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Revision: 1.4
Committed: Mon May 22 15:39:23 2006 UTC (18 years, 1 month ago) by pippijn
Branch: MAIN
Changes since 1.3: +74 -33 lines
Log Message:
Added more documentation and fixed a typo.

File Contents

# Content
1 =head2 alchemy
2
3 You can identify potions, containers, and different kinds of ore and mineral,
4 mix potions and create other stuff (such as gold, weapons, deadly monsters
5 killing him/her etc.) from other ingredients using a cauldron.
6
7 I<Never, ever, do alchemy in your home or in public places!> You can
8 easily create powerful monsters that will kill you, kill you again when
9 you wake up in your savebed, kill you again... etc.
10
11 =head2 bargaining
12
13 ERROR: Is this true?
14
15 While this skill is readied the user has added B<Cha> for purposes of
16 purchase and selling of items only. B<Cha> is never allowed to exceed 30.
17 When you are in a shop, you can use_skill bargaining to see whether that
18 shop will buy the items you want to sell at a higher price than others and
19 whether the shopkeeper likes you. Elf shopkeepers will like elf players.
20
21 =head2 bowyer
22
23 You can identify missile weapons and missiles such as arrows, bolts and bows.
24 One can also create special bows and arrows from other ingredients using the
25 alchemy skill and a B<workbench>.
26
27 =head2 clawing
28
29 You can make a "bare-handed attack". Damage is based on the user's B<Str>
30 and level. With time, one can have different claws such as fire claws or
31 electric claws. An elemental residue from the dragon guild is required.
32
33 =head2 levitation
34
35 You can levitate (fly low) at will. Using the skill first makes you
36 levitate, and at the second time returns you to the earth.
37
38 =head2 summoning
39
40 You can cast spells related to the B<summoning> school of wizardry, which
41 mostly summon monsters, bullet walls and similar things. This skill
42 may be acquired either through the use of an appropriate B<talisman> or
43 learned via a B<skill scroll>.
44
45 =head2 pyromancy
46
47 You can cast spells related to the B<pyromancy> (fire) school of
48 wizardry. This skill may be acquired either through the use of an
49 appropriate B<talisman> or learned via a B<skill scroll>.
50
51 =head2 evocation
52
53 You can cast spells related to the B<evocation> (mostly cold magic)
54 school of wizardry. This skill may be acquired either through the use of
55 an appropriate B<talisman> or learned via a B<skill scroll>.
56
57 =head2 sorcery
58
59 You can cast spells related to the B<sorcery> (identify, town portal and
60 other meta-spells) school of wizardry. This skill may be acquired either
61 through the use of an appropriate B<talisman> or learned via a B<skill
62 scroll>.
63
64 =head2 flame touch
65
66 You can make a "bare-handed attack". Damage is based on the user's
67 B<Str> and level. This is the default hand-to-hand fighting skill for the
68 fireborn character class.
69
70 =head2 hiding
71
72 You enjoys limited form of invisibility. If you attack or move too much
73 you become visible. Right now it is possible to hidden while next to
74 hostile monsters. Not a reasonable feature!
75
76 =head2 jeweler
77
78 You can identify amulets, rings and talismans. One can also improve magic
79 rings or enchant non-magic rings to give them stat bonuses using the alchemy
80 skill and a B<jeweler's workbench>.
81
82 =head2 jumping
83
84 You can "skip" over one, two or three spaces in the selected direction.
85 Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill
86 may also be used as an attack.
87
88 =head2 karate
89
90 You can make a "bare-handed attack". Damage is based on the user's B<Str>
91 and level. This attack is the fastest and (at higher levels) most deadly
92 of the hand-to-hand attacks available.
93
94 =head2 climbing
95
96 Having this skill allows you to move faster through hilly areas than players
97 without this skill.
98
99 =head2 literacy
100
101 You can identify books and scrolls that you hold. Since scrolls are
102 currently always identified, this is not the greatest of skills.
103
104 =head2 lockpicking
105
106 You may "pick locks" (open doors). You need to have readied some
107 B<lockpicks> to use this skill.
108
109 =head2 meditation
110
111 Player can regain mana/hp at an accelerated rate. Player must first strip
112 off encumbering armour however. This skill is only available to the "monk"
113 character class.
114
115 =head2 one handed weapons
116
117 You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
118 B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
119 direction keys.
120
121 =head2 two handed weapons
122
123 You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
124 Wield and ready the weapon by applying it and use the fire and direction keys.
125
126 =head2 missile weapons
127
128 The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
129 Fire arrows by applying a bow and using teh fire and direction keys. To fire
130 specific arrows to kill a monster that is weak against a certain arrow, mark
131 this arrow and fire.
132
133 =head2 mountaineer
134
135 While the skill is readied, the possessor will move faster through "hilly"
136 terrain (hills, mountains, etc.)
137
138 =head2 oratory
139
140 You may "recruit" followers. Recruitees must be of lower level, and
141 unaggressive to start. Use of this skill may anger the audience. Also,
142 "special" monsters are immune to recruitment. Success depends on user's
143 B<Cha> and level.
144
145 =head2 praying
146
147 You are allowed to cast "cleric" spells. In addition, this skill may be
148 used to accelerate the accumulation of grace. This skill may be either
149 learned (e.g. using a B<skill scroll>) or acquired through the use of a
150 B<holy symbol>.
151
152 =head2 punching
153
154 You can make a "bare-handed attack". Damage is based on the user's B<Str>
155 and level. This is the most feeble of the hand-to-hand attacks.
156
157 =head2 find traps
158
159 You can search (more effectively) for traps. This is not a "passive"
160 skill, it must be applied in order to gain the advantage in discovering
161 traps, or actively used when in vicinity of a trap. To use it, fire into
162 any direction.
163
164 =head2 disarm
165
166 You can disarm previously discovered traps (for example, with the B<find traps> skill).
167
168 =head2 sense curse
169
170 You can detect whether items that you hold are B<cursed> by firing in any
171 direction while this skill is readied.
172
173 =head2 sense magic
174
175 You can detect whether items that you hold are B<magic> by firing in any
176 direction while this skill is readied.
177
178 =head2 singing
179
180 You may pacify hostile monsters with this skill. Certain kinds of
181 monsters are immune. Success depends on user level and B<Cha>.
182
183 =head2 smithery
184
185 You can identify arms and armour that you hold, and, with the help of a
186 B<forge>, can even create weapons using the alchemy skill.
187
188 =head2 stealing
189
190 You can take items from the inventory of NPCs, monsters and maybe other
191 players.
192
193 =head2 thaumathurgy
194
195 You can identify rods, wands and horns that you are holding, and, with
196 the help of a B<thaumaturgists workbench> and the alchemy skill, create
197 those things.
198
199 =head2 throwing
200
201 You can throw items at monsters. To do this, fire at a monster with this skill
202 readied. You can chose what to throw by marking an item, if you do not chose an
203 item, an item from your inventory is randomly picked and thrown unless the item
204 is locked.
205
206 ERROR: Randomly?
207
208 =head2 use magic item
209
210 You can use magic items like rods/wands/horns. The level of experience
211 influences how powerful the spells are you can evoke from the
212 rod/wand/horn.
213
214 =head2 woodsman
215
216 While the skill is readied, the possessor will move faster through
217 "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.)
218
219 =head2 inscription
220
221 You can inscribe scrolls with a text. This is useful to create messages,
222 especially via the Imperial Post Office (IPO).
223 You can also rewrite spell scrolls with a previously known spell. B<Sp>,
224 time and an old scroll are needed. Backfire effects are possible. Only
225 available as a 'writing pen'.
226
227 How to rewrite a scroll:
228
229 cast <spell> # prepare the spell you want to write
230 apply writing pen
231 use_skill inscription # write the spell on the scroll
232
233 The scroll on which you want to write has to be much lower than your inscription
234 level, otherwise you may accidentally read the scroll and cast the spell inside it.
235 If you succeed, the scroll will be a scroll of the spell you chose and your level of
236 inscription as its level. Hence, you don't need to be that level in the spell skill
237 to write higher level spellscrolls.
238
239 =head2 spark touch
240
241 You can do a "bare-handed attack" and shock the opponent with this skill
242 readied. Attacking is done by running into the opponent. This is a unique skill
243 that can only be used by sparklings.
244
245 =head2 shiver
246
247 You can do a "bare-handed attack" and send waves of frost to the opponent with
248 this skill readied. Attacking is done by running into the opponent. This is a
249 unique skill that can only be used by iceborns.
250
251 =head2 acid splash
252
253 You can do a "bare-handed attack" and splash the opponent with acid using this
254 skill. Attacking is done by running into the opponent. This is a unique skill
255 that can only be used by acidborns.
256
257 =head2 poison nail
258
259 TODO: Add goblins and think about the name goblin.
260
261 You can do a "bare-handed attack" and inject poison into the opponent with
262 this skill readied. Attacking is done by running into the opponent. This is a
263 unique skill that can only be used by goblins.
264