… | … | ||
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61 | } | 61 | } |
62 | 62 | ||
63 | void | 63 | void |
64 | tex_backup (tc_texture *tex) | 64 | tex_backup (tc_texture *tex) |
65 | { | 65 | { |
66 | tex->saved = g_slice_alloc (TC_WIDTH * TC_HEIGHT); | 66 | tex->saved = (char *)g_slice_alloc (TC_WIDTH * TC_HEIGHT); |
67 | 67 | ||
68 | glBindTexture (GL_TEXTURE_2D, tex->name); | 68 | glBindTexture (GL_TEXTURE_2D, tex->name); |
69 | glGetTexImage (GL_TEXTURE_2D, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tex->saved); | 69 | glGetTexImage (GL_TEXTURE_2D, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tex->saved); |
70 | } | 70 | } |
71 | 71 |
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