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Comparing deliantra/Deliantra-Client/resources/pod/skill_help.pod (file contents):
Revision 1.1 by root, Wed May 17 21:02:04 2006 UTC vs.
Revision 1.5 by pippijn, Mon May 22 15:41:11 2006 UTC

1=head2 alchemy 1=head2 alchemy
2 2
3User can identify potions, containers, and amulets. (One day I would like 3You can identify potions, containers, and different kinds of ore and mineral,
4to see this skill allow mixing of potions -b.t.). 4mix potions and create other stuff (such as gold, weapons, deadly monsters
5killing him/her etc.) from other ingredients using a cauldron.
6
7I<Never, ever, do alchemy in your home or in public places!> You can
8easily create powerful monsters that will kill you, kill you again when
9you wake up in your savebed, kill you again... etc.
5 10
6=head2 bargaining 11=head2 bargaining
7 12
13ERROR: Is this true?
14
8While this skill is readied the user has added Cha for purposes of 15While this skill is readied the user has added B<Cha> for purposes of
9purchase and selling of items only. Cha is never allowed to exceed 30. 16purchase and selling of items only. B<Cha> is never allowed to exceed 30.
17When you are in a shop, you can use_skill bargaining to see whether that
18shop will buy the items you want to sell at a higher price than others and
19whether the shopkeeper likes you. Elf shopkeepers will like elf players.
10 20
11=head2 bowyer 21=head2 bowyer
12 22
13User can identify missile weapons and missiles. 23You can identify missile weapons and missiles such as arrows, bolts and bows.
24One can also create special bows and arrows from other ingredients using the
25alchemy skill and a B<workbench>.
14 26
15=head2 clawing 27=head2 clawing
16 28
17User can make a "bare-handed attack". Damage is based on the user's Str 29You can make a "bare-handed attack". Damage is based on the user's B<Str>
18and level. 30and level. With time, one can have different claws such as fire claws or
31electric claws. An elemental residue from the dragon guild is required.
19 32
20=head2 find traps 33=head2 levitation
21 34
22User can search (more effectively) for traps. Not a 'passive' skill, it 35You can levitate (fly low) at will. Using the skill first makes you
23is applied in order to gain the advantage in discovering traps. 36levitate, and at the second time returns you to the earth.
37
38=head2 summoning
39
40You can cast spells related to the B<summoning> school of wizardry, which
41mostly summon monsters, bullet walls and similar things. This skill
42may be acquired either through the use of an appropriate B<talisman> or
43learned via a B<skill scroll>.
44
45=head2 pyromancy
46
47You can cast spells related to the B<pyromancy> (fire) school of
48wizardry. This skill may be acquired either through the use of an
49appropriate B<talisman> or learned via a B<skill scroll>.
50
51=head2 evocation
52
53You can cast spells related to the B<evocation> (mostly cold magic)
54school of wizardry. This skill may be acquired either through the use of
55an appropriate B<talisman> or learned via a B<skill scroll>.
56
57=head2 sorcery
58
59You can cast spells related to the B<sorcery> (identify, town portal and
60other meta-spells) school of wizardry. This skill may be acquired either
61through the use of an appropriate B<talisman> or learned via a B<skill
62scroll>.
24 63
25=head2 flame touch 64=head2 flame touch
26 65
27User can make a "bare-handed attack". Damage is based on the user's 66You can make a "bare-handed attack". Damage is based on the user's
28Str and level. This is the default hand-to-hand fighting skill for the 67B<Str> and level. This is the default hand-to-hand fighting skill for the
29fireborn character class. 68fireborn character class.
30 69
31=head2 hide 70=head2 hiding
32 71
33User enjoys limited form of invisibility. If they attack or move too much 72You enjoy limited form of invisibility. If you attack or move too much
34they become visible. Right now it is possible to hidden while next to 73you become visible. Right now it is possible to hidden while next to
35hostile monsters. Not a reasonable feature! 74hostile monsters. Not a reasonable feature!
36 75
37=head2 jeweler 76=head2 jeweler
38 77
39User can ident gems and rings that they hold. 78You can identify amulets, rings and talismans. One can also improve magic
79rings or enchant non-magic rings to give them stat bonuses using the alchemy
80skill and a B<jeweler's workbench>.
40 81
41=head2 jumping 82=head2 jumping
42 83
43User can 'skip' over 1-2 spaces in a selected direction. Distance depends 84You can "skip" over one, two or three spaces in the selected direction.
44on weight carried, Str and Dex of the user. This skill may also be used as 85Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill
45an attack. 86may also be used as an attack.
46 87
47=head2 karate 88=head2 karate
48 89
49User can make a "bare-handed attack". Damag is based on the user's Str e 90You can make a "bare-handed attack". Damage is based on the user's B<Str>
50and level. This attack is the fastest and (at higher levels) most deadly 91and level. This attack is the fastest and (at higher levels) most deadly
51of the "hand to hand" attacks available. 92of the hand-to-hand attacks available.
93
94=head2 climbing
95
96Having this skill allows you to move faster through hilly areas than players
97without this skill.
52 98
53=head2 literacy 99=head2 literacy
54 100
55User can ident books and scrolls that they hold. Since scrolls are 101You can identify books and scrolls that you hold. Since scrolls are
56currently always identified, this is not the greatest of skills. 102currently always identified, this is not the greatest of skills.
57 103
58=head2 lockpicking 104=head2 lockpicking
59 105
60User may 'pick locks' (open doors). User needs to have readied some 106You may "pick locks" (open doors). You need to have readied some
61'lockpicks' to use this skill. 107B<lockpicks> to use this skill.
62 108
63=head2 meditation 109=head2 meditation
64 110
65Player can regain mana/hp at an accelerated rate. Player must first strip 111Player can regain mana/hp at an accelerated rate. Player must first strip
66off encumbering armour however. This skill is only available to the 'monk' 112off encumbering armour however. This skill is only available to the "monk"
67character class. 113character class.
68 114
69melee weapons User may use hand-held weapons (eg swords, spears, mace, 115=head2 one handed weapons
70etc). One day this skill could be made to allow the player to make special 116
71attacks with various weapons. (For example, a disarming attack with Sai). 117You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
118B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
119direction keys.
120
121=head2 two handed weapons
122
123You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
124Wield and ready the weapon by applying it and use the fire and direction keys.
72 125
73=head2 missile weapons 126=head2 missile weapons
74 127
75The user is allowed to make attacks with ranged weapons (eg bow, 128The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
76crossbow). 129Fire arrows by applying a bow and using teh fire and direction keys. To fire
130specific arrows to kill a monster that is weak against a certain arrow, mark
131this arrow and fire.
77 132
78=head2 mountaineer 133=head2 mountaineer
79 134
80While the skill is readied, the possessor will move faster through "hilly" 135While the skill is readied, the possessor will move faster through "hilly"
81terrain (hills, mountains, etc.) 136terrain (hills, mountains, etc.)
82 137
83=head2 oratory 138=head2 oratory
84 139
85User may 'recruit' followers. Recruitees must be of lower level, and 140You may "recruit" followers. Recruitees must be of lower level, and
86unaggressive to start. Use of this skill may anger the audience. Also, 141unaggressive to start. Use of this skill may anger the audience. Also,
87'special' monsters are immune to recruitment. Success depends on User Cha 142"special" monsters are immune to recruitment. Success depends on user's
88and level. 143B<Cha> and level.
89 144
90=head2 praying 145=head2 praying
91 146
92User is allowed to cast "cleric" spells. In addition, this skill may be 147You are allowed to cast "cleric" spells. In addition, this skill may be
93used to accelerate the accumulation of grace. This skill may be either 148used to accelerate the accumulation of grace. This skill may be either
94'learned' or acquired through the use of a "holy symbol". 149learned (e.g. using a B<skill scroll>) or acquired through the use of a
150B<holy symbol>.
95 151
96=head2 punching 152=head2 punching
97 153
98User can make a "bare-handed attack". Damage is based on the user's Str 154You can make a "bare-handed attack". Damage is based on the user's B<Str>
99and level. This is the most feeble of the hth attacks. 155and level. This is the most feeble of the hand-to-hand attacks.
100 156
101=head2 remove_traps 157=head2 find traps
102 158
103User may remove previously discovered traps. 159You can search (more effectively) for traps. This is not a "passive"
160skill, it must be applied in order to gain the advantage in discovering
161traps, or actively used when in vicinity of a trap. To use it, fire into
162any direction.
163
164=head2 disarm
165
166You can disarm previously discovered traps (for example, with the B<find traps> skill).
104 167
105=head2 sense curse 168=head2 sense curse
106 169
107User may discover whether items that he holds are 'cursed'. Controversial 170You can detect whether items that you hold are B<cursed> by firing in any
108skill, may go away in later versions. 171direction while this skill is readied.
109 172
110=head2 sense magic 173=head2 sense magic
111 174
112User may discover whether items that he holds are 'magic'. Controversial 175You can detect whether items that you hold are B<magic> by firing in any
113skill, may go away in later versions. 176direction while this skill is readied.
114
115=head2 set traps
116
117Unimplemented.
118 177
119=head2 singing 178=head2 singing
120 179
121User may pacify hostile monsters with this skill. Certain kinds of 180You may pacify hostile monsters with this skill. Certain kinds of
122monsters are immune. Success depends on user level and Cha. 181monsters are immune. Success depends on user level and B<Cha>.
123 182
124=head2 smithery 183=head2 smithery
125 184
126User may ident arms and armour that they hold. Right now this is a 185You can identify arms and armour that you hold, and, with the help of a
127powerful skill, and I am considering breaking it up into 2 ident skills in 186B<forge>, can even create weapons using the alchemy skill.
128the future.
129
130=head2 spellcasting
131
132User is allowed to cast "wizard" spells. This skill may be acquired either
133through the use of a talisman or learned via a skill scroll.
134 187
135=head2 stealing 188=head2 stealing
136 189
137User can take items from the inventory of other monsters. 190You can take items from the inventory of NPCs, monsters and maybe other
191players.
138 192
139=head2 thaumagragist 193=head2 thaumathurgy
140 194
141User can ident rods, wands and horns that they are holding. 195You can identify rods, wands and horns that you are holding, and, with
196the help of a B<thaumaturgists workbench> and the alchemy skill, create
197those things.
142 198
143=head2 throwing 199=head2 throwing
144 200
145Unimplemented. 201You can throw items at monsters. To do this, fire at a monster with this skill
202readied. You can chose what to throw by marking an item, if you do not chose an
203item, an item from your inventory is randomly picked and thrown unless the item
204is locked.
205
206ERROR: Randomly?
146 207
147=head2 use magic item 208=head2 use magic item
148 209
149User can use magic items like rods/wands/horns. Note that by default, you 210You can use magic items like rods/wands/horns. The level of experience
150do not gain experience with this skill, and thus, you don't get experience 211influences how powerful the spells are you can evoke from the
151for using rods/wands/horns to kill monsters. 212rod/wand/horn.
152 213
153=head2 woodsman 214=head2 woodsman
154 215
155While the skill is readied, the possessor will move faster through 216While the skill is readied, the possessor will move faster through
156"wooded" terrain (forest, grasslands, brush, jungle, etc.) 217"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.)
157 218
158=head2 writing 219=head2 inscription
159 220
221You can inscribe scrolls with a text. This is useful to create messages,
222especially via the Imperial Post Office (IPO).
160User may rewrite spell scrolls with a previously known spell. Sp, time and 223You can also rewrite spell scrolls with a previously known spell. B<Sp>,
161an old scroll are needed. Backfire effects are possible. Only available as 224time and an old scroll are needed. Backfire effects are possible. Only
162a 'writing pen'. 225available as a 'writing pen'.
226
227How to rewrite a scroll:
228
229 cast <spell> # prepare the spell you want to write
230 apply writing pen
231 use_skill inscription # write the spell on the scroll
232
233The scroll on which you want to write has to be much lower than your inscription
234level, otherwise you may accidentally read the scroll and cast the spell inside it.
235If you succeed, the scroll will be a scroll of the spell you chose and your level of
236inscription as its level. Hence, you don't need to be that level in the spell skill
237to write higher level spellscrolls.
238
239=head2 spark touch
240
241You can do a "bare-handed attack" and shock the opponent with this skill
242readied. Attacking is done by running into the opponent. This is a unique skill
243that can only be used by sparklings.
244
245=head2 shiver
246
247You can do a "bare-handed attack" and send waves of frost to the opponent with
248this skill readied. Attacking is done by running into the opponent. This is a
249unique skill that can only be used by iceborns.
250
251=head2 acid splash
252
253You can do a "bare-handed attack" and splash the opponent with acid using this
254skill. Attacking is done by running into the opponent. This is a unique skill
255that can only be used by acidborns.
256
257=head2 poison nail
258
259TODO: Add goblins and think about the name goblin.
260
261You can do a "bare-handed attack" and inject poison into the opponent with
262this skill readied. Attacking is done by running into the opponent. This is a
263unique skill that can only be used by goblins.
264

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