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Comparing deliantra/Deliantra-Client/resources/pod/skill_help.pod (file contents):
Revision 1.3 by root, Mon May 22 02:19:19 2006 UTC vs.
Revision 1.5 by pippijn, Mon May 22 15:41:11 2006 UTC

1=head2 alchemy 1=head2 alchemy
2 2
3You can identify potions, containers, and amulets, mix potions and create 3You can identify potions, containers, and different kinds of ore and mineral,
4other stuff (such as gold, weapons, deadly monsters killing him/her etc.) 4mix potions and create other stuff (such as gold, weapons, deadly monsters
5from other ingredients. 5killing him/her etc.) from other ingredients using a cauldron.
6 6
7I<Never, ever, do alchemy in your home or in public places!> You can 7I<Never, ever, do alchemy in your home or in public places!> You can
8easily create powerful monsters that will kill you, kill you again when 8easily create powerful monsters that will kill you, kill you again when
9you wake up in your savebed, kill you again... etc. 9you wake up in your savebed, kill you again... etc.
10 10
11=head2 bargaining 11=head2 bargaining
12 12
13ERROR: Is this true?
14
13While this skill is readied the user has added B<Cha> for purposes of 15While this skill is readied the user has added B<Cha> for purposes of
14purchase and selling of items only. B<Cha> is never allowed to exceed 30. 16purchase and selling of items only. B<Cha> is never allowed to exceed 30.
17When you are in a shop, you can use_skill bargaining to see whether that
18shop will buy the items you want to sell at a higher price than others and
19whether the shopkeeper likes you. Elf shopkeepers will like elf players.
15 20
16=head2 bowyer 21=head2 bowyer
17 22
18You can identify missile weapons and missiles. 23You can identify missile weapons and missiles such as arrows, bolts and bows.
24One can also create special bows and arrows from other ingredients using the
25alchemy skill and a B<workbench>.
19 26
20=head2 clawing 27=head2 clawing
21 28
22You can make a "bare-handed attack". Damage is based on the user's B<Str> 29You can make a "bare-handed attack". Damage is based on the user's B<Str>
23and level. 30and level. With time, one can have different claws such as fire claws or
31electric claws. An elemental residue from the dragon guild is required.
24 32
25=head2 levitation 33=head2 levitation
26 34
27You can levitate (fly low) at will. Using the skill first makes you 35You can levitate (fly low) at will. Using the skill first makes you
28levitate, and at the second time returns you to the earth. 36levitate, and at the second time returns you to the earth.
59B<Str> and level. This is the default hand-to-hand fighting skill for the 67B<Str> and level. This is the default hand-to-hand fighting skill for the
60fireborn character class. 68fireborn character class.
61 69
62=head2 hiding 70=head2 hiding
63 71
64You enjoys limited form of invisibility. If you attack or move too much 72You enjoy limited form of invisibility. If you attack or move too much
65you become visible. Right now it is possible to hidden while next to 73you become visible. Right now it is possible to hidden while next to
66hostile monsters. Not a reasonable feature! 74hostile monsters. Not a reasonable feature!
67 75
68=head2 jeweler 76=head2 jeweler
69 77
70You can ident gems and rings that you hold. 78You can identify amulets, rings and talismans. One can also improve magic
79rings or enchant non-magic rings to give them stat bonuses using the alchemy
80skill and a B<jeweler's workbench>.
71 81
72=head2 jumping 82=head2 jumping
73 83
74You can "skip" over one or two spaces in the selected direction. Distance 84You can "skip" over one, two or three spaces in the selected direction.
75depends on weight carried, B<Str> and B<Dex> of the user. This skill may 85Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill
76also be used as an attack. 86may also be used as an attack.
77 87
78=head2 karate 88=head2 karate
79 89
80You can make a "bare-handed attack". Damage is based on the user's B<Str> 90You can make a "bare-handed attack". Damage is based on the user's B<Str>
81and level. This attack is the fastest and (at higher levels) most deadly 91and level. This attack is the fastest and (at higher levels) most deadly
82of the hand-to-hand attacks available. 92of the hand-to-hand attacks available.
83 93
84=head2 climbing 94=head2 climbing
85 95
86TODO 96Having this skill allows you to move faster through hilly areas than players
97without this skill.
87 98
88=head2 literacy 99=head2 literacy
89 100
90You can identify books and scrolls that you hold. Since scrolls are 101You can identify books and scrolls that you hold. Since scrolls are
91currently always identified, this is not the greatest of skills. 102currently always identified, this is not the greatest of skills.
101off encumbering armour however. This skill is only available to the "monk" 112off encumbering armour however. This skill is only available to the "monk"
102character class. 113character class.
103 114
104=head2 one handed weapons 115=head2 one handed weapons
105 116
106You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, B<mace>, etc). 117You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
118B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
119direction keys.
107 120
108=head2 two handed weapons 121=head2 two handed weapons
109 122
110You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). 123You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
124Wield and ready the weapon by applying it and use the fire and direction keys.
111 125
112=head2 missile weapons 126=head2 missile weapons
113 127
114The user is capabale of making attacks with ranged weapons (eg bow, 128The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
115crossbow). 129Fire arrows by applying a bow and using teh fire and direction keys. To fire
130specific arrows to kill a monster that is weak against a certain arrow, mark
131this arrow and fire.
116 132
117=head2 mountaineer 133=head2 mountaineer
118 134
119While the skill is readied, the possessor will move faster through "hilly" 135While the skill is readied, the possessor will move faster through "hilly"
120terrain (hills, mountains, etc.) 136terrain (hills, mountains, etc.)
140 156
141=head2 find traps 157=head2 find traps
142 158
143You can search (more effectively) for traps. This is not a "passive" 159You can search (more effectively) for traps. This is not a "passive"
144skill, it must be applied in order to gain the advantage in discovering 160skill, it must be applied in order to gain the advantage in discovering
145traps, or actively used when in vicinity of a trap. 161traps, or actively used when in vicinity of a trap. To use it, fire into
162any direction.
146 163
147=head2 disarm 164=head2 disarm
148 165
149You can disarm previously discovered traps (for example, with the B<find traps> skill). 166You can disarm previously discovered traps (for example, with the B<find traps> skill).
150 167
151=head2 sense curse 168=head2 sense curse
152 169
153You can detect whether items that she holds are B<cursed>. 170You can detect whether items that you hold are B<cursed> by firing in any
171direction while this skill is readied.
154 172
155=head2 sense magic 173=head2 sense magic
156 174
157You can detect whether items that he holds are B<magic>. 175You can detect whether items that you hold are B<magic> by firing in any
176direction while this skill is readied.
158 177
159=head2 singing 178=head2 singing
160 179
161You may pacify hostile monsters with this skill. Certain kinds of 180You may pacify hostile monsters with this skill. Certain kinds of
162monsters are immune. Success depends on user level and B<Cha>. 181monsters are immune. Success depends on user level and B<Cha>.
163 182
164=head2 smithery 183=head2 smithery
165 184
166You can identify arms and armour that you hold, and, with the help of a 185You can identify arms and armour that you hold, and, with the help of a
167B<forge>, can even create weapons. 186B<forge>, can even create weapons using the alchemy skill.
168 187
169=head2 stealing 188=head2 stealing
170 189
171You can take items from the inventory of NPCs, monsters and maybe other 190You can take items from the inventory of NPCs, monsters and maybe other
172players. 191players.
173 192
174=head2 thaumathurgy 193=head2 thaumathurgy
175 194
176You can identify rods, wands and horns that you are holding, and, with a 195You can identify rods, wands and horns that you are holding, and, with
177help of a B<thaumaturgists workbench>, create those things. 196the help of a B<thaumaturgists workbench> and the alchemy skill, create
197those things.
178 198
179=head2 throwing 199=head2 throwing
180 200
181You can throw stuff. 201You can throw items at monsters. To do this, fire at a monster with this skill
182TODO 202readied. You can chose what to throw by marking an item, if you do not chose an
183Unimplemented. 203item, an item from your inventory is randomly picked and thrown unless the item
204is locked.
205
206ERROR: Randomly?
184 207
185=head2 use magic item 208=head2 use magic item
186 209
187You can use magic items like rods/wands/horns. The level of experience 210You can use magic items like rods/wands/horns. The level of experience
188influences how powerful the spells are he can evoke form the 211influences how powerful the spells are you can evoke from the
189rod/wand/horn. 212rod/wand/horn.
190 213
191=head2 woodsman 214=head2 woodsman
192 215
193While the skill is readied, the possessor will move faster through 216While the skill is readied, the possessor will move faster through
194"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 217"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.)
195 218
196=head2 writing 219=head2 inscription
197 220
221You can inscribe scrolls with a text. This is useful to create messages,
222especially via the Imperial Post Office (IPO).
198You may rewrite spell scrolls with a previously known spell. B<Sp>, 223You can also rewrite spell scrolls with a previously known spell. B<Sp>,
199time and an old scroll are needed. Backfire effects are possible. Only 224time and an old scroll are needed. Backfire effects are possible. Only
200available as a 'writing pen'. 225available as a 'writing pen'.
201 226
202=head2 inscription 227How to rewrite a scroll:
203 228
204You can inscribe scrolls with a text. This is useful to create messages, 229 cast <spell> # prepare the spell you want to write
205especially via the Imperial Post Office (IPO). 230 apply writing pen
206TODO # is this true? 231 use_skill inscription # write the spell on the scroll
232
233The scroll on which you want to write has to be much lower than your inscription
234level, otherwise you may accidentally read the scroll and cast the spell inside it.
235If you succeed, the scroll will be a scroll of the spell you chose and your level of
236inscription as its level. Hence, you don't need to be that level in the spell skill
237to write higher level spellscrolls.
207 238
208=head2 spark touch 239=head2 spark touch
209 240
210TODO 241You can do a "bare-handed attack" and shock the opponent with this skill
242readied. Attacking is done by running into the opponent. This is a unique skill
243that can only be used by sparklings.
211 244
212=head2 shiver 245=head2 shiver
213 246
214TODO 247You can do a "bare-handed attack" and send waves of frost to the opponent with
248this skill readied. Attacking is done by running into the opponent. This is a
249unique skill that can only be used by iceborns.
215 250
216=head2 acid splash 251=head2 acid splash
217 252
218TODO 253You can do a "bare-handed attack" and splash the opponent with acid using this
254skill. Attacking is done by running into the opponent. This is a unique skill
255that can only be used by acidborns.
219 256
220=head2 poison nail 257=head2 poison nail
221 258
222TODO 259TODO: Add goblins and think about the name goblin.
223 260
261You can do a "bare-handed attack" and inject poison into the opponent with
262this skill readied. Attacking is done by running into the opponent. This is a
263unique skill that can only be used by goblins.
264

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