=head2 alchemy User can identify potions, containers, and amulets. (One day I would like to see this skill allow mixing of potions -b.t.). =head2 bargaining While this skill is readied the user has added Cha for purposes of purchase and selling of items only. Cha is never allowed to exceed 30. =head2 bowyer User can identify missile weapons and missiles. =head2 clawing User can make a "bare-handed attack". Damage is based on the user's Str and level. =head2 find traps User can search (more effectively) for traps. Not a 'passive' skill, it is applied in order to gain the advantage in discovering traps. =head2 flame touch User can make a "bare-handed attack". Damage is based on the user's Str and level. This is the default hand-to-hand fighting skill for the fireborn character class. =head2 hide User enjoys limited form of invisibility. If they attack or move too much they become visible. Right now it is possible to hidden while next to hostile monsters. Not a reasonable feature! =head2 jeweler User can ident gems and rings that they hold. =head2 jumping User can 'skip' over 1-2 spaces in a selected direction. Distance depends on weight carried, Str and Dex of the user. This skill may also be used as an attack. =head2 karate User can make a "bare-handed attack". Damag is based on the user's Str e and level. This attack is the fastest and (at higher levels) most deadly of the "hand to hand" attacks available. =head2 literacy User can ident books and scrolls that they hold. Since scrolls are currently always identified, this is not the greatest of skills. =head2 lockpicking User may 'pick locks' (open doors). User needs to have readied some 'lockpicks' to use this skill. =head2 meditation Player can regain mana/hp at an accelerated rate. Player must first strip off encumbering armour however. This skill is only available to the 'monk' character class. melee weapons User may use hand-held weapons (eg swords, spears, mace, etc). One day this skill could be made to allow the player to make special attacks with various weapons. (For example, a disarming attack with Sai). =head2 missile weapons The user is allowed to make attacks with ranged weapons (eg bow, crossbow). =head2 mountaineer While the skill is readied, the possessor will move faster through "hilly" terrain (hills, mountains, etc.) =head2 oratory User may 'recruit' followers. Recruitees must be of lower level, and unaggressive to start. Use of this skill may anger the audience. Also, 'special' monsters are immune to recruitment. Success depends on User Cha and level. =head2 praying User is allowed to cast "cleric" spells. In addition, this skill may be used to accelerate the accumulation of grace. This skill may be either 'learned' or acquired through the use of a "holy symbol". =head2 punching User can make a "bare-handed attack". Damage is based on the user's Str and level. This is the most feeble of the hth attacks. =head2 remove_traps User may remove previously discovered traps. =head2 sense curse User may discover whether items that he holds are 'cursed'. Controversial skill, may go away in later versions. =head2 sense magic User may discover whether items that he holds are 'magic'. Controversial skill, may go away in later versions. =head2 set traps Unimplemented. =head2 singing User may pacify hostile monsters with this skill. Certain kinds of monsters are immune. Success depends on user level and Cha. =head2 smithery User may ident arms and armour that they hold. Right now this is a powerful skill, and I am considering breaking it up into 2 ident skills in the future. =head2 spellcasting User is allowed to cast "wizard" spells. This skill may be acquired either through the use of a talisman or learned via a skill scroll. =head2 stealing User can take items from the inventory of other monsters. =head2 thaumagragist User can ident rods, wands and horns that they are holding. =head2 throwing Unimplemented. =head2 use magic item User can use magic items like rods/wands/horns. Note that by default, you do not gain experience with this skill, and thus, you don't get experience for using rods/wands/horns to kill monsters. =head2 woodsman While the skill is readied, the possessor will move faster through "wooded" terrain (forest, grasslands, brush, jungle, etc.) =head2 writing User may rewrite spell scrolls with a previously known spell. Sp, time and an old scroll are needed. Backfire effects are possible. Only available as a 'writing pen'.