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elmex |
1.1 |
=head1 NAME |
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Crossfire - Crossfire maphandling |
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=cut |
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root |
1.4 |
package Crossfire; |
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elmex |
1.3 |
our $VERSION = '0.1'; |
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elmex |
1.1 |
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use strict; |
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root |
1.7 |
use base 'Exporter'; |
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root |
1.13 |
use Carp (); |
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root |
1.21 |
use File::Spec; |
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root |
1.15 |
use List::Util qw(min max); |
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root |
1.53 |
use Storable qw(freeze thaw); |
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elmex |
1.1 |
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root |
1.50 |
our @EXPORT = qw( |
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read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents |
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); |
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our $LIB = $ENV{CROSSFIRE_LIBDIR}; |
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root |
1.7 |
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root |
1.50 |
our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; |
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mkdir $VARDIR, 0777; |
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elmex |
1.1 |
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root |
1.7 |
sub TILESIZE (){ 32 } |
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elmex |
1.1 |
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root |
1.15 |
our %ARCH; |
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our %FACE; |
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our $TILE; |
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elmex |
1.1 |
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root |
1.13 |
our %FIELD_MULTILINE = ( |
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root |
1.50 |
msg => "endmsg", |
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lore => "endlore", |
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maplore => "endmaplore", |
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root |
1.13 |
); |
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root |
1.54 |
# same as in server save routine, to (hopefully) be compatible |
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# to the other editors. |
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root |
1.56 |
our @FIELD_ORDER_MAP = (qw( |
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name swap_time reset_timeout fixed_resettime difficulty region |
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shopitems shopgreed shopmin shopmax shoprace |
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darkness width height enter_x enter_y msg maplore |
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unique template |
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outdoor temp pressure humid windspeed winddir sky nosmooth |
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tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
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)); |
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root |
1.54 |
our @FIELD_ORDER = (qw( |
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root |
1.57 |
elevation |
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root |
1.54 |
name name_pl custom_name title race |
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slaying skill msg lore other_arch face |
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root |
1.56 |
#todo-events |
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root |
1.54 |
animation is_animated |
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Str Dex Con Wis Pow Cha Int |
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hp maxhp sp maxsp grace maxgrace |
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exp perm_exp expmul |
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food dam luck wc ac x y speed speed_left move_state attack_movement |
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nrof level direction type subtype |
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resist_physical resist_magic resist_fire resist_electricity |
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resist_cold resist_confusion resist_acid resist_drain |
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resist_weaponmagic resist_ghosthit resist_poison resist_slow |
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resist_paralyze resist_turn_undead resist_fear resist_cancellation |
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resist_deplete resist_death resist_chaos resist_counterspell |
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resist_godpower resist_holyword resist_blind resist_internal |
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resist_life_stealing resist_disease |
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path_attuned path_repelled path_denied material materialname |
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value carrying weight invisible state magic |
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last_heal last_sp last_grace last_eat |
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connected glow_radius randomitems npx_status npc_program |
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run_away pick_up container will_apply smoothlevel |
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current_weapon_script weapontype tooltype elevation client_type |
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item_power duration range |
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range_modifier duration_modifier dam_modifier gen_sp_armour |
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move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty |
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alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster |
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friendly generator is_thrown auto_apply treasure player sold see_invisible |
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can_roll overlay_floor is_turnable is_used_up identified reflecting changing |
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splitting hitback startequip blocksview undead scared unaggressive |
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reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down |
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run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range |
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can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range |
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has_ready_bow xrays is_floor lifesave no_strength sleep stand_still |
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random_move only_attack confused stealth cursed damned see_anywhere |
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known_magical known_cursed can_use_skill been_applied has_ready_scroll |
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can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly |
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has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark |
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is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage |
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activate_on_push activate_on_release is_water use_content_on_gen is_buildable |
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body_range body_arm body_torso body_head body_neck body_skill |
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body_finger body_shoulder body_foot body_hand body_wrist body_waist |
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)); |
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root |
1.13 |
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root |
1.50 |
sub MOVE_WALK (){ 0x01 } |
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sub MOVE_FLY_LOW (){ 0x02 } |
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sub MOVE_FLY_HIGH (){ 0x04 } |
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sub MOVE_FLYING (){ 0x06 } |
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sub MOVE_SWIM (){ 0x08 } |
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sub MOVE_BOAT (){ 0x10 } |
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sub MOVE_ALL (){ 0xff } |
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root |
1.14 |
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root |
1.28 |
sub load_ref($) { |
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my ($path) = @_; |
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root |
1.31 |
open my $fh, "<", $path |
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or die "$path: $!"; |
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binmode $fh; |
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root |
1.28 |
local $/; |
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root |
1.33 |
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root |
1.53 |
thaw <$fh> |
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root |
1.28 |
} |
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sub save_ref($$) { |
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my ($ref, $path) = @_; |
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root |
1.31 |
open my $fh, ">", "$path~" |
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root |
1.28 |
or die "$path~: $!"; |
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root |
1.31 |
binmode $fh; |
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root |
1.53 |
print $fh freeze $ref; |
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root |
1.28 |
close $fh; |
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rename "$path~", $path |
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or die "$path: $!"; |
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} |
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root |
1.52 |
sub normalize_object($) { |
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root |
1.14 |
my ($ob) = @_; |
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root |
1.50 |
delete $ob->{$_} for qw( |
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can_knockback can_parry can_impale can_cut can_dam_armour |
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can_apply pass_thru can_pass_thru |
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); |
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root |
1.14 |
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root |
1.50 |
for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { |
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next unless exists $ob->{$attr}; |
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next if $ob->{$attr} =~ /^\d+$/; |
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my $flags = 0; |
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# assume list |
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for my $flag (map lc, split /\s+/, $ob->{$attr}) { |
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$flags |= MOVE_WALK if $flag eq "walk"; |
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$flags |= MOVE_FLY_LOW if $flag eq "fly_low"; |
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$flags |= MOVE_FLY_HIGH if $flag eq "fly_high"; |
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$flags |= MOVE_FLYING if $flag eq "flying"; |
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$flags |= MOVE_SWIM if $flag eq "swim"; |
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$flags |= MOVE_BOAT if $flag eq "boat"; |
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$flags |= MOVE_ALL if $flag eq "all"; |
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$flags &= ~MOVE_WALK if $flag eq "-walk"; |
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$flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low"; |
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$flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high"; |
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$flags &= ~MOVE_FLYING if $flag eq "-flying"; |
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$flags &= ~MOVE_SWIM if $flag eq "-swim"; |
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$flags &= ~MOVE_BOAT if $flag eq "-boat"; |
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$flags &= ~MOVE_ALL if $flag eq "-all"; |
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} |
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$ob->{$attr} = $flags; |
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} |
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root |
1.14 |
if (defined (my $v = delete $ob->{no_pass})) { |
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$ob->{move_block} = $v ? MOVE_ALL : 0; |
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} |
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root |
1.50 |
if (defined (my $v = delete $ob->{slow_move})) { |
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$ob->{move_slow} |= MOVE_WALK; |
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$ob->{move_slow_penalty} = $v; |
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} |
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root |
1.14 |
if (defined (my $v = delete $ob->{walk_on})) { |
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$ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK |
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: $ob->{move_on} & ~MOVE_WALK; |
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} |
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if (defined (my $v = delete $ob->{walk_off})) { |
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$ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK |
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: $ob->{move_off} & ~MOVE_WALK; |
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} |
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if (defined (my $v = delete $ob->{fly_on})) { |
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$ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW |
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: $ob->{move_on} & ~MOVE_FLY_LOW; |
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} |
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if (defined (my $v = delete $ob->{fly_off})) { |
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$ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW |
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: $ob->{move_off} & ~MOVE_FLY_LOW; |
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} |
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if (defined (my $v = delete $ob->{flying})) { |
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$ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW |
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: $ob->{move_type} & ~MOVE_FLY_LOW; |
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} |
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root |
1.52 |
$ob |
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} |
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201 |
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sub normalize_arch($) { |
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my ($ob) = @_; |
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normalize_object $ob; |
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my $arch = $ARCH{$ob->{_name}} |
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or (warn "$ob->{_name}: no such archetype", return $ob); |
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209 |
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if ($arch->{type} == 22) { # map |
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my %normalize = ( |
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"enter_x" => "hp", |
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"enter_y" => "sp", |
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"width" => "x", |
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"height" => "y", |
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"reset_timeout" => "weight", |
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"swap_time" => "value", |
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"difficulty" => "level", |
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"darkness" => "invisible", |
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"fixed_resettime" => "stand_still", |
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); |
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while (my ($k2, $k1) = each %normalize) { |
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if (defined (my $v = delete $ob->{$k1})) { |
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$ob->{$k2} = $v; |
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} |
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} |
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} else { |
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# if value matches archetype default, delete |
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while (my ($k, $v) = each %$ob) { |
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if (exists $arch->{$k} and $arch->{$k} eq $v) { |
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next if $k eq "_name"; |
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delete $ob->{$k}; |
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} |
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root |
1.14 |
} |
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} |
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237 |
root |
1.57 |
# a speciality for the editor |
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if (exists $ob->{attack_movement}) { |
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my $am = delete $ob->{attack_movement}; |
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$ob->{attack_movement_bits_0_3} = $am & 15; |
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$ob->{attack_movement_bits_4_7} = $am & 240; |
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} |
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244 |
root |
1.14 |
$ob |
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} |
246 |
root |
1.13 |
|
247 |
root |
1.50 |
sub read_pak($) { |
248 |
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my ($path) = @_; |
249 |
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250 |
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my %pak; |
251 |
elmex |
1.1 |
|
252 |
root |
1.50 |
open my $fh, "<", $path |
253 |
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or Carp::croak "$_[0]: $!"; |
254 |
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binmode $fh; |
255 |
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while (<$fh>) { |
256 |
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my ($type, $id, $len, $path) = split; |
257 |
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$path =~ s/.*\///; |
258 |
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read $fh, $pak{$path}, $len; |
259 |
elmex |
1.1 |
} |
260 |
root |
1.50 |
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261 |
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\%pak |
262 |
elmex |
1.1 |
} |
263 |
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264 |
root |
1.50 |
sub read_arch($) { |
265 |
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my ($path) = @_; |
266 |
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267 |
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my %arc; |
268 |
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my ($more, $prev); |
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270 |
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open my $fh, "<", $path |
271 |
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or Carp::croak "$path: $!"; |
272 |
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273 |
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binmode $fh; |
274 |
elmex |
1.1 |
|
275 |
root |
1.50 |
my $parse_block; $parse_block = sub { |
276 |
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my %arc = @_; |
277 |
elmex |
1.1 |
|
278 |
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while (<$fh>) { |
279 |
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s/\s+$//; |
280 |
root |
1.50 |
if (/^end$/i) { |
281 |
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last; |
282 |
root |
1.55 |
} elsif (/^arch (\S+)$/i) { |
283 |
root |
1.50 |
push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); |
284 |
root |
1.55 |
} elsif (/^lore$/i) { |
285 |
root |
1.50 |
while (<$fh>) { |
286 |
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last if /^endlore\s*$/i; |
287 |
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$arc{lore} .= $_; |
288 |
elmex |
1.1 |
} |
289 |
root |
1.55 |
} elsif (/^msg$/i) { |
290 |
root |
1.50 |
while (<$fh>) { |
291 |
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last if /^endmsg\s*$/i; |
292 |
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$arc{msg} .= $_; |
293 |
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} |
294 |
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} elsif (/^(\S+)\s*(.*)$/) { |
295 |
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$arc{lc $1} = $2; |
296 |
elmex |
1.1 |
} elsif (/^\s*($|#)/) { |
297 |
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# |
298 |
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} else { |
299 |
root |
1.50 |
warn "$path: unparsable line '$_' in arch $arc{_name}"; |
300 |
elmex |
1.1 |
} |
301 |
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} |
302 |
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303 |
root |
1.50 |
\%arc |
304 |
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}; |
305 |
elmex |
1.2 |
|
306 |
root |
1.50 |
while (<$fh>) { |
307 |
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s/\s+$//; |
308 |
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if (/^more$/i) { |
309 |
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$more = $prev; |
310 |
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} elsif (/^object (\S+)$/i) { |
311 |
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my $name = $1; |
312 |
root |
1.52 |
my $arc = normalize_object $parse_block->(_name => $name); |
313 |
elmex |
1.1 |
|
314 |
root |
1.50 |
if ($more) { |
315 |
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$more->{more} = $arc; |
316 |
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} else { |
317 |
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$arc{$name} = $arc; |
318 |
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} |
319 |
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$prev = $arc; |
320 |
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$more = undef; |
321 |
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} elsif (/^arch (\S+)$/i) { |
322 |
root |
1.55 |
my $name = $1; |
323 |
root |
1.57 |
my $arc = normalize_arch $parse_block->(_name => $name); |
324 |
root |
1.55 |
|
325 |
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if ($more) { |
326 |
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$more->{more} = $arc; |
327 |
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} else { |
328 |
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push @{ $arc{arch} }, $arc; |
329 |
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} |
330 |
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$prev = $arc; |
331 |
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$more = undef; |
332 |
root |
1.50 |
} elsif (/^\s*($|#)/) { |
333 |
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# |
334 |
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} else { |
335 |
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warn "$path: unparseable top-level line '$_'"; |
336 |
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} |
337 |
elmex |
1.2 |
} |
338 |
root |
1.50 |
|
339 |
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undef $parse_block; # work around bug in perl not freeing $fh etc. |
340 |
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341 |
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\%arc |
342 |
elmex |
1.1 |
} |
343 |
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|
344 |
elmex |
1.10 |
# put all archs into a hash with editor_face as it's key |
345 |
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# NOTE: the arrays in the hash values are references to |
346 |
|
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# the archs from $ARCH |
347 |
|
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sub editor_archs { |
348 |
|
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my %paths; |
349 |
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|
350 |
root |
1.15 |
for (keys %ARCH) { |
351 |
|
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my $arch = $ARCH{$_}; |
352 |
elmex |
1.10 |
push @{$paths{$arch->{editor_folder}}}, \$arch; |
353 |
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} |
354 |
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355 |
root |
1.15 |
\%paths |
356 |
elmex |
1.10 |
} |
357 |
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|
358 |
root |
1.17 |
=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch |
359 |
|
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|
360 |
|
|
arch_extents determines the extents of the given arch's face(s), linked |
361 |
|
|
faces and single faces are handled here it returns (minx, miny, maxx, |
362 |
|
|
maxy) |
363 |
|
|
|
364 |
|
|
=cut |
365 |
|
|
|
366 |
root |
1.15 |
sub arch_extents { |
367 |
elmex |
1.10 |
my ($a) = @_; |
368 |
|
|
|
369 |
root |
1.15 |
my $o = $ARCH{$a->{_name}} |
370 |
|
|
or return; |
371 |
elmex |
1.10 |
|
372 |
root |
1.45 |
my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} |
373 |
root |
1.15 |
or (warn "no face data found for arch '$a->{_name}'"), return; |
374 |
elmex |
1.10 |
|
375 |
root |
1.15 |
if ($face->{w} > 1 || $face->{h} > 1) { |
376 |
|
|
# bigface |
377 |
|
|
return (0, 0, $face->{w} - 1, $face->{h} - 1); |
378 |
|
|
|
379 |
|
|
} elsif ($o->{more}) { |
380 |
|
|
# linked face |
381 |
|
|
my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2; |
382 |
|
|
|
383 |
|
|
for (; $o; $o = $o->{more}) { |
384 |
|
|
$minx = min $minx, $o->{x}; |
385 |
|
|
$miny = min $miny, $o->{y}; |
386 |
|
|
$maxx = max $maxx, $o->{x}; |
387 |
|
|
$maxy = max $maxy, $o->{y}; |
388 |
|
|
} |
389 |
|
|
|
390 |
|
|
return ($minx, $miny, $maxx, $maxy); |
391 |
elmex |
1.10 |
|
392 |
|
|
} else { |
393 |
|
|
# single face |
394 |
root |
1.15 |
return (0, 0, 0, 0); |
395 |
elmex |
1.10 |
} |
396 |
|
|
} |
397 |
|
|
|
398 |
root |
1.19 |
=item $type = arch_attr $arch |
399 |
root |
1.17 |
|
400 |
|
|
Returns a hashref describing the object and its attributes. It can contain |
401 |
|
|
the following keys: |
402 |
|
|
|
403 |
|
|
name the name, suitable for display purposes |
404 |
|
|
ignore |
405 |
|
|
attr |
406 |
|
|
desc |
407 |
|
|
use |
408 |
|
|
section => [name => \%attr, name => \%attr] |
409 |
root |
1.19 |
import |
410 |
root |
1.17 |
|
411 |
|
|
=cut |
412 |
|
|
|
413 |
|
|
sub arch_attr($) { |
414 |
root |
1.46 |
my ($obj) = @_; |
415 |
root |
1.17 |
|
416 |
|
|
require Crossfire::Data; |
417 |
|
|
|
418 |
root |
1.36 |
my $root; |
419 |
root |
1.49 |
my $attr = { }; |
420 |
root |
1.46 |
|
421 |
|
|
my $arch = $ARCH{ $obj->{_name} }; |
422 |
|
|
my $type = $obj->{type} || $arch->{type}; |
423 |
root |
1.17 |
|
424 |
root |
1.46 |
if ($type > 0) { |
425 |
|
|
$root = $Crossfire::Data::ATTR{$type}; |
426 |
root |
1.17 |
} else { |
427 |
root |
1.36 |
$root = $Crossfire::Data::TYPE{Misc}; |
428 |
root |
1.18 |
|
429 |
|
|
type: |
430 |
|
|
for (@Crossfire::Data::ATTR0) { |
431 |
|
|
my $req = $_->{required} |
432 |
|
|
or die "internal error: ATTR0 without 'required'"; |
433 |
|
|
|
434 |
root |
1.35 |
keys %$req; |
435 |
root |
1.18 |
while (my ($k, $v) = each %$req) { |
436 |
|
|
next type |
437 |
root |
1.48 |
unless $obj->{$k} == $v || $arch->{$k} == $v; |
438 |
root |
1.18 |
} |
439 |
|
|
|
440 |
root |
1.36 |
$root = $_; |
441 |
root |
1.18 |
} |
442 |
root |
1.17 |
} |
443 |
|
|
|
444 |
root |
1.47 |
my @import = ($root); |
445 |
|
|
|
446 |
|
|
unshift @import, \%Crossfire::Data::DEFAULT_ATTR |
447 |
|
|
unless $type == 116; |
448 |
|
|
|
449 |
root |
1.36 |
my (%ignore); |
450 |
|
|
my (@section_order, %section, @attr_order); |
451 |
|
|
|
452 |
|
|
while (my $type = shift @import) { |
453 |
|
|
push @import, @{$type->{import} || []}; |
454 |
|
|
|
455 |
|
|
$attr->{$_} ||= $type->{$_} |
456 |
|
|
for qw(name desc use); |
457 |
|
|
|
458 |
|
|
for (@{$type->{ignore} || []}) { |
459 |
|
|
$ignore{$_}++ for ref $_ ? @$_ : $_; |
460 |
|
|
} |
461 |
|
|
|
462 |
root |
1.43 |
for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { |
463 |
root |
1.36 |
my ($name, $attr) = @$_; |
464 |
|
|
push @section_order, $name; |
465 |
root |
1.43 |
for (@$attr) { |
466 |
root |
1.36 |
my ($k, $v) = @$_; |
467 |
|
|
push @attr_order, $k; |
468 |
|
|
$section{$name}{$k} ||= $v; |
469 |
|
|
} |
470 |
|
|
} |
471 |
|
|
} |
472 |
|
|
|
473 |
|
|
$attr->{section} = [ |
474 |
|
|
map !exists $section{$_} ? () : do { |
475 |
|
|
my $attr = delete $section{$_}; |
476 |
|
|
|
477 |
|
|
[ |
478 |
|
|
$_, |
479 |
root |
1.38 |
map exists $attr->{$_} && !$ignore{$_} |
480 |
|
|
? [$_ => delete $attr->{$_}] : (), |
481 |
root |
1.36 |
@attr_order |
482 |
|
|
] |
483 |
|
|
}, |
484 |
|
|
|
485 |
|
|
exists $section{$_} ? [$_ => delete $section{$_}] : (), |
486 |
|
|
@section_order |
487 |
|
|
]; |
488 |
|
|
|
489 |
|
|
$attr |
490 |
root |
1.17 |
} |
491 |
|
|
|
492 |
root |
1.16 |
sub arch_edit_sections { |
493 |
|
|
# if (edit_type == IGUIConstants.TILE_EDIT_NONE) |
494 |
|
|
# edit_type = 0; |
495 |
|
|
# else if (edit_type != 0) { |
496 |
|
|
# // all flags from 'check_type' must be unset in this arch because they get recalculated now |
497 |
|
|
# edit_type &= ~check_type; |
498 |
|
|
# } |
499 |
|
|
# |
500 |
|
|
# } |
501 |
|
|
# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && |
502 |
|
|
# getAttributeValue("alive", defarch) == 1 && |
503 |
|
|
# (getAttributeValue("monster", defarch) == 1 || |
504 |
|
|
# getAttributeValue("generator", defarch) == 1)) { |
505 |
|
|
# // Monster: monsters/npcs/generators |
506 |
|
|
# edit_type |= IGUIConstants.TILE_EDIT_MONSTER; |
507 |
|
|
# } |
508 |
|
|
# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 && |
509 |
|
|
# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) { |
510 |
|
|
# // Walls |
511 |
|
|
# edit_type |= IGUIConstants.TILE_EDIT_WALL; |
512 |
|
|
# } |
513 |
|
|
# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 && |
514 |
|
|
# getAttributeValue("connected", defarch) != 0) { |
515 |
|
|
# // Connected Objects |
516 |
|
|
# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED; |
517 |
|
|
# } |
518 |
|
|
# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 && |
519 |
|
|
# arch_type == 66 || arch_type == 41 || arch_type == 95) { |
520 |
|
|
# // Exit: teleporter/exit/trapdoors |
521 |
|
|
# edit_type |= IGUIConstants.TILE_EDIT_EXIT; |
522 |
|
|
# } |
523 |
|
|
# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 && |
524 |
|
|
# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 || |
525 |
|
|
# arch_type == 5 || arch_type == 36 || arch_type == 60 || |
526 |
|
|
# arch_type == 85 || arch_type == 111 || arch_type == 123 || |
527 |
|
|
# arch_type == 124 || arch_type == 130)) { |
528 |
|
|
# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls |
529 |
|
|
# edit_type |= IGUIConstants.TILE_EDIT_TREASURE; |
530 |
|
|
# } |
531 |
|
|
# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 && |
532 |
|
|
# arch_type == 20 || arch_type == 23 || arch_type == 26 || |
533 |
|
|
# arch_type == 91 || arch_type == 21 || arch_type == 24) { |
534 |
|
|
# // Door: door/special door/gates + keys |
535 |
|
|
# edit_type |= IGUIConstants.TILE_EDIT_DOOR; |
536 |
|
|
# } |
537 |
|
|
# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 && |
538 |
|
|
# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 && |
539 |
|
|
# arch_type <= 16) || arch_type == 33 || arch_type == 34 || |
540 |
|
|
# arch_type == 35 || arch_type == 39 || arch_type == 70 || |
541 |
|
|
# arch_type == 87 || arch_type == 99 || arch_type == 100 || |
542 |
|
|
# arch_type == 104 || arch_type == 109 || arch_type == 113 || |
543 |
|
|
# arch_type == 122 || arch_type == 3)) { |
544 |
|
|
# // Equipment: weapons/armour/wands/rods |
545 |
|
|
# edit_type |= IGUIConstants.TILE_EDIT_EQUIP; |
546 |
|
|
# } |
547 |
|
|
# |
548 |
|
|
# return(edit_type); |
549 |
|
|
# |
550 |
|
|
# |
551 |
|
|
} |
552 |
|
|
|
553 |
root |
1.50 |
sub cache_file($$&&) { |
554 |
|
|
my ($src, $cache, $load, $create) = @_; |
555 |
root |
1.24 |
|
556 |
root |
1.50 |
my ($size, $mtime) = (stat $src)[7,9] |
557 |
|
|
or Carp::croak "$src: $!"; |
558 |
|
|
|
559 |
|
|
if (-e $cache) { |
560 |
|
|
my $ref = eval { load_ref $cache }; |
561 |
|
|
|
562 |
|
|
if ($ref->{version} == 1 |
563 |
|
|
&& $ref->{size} == $size |
564 |
|
|
&& $ref->{mtime} == $mtime |
565 |
|
|
&& eval { $load->($ref->{data}); 1 }) { |
566 |
|
|
return; |
567 |
|
|
} |
568 |
|
|
} |
569 |
|
|
|
570 |
|
|
my $ref = { |
571 |
|
|
version => 1, |
572 |
|
|
size => $size, |
573 |
|
|
mtime => $mtime, |
574 |
|
|
data => $create->(), |
575 |
|
|
}; |
576 |
|
|
|
577 |
|
|
$load->($ref->{data}); |
578 |
|
|
|
579 |
|
|
save_ref $ref, $cache; |
580 |
|
|
} |
581 |
|
|
|
582 |
|
|
=item set_libdir $path |
583 |
|
|
|
584 |
|
|
Sets the library directory to the given path |
585 |
|
|
(default: $ENV{CROSSFIRE_LIBDIR}). |
586 |
|
|
|
587 |
|
|
You have to (re-)load the archetypes and tilecache manually after steting |
588 |
|
|
the library path. |
589 |
|
|
|
590 |
|
|
=cut |
591 |
|
|
|
592 |
|
|
sub set_libdir($) { |
593 |
|
|
$LIB = $_[0]; |
594 |
root |
1.24 |
} |
595 |
|
|
|
596 |
root |
1.50 |
=item load_archetypes |
597 |
|
|
|
598 |
|
|
(Re-)Load archetypes into %ARCH. |
599 |
|
|
|
600 |
|
|
=cut |
601 |
|
|
|
602 |
|
|
sub load_archetypes() { |
603 |
|
|
cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub { |
604 |
|
|
*ARCH = $_[0]; |
605 |
|
|
}, sub { |
606 |
|
|
read_arch "$LIB/archetypes" |
607 |
|
|
}; |
608 |
|
|
} |
609 |
root |
1.15 |
|
610 |
root |
1.50 |
=item load_tilecache |
611 |
|
|
|
612 |
|
|
(Re-)Load %TILE and %FACE. |
613 |
|
|
|
614 |
|
|
=cut |
615 |
|
|
|
616 |
|
|
sub load_tilecache() { |
617 |
|
|
require Gtk2; |
618 |
|
|
|
619 |
|
|
cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { |
620 |
|
|
$TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" |
621 |
|
|
or die "$VARDIR/tilecache.png: $!"; |
622 |
|
|
*FACE = $_[0]; |
623 |
|
|
}, sub { |
624 |
|
|
require File::Temp; |
625 |
|
|
|
626 |
|
|
my $tile = read_pak "$LIB/crossfire.0"; |
627 |
|
|
|
628 |
|
|
my %cache; |
629 |
|
|
|
630 |
|
|
my $idx = 0; |
631 |
|
|
|
632 |
|
|
for my $name (sort keys %$tile) { |
633 |
|
|
my ($fh, $filename) = File::Temp::tempfile (); |
634 |
|
|
print $fh $tile->{$name}; |
635 |
|
|
close $fh; |
636 |
|
|
my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; |
637 |
|
|
unlink $filename; |
638 |
|
|
|
639 |
|
|
my $tile = $cache{$name} = { |
640 |
|
|
pb => $pb, |
641 |
|
|
idx => $idx, |
642 |
|
|
w => int $pb->get_width / TILESIZE, |
643 |
|
|
h => int $pb->get_height / TILESIZE, |
644 |
|
|
}; |
645 |
|
|
|
646 |
|
|
|
647 |
|
|
$idx += $tile->{w} * $tile->{h}; |
648 |
|
|
} |
649 |
|
|
|
650 |
|
|
my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64; |
651 |
|
|
|
652 |
|
|
while (my ($name, $tile) = each %cache) { |
653 |
|
|
my $tpb = delete $tile->{pb}; |
654 |
|
|
my $ofs = $tile->{idx}; |
655 |
|
|
|
656 |
|
|
for my $x (0 .. $tile->{w} - 1) { |
657 |
|
|
for my $y (0 .. $tile->{h} - 1) { |
658 |
|
|
my $idx = $ofs + $x + $y * $tile->{w}; |
659 |
|
|
$tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE, |
660 |
|
|
$pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); |
661 |
|
|
} |
662 |
|
|
} |
663 |
|
|
} |
664 |
|
|
|
665 |
|
|
$pb->save ("$VARDIR/tilecache.png", "png"); |
666 |
|
|
|
667 |
|
|
\%cache |
668 |
|
|
}; |
669 |
|
|
} |
670 |
root |
1.15 |
|
671 |
elmex |
1.1 |
=head1 AUTHOR |
672 |
|
|
|
673 |
|
|
Marc Lehmann <schmorp@schmorp.de> |
674 |
|
|
http://home.schmorp.de/ |
675 |
|
|
|
676 |
|
|
Robin Redeker <elmex@ta-sa.org> |
677 |
|
|
http://www.ta-sa.org/ |
678 |
|
|
|
679 |
|
|
=cut |
680 |
root |
1.4 |
|
681 |
|
|
1 |