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/cvs/deliantra/Deliantra-Client/texcache.c
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Comparing deliantra/Deliantra-Client/texcache.c (file contents):
Revision 1.2 by root, Tue Jul 4 23:56:34 2006 UTC vs.
Revision 1.4 by root, Sun Aug 12 08:44:22 2007 UTC

1// all these must be powers of two 1// all these must be powers of two
2// width and height better be <=256 as we use bytes in the rendercache
2#define TC_WIDTH 256 3#define TC_WIDTH 256
3#define TC_HEIGHT 256 4#define TC_HEIGHT 256
4#define TC_ROUND 4 5#define TC_ROUND 4
5 6
6typedef struct { 7typedef struct {
43 slices [i].name = 0; 44 slices [i].name = 0;
44 45
45 while (first_texture) 46 while (first_texture)
46 { 47 {
47 tc_texture *next = first_texture->next; 48 tc_texture *next = first_texture->next;
48 glDeleteTextures (1, &first_texture->name); 49 del_texture (first_texture->name);
49 g_slice_free (tc_texture, first_texture); 50 g_slice_free (tc_texture, first_texture);
50 first_texture = next; 51 first_texture = next;
51 } 52 }
52 53
53 ++tc_generation; 54 ++tc_generation;
77 if (!match) 78 if (!match)
78 { 79 {
79 match = g_slice_new (tc_texture); 80 match = g_slice_new (tc_texture);
80 match->next = first_texture; 81 match->next = first_texture;
81 first_texture = match; 82 first_texture = match;
82 glGenTextures (1, &match->name); 83 match->name = gen_texture ();
83 match->avail = TC_HEIGHT; 84 match->avail = TC_HEIGHT;
84 85
85 glBindTexture (GL_TEXTURE_2D, match->name); 86 glBindTexture (GL_TEXTURE_2D, match->name);
86 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 87 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
87 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 88 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

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