=head2 alchemy You can identify potions, containers, and different kinds of ore and mineral, mix potions and create other stuff (such as gold, weapons, deadly monsters killing him/her etc.) from other ingredients using a cauldron. I You can easily create powerful monsters that will kill you, kill you again when you wake up in your savebed, kill you again... etc. =head2 bargaining ERROR: Is this true? While this skill is readied the user has added B for purposes of purchase and selling of items only. B is never allowed to exceed 30. When you are in a shop, you can use_skill bargaining to see whether that shop will buy the items you want to sell at a higher price than others and whether the shopkeeper likes you. Elf shopkeepers will like elf players. =head2 bowyer You can identify missile weapons and missiles such as arrows, bolts and bows. One can also create special bows and arrows from other ingredients using the alchemy skill and a B. =head2 clawing You can make a "bare-handed attack". Damage is based on the user's B and level. With time, one can have different claws such as fire claws or electric claws. An elemental residue from the dragon guild is required. =head2 levitation You can levitate (fly low) at will. Using the skill first makes you levitate, and at the second time returns you to the earth. =head2 summoning You can cast spells related to the B school of wizardry, which mostly summon monsters, bullet walls and similar things. This skill may be acquired either through the use of an appropriate B or learned via a B. =head2 pyromancy You can cast spells related to the B (fire) school of wizardry. This skill may be acquired either through the use of an appropriate B or learned via a B. =head2 evocation You can cast spells related to the B (mostly cold magic) school of wizardry. This skill may be acquired either through the use of an appropriate B or learned via a B. =head2 sorcery You can cast spells related to the B (identify, town portal and other meta-spells) school of wizardry. This skill may be acquired either through the use of an appropriate B or learned via a B. =head2 flame touch You can make a "bare-handed attack". Damage is based on the user's B and level. This is the default hand-to-hand fighting skill for the fireborn character class. =head2 hiding You enjoy limited form of invisibility. If you attack or move too much you become visible. Right now it is possible to hidden while next to hostile monsters. Not a reasonable feature! =head2 jeweler You can identify amulets, rings and talismans. One can also improve magic rings or enchant non-magic rings to give them stat bonuses using the alchemy skill and a B. =head2 jumping You can "skip" over one, two or three spaces in the selected direction. Distance depends on weight carried, B and B of the user. This skill may also be used as an attack. =head2 karate You can make a "bare-handed attack". Damage is based on the user's B and level. This attack is the fastest and (at higher levels) most deadly of the hand-to-hand attacks available. =head2 climbing Having this skill allows you to move faster through hilly areas than players without this skill. =head2 literacy You can identify books and scrolls that you hold. Since scrolls are currently always identified, this is not the greatest of skills. =head2 lockpicking You may "pick locks" (open doors). You need to have readied some B to use this skill. =head2 meditation Player can regain mana/hp at an accelerated rate. Player must first strip off encumbering armour however. This skill is only available to the "monk" character class. =head2 one handed weapons You can use one-handed hand-held weapons (e.g. B, B, B, etc). Wield and ready the weapon by applying it and use the fire and direction keys. =head2 two handed weapons You can use two-handed hand-held weapons (e.g. B, B, etc). Wield and ready the weapon by applying it and use the fire and direction keys. =head2 missile weapons The user is capabale of making attacks with ranged weapons (eg bow, crossbow). Fire arrows by applying a bow and using teh fire and direction keys. To fire specific arrows to kill a monster that is weak against a certain arrow, mark this arrow and fire. =head2 mountaineer While the skill is readied, the possessor will move faster through "hilly" terrain (hills, mountains, etc.) =head2 oratory You may "recruit" followers. Recruitees must be of lower level, and unaggressive to start. Use of this skill may anger the audience. Also, "special" monsters are immune to recruitment. Success depends on user's B and level. =head2 praying You are allowed to cast "cleric" spells. In addition, this skill may be used to accelerate the accumulation of grace. This skill may be either learned (e.g. using a B) or acquired through the use of a B. =head2 punching You can make a "bare-handed attack". Damage is based on the user's B and level. This is the most feeble of the hand-to-hand attacks. =head2 find traps You can search (more effectively) for traps. This is not a "passive" skill, it must be applied in order to gain the advantage in discovering traps, or actively used when in vicinity of a trap. To use it, fire into any direction. =head2 disarm You can disarm previously discovered traps (for example, with the B skill). =head2 sense curse You can detect whether items that you hold are B by firing in any direction while this skill is readied. =head2 sense magic You can detect whether items that you hold are B by firing in any direction while this skill is readied. =head2 singing You may pacify hostile monsters with this skill. Certain kinds of monsters are immune. Success depends on user level and B. =head2 smithery You can identify arms and armour that you hold, and, with the help of a B, can even create weapons using the alchemy skill. =head2 stealing You can take items from the inventory of NPCs, monsters and maybe other players. =head2 thaumathurgy You can identify rods, wands and horns that you are holding, and, with the help of a B and the alchemy skill, create those things. =head2 throwing You can throw items at monsters. To do this, fire at a monster with this skill readied. You can chose what to throw by marking an item, if you do not chose an item, an item from your inventory is randomly picked and thrown unless the item is locked. ERROR: Randomly? =head2 use magic item You can use magic items like rods/wands/horns. The level of experience influences how powerful the spells are you can evoke from the rod/wand/horn. =head2 woodsman While the skill is readied, the possessor will move faster through "wooded" terrain (B, B, B, B, etc.) =head2 inscription You can inscribe scrolls with a text. This is useful to create messages, especially via the Imperial Post Office (IPO). You can also rewrite spell scrolls with a previously known spell. B, time and an old scroll are needed. Backfire effects are possible. Only available as a 'writing pen'. How to rewrite a scroll: cast # prepare the spell you want to write apply writing pen use_skill inscription # write the spell on the scroll The scroll on which you want to write has to be much lower than your inscription level, otherwise you may accidentally read the scroll and cast the spell inside it. If you succeed, the scroll will be a scroll of the spell you chose and your level of inscription as its level. Hence, you don't need to be that level in the spell skill to write higher level spellscrolls. =head2 spark touch You can do a "bare-handed attack" and shock the opponent with this skill readied. Attacking is done by running into the opponent. This is a unique skill that can only be used by sparklings. =head2 shiver You can do a "bare-handed attack" and send waves of frost to the opponent with this skill readied. Attacking is done by running into the opponent. This is a unique skill that can only be used by iceborns. =head2 acid splash You can do a "bare-handed attack" and splash the opponent with acid using this skill. Attacking is done by running into the opponent. This is a unique skill that can only be used by acidborns. =head2 poison nail TODO: Add goblins and think about the name goblin. You can do a "bare-handed attack" and inject poison into the opponent with this skill readied. Attacking is done by running into the opponent. This is a unique skill that can only be used by goblins.