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Revision 1.6 by root, Thu May 25 23:06:05 2006 UTC vs.
Revision 1.8 by root, Thu Jun 1 02:42:56 2006 UTC

41 Throwing Physique Str Dex n/a 41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a 42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a 43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis 44 Woodsman Mental Int Dex Wis
45 45
46=head1 Detailed Skill Description
47
48Below is a more detailed description of each skills and how they are used.
49
50=head2 alchemy
51
52You can identify potions, containers, and different kinds of ore and mineral,
53mix potions and create other stuff (such as gold, weapons, deadly monsters
54killing him/her etc.) from other ingredients using a cauldron.
55
56I<Never, ever, do alchemy in your home or in public places!> You can
57easily create powerful monsters that will kill you, kill you again when
58you wake up in your savebed, kill you again... etc.
59
60=head2 bargaining
61
62ERROR: Is this true?
63
64While this skill is readied the user has added B<Cha> for purposes of
65purchase and selling of items only. B<Cha> is never allowed to exceed 30.
66When you are in a shop, you can use_skill bargaining to see whether that
67shop will buy the items you want to sell at a higher price than others and
68whether the shopkeeper likes you. Elf shopkeepers will like elf players.
69
70=head2 bowyer
71
72You can identify missile weapons and missiles such as arrows, bolts and bows.
73One can also create special bows and arrows from other ingredients using the
74alchemy skill and a B<workbench>.
75
76=head2 clawing
77
78You can make a "bare-handed attack". Damage is based on the user's B<Str>
79and level. With time, one can have different claws such as fire claws or
80electric claws. An elemental residue from the dragon guild is required.
81
82=head2 levitation
83
84You can levitate (fly low) at will. Using the skill first makes you
85levitate, and at the second time returns you to the earth.
86
87=head2 summoning
88
89You can cast spells related to the B<summoning> school of wizardry, which
90mostly summon monsters, bullet walls and similar things. This skill
91may be acquired either through the use of an appropriate B<talisman> or
92learned via a B<skill scroll>.
93
94=head2 pyromancy
95
96You can cast spells related to the B<pyromancy> (fire) school of
97wizardry. This skill may be acquired either through the use of an
98appropriate B<talisman> or learned via a B<skill scroll>.
99
100=head2 evocation
101
102You can cast spells related to the B<evocation> (mostly cold magic)
103school of wizardry. This skill may be acquired either through the use of
104an appropriate B<talisman> or learned via a B<skill scroll>.
105
106=head2 sorcery
107
108You can cast spells related to the B<sorcery> (identify, town portal and
109other meta-spells) school of wizardry. This skill may be acquired either
110through the use of an appropriate B<talisman> or learned via a B<skill
111scroll>.
112
113=head2 flame touch
114
115You can make a "bare-handed attack". Damage is based on the user's
116B<Str> and level. This is the default hand-to-hand fighting skill for the
117fireborn character class.
118
119=head2 hiding
120
121You enjoy limited form of invisibility. If you attack or move too much
122you become visible. Right now it is possible to hidden while next to
123hostile monsters. Not a reasonable feature!
124
125=head2 jeweler
126
127You can identify amulets, rings and talismans. One can also improve magic
128rings or enchant non-magic rings to give them stat bonuses using the alchemy
129skill and a B<jeweler's workbench>.
130
131=head2 jumping
132
133You can "skip" over one, two or three spaces in the selected direction.
134Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill
135may also be used as an attack.
136
137=head2 karate
138
139You can make a "bare-handed attack". Damage is based on the user's B<Str>
140and level. This attack is the fastest and (at higher levels) most deadly
141of the hand-to-hand attacks available.
142
143=head2 climbing
144
145Having this skill allows you to move faster through hilly areas than players
146without this skill.
147
148=head2 literacy
149
150You can identify books and scrolls that you hold. Since scrolls are
151currently always identified, this is not the greatest of skills.
152
153=head2 lockpicking
154
155You may "pick locks" (open doors). You need to have readied some
156B<lockpicks> to use this skill.
157
158=head2 meditation
159
160Player can regain mana/hp at an accelerated rate. Player must first strip
161off encumbering armour however. This skill is only available to the "monk"
162character class.
163
164=head2 one handed weapons
165
166You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
167B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
168direction keys.
169
170=head2 two handed weapons
171
172You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
173Wield and ready the weapon by applying it and use the fire and direction keys.
174
175=head2 missile weapons
176
177The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
178Fire arrows by applying a bow and using teh fire and direction keys. To fire
179specific arrows to kill a monster that is weak against a certain arrow, mark
180this arrow and fire.
181
182=head2 mountaineer
183
184While the skill is readied, the possessor will move faster through "hilly"
185terrain (hills, mountains, etc.)
186
187=head2 oratory
188
189You may "recruit" followers. Recruitees must be of lower level, and
190unaggressive to start. Use of this skill may anger the audience. Also,
191"special" monsters are immune to recruitment. Success depends on user's
192B<Cha> and level.
193
194=head2 praying
195
196You are allowed to cast "cleric" spells. In addition, this skill may be
197used to accelerate the accumulation of grace. This skill may be either
198learned (e.g. using a B<skill scroll>) or acquired through the use of a
199B<holy symbol>.
200
201=head2 punching
202
203You can make a "bare-handed attack". Damage is based on the user's B<Str>
204and level. This is the most feeble of the hand-to-hand attacks.
205
206=head2 find traps
207
208You can search (more effectively) for traps. This is not a "passive"
209skill, it must be applied in order to gain the advantage in discovering
210traps, or actively used when in vicinity of a trap. To use it, fire into
211any direction.
212
213=head2 disarm
214
215You can disarm previously discovered traps (for example, with the B<find traps> skill).
216
217=head2 sense curse
218
219You can detect whether items that you hold are B<cursed> by firing in any
220direction while this skill is readied.
221
222=head2 sense magic
223
224You can detect whether items that you hold are B<magic> by firing in any
225direction while this skill is readied.
226
227=head2 singing
228
229You may pacify hostile monsters with this skill. Certain kinds of
230monsters are immune. Success depends on user level and B<Cha>.
231
232=head2 smithery
233
234You can identify arms and armour that you hold, and, with the help of a
235B<forge>, can even create weapons using the alchemy skill.
236
237=head2 stealing
238
239You can take items from the inventory of NPCs, monsters and maybe other
240players.
241
242=head2 thaumathurgy
243
244You can identify rods, wands and horns that you are holding, and, with
245the help of a B<thaumaturgists workbench> and the alchemy skill, create
246those things.
247
248=head2 throwing
249
250You can throw items at monsters. To do this, fire at a monster with this skill
251readied. You can chose what to throw by marking an item, if you do not chose an
252item, an item from your inventory is randomly picked and thrown unless the item
253is locked.
254
255ERROR: Randomly?
256
257=head2 use magic item
258
259You can use magic items like rods/wands/horns. The level of experience
260influences how powerful the spells are you can evoke from the
261rod/wand/horn.
262
263=head2 woodsman
264
265While the skill is readied, the possessor will move faster through
266"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.)
267
268=head2 inscription
269
270You can inscribe scrolls with a text. This is useful to create messages,
271especially via the Imperial Post Office (IPO).
272You can also rewrite spell scrolls with a previously known spell. B<Sp>,
273time and an old scroll are needed. Backfire effects are possible. Only
274available as a 'writing pen'.
275
276How to rewrite a mail scroll/books etc.:
277
278 mark <name of scroll> # or use the menu
279 use_skill inscription <your message goes here>
280
281How to rewrite a spell scroll:
282
283 mark <name of scroll> # or use the menu
284 cast <spell> # prepare the spell you want to write
285 use_skill inscription # write the spell on the scroll
286
287The scroll on which you want to write has to be much lower than your inscription
288level, otherwise you may accidentally read the scroll and cast the spell inside it.
289If you succeed, the scroll will be a scroll of the spell you chose and your level of
290inscription as its level. Hence, you don't need to be that level in the spell skill
291to write higher level spellscrolls.
292
293Caution: Magic spell writing can be risky to one's health. There can be
294some negative effects if one fails to write a spell scroll. The most
295benign is that one becomes confused for a short time. Other effects are
296more severe and can even be dangerous.
297
298=head2 spark touch
299
300You can do a "bare-handed attack" and shock the opponent with this skill
301readied. Attacking is done by running into the opponent. This is a unique skill
302that can only be used by sparklings.
303
304=head2 shiver
305
306You can do a "bare-handed attack" and send waves of frost to the opponent with
307this skill readied. Attacking is done by running into the opponent. This is a
308unique skill that can only be used by iceborns.
309
310=head2 acid splash
311
312You can do a "bare-handed attack" and splash the opponent with acid using this
313skill. Attacking is done by running into the opponent. This is a unique skill
314that can only be used by acidborns.
315
316=head2 poison nail
317
318TODO: Add goblins and think about the name goblin.
319
320You can do a "bare-handed attack" and inject poison into the opponent with
321this skill readied. Attacking is done by running into the opponent. This is a
322unique skill that can only be used by goblins.
323
46=head1 About experience and skills 324=head1 About experience and skills
47 325
48=head2 Associated and miscellaneous skills 326=head2 Associated and miscellaneous skills
49 327
50In Crossfire two types of skills exist; The first kind, "associated" 328In Crossfire two types of skills exist; The first kind, "associated"
226 504
227For example, Stilco the Wraith, who is 5th level in agility, buys a set of 505For example, Stilco the Wraith, who is 5th level in agility, buys a set of
228lockpicks and applies them. He may now use the skill lockpicking at 5th 506lockpicks and applies them. He may now use the skill lockpicking at 5th
229level of ability since that is an agility associated skill. 507level of ability since that is an agility associated skill.
230 508
231=head1 Skills
232
233Below is a description of all skills and how they are used.
234
235=head2 alchemy
236
237You can identify potions, containers, and different kinds of ore and mineral,
238mix potions and create other stuff (such as gold, weapons, deadly monsters
239killing him/her etc.) from other ingredients using a cauldron.
240
241I<Never, ever, do alchemy in your home or in public places!> You can
242easily create powerful monsters that will kill you, kill you again when
243you wake up in your savebed, kill you again... etc.
244
245=head2 bargaining
246
247ERROR: Is this true?
248
249While this skill is readied the user has added B<Cha> for purposes of
250purchase and selling of items only. B<Cha> is never allowed to exceed 30.
251When you are in a shop, you can use_skill bargaining to see whether that
252shop will buy the items you want to sell at a higher price than others and
253whether the shopkeeper likes you. Elf shopkeepers will like elf players.
254
255=head2 bowyer
256
257You can identify missile weapons and missiles such as arrows, bolts and bows.
258One can also create special bows and arrows from other ingredients using the
259alchemy skill and a B<workbench>.
260
261=head2 clawing
262
263You can make a "bare-handed attack". Damage is based on the user's B<Str>
264and level. With time, one can have different claws such as fire claws or
265electric claws. An elemental residue from the dragon guild is required.
266
267=head2 levitation
268
269You can levitate (fly low) at will. Using the skill first makes you
270levitate, and at the second time returns you to the earth.
271
272=head2 summoning
273
274You can cast spells related to the B<summoning> school of wizardry, which
275mostly summon monsters, bullet walls and similar things. This skill
276may be acquired either through the use of an appropriate B<talisman> or
277learned via a B<skill scroll>.
278
279=head2 pyromancy
280
281You can cast spells related to the B<pyromancy> (fire) school of
282wizardry. This skill may be acquired either through the use of an
283appropriate B<talisman> or learned via a B<skill scroll>.
284
285=head2 evocation
286
287You can cast spells related to the B<evocation> (mostly cold magic)
288school of wizardry. This skill may be acquired either through the use of
289an appropriate B<talisman> or learned via a B<skill scroll>.
290
291=head2 sorcery
292
293You can cast spells related to the B<sorcery> (identify, town portal and
294other meta-spells) school of wizardry. This skill may be acquired either
295through the use of an appropriate B<talisman> or learned via a B<skill
296scroll>.
297
298=head2 flame touch
299
300You can make a "bare-handed attack". Damage is based on the user's
301B<Str> and level. This is the default hand-to-hand fighting skill for the
302fireborn character class.
303
304=head2 hiding
305
306You enjoy limited form of invisibility. If you attack or move too much
307you become visible. Right now it is possible to hidden while next to
308hostile monsters. Not a reasonable feature!
309
310=head2 jeweler
311
312You can identify amulets, rings and talismans. One can also improve magic
313rings or enchant non-magic rings to give them stat bonuses using the alchemy
314skill and a B<jeweler's workbench>.
315
316=head2 jumping
317
318You can "skip" over one, two or three spaces in the selected direction.
319Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill
320may also be used as an attack.
321
322=head2 karate
323
324You can make a "bare-handed attack". Damage is based on the user's B<Str>
325and level. This attack is the fastest and (at higher levels) most deadly
326of the hand-to-hand attacks available.
327
328=head2 climbing
329
330Having this skill allows you to move faster through hilly areas than players
331without this skill.
332
333=head2 literacy
334
335You can identify books and scrolls that you hold. Since scrolls are
336currently always identified, this is not the greatest of skills.
337
338=head2 lockpicking
339
340You may "pick locks" (open doors). You need to have readied some
341B<lockpicks> to use this skill.
342
343=head2 meditation
344
345Player can regain mana/hp at an accelerated rate. Player must first strip
346off encumbering armour however. This skill is only available to the "monk"
347character class.
348
349=head2 one handed weapons
350
351You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
352B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
353direction keys.
354
355=head2 two handed weapons
356
357You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
358Wield and ready the weapon by applying it and use the fire and direction keys.
359
360=head2 missile weapons
361
362The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
363Fire arrows by applying a bow and using teh fire and direction keys. To fire
364specific arrows to kill a monster that is weak against a certain arrow, mark
365this arrow and fire.
366
367=head2 mountaineer
368
369While the skill is readied, the possessor will move faster through "hilly"
370terrain (hills, mountains, etc.)
371
372=head2 oratory
373
374You may "recruit" followers. Recruitees must be of lower level, and
375unaggressive to start. Use of this skill may anger the audience. Also,
376"special" monsters are immune to recruitment. Success depends on user's
377B<Cha> and level.
378
379=head2 praying
380
381You are allowed to cast "cleric" spells. In addition, this skill may be
382used to accelerate the accumulation of grace. This skill may be either
383learned (e.g. using a B<skill scroll>) or acquired through the use of a
384B<holy symbol>.
385
386=head2 punching
387
388You can make a "bare-handed attack". Damage is based on the user's B<Str>
389and level. This is the most feeble of the hand-to-hand attacks.
390
391=head2 find traps
392
393You can search (more effectively) for traps. This is not a "passive"
394skill, it must be applied in order to gain the advantage in discovering
395traps, or actively used when in vicinity of a trap. To use it, fire into
396any direction.
397
398=head2 disarm
399
400You can disarm previously discovered traps (for example, with the B<find traps> skill).
401
402=head2 sense curse
403
404You can detect whether items that you hold are B<cursed> by firing in any
405direction while this skill is readied.
406
407=head2 sense magic
408
409You can detect whether items that you hold are B<magic> by firing in any
410direction while this skill is readied.
411
412=head2 singing
413
414You may pacify hostile monsters with this skill. Certain kinds of
415monsters are immune. Success depends on user level and B<Cha>.
416
417=head2 smithery
418
419You can identify arms and armour that you hold, and, with the help of a
420B<forge>, can even create weapons using the alchemy skill.
421
422=head2 stealing
423
424You can take items from the inventory of NPCs, monsters and maybe other
425players.
426
427=head2 thaumathurgy
428
429You can identify rods, wands and horns that you are holding, and, with
430the help of a B<thaumaturgists workbench> and the alchemy skill, create
431those things.
432
433=head2 throwing
434
435You can throw items at monsters. To do this, fire at a monster with this skill
436readied. You can chose what to throw by marking an item, if you do not chose an
437item, an item from your inventory is randomly picked and thrown unless the item
438is locked.
439
440ERROR: Randomly?
441
442=head2 use magic item
443
444You can use magic items like rods/wands/horns. The level of experience
445influences how powerful the spells are you can evoke from the
446rod/wand/horn.
447
448=head2 woodsman
449
450While the skill is readied, the possessor will move faster through
451"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.)
452
453=head2 inscription
454
455You can inscribe scrolls with a text. This is useful to create messages,
456especially via the Imperial Post Office (IPO).
457You can also rewrite spell scrolls with a previously known spell. B<Sp>,
458time and an old scroll are needed. Backfire effects are possible. Only
459available as a 'writing pen'.
460
461How to rewrite a mail scroll/books etc.:
462
463 mark <name of scroll> # or use the menu
464 use_skill inscription <your message goes here>
465
466How to rewrite a spell scroll:
467
468 mark <name of scroll> # or use the menu
469 cast <spell> # prepare the spell you want to write
470 use_skill inscription # write the spell on the scroll
471
472The scroll on which you want to write has to be much lower than your inscription
473level, otherwise you may accidentally read the scroll and cast the spell inside it.
474If you succeed, the scroll will be a scroll of the spell you chose and your level of
475inscription as its level. Hence, you don't need to be that level in the spell skill
476to write higher level spellscrolls.
477
478Caution: Magic spell writing can be risky to one's health. There can be
479some negative effects if one fails to write a spell scroll. The most
480benign is that one becomes confused for a short time. Other effects are
481more severe and can even be dangerous.
482
483=head2 spark touch
484
485You can do a "bare-handed attack" and shock the opponent with this skill
486readied. Attacking is done by running into the opponent. This is a unique skill
487that can only be used by sparklings.
488
489=head2 shiver
490
491You can do a "bare-handed attack" and send waves of frost to the opponent with
492this skill readied. Attacking is done by running into the opponent. This is a
493unique skill that can only be used by iceborns.
494
495=head2 acid splash
496
497You can do a "bare-handed attack" and splash the opponent with acid using this
498skill. Attacking is done by running into the opponent. This is a unique skill
499that can only be used by acidborns.
500
501=head2 poison nail
502
503TODO: Add goblins and think about the name goblin.
504
505You can do a "bare-handed attack" and inject poison into the opponent with
506this skill readied. Attacking is done by running into the opponent. This is a
507unique skill that can only be used by goblins.
508
509=head1 Authors 509=head1 Authors
510 510
511Parts of this document were originally compiled, edited, and written by 511Parts of this document were originally compiled, edited, and written by
512Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 512Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
513compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 513compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
514 514
515Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 515Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
516Steenhoven and Marc A. Lehmann. 516Steenhoven and Marc A. Lehmann.
517 517
518

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