1 | =head2 alchemy |
1 | =head2 alchemy |
2 | |
2 | |
3 | User can identify potions, containers, and amulets. (One day I would like |
3 | You can identify potions, containers, and different kinds of ore and mineral, |
4 | to see this skill allow mixing of potions -b.t.). |
4 | mix potions and create other stuff (such as gold, weapons, deadly monsters |
|
|
5 | killing him/her etc.) from other ingredients using a cauldron. |
|
|
6 | |
|
|
7 | I<Never, ever, do alchemy in your home or in public places!> You can |
|
|
8 | easily create powerful monsters that will kill you, kill you again when |
|
|
9 | you wake up in your savebed, kill you again... etc. |
5 | |
10 | |
6 | =head2 bargaining |
11 | =head2 bargaining |
7 | |
12 | |
|
|
13 | ERROR: Is this true? |
|
|
14 | |
8 | While this skill is readied the user has added Cha for purposes of |
15 | While this skill is readied the user has added B<Cha> for purposes of |
9 | purchase and selling of items only. Cha is never allowed to exceed 30. |
16 | purchase and selling of items only. B<Cha> is never allowed to exceed 30. |
|
|
17 | When you are in a shop, you can use_skill bargaining to see whether that |
|
|
18 | shop will buy the items you want to sell at a higher price than others and |
|
|
19 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
10 | |
20 | |
11 | =head2 bowyer |
21 | =head2 bowyer |
12 | |
22 | |
13 | User can identify missile weapons and missiles. |
23 | You can identify missile weapons and missiles such as arrows, bolts and bows. |
|
|
24 | One can also create special bows and arrows from other ingredients using the |
|
|
25 | alchemy skill and a B<workbench>. |
14 | |
26 | |
15 | =head2 clawing |
27 | =head2 clawing |
16 | |
28 | |
17 | User can make a "bare-handed attack". Damage is based on the user's Str |
29 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
18 | and level. |
30 | and level. With time, one can have different claws such as fire claws or |
|
|
31 | electric claws. An elemental residue from the dragon guild is required. |
19 | |
32 | |
20 | =head2 find traps |
33 | =head2 levitation |
21 | |
34 | |
22 | User can search (more effectively) for traps. Not a 'passive' skill, it |
35 | You can levitate (fly low) at will. Using the skill first makes you |
23 | is applied in order to gain the advantage in discovering traps. |
36 | levitate, and at the second time returns you to the earth. |
|
|
37 | |
|
|
38 | =head2 summoning |
|
|
39 | |
|
|
40 | You can cast spells related to the B<summoning> school of wizardry, which |
|
|
41 | mostly summon monsters, bullet walls and similar things. This skill |
|
|
42 | may be acquired either through the use of an appropriate B<talisman> or |
|
|
43 | learned via a B<skill scroll>. |
|
|
44 | |
|
|
45 | =head2 pyromancy |
|
|
46 | |
|
|
47 | You can cast spells related to the B<pyromancy> (fire) school of |
|
|
48 | wizardry. This skill may be acquired either through the use of an |
|
|
49 | appropriate B<talisman> or learned via a B<skill scroll>. |
|
|
50 | |
|
|
51 | =head2 evocation |
|
|
52 | |
|
|
53 | You can cast spells related to the B<evocation> (mostly cold magic) |
|
|
54 | school of wizardry. This skill may be acquired either through the use of |
|
|
55 | an appropriate B<talisman> or learned via a B<skill scroll>. |
|
|
56 | |
|
|
57 | =head2 sorcery |
|
|
58 | |
|
|
59 | You can cast spells related to the B<sorcery> (identify, town portal and |
|
|
60 | other meta-spells) school of wizardry. This skill may be acquired either |
|
|
61 | through the use of an appropriate B<talisman> or learned via a B<skill |
|
|
62 | scroll>. |
24 | |
63 | |
25 | =head2 flame touch |
64 | =head2 flame touch |
26 | |
65 | |
27 | User can make a "bare-handed attack". Damage is based on the user's |
66 | You can make a "bare-handed attack". Damage is based on the user's |
28 | Str and level. This is the default hand-to-hand fighting skill for the |
67 | B<Str> and level. This is the default hand-to-hand fighting skill for the |
29 | fireborn character class. |
68 | fireborn character class. |
30 | |
69 | |
31 | =head2 hide |
70 | =head2 hiding |
32 | |
71 | |
33 | User enjoys limited form of invisibility. If they attack or move too much |
72 | You enjoy limited form of invisibility. If you attack or move too much |
34 | they become visible. Right now it is possible to hidden while next to |
73 | you become visible. Right now it is possible to hidden while next to |
35 | hostile monsters. Not a reasonable feature! |
74 | hostile monsters. Not a reasonable feature! |
36 | |
75 | |
37 | =head2 jeweler |
76 | =head2 jeweler |
38 | |
77 | |
39 | User can ident gems and rings that they hold. |
78 | You can identify amulets, rings and talismans. One can also improve magic |
|
|
79 | rings or enchant non-magic rings to give them stat bonuses using the alchemy |
|
|
80 | skill and a B<jeweler's workbench>. |
40 | |
81 | |
41 | =head2 jumping |
82 | =head2 jumping |
42 | |
83 | |
43 | User can 'skip' over 1-2 spaces in a selected direction. Distance depends |
84 | You can "skip" over one, two or three spaces in the selected direction. |
44 | on weight carried, Str and Dex of the user. This skill may also be used as |
85 | Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill |
45 | an attack. |
86 | may also be used as an attack. |
46 | |
87 | |
47 | =head2 karate |
88 | =head2 karate |
48 | |
89 | |
49 | User can make a "bare-handed attack". Damag is based on the user's Str e |
90 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
50 | and level. This attack is the fastest and (at higher levels) most deadly |
91 | and level. This attack is the fastest and (at higher levels) most deadly |
51 | of the "hand to hand" attacks available. |
92 | of the hand-to-hand attacks available. |
|
|
93 | |
|
|
94 | =head2 climbing |
|
|
95 | |
|
|
96 | Having this skill allows you to move faster through hilly areas than players |
|
|
97 | without this skill. |
52 | |
98 | |
53 | =head2 literacy |
99 | =head2 literacy |
54 | |
100 | |
55 | User can ident books and scrolls that they hold. Since scrolls are |
101 | You can identify books and scrolls that you hold. Since scrolls are |
56 | currently always identified, this is not the greatest of skills. |
102 | currently always identified, this is not the greatest of skills. |
57 | |
103 | |
58 | =head2 lockpicking |
104 | =head2 lockpicking |
59 | |
105 | |
60 | User may 'pick locks' (open doors). User needs to have readied some |
106 | You may "pick locks" (open doors). You need to have readied some |
61 | 'lockpicks' to use this skill. |
107 | B<lockpicks> to use this skill. |
62 | |
108 | |
63 | =head2 meditation |
109 | =head2 meditation |
64 | |
110 | |
65 | Player can regain mana/hp at an accelerated rate. Player must first strip |
111 | Player can regain mana/hp at an accelerated rate. Player must first strip |
66 | off encumbering armour however. This skill is only available to the 'monk' |
112 | off encumbering armour however. This skill is only available to the "monk" |
67 | character class. |
113 | character class. |
68 | |
114 | |
69 | melee weapons User may use hand-held weapons (eg swords, spears, mace, |
115 | =head2 one handed weapons |
70 | etc). One day this skill could be made to allow the player to make special |
116 | |
71 | attacks with various weapons. (For example, a disarming attack with Sai). |
117 | You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, |
|
|
118 | B<mace>, etc). Wield and ready the weapon by applying it and use the fire and |
|
|
119 | direction keys. |
|
|
120 | |
|
|
121 | =head2 two handed weapons |
|
|
122 | |
|
|
123 | You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
|
|
124 | Wield and ready the weapon by applying it and use the fire and direction keys. |
72 | |
125 | |
73 | =head2 missile weapons |
126 | =head2 missile weapons |
74 | |
127 | |
75 | The user is allowed to make attacks with ranged weapons (eg bow, |
128 | The user is capabale of making attacks with ranged weapons (eg bow, crossbow). |
76 | crossbow). |
129 | Fire arrows by applying a bow and using teh fire and direction keys. To fire |
|
|
130 | specific arrows to kill a monster that is weak against a certain arrow, mark |
|
|
131 | this arrow and fire. |
77 | |
132 | |
78 | =head2 mountaineer |
133 | =head2 mountaineer |
79 | |
134 | |
80 | While the skill is readied, the possessor will move faster through "hilly" |
135 | While the skill is readied, the possessor will move faster through "hilly" |
81 | terrain (hills, mountains, etc.) |
136 | terrain (hills, mountains, etc.) |
82 | |
137 | |
83 | =head2 oratory |
138 | =head2 oratory |
84 | |
139 | |
85 | User may 'recruit' followers. Recruitees must be of lower level, and |
140 | You may "recruit" followers. Recruitees must be of lower level, and |
86 | unaggressive to start. Use of this skill may anger the audience. Also, |
141 | unaggressive to start. Use of this skill may anger the audience. Also, |
87 | 'special' monsters are immune to recruitment. Success depends on User Cha |
142 | "special" monsters are immune to recruitment. Success depends on user's |
88 | and level. |
143 | B<Cha> and level. |
89 | |
144 | |
90 | =head2 praying |
145 | =head2 praying |
91 | |
146 | |
92 | User is allowed to cast "cleric" spells. In addition, this skill may be |
147 | You are allowed to cast "cleric" spells. In addition, this skill may be |
93 | used to accelerate the accumulation of grace. This skill may be either |
148 | used to accelerate the accumulation of grace. This skill may be either |
94 | 'learned' or acquired through the use of a "holy symbol". |
149 | learned (e.g. using a B<skill scroll>) or acquired through the use of a |
|
|
150 | B<holy symbol>. |
95 | |
151 | |
96 | =head2 punching |
152 | =head2 punching |
97 | |
153 | |
98 | User can make a "bare-handed attack". Damage is based on the user's Str |
154 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
99 | and level. This is the most feeble of the hth attacks. |
155 | and level. This is the most feeble of the hand-to-hand attacks. |
100 | |
156 | |
101 | =head2 remove_traps |
157 | =head2 find traps |
102 | |
158 | |
103 | User may remove previously discovered traps. |
159 | You can search (more effectively) for traps. This is not a "passive" |
|
|
160 | skill, it must be applied in order to gain the advantage in discovering |
|
|
161 | traps, or actively used when in vicinity of a trap. To use it, fire into |
|
|
162 | any direction. |
|
|
163 | |
|
|
164 | =head2 disarm |
|
|
165 | |
|
|
166 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
104 | |
167 | |
105 | =head2 sense curse |
168 | =head2 sense curse |
106 | |
169 | |
107 | User may discover whether items that he holds are 'cursed'. Controversial |
170 | You can detect whether items that you hold are B<cursed> by firing in any |
108 | skill, may go away in later versions. |
171 | direction while this skill is readied. |
109 | |
172 | |
110 | =head2 sense magic |
173 | =head2 sense magic |
111 | |
174 | |
112 | User may discover whether items that he holds are 'magic'. Controversial |
175 | You can detect whether items that you hold are B<magic> by firing in any |
113 | skill, may go away in later versions. |
176 | direction while this skill is readied. |
114 | |
|
|
115 | =head2 set traps |
|
|
116 | |
|
|
117 | Unimplemented. |
|
|
118 | |
177 | |
119 | =head2 singing |
178 | =head2 singing |
120 | |
179 | |
121 | User may pacify hostile monsters with this skill. Certain kinds of |
180 | You may pacify hostile monsters with this skill. Certain kinds of |
122 | monsters are immune. Success depends on user level and Cha. |
181 | monsters are immune. Success depends on user level and B<Cha>. |
123 | |
182 | |
124 | =head2 smithery |
183 | =head2 smithery |
125 | |
184 | |
126 | User may ident arms and armour that they hold. Right now this is a |
185 | You can identify arms and armour that you hold, and, with the help of a |
127 | powerful skill, and I am considering breaking it up into 2 ident skills in |
186 | B<forge>, can even create weapons using the alchemy skill. |
128 | the future. |
|
|
129 | |
|
|
130 | =head2 spellcasting |
|
|
131 | |
|
|
132 | User is allowed to cast "wizard" spells. This skill may be acquired either |
|
|
133 | through the use of a talisman or learned via a skill scroll. |
|
|
134 | |
187 | |
135 | =head2 stealing |
188 | =head2 stealing |
136 | |
189 | |
137 | User can take items from the inventory of other monsters. |
190 | You can take items from the inventory of NPCs, monsters and maybe other |
|
|
191 | players. |
138 | |
192 | |
139 | =head2 thaumagragist |
193 | =head2 thaumathurgy |
140 | |
194 | |
141 | User can ident rods, wands and horns that they are holding. |
195 | You can identify rods, wands and horns that you are holding, and, with |
|
|
196 | the help of a B<thaumaturgists workbench> and the alchemy skill, create |
|
|
197 | those things. |
142 | |
198 | |
143 | =head2 throwing |
199 | =head2 throwing |
144 | |
200 | |
145 | Unimplemented. |
201 | You can throw items at monsters. To do this, fire at a monster with this skill |
|
|
202 | readied. You can chose what to throw by marking an item, if you do not chose an |
|
|
203 | item, an item from your inventory is randomly picked and thrown unless the item |
|
|
204 | is locked. |
|
|
205 | |
|
|
206 | ERROR: Randomly? |
146 | |
207 | |
147 | =head2 use magic item |
208 | =head2 use magic item |
148 | |
209 | |
149 | User can use magic items like rods/wands/horns. Note that by default, you |
210 | You can use magic items like rods/wands/horns. The level of experience |
150 | do not gain experience with this skill, and thus, you don't get experience |
211 | influences how powerful the spells are you can evoke from the |
151 | for using rods/wands/horns to kill monsters. |
212 | rod/wand/horn. |
152 | |
213 | |
153 | =head2 woodsman |
214 | =head2 woodsman |
154 | |
215 | |
155 | While the skill is readied, the possessor will move faster through |
216 | While the skill is readied, the possessor will move faster through |
156 | "wooded" terrain (forest, grasslands, brush, jungle, etc.) |
217 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) |
157 | |
218 | |
158 | =head2 writing |
219 | =head2 inscription |
159 | |
220 | |
|
|
221 | You can inscribe scrolls with a text. This is useful to create messages, |
|
|
222 | especially via the Imperial Post Office (IPO). |
160 | User may rewrite spell scrolls with a previously known spell. Sp, time and |
223 | You can also rewrite spell scrolls with a previously known spell. B<Sp>, |
161 | an old scroll are needed. Backfire effects are possible. Only available as |
224 | time and an old scroll are needed. Backfire effects are possible. Only |
162 | a 'writing pen'. |
225 | available as a 'writing pen'. |
|
|
226 | |
|
|
227 | How to rewrite a scroll: |
|
|
228 | |
|
|
229 | cast <spell> # prepare the spell you want to write |
|
|
230 | apply writing pen |
|
|
231 | use_skill inscription # write the spell on the scroll |
|
|
232 | |
|
|
233 | The scroll on which you want to write has to be much lower than your inscription |
|
|
234 | level, otherwise you may accidentally read the scroll and cast the spell inside it. |
|
|
235 | If you succeed, the scroll will be a scroll of the spell you chose and your level of |
|
|
236 | inscription as its level. Hence, you don't need to be that level in the spell skill |
|
|
237 | to write higher level spellscrolls. |
|
|
238 | |
|
|
239 | =head2 spark touch |
|
|
240 | |
|
|
241 | You can do a "bare-handed attack" and shock the opponent with this skill |
|
|
242 | readied. Attacking is done by running into the opponent. This is a unique skill |
|
|
243 | that can only be used by sparklings. |
|
|
244 | |
|
|
245 | =head2 shiver |
|
|
246 | |
|
|
247 | You can do a "bare-handed attack" and send waves of frost to the opponent with |
|
|
248 | this skill readied. Attacking is done by running into the opponent. This is a |
|
|
249 | unique skill that can only be used by iceborns. |
|
|
250 | |
|
|
251 | =head2 acid splash |
|
|
252 | |
|
|
253 | You can do a "bare-handed attack" and splash the opponent with acid using this |
|
|
254 | skill. Attacking is done by running into the opponent. This is a unique skill |
|
|
255 | that can only be used by acidborns. |
|
|
256 | |
|
|
257 | =head2 poison nail |
|
|
258 | |
|
|
259 | TODO: Add goblins and think about the name goblin. |
|
|
260 | |
|
|
261 | You can do a "bare-handed attack" and inject poison into the opponent with |
|
|
262 | this skill readied. Attacking is done by running into the opponent. This is a |
|
|
263 | unique skill that can only be used by goblins. |
|
|
264 | |