| 1 |
// all these must be powers of two |
| 2 |
// width and height better be <=256 as we use bytes in the rendercache |
| 3 |
#define TC_WIDTH 256 |
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#define TC_HEIGHT 256 |
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#define TC_ROUND 4 |
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|
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typedef struct { |
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GLuint name; |
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int x, y, w, h; |
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} tc_area; |
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|
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extern int tc_generation; |
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|
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static void tc_get (tc_area *area, int width, int height); |
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static void tc_put (tc_area *area); |
| 16 |
static void tc_clear (void); |
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static void tc_backup (void); |
| 18 |
static void tc_restore (void); |
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|
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///////////////////////////////////////////////////////////////////////////// |
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|
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// required as bug-workaround for apple/ati/... |
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static unsigned char tc_temptile [TC_WIDTH * TC_HEIGHT]; |
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|
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#include <glib.h> |
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|
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int tc_generation; |
| 28 |
|
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typedef struct tc_texture { |
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struct tc_texture *next; |
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GLuint name; |
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int avail; |
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char *saved; /* stores saved texture data */ |
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} tc_texture; |
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|
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typedef struct tc_slice { |
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GLuint name; |
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int avail, y; |
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} tc_slice; |
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|
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static tc_slice slices[TC_HEIGHT / TC_ROUND]; |
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static tc_texture *first_texture; |
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|
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void |
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tc_clear (void) |
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{ |
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int i; |
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|
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for (i = TC_HEIGHT / TC_ROUND; i--; ) |
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slices [i].name = 0; |
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|
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while (first_texture) |
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{ |
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tc_texture *next = first_texture->next; |
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del_texture (first_texture->name); |
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g_slice_free (tc_texture, first_texture); |
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first_texture = next; |
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} |
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|
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++tc_generation; |
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} |
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|
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void |
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tex_backup (tc_texture *tex) |
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{ |
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tex->saved = (char *)g_slice_alloc (TC_WIDTH * TC_HEIGHT); |
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|
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glBindTexture (GL_TEXTURE_2D, tex->name); |
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glGetTexImage (GL_TEXTURE_2D, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tex->saved); |
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} |
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|
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void |
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tex_restore (tc_texture *tex) |
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{ |
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glBindTexture (GL_TEXTURE_2D, tex->name); |
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, TC_WIDTH, TC_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, tex->saved); |
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|
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g_slice_free1 (TC_WIDTH * TC_HEIGHT, tex->saved); |
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tex->saved = 0; |
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} |
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|
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void |
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tc_backup (void) |
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{ |
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tc_texture *tex; |
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|
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for (tex = first_texture; tex; tex = tex->next) |
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tex_backup (tex); |
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} |
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|
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void |
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tc_restore (void) |
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{ |
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tc_texture *tex; |
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|
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for (tex = first_texture; tex; tex = tex->next) |
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tex_restore (tex); |
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} |
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|
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void |
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tc_get (tc_area *area, int width, int height) |
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{ |
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int slice_height = MIN (height + TC_ROUND - 1, TC_HEIGHT) & ~(TC_ROUND - 1); |
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tc_slice *slice = slices + slice_height / TC_ROUND; |
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|
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area->w = width; |
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area->h = height; |
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|
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width = MIN (width, TC_WIDTH); |
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|
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if (!slice->name || slice->avail < width) |
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{ |
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// try to find a texture with enough space |
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tc_texture *tex, *match = 0; |
| 117 |
|
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for (tex = first_texture; tex; tex = tex->next) |
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if (tex->avail >= slice_height && (!match || match->avail > tex->avail)) |
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match = tex; |
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|
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// create a new texture if necessary |
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if (!match) |
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{ |
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match = g_slice_new (tc_texture); |
| 126 |
match->next = first_texture; |
| 127 |
first_texture = match; |
| 128 |
match->name = gen_texture (); |
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match->avail = TC_HEIGHT; |
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match->saved = 0; |
| 131 |
|
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glBindTexture (GL_TEXTURE_2D, match->name); |
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 134 |
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 135 |
|
| 136 |
// the last parameter should be NULL, but way too amny drivers (ATI, Mesa) crash, |
| 137 |
// so we better provide some random garbage data for them. |
| 138 |
glTexImage2D (GL_TEXTURE_2D, |
| 139 |
0, GL_ALPHA, |
| 140 |
TC_WIDTH, TC_HEIGHT, |
| 141 |
0, GL_ALPHA, |
| 142 |
GL_UNSIGNED_BYTE, tc_temptile); |
| 143 |
} |
| 144 |
|
| 145 |
match->avail -= slice_height; |
| 146 |
|
| 147 |
slice->name = match->name; |
| 148 |
slice->avail = TC_WIDTH; |
| 149 |
slice->y = match->avail; |
| 150 |
} |
| 151 |
|
| 152 |
slice->avail -= width; |
| 153 |
|
| 154 |
area->name = slice->name; |
| 155 |
area->x = slice->avail; |
| 156 |
area->y = slice->y; |
| 157 |
} |
| 158 |
|
| 159 |
void |
| 160 |
tc_put (tc_area *area) |
| 161 |
{ |
| 162 |
// our management is too primitive to support this operation yet |
| 163 |
} |