1 | =head2 alchemy |
1 | =head2 alchemy |
2 | |
2 | |
3 | You can identify potions, containers, and amulets, mix potions and create |
3 | You can identify potions, containers, and different kinds of ore and mineral, |
4 | other stuff (such as gold, weapons, deadly monsters killing him/her etc.) |
4 | mix potions and create other stuff (such as gold, weapons, deadly monsters |
5 | from other ingredients. |
5 | killing him/her etc.) from other ingredients using a cauldron. |
6 | |
6 | |
7 | I<Never, ever, do alchemy in your home or in public places!> You can |
7 | I<Never, ever, do alchemy in your home or in public places!> You can |
8 | easily create powerful monsters that will kill you, kill you again when |
8 | easily create powerful monsters that will kill you, kill you again when |
9 | you wake up in your savebed, kill you again... etc. |
9 | you wake up in your savebed, kill you again... etc. |
10 | |
10 | |
11 | =head2 bargaining |
11 | =head2 bargaining |
12 | |
12 | |
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13 | ERROR: Is this true? |
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14 | |
13 | While this skill is readied the user has added B<Cha> for purposes of |
15 | While this skill is readied the user has added B<Cha> for purposes of |
14 | purchase and selling of items only. B<Cha> is never allowed to exceed 30. |
16 | purchase and selling of items only. B<Cha> is never allowed to exceed 30. |
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17 | When you are in a shop, you can use_skill bargaining to see whether that |
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18 | shop will buy the items you want to sell at a higher price than others and |
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19 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
15 | |
20 | |
16 | =head2 bowyer |
21 | =head2 bowyer |
17 | |
22 | |
18 | You can identify missile weapons and missiles. |
23 | You can identify missile weapons and missiles such as arrows, bolts and bows. |
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24 | One can also create special bows and arrows from other ingredients using the |
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25 | alchemy skill and a B<workbench>. |
19 | |
26 | |
20 | =head2 clawing |
27 | =head2 clawing |
21 | |
28 | |
22 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
29 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
23 | and level. |
30 | and level. With time, one can have different claws such as fire claws or |
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31 | electric claws. An elemental residue from the dragon guild is required. |
24 | |
32 | |
25 | =head2 levitation |
33 | =head2 levitation |
26 | |
34 | |
27 | You can levitate (fly low) at will. Using the skill first makes you |
35 | You can levitate (fly low) at will. Using the skill first makes you |
28 | levitate, and at the second time returns you to the earth. |
36 | levitate, and at the second time returns you to the earth. |
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59 | B<Str> and level. This is the default hand-to-hand fighting skill for the |
67 | B<Str> and level. This is the default hand-to-hand fighting skill for the |
60 | fireborn character class. |
68 | fireborn character class. |
61 | |
69 | |
62 | =head2 hiding |
70 | =head2 hiding |
63 | |
71 | |
64 | You enjoys limited form of invisibility. If you attack or move too much |
72 | You enjoy limited form of invisibility. If you attack or move too much |
65 | you become visible. Right now it is possible to hidden while next to |
73 | you become visible. Right now it is possible to hidden while next to |
66 | hostile monsters. Not a reasonable feature! |
74 | hostile monsters. Not a reasonable feature! |
67 | |
75 | |
68 | =head2 jeweler |
76 | =head2 jeweler |
69 | |
77 | |
70 | You can ident gems and rings that you hold. |
78 | You can identify amulets, rings and talismans. One can also improve magic |
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79 | rings or enchant non-magic rings to give them stat bonuses using the alchemy |
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80 | skill and a B<jeweler's workbench>. |
71 | |
81 | |
72 | =head2 jumping |
82 | =head2 jumping |
73 | |
83 | |
74 | You can "skip" over one or two spaces in the selected direction. Distance |
84 | You can "skip" over one, two or three spaces in the selected direction. |
75 | depends on weight carried, B<Str> and B<Dex> of the user. This skill may |
85 | Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill |
76 | also be used as an attack. |
86 | may also be used as an attack. |
77 | |
87 | |
78 | =head2 karate |
88 | =head2 karate |
79 | |
89 | |
80 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
90 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
81 | and level. This attack is the fastest and (at higher levels) most deadly |
91 | and level. This attack is the fastest and (at higher levels) most deadly |
82 | of the hand-to-hand attacks available. |
92 | of the hand-to-hand attacks available. |
83 | |
93 | |
84 | =head2 climbing |
94 | =head2 climbing |
85 | |
95 | |
86 | TODO |
96 | Having this skill allows you to move faster through hilly areas than players |
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97 | without this skill. |
87 | |
98 | |
88 | =head2 literacy |
99 | =head2 literacy |
89 | |
100 | |
90 | You can identify books and scrolls that you hold. Since scrolls are |
101 | You can identify books and scrolls that you hold. Since scrolls are |
91 | currently always identified, this is not the greatest of skills. |
102 | currently always identified, this is not the greatest of skills. |
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101 | off encumbering armour however. This skill is only available to the "monk" |
112 | off encumbering armour however. This skill is only available to the "monk" |
102 | character class. |
113 | character class. |
103 | |
114 | |
104 | =head2 one handed weapons |
115 | =head2 one handed weapons |
105 | |
116 | |
106 | You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, B<mace>, etc). |
117 | You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, |
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118 | B<mace>, etc). Wield and ready the weapon by applying it and use the fire and |
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119 | direction keys. |
107 | |
120 | |
108 | =head2 two handed weapons |
121 | =head2 two handed weapons |
109 | |
122 | |
110 | You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
123 | You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
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124 | Wield and ready the weapon by applying it and use the fire and direction keys. |
111 | |
125 | |
112 | =head2 missile weapons |
126 | =head2 missile weapons |
113 | |
127 | |
114 | The user is capabale of making attacks with ranged weapons (eg bow, |
128 | The user is capabale of making attacks with ranged weapons (eg bow, crossbow). |
115 | crossbow). |
129 | Fire arrows by applying a bow and using teh fire and direction keys. To fire |
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130 | specific arrows to kill a monster that is weak against a certain arrow, mark |
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131 | this arrow and fire. |
116 | |
132 | |
117 | =head2 mountaineer |
133 | =head2 mountaineer |
118 | |
134 | |
119 | While the skill is readied, the possessor will move faster through "hilly" |
135 | While the skill is readied, the possessor will move faster through "hilly" |
120 | terrain (hills, mountains, etc.) |
136 | terrain (hills, mountains, etc.) |
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140 | |
156 | |
141 | =head2 find traps |
157 | =head2 find traps |
142 | |
158 | |
143 | You can search (more effectively) for traps. This is not a "passive" |
159 | You can search (more effectively) for traps. This is not a "passive" |
144 | skill, it must be applied in order to gain the advantage in discovering |
160 | skill, it must be applied in order to gain the advantage in discovering |
145 | traps, or actively used when in vicinity of a trap. |
161 | traps, or actively used when in vicinity of a trap. To use it, fire into |
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162 | any direction. |
146 | |
163 | |
147 | =head2 disarm |
164 | =head2 disarm |
148 | |
165 | |
149 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
166 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
150 | |
167 | |
151 | =head2 sense curse |
168 | =head2 sense curse |
152 | |
169 | |
153 | You can detect whether items that she holds are B<cursed>. |
170 | You can detect whether items that you hold are B<cursed> by firing in any |
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171 | direction while this skill is readied. |
154 | |
172 | |
155 | =head2 sense magic |
173 | =head2 sense magic |
156 | |
174 | |
157 | You can detect whether items that he holds are B<magic>. |
175 | You can detect whether items that you hold are B<magic> by firing in any |
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176 | direction while this skill is readied. |
158 | |
177 | |
159 | =head2 singing |
178 | =head2 singing |
160 | |
179 | |
161 | You may pacify hostile monsters with this skill. Certain kinds of |
180 | You may pacify hostile monsters with this skill. Certain kinds of |
162 | monsters are immune. Success depends on user level and B<Cha>. |
181 | monsters are immune. Success depends on user level and B<Cha>. |
163 | |
182 | |
164 | =head2 smithery |
183 | =head2 smithery |
165 | |
184 | |
166 | You can identify arms and armour that you hold, and, with the help of a |
185 | You can identify arms and armour that you hold, and, with the help of a |
167 | B<forge>, can even create weapons. |
186 | B<forge>, can even create weapons using the alchemy skill. |
168 | |
187 | |
169 | =head2 stealing |
188 | =head2 stealing |
170 | |
189 | |
171 | You can take items from the inventory of NPCs, monsters and maybe other |
190 | You can take items from the inventory of NPCs, monsters and maybe other |
172 | players. |
191 | players. |
173 | |
192 | |
174 | =head2 thaumathurgy |
193 | =head2 thaumathurgy |
175 | |
194 | |
176 | You can identify rods, wands and horns that you are holding, and, with a |
195 | You can identify rods, wands and horns that you are holding, and, with |
177 | help of a B<thaumaturgists workbench>, create those things. |
196 | the help of a B<thaumaturgists workbench> and the alchemy skill, create |
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197 | those things. |
178 | |
198 | |
179 | =head2 throwing |
199 | =head2 throwing |
180 | |
200 | |
181 | You can throw stuff. |
201 | You can throw items at monsters. To do this, fire at a monster with this skill |
182 | TODO |
202 | readied. You can chose what to throw by marking an item, if you do not chose an |
183 | Unimplemented. |
203 | item, an item from your inventory is randomly picked and thrown unless the item |
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204 | is locked. |
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205 | |
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206 | ERROR: Randomly? |
184 | |
207 | |
185 | =head2 use magic item |
208 | =head2 use magic item |
186 | |
209 | |
187 | You can use magic items like rods/wands/horns. The level of experience |
210 | You can use magic items like rods/wands/horns. The level of experience |
188 | influences how powerful the spells are he can evoke form the |
211 | influences how powerful the spells are you can evoke from the |
189 | rod/wand/horn. |
212 | rod/wand/horn. |
190 | |
213 | |
191 | =head2 woodsman |
214 | =head2 woodsman |
192 | |
215 | |
193 | While the skill is readied, the possessor will move faster through |
216 | While the skill is readied, the possessor will move faster through |
194 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) |
217 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) |
195 | |
218 | |
196 | =head2 writing |
219 | =head2 inscription |
197 | |
220 | |
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221 | You can inscribe scrolls with a text. This is useful to create messages, |
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222 | especially via the Imperial Post Office (IPO). |
198 | You may rewrite spell scrolls with a previously known spell. B<Sp>, |
223 | You can also rewrite spell scrolls with a previously known spell. B<Sp>, |
199 | time and an old scroll are needed. Backfire effects are possible. Only |
224 | time and an old scroll are needed. Backfire effects are possible. Only |
200 | available as a 'writing pen'. |
225 | available as a 'writing pen'. |
201 | |
226 | |
202 | =head2 inscription |
227 | How to rewrite a scroll: |
203 | |
228 | |
204 | You can inscribe scrolls with a text. This is useful to create messages, |
229 | cast <spell> # prepare the spell you want to write |
205 | especially via the Imperial Post Office (IPO). |
230 | apply writing pen |
206 | TODO # is this true? |
231 | use_skill inscription # write the spell on the scroll |
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232 | |
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233 | The scroll on which you want to write has to be much lower than your inscription |
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234 | level, otherwise you may accidentally read the scroll and cast the spell inside it. |
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235 | If you succeed, the scroll will be a scroll of the spell you chose and your level of |
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236 | inscription as its level. Hence, you don't need to be that level in the spell skill |
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237 | to write higher level spellscrolls. |
207 | |
238 | |
208 | =head2 spark touch |
239 | =head2 spark touch |
209 | |
240 | |
210 | TODO |
241 | You can do a "bare-handed attack" and shock the opponent with this skill |
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242 | readied. Attacking is done by running into the opponent. This is a unique skill |
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243 | that can only be used by sparklings. |
211 | |
244 | |
212 | =head2 shiver |
245 | =head2 shiver |
213 | |
246 | |
214 | TODO |
247 | You can do a "bare-handed attack" and send waves of frost to the opponent with |
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248 | this skill readied. Attacking is done by running into the opponent. This is a |
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249 | unique skill that can only be used by iceborns. |
215 | |
250 | |
216 | =head2 acid splash |
251 | =head2 acid splash |
217 | |
252 | |
218 | TODO |
253 | You can do a "bare-handed attack" and splash the opponent with acid using this |
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254 | skill. Attacking is done by running into the opponent. This is a unique skill |
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255 | that can only be used by acidborns. |
219 | |
256 | |
220 | =head2 poison nail |
257 | =head2 poison nail |
221 | |
258 | |
222 | TODO |
259 | TODO: Add goblins and think about the name goblin. |
223 | |
260 | |
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261 | You can do a "bare-handed attack" and inject poison into the opponent with |
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262 | this skill readied. Attacking is done by running into the opponent. This is a |
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263 | unique skill that can only be used by goblins. |
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264 | |