port to c++
initial module hiding
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finally, primitive server-supplied sound effects
much improved sdl_mixer support - abstracted rwops - enabled (experimental?) Mix_LoadMUS_RW - abstracted channels - implemented effects api - partial rewrite on perl side only (no need to store resources as separate data files anymore). - catch more bugs w.r.t. textures.
tolerate implementation texture size limits, up to a limit, or so
the big rename
support multiple fonts, add dejavu sans and sans mono fonts (bitstream++)
got rid of SDL::Sound SDL::Music and SDL::Mixer
client-side map caching, bugfixes
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renamed to CFClient
add text layout class and make use of it
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