is readied the user has added B<Cha> for purposes of 15While this skill is readied the user has added B<Cha> for purposes of
14purchase and selling of items only. B<Cha> is never allowed to exceed 30. 16purchase and selling of items only. B<Cha> is never allowed to exceed 30.
17When you are in a shop, you can use_skill bargaining to see whether that
18shop will buy the items you want to sell at a higher price than others and
19whether the shopkeeper likes you. Elf shopkeepers will like elf players.
15 20
16=head2 bowyer 21=head2 bowyer
17 22
18User can identify missile weapons and missiles. 23You can identify missile weapons and missiles such as arrows, bolts and bows.
24One can also create special bows and arrows from other ingredients using the
25alchemy skill and a B<workbench>.
19 26
20=head2 clawing 27=head2 clawing
21 28
22User can make a "bare-handed attack". Damage is based on the user's B<Str> 29You can make a "bare-handed attack". Damage is based on the user's B<Str>
23and level. 30and level. With time, one can have different claws such as fire claws or
31electric claws. An elemental residue from the dragon guild is required.
24 32
25=head2 levitation 33=head2 levitation
26 34
27User can levitate (fly low) at will. Using the skill first makes you 35You can levitate (fly low) at will. Using the skill first makes you
28levitate, and at the second time returns you to the earth. 36levitate, and at the second time returns you to the earth.
29 37
30=head2 summoning 38=head2 summoning
31 39
32User can cast spells related to the B<summoning> school of wizardry, which 40You can cast spells related to the B<summoning> school of wizardry, which
33mostly summon monsters, bullet walls and similar things. This skill 41mostly summon monsters, bullet walls and similar things. This skill
34may be acquired either through the use of an appropriate B<talisman> or 42may be acquired either through the use of an appropriate B<talisman> or
35learned via a B<skill scroll>. 43learned via a B<skill scroll>.
36 44
37=head2 pyromancy 45=head2 pyromancy
38 46
39User can cast spells related to the B<pyromancy> (fire) school of 47You can cast spells related to the B<pyromancy> (fire) school of
40wizardry. This skill may be acquired either through the use of an 48wizardry. This skill may be acquired either through the use of an
41appropriate B<talisman> or learned via a B<skill scroll>. 49appropriate B<talisman> or learned via a B<skill scroll>.
42 50
43=head2 evocation 51=head2 evocation
44 52
45User can cast spells related to the B<evocation> (mostly cold magic) 53You can cast spells related to the B<evocation> (mostly cold magic)
46school of wizardry. This skill may be acquired either through the use of 54school of wizardry. This skill may be acquired either through the use of
47an appropriate B<talisman> or learned via a B<skill scroll>. 55an appropriate B<talisman> or learned via a B<skill scroll>.
48 56
49=head2 sorcery 57=head2 sorcery
50 58
51User can cast spells related to the B<sorcery> (identify, town portal and 59You can cast spells related to the B<sorcery> (identify, town portal and
52other meta-spells) school of wizardry. This skill may be acquired either 60other meta-spells) school of wizardry. This skill may be acquired either
53through the use of an appropriate B<talisman> or learned via a B<skill 61through the use of an appropriate B<talisman> or learned via a B<skill
54scroll>. 62scroll>.
55 63
56=head2 find traps
57
58User can search (more effectively) for traps. This is not a "passive"
59skill, it must be applied in order to gain the advantage in discovering
60traps, or actively used when in vicinity of a trap.
61
62=head2 flame touch 64=head2 flame touch
63 65
64User can make a "bare-handed attack". Damage is based on the user's 66You can make a "bare-handed attack". Damage is based on the user's
65B<Str> and level. This is the default hand-to-hand fighting skill for the 67B<Str> and level. This is the default hand-to-hand fighting skill for the
66fireborn character class. 68fireborn character class.
67 69
68=head2 hiding 70=head2 hiding
69 71
70User enjoys limited form of invisibility. If they attack or move too much 72You enjoy limited form of invisibility. If you attack or move too much
71they become visible. Right now it is possible to hidden while next to 73you become visible. Right now it is possible to hidden while next to
72hostile monsters. Not a reasonable feature! 74hostile monsters. Not a reasonable feature!
73 75
74=head2 jeweler 76=head2 jeweler
75 77
76User can ident gems and rings that they hold. 78You can identify amulets, rings and talismans. One can also improve magic
79rings or enchant non-magic rings to give them stat bonuses using the alchemy
80skill and a B<jeweler's workbench>.
77 81
78=head2 jumping 82=head2 jumping
79 83
80User can "skip" over one or two spaces in the selected direction. Distance 84You can "skip" over one, two or three spaces in the selected direction.
81depends on weight carried, B<Str> and B<Dex> of the user. This skill may 85Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill
82also be used as an attack. 86may also be used as an attack.
83 87
84=head2 karate 88=head2 karate
85 89
86User can make a "bare-handed attack". Damage is based on the user's B<Str> 90You can make a "bare-handed attack". Damage is based on the user's B<Str>
87and level. This attack is the fastest and (at higher levels) most deadly 91and level. This attack is the fastest and (at higher levels) most deadly
88of the hand-to-hand attacks available. 92of the hand-to-hand attacks available.
89 93
90=head2 climbing 94=head2 climbing
91 95
92TODO 96Having this skill allows you to move faster through hilly areas than players
97without this skill.
93 98
94=head2 literacy 99=head2 literacy
95 100
96User can identify books and scrolls that they hold. Since scrolls are 101You can identify books and scrolls that you hold. Since scrolls are
97currently always identified, this is not the greatest of skills. 102currently always identified, this is not the greatest of skills.
98 103
99=head2 lockpicking 104=head2 lockpicking
100 105
101User may "pick locks" (open doors). User needs to have readied some 106You may "pick locks" (open doors). You need to have readied some
102B<lockpicks> to use this skill. 107B<lockpicks> to use this skill.
103 108
104=head2 meditation 109=head2 meditation
105 110
106Player can regain mana/hp at an accelerated rate. Player must first strip 111Player can regain mana/hp at an accelerated rate. Player must first strip
107off encumbering armour however. This skill is only available to the "monk" 112off encumbering armour however. This skill is only available to the "monk"
108character class. 113character class.
109 114
110=head2 one handed weapon 115=head2 one handed weapons
111 116
112User can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, B<mace>, etc). 117You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
118B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
119direction keys.
113 120
114=head2 two handed weapon 121=head2 two handed weapons
115 122
116User can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). 123You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
124Wield and ready the weapon by applying it and use the fire and direction keys.
117 125
118=head2 missile weapon 126=head2 missile weapons
119 127
120The user is capabale of making attacks with ranged weapons (eg bow, 128The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
121crossbow). 129Fire arrows by applying a bow and using teh fire and direction keys. To fire
130specific arrows to kill a monster that is weak against a certain arrow, mark
131this arrow and fire.
122 132
123=head2 mountaineer 133=head2 mountaineer
124 134
125While the skill is readied, the possessor will move faster through "hilly" 135While the skill is readied, the possessor will move faster through "hilly"
126terrain (hills, mountains, etc.) 136terrain (hills, mountains, etc.)
127 137
128=head2 oratory 138=head2 oratory
129 139
130User may "recruit" followers. Recruitees must be of lower level, and 140You may "recruit" followers. Recruitees must be of lower level, and
131unaggressive to start. Use of this skill may anger the audience. Also, 141unaggressive to start. Use of this skill may anger the audience. Also,
132"special" monsters are immune to recruitment. Success depends on user's 142"special" monsters are immune to recruitment. Success depends on user's
133B<Cha> and level. 143B<Cha> and level.
134 144
135=head2 praying 145=head2 praying
136 146
137User is allowed to cast "cleric" spells. In addition, this skill may be 147You are allowed to cast "cleric" spells. In addition, this skill may be
138used to accelerate the accumulation of grace. This skill may be either 148used to accelerate the accumulation of grace. This skill may be either
139learned (e.g. using a B<skill scroll>) or acquired through the use of a 149learned (e.g. using a B<skill scroll>) or acquired through the use of a
140B<holy symbol>. 150B<holy symbol>.
141 151
142=head2 punching 152=head2 punching
143 153
144User can make a "bare-handed attack". Damage is based on the user's B<Str> 154You can make a "bare-handed attack". Damage is based on the user's B<Str>
145and level. This is the most feeble of the hand-to-hand attacks. 155and level. This is the most feeble of the hand-to-hand attacks.
146 156
147=head2 remove_traps 157=head2 find traps
148 158
149User can remove previously discovered traps. 159You can search (more effectively) for traps. This is not a "passive"
160skill, it must be applied in order to gain the advantage in discovering
161traps, or actively used when in vicinity of a trap. To use it, fire into
162any direction.
163
164=head2 disarm
165
166You can disarm previously discovered traps (for example, with the B<find traps> skill).
150 167
151=head2 sense curse 168=head2 sense curse
152 169
153User can detect whether items that she holds are B<cursed>. 170You can detect whether items that you hold are B<cursed> by firing in any
171direction while this skill is readied.
154 172
155=head2 sense magic 173=head2 sense magic
156 174
157User can detect whether items that he holds are B<magic>. 175You can detect whether items that you hold are B<magic> by firing in any
176direction while this skill is readied.
158 177
159=head2 singing 178=head2 singing
160 179
161User may pacify hostile monsters with this skill. Certain kinds of 180You may pacify hostile monsters with this skill. Certain kinds of
162monsters are immune. Success depends on user level and B<Cha>. 181monsters are immune. Success depends on user level and B<Cha>.
163 182
164=head2 smithery 183=head2 smithery
165 184
166User can identify arms and armour that they hold, and, with the help of a 185You can identify arms and armour that you hold, and, with the help of a
167B<forge>, can even create weapons. 186B<forge>, can even create weapons using the alchemy skill.
168 187
169=head2 stealing 188=head2 stealing
170 189
171User can take items from the inventory of NPCs, monsters and maybe other 190You can take items from the inventory of NPCs, monsters and maybe other
172players. 191players.
173 192
174=head2 thaumathurgy 193=head2 thaumathurgy
175 194
176User can identify rods, wands and horns that they are holding, and, with a 195You can identify rods, wands and horns that you are holding, and, with
177help of a B<thaumaturgists workbench>, create those things. 196the help of a B<thaumaturgists workbench> and the alchemy skill, create
197those things.
178 198
179=head2 throwing 199=head2 throwing
180 200
181User can throw stuff. 201You can throw items at monsters. To do this, fire at a monster with this skill
182TODO 202readied. You can chose what to throw by marking an item, if you do not chose an
183Unimplemented. 203item, an item from your inventory is randomly picked and thrown unless the item
204is locked.
205
206ERROR: Randomly?
184 207
185=head2 use magic item 208=head2 use magic item
186 209
187User can use magic items like rods/wands/horns. The level of experience 210You can use magic items like rods/wands/horns. The level of experience
188influences how powerful the spells are he can evoke form the 211influences how powerful the spells are you can evoke from the
189rod/wand/horn. 212rod/wand/horn.
190 213
191=head2 woodsman 214=head2 woodsman
192 215
193While the skill is readied, the possessor will move faster through 216While the skill is readied, the possessor will move faster through
194"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 217"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.)
195 218
196=head2 writing 219=head2 inscription
197 220
221You can inscribe scrolls with a text. This is useful to create messages,
222especially via the Imperial Post Office (IPO).
198User may rewrite spell scrolls with a previously known spell. B<Sp>, 223You can also rewrite spell scrolls with a previously known spell. B<Sp>,
199time and an old scroll are needed. Backfire effects are possible. Only 224time and an old scroll are needed. Backfire effects are possible. Only
200available as a 'writing pen'. 225available as a 'writing pen'.
201 226
202=head2 inscription 227How to rewrite a scroll:
203 228
204TODO 229 cast <spell> # prepare the spell you want to write
230 apply writing pen
231 use_skill inscription # write the spell on the scroll
232
233The scroll on which you want to write has to be much lower than your inscription
234level, otherwise you may accidentally read the scroll and cast the spell inside it.
235If you succeed, the scroll will be a scroll of the spell you chose and your level of
236inscription as its level. Hence, you don't need to be that level in the spell skill
237to write higher level spellscrolls.
205 238
206=head2 spark touch 239=head2 spark touch
207 240
208TODO 241You can do a "bare-handed attack" and shock the opponent with this skill
242readied. Attacking is done by running into the opponent. This is a unique skill
243that can only be used by sparklings.
209 244
210=head2 shiver 245=head2 shiver
211 246
212TODO 247You can do a "bare-handed attack" and send waves of frost to the opponent with
248this skill readied. Attacking is done by running into the opponent. This is a
249unique skill that can only be used by iceborns.
213 250
214=head2 acid splash 251=head2 acid splash
215 252
216TODO 253You can do a "bare-handed attack" and splash the opponent with acid using this
254skill. Attacking is done by running into the opponent. This is a unique skill
255that can only be used by acidborns.
217 256
218=head2 poison nail 257=head2 poison nail
219 258
220TODO 259TODO: Add goblins and think about the name goblin.
221 260
261You can do a "bare-handed attack" and inject poison into the opponent with
262this skill readied. Attacking is done by running into the opponent. This is a
263unique skill that can only be used by goblins.
264

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