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/cvs/deliantra/Deliantra-Client/texcache.c
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Comparing deliantra/Deliantra-Client/texcache.c (file contents):
Revision 1.5 by root, Tue Dec 25 18:58:32 2007 UTC vs.
Revision 1.7 by root, Thu Nov 26 07:19:11 2009 UTC

9 int x, y, w, h; 9 int x, y, w, h;
10} tc_area; 10} tc_area;
11 11
12extern int tc_generation; 12extern int tc_generation;
13 13
14void tc_get (tc_area *area, int width, int height); 14static void tc_get (tc_area *area, int width, int height);
15void tc_put (tc_area *area); 15static void tc_put (tc_area *area);
16void tc_clear (); 16static void tc_clear (void);
17static void tc_backup (void);
18static void tc_restore (void);
17 19
18///////////////////////////////////////////////////////////////////////////// 20/////////////////////////////////////////////////////////////////////////////
19 21
20#include <glib.h> 22#include <glib.h>
21 23
54 56
55 ++tc_generation; 57 ++tc_generation;
56} 58}
57 59
58void 60void
61tex_backup (tc_texture *tex)
62{
63 tex->saved = g_slice_alloc (TC_WIDTH * TC_HEIGHT);
64
65 glBindTexture (GL_TEXTURE_2D, tex->name);
66 glGetTexImage (GL_TEXTURE_2D, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tex->saved);
67}
68
69void
70tex_restore (tc_texture *tex)
71{
72 glBindTexture (GL_TEXTURE_2D, tex->name);
73 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
74 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
75 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tex->saved);
76
77 g_slice_free1 (TC_WIDTH * TC_HEIGHT, tex->saved);
78 tex->saved = 0;
79}
80
81void
59tc_backup (void) 82tc_backup (void)
60{ 83{
61 tc_texture *tex = first_texture; 84 tc_texture *tex;
62 while (tex) 85
63 { 86 for (tex = first_texture; tex; tex = tex->next)
64 tex->saved = g_slice_alloc (TC_WIDTH * TC_HEIGHT); 87 tex_backup (tex);
65
66 glBindTexture (GL_TEXTURE_2D, tex->name);
67 glGetTexImage (GL_TEXTURE_2D, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tex->saved);
68
69 tex = tex->next;
70 }
71} 88}
72 89
73void 90void
74tc_restore (void) 91tc_restore (void)
75{ 92{
76 tc_texture *tex = first_texture; 93 tc_texture *tex;
77 94
78 while (tex) 95 for (tex = first_texture; tex; tex = tex->next)
79 { 96 tex_restore (tex);
80 glBindTexture (GL_TEXTURE_2D, tex->name);
81 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
82 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
83 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tex->saved);
84
85 g_slice_free1 (TC_WIDTH * TC_HEIGHT, tex->saved);
86 tex->saved = 0;
87
88 tex = tex->next;
89 }
90} 97}
91 98
92void 99void
93tc_get (tc_area *area, int width, int height) 100tc_get (tc_area *area, int width, int height)
94{ 101{

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