1 |
=head1 NAME |
2 |
|
3 |
Crossfire - Crossfire maphandling |
4 |
|
5 |
=cut |
6 |
|
7 |
package Crossfire; |
8 |
|
9 |
our $VERSION = '0.1'; |
10 |
|
11 |
use strict; |
12 |
|
13 |
use base 'Exporter'; |
14 |
|
15 |
use Carp (); |
16 |
use File::Spec; |
17 |
use List::Util qw(min max); |
18 |
use Storable qw(freeze thaw); |
19 |
|
20 |
our @EXPORT = qw( |
21 |
read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents |
22 |
); |
23 |
|
24 |
our $LIB = $ENV{CROSSFIRE_LIBDIR}; |
25 |
|
26 |
our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; |
27 |
|
28 |
mkdir $VARDIR, 0777; |
29 |
|
30 |
sub TILESIZE (){ 32 } |
31 |
|
32 |
our %ARCH; |
33 |
our %FACE; |
34 |
our $TILE; |
35 |
|
36 |
our %FIELD_MULTILINE = ( |
37 |
msg => "endmsg", |
38 |
lore => "endlore", |
39 |
maplore => "endmaplore", |
40 |
); |
41 |
|
42 |
# movement bit type, PITA |
43 |
our %FIELD_MOVEMENT = map +($_ => undef), |
44 |
qw(move_type move_block move_allow move_on move_off move_slow); |
45 |
|
46 |
# same as in server save routine, to (hopefully) be compatible |
47 |
# to the other editors. |
48 |
our @FIELD_ORDER_MAP = (qw( |
49 |
name swap_time reset_timeout fixed_resettime difficulty region |
50 |
shopitems shopgreed shopmin shopmax shoprace |
51 |
darkness width height enter_x enter_y msg maplore |
52 |
unique template |
53 |
outdoor temp pressure humid windspeed winddir sky nosmooth |
54 |
tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
55 |
)); |
56 |
|
57 |
our @FIELD_ORDER = (qw( |
58 |
elevation |
59 |
|
60 |
name name_pl custom_name title race |
61 |
slaying skill msg lore other_arch face |
62 |
#todo-events |
63 |
animation is_animated |
64 |
str dex con wis pow cha int |
65 |
hp maxhp sp maxsp grace maxgrace |
66 |
exp perm_exp expmul |
67 |
food dam luck wc ac x y speed speed_left move_state attack_movement |
68 |
nrof level direction type subtype attacktype |
69 |
|
70 |
resist_physical resist_magic resist_fire resist_electricity |
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resist_cold resist_confusion resist_acid resist_drain |
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resist_weaponmagic resist_ghosthit resist_poison resist_slow |
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resist_paralyze resist_turn_undead resist_fear resist_cancellation |
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resist_deplete resist_death resist_chaos resist_counterspell |
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resist_godpower resist_holyword resist_blind resist_internal |
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resist_life_stealing resist_disease |
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|
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path_attuned path_repelled path_denied material materialname |
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value carrying weight invisible state magic |
80 |
last_heal last_sp last_grace last_eat |
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connected glow_radius randomitems npx_status npc_program |
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run_away pick_up container will_apply smoothlevel |
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current_weapon_script weapontype tooltype elevation client_type |
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item_power duration range |
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range_modifier duration_modifier dam_modifier gen_sp_armour |
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move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty |
87 |
|
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alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster |
89 |
friendly generator is_thrown auto_apply treasure player sold see_invisible |
90 |
can_roll overlay_floor is_turnable is_used_up identified reflecting changing |
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splitting hitback startequip blocksview undead scared unaggressive |
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reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down |
93 |
run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range |
94 |
can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range |
95 |
has_ready_bow xrays is_floor lifesave no_strength sleep stand_still |
96 |
random_move only_attack confused stealth cursed damned see_anywhere |
97 |
known_magical known_cursed can_use_skill been_applied has_ready_scroll |
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can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly |
99 |
has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark |
100 |
is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage |
101 |
activate_on_push activate_on_release is_water use_content_on_gen is_buildable |
102 |
|
103 |
body_range body_arm body_torso body_head body_neck body_skill |
104 |
body_finger body_shoulder body_foot body_hand body_wrist body_waist |
105 |
)); |
106 |
|
107 |
sub MOVE_WALK (){ 0x01 } |
108 |
sub MOVE_FLY_LOW (){ 0x02 } |
109 |
sub MOVE_FLY_HIGH (){ 0x04 } |
110 |
sub MOVE_FLYING (){ 0x06 } |
111 |
sub MOVE_SWIM (){ 0x08 } |
112 |
sub MOVE_BOAT (){ 0x10 } |
113 |
sub MOVE_KNOWN (){ 0x1f } # all of above |
114 |
sub MOVE_ALLBIT (){ 0x10000 } |
115 |
sub MOVE_ALL (){ 0x1001f } # very special value, more PITA |
116 |
|
117 |
sub load_ref($) { |
118 |
my ($path) = @_; |
119 |
|
120 |
open my $fh, "<", $path |
121 |
or die "$path: $!"; |
122 |
binmode $fh; |
123 |
local $/; |
124 |
|
125 |
thaw <$fh> |
126 |
} |
127 |
|
128 |
sub save_ref($$) { |
129 |
my ($ref, $path) = @_; |
130 |
|
131 |
open my $fh, ">", "$path~" |
132 |
or die "$path~: $!"; |
133 |
binmode $fh; |
134 |
print $fh freeze $ref; |
135 |
close $fh; |
136 |
rename "$path~", $path |
137 |
or die "$path: $!"; |
138 |
} |
139 |
|
140 |
sub normalize_object($) { |
141 |
my ($ob) = @_; |
142 |
|
143 |
delete $ob->{$_} for qw( |
144 |
can_knockback can_parry can_impale can_cut can_dam_armour |
145 |
can_apply pass_thru can_pass_thru |
146 |
); |
147 |
|
148 |
for my $attr (keys %FIELD_MOVEMENT) { |
149 |
next unless exists $ob->{$attr}; |
150 |
|
151 |
$ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility |
152 |
|
153 |
next if $ob->{$attr} =~ /^\d+$/; |
154 |
|
155 |
my $flags = 0; |
156 |
|
157 |
# assume list |
158 |
for my $flag (map lc, split /\s+/, $ob->{$attr}) { |
159 |
$flags |= MOVE_WALK if $flag eq "walk"; |
160 |
$flags |= MOVE_FLY_LOW if $flag eq "fly_low"; |
161 |
$flags |= MOVE_FLY_HIGH if $flag eq "fly_high"; |
162 |
$flags |= MOVE_FLYING if $flag eq "flying"; |
163 |
$flags |= MOVE_SWIM if $flag eq "swim"; |
164 |
$flags |= MOVE_BOAT if $flag eq "boat"; |
165 |
$flags |= MOVE_ALL if $flag eq "all"; |
166 |
|
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$flags &= ~MOVE_WALK if $flag eq "-walk"; |
168 |
$flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low"; |
169 |
$flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high"; |
170 |
$flags &= ~MOVE_FLYING if $flag eq "-flying"; |
171 |
$flags &= ~MOVE_SWIM if $flag eq "-swim"; |
172 |
$flags &= ~MOVE_BOAT if $flag eq "-boat"; |
173 |
$flags &= ~MOVE_ALL if $flag eq "-all"; |
174 |
} |
175 |
|
176 |
$ob->{$attr} = $flags; |
177 |
} |
178 |
|
179 |
if (defined (my $v = delete $ob->{no_pass})) { |
180 |
$ob->{move_block} = $v ? MOVE_ALL : 0; |
181 |
} |
182 |
if (defined (my $v = delete $ob->{slow_move})) { |
183 |
$ob->{move_slow} |= MOVE_WALK; |
184 |
$ob->{move_slow_penalty} = $v; |
185 |
} |
186 |
if (defined (my $v = delete $ob->{walk_on})) { |
187 |
$ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK |
188 |
: $ob->{move_on} & ~MOVE_WALK; |
189 |
} |
190 |
if (defined (my $v = delete $ob->{walk_off})) { |
191 |
$ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK |
192 |
: $ob->{move_off} & ~MOVE_WALK; |
193 |
} |
194 |
if (defined (my $v = delete $ob->{fly_on})) { |
195 |
$ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW |
196 |
: $ob->{move_on} & ~MOVE_FLY_LOW; |
197 |
} |
198 |
if (defined (my $v = delete $ob->{fly_off})) { |
199 |
$ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW |
200 |
: $ob->{move_off} & ~MOVE_FLY_LOW; |
201 |
} |
202 |
if (defined (my $v = delete $ob->{flying})) { |
203 |
$ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW |
204 |
: $ob->{move_type} & ~MOVE_FLY_LOW; |
205 |
} |
206 |
|
207 |
$ob |
208 |
} |
209 |
|
210 |
sub normalize_arch($) { |
211 |
my ($ob) = @_; |
212 |
|
213 |
normalize_object $ob; |
214 |
|
215 |
my $arch = $ARCH{$ob->{_name}} |
216 |
or (warn "$ob->{_name}: no such archetype", return $ob); |
217 |
|
218 |
if ($arch->{type} == 22) { # map |
219 |
my %normalize = ( |
220 |
"enter_x" => "hp", |
221 |
"enter_y" => "sp", |
222 |
"width" => "x", |
223 |
"height" => "y", |
224 |
"reset_timeout" => "weight", |
225 |
"swap_time" => "value", |
226 |
"difficulty" => "level", |
227 |
"darkness" => "invisible", |
228 |
"fixed_resettime" => "stand_still", |
229 |
); |
230 |
|
231 |
while (my ($k2, $k1) = each %normalize) { |
232 |
if (defined (my $v = delete $ob->{$k1})) { |
233 |
$ob->{$k2} = $v; |
234 |
} |
235 |
} |
236 |
} else { |
237 |
# if value matches archetype default, delete |
238 |
while (my ($k, $v) = each %$ob) { |
239 |
if (exists $arch->{$k} and $arch->{$k} eq $v) { |
240 |
next if $k eq "_name"; |
241 |
delete $ob->{$k}; |
242 |
} |
243 |
} |
244 |
} |
245 |
|
246 |
# a speciality for the editor |
247 |
if (exists $ob->{attack_movement}) { |
248 |
my $am = delete $ob->{attack_movement}; |
249 |
$ob->{attack_movement_bits_0_3} = $am & 15; |
250 |
$ob->{attack_movement_bits_4_7} = $am & 240; |
251 |
} |
252 |
|
253 |
$ob |
254 |
} |
255 |
|
256 |
sub read_pak($) { |
257 |
my ($path) = @_; |
258 |
|
259 |
my %pak; |
260 |
|
261 |
open my $fh, "<", $path |
262 |
or Carp::croak "$_[0]: $!"; |
263 |
binmode $fh; |
264 |
while (<$fh>) { |
265 |
my ($type, $id, $len, $path) = split; |
266 |
$path =~ s/.*\///; |
267 |
read $fh, $pak{$path}, $len; |
268 |
} |
269 |
|
270 |
\%pak |
271 |
} |
272 |
|
273 |
sub read_arch($) { |
274 |
my ($path) = @_; |
275 |
|
276 |
my %arc; |
277 |
my ($more, $prev); |
278 |
|
279 |
open my $fh, "<", $path |
280 |
or Carp::croak "$path: $!"; |
281 |
|
282 |
binmode $fh; |
283 |
|
284 |
my $parse_block; $parse_block = sub { |
285 |
my %arc = @_; |
286 |
|
287 |
while (<$fh>) { |
288 |
s/\s+$//; |
289 |
if (/^end$/i) { |
290 |
last; |
291 |
} elsif (/^arch (\S+)$/i) { |
292 |
push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); |
293 |
} elsif (/^lore$/i) { |
294 |
while (<$fh>) { |
295 |
last if /^endlore\s*$/i; |
296 |
$arc{lore} .= $_; |
297 |
} |
298 |
} elsif (/^msg$/i) { |
299 |
while (<$fh>) { |
300 |
last if /^endmsg\s*$/i; |
301 |
$arc{msg} .= $_; |
302 |
} |
303 |
} elsif (/^(\S+)\s*(.*)$/) { |
304 |
$arc{lc $1} = $2; |
305 |
} elsif (/^\s*($|#)/) { |
306 |
# |
307 |
} else { |
308 |
warn "$path: unparsable line '$_' in arch $arc{_name}"; |
309 |
} |
310 |
} |
311 |
|
312 |
\%arc |
313 |
}; |
314 |
|
315 |
while (<$fh>) { |
316 |
s/\s+$//; |
317 |
if (/^more$/i) { |
318 |
$more = $prev; |
319 |
} elsif (/^object (\S+)$/i) { |
320 |
my $name = $1; |
321 |
my $arc = normalize_object $parse_block->(_name => $name); |
322 |
|
323 |
if ($more) { |
324 |
$more->{more} = $arc; |
325 |
} else { |
326 |
$arc{$name} = $arc; |
327 |
} |
328 |
$prev = $arc; |
329 |
$more = undef; |
330 |
} elsif (/^arch (\S+)$/i) { |
331 |
my $name = $1; |
332 |
my $arc = normalize_arch $parse_block->(_name => $name); |
333 |
|
334 |
if ($more) { |
335 |
$more->{more} = $arc; |
336 |
} else { |
337 |
push @{ $arc{arch} }, $arc; |
338 |
} |
339 |
$prev = $arc; |
340 |
$more = undef; |
341 |
} elsif (/^\s*($|#)/) { |
342 |
# |
343 |
} else { |
344 |
warn "$path: unparseable top-level line '$_'"; |
345 |
} |
346 |
} |
347 |
|
348 |
undef $parse_block; # work around bug in perl not freeing $fh etc. |
349 |
|
350 |
\%arc |
351 |
} |
352 |
|
353 |
# put all archs into a hash with editor_face as it's key |
354 |
# NOTE: the arrays in the hash values are references to |
355 |
# the archs from $ARCH |
356 |
sub editor_archs { |
357 |
my %paths; |
358 |
|
359 |
for (keys %ARCH) { |
360 |
my $arch = $ARCH{$_}; |
361 |
push @{$paths{$arch->{editor_folder}}}, \$arch; |
362 |
} |
363 |
|
364 |
\%paths |
365 |
} |
366 |
|
367 |
=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch |
368 |
|
369 |
arch_extents determines the extents of the given arch's face(s), linked |
370 |
faces and single faces are handled here it returns (minx, miny, maxx, |
371 |
maxy) |
372 |
|
373 |
=cut |
374 |
|
375 |
sub arch_extents { |
376 |
my ($a) = @_; |
377 |
|
378 |
my $o = $ARCH{$a->{_name}} |
379 |
or return; |
380 |
|
381 |
my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} |
382 |
or (warn "no face data found for arch '$a->{_name}'"), return; |
383 |
|
384 |
if ($face->{w} > 1 || $face->{h} > 1) { |
385 |
# bigface |
386 |
return (0, 0, $face->{w} - 1, $face->{h} - 1); |
387 |
|
388 |
} elsif ($o->{more}) { |
389 |
# linked face |
390 |
my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2; |
391 |
|
392 |
for (; $o; $o = $o->{more}) { |
393 |
$minx = min $minx, $o->{x}; |
394 |
$miny = min $miny, $o->{y}; |
395 |
$maxx = max $maxx, $o->{x}; |
396 |
$maxy = max $maxy, $o->{y}; |
397 |
} |
398 |
|
399 |
return ($minx, $miny, $maxx, $maxy); |
400 |
|
401 |
} else { |
402 |
# single face |
403 |
return (0, 0, 0, 0); |
404 |
} |
405 |
} |
406 |
|
407 |
=item $type = arch_attr $arch |
408 |
|
409 |
Returns a hashref describing the object and its attributes. It can contain |
410 |
the following keys: |
411 |
|
412 |
name the name, suitable for display purposes |
413 |
ignore |
414 |
attr |
415 |
desc |
416 |
use |
417 |
section => [name => \%attr, name => \%attr] |
418 |
import |
419 |
|
420 |
=cut |
421 |
|
422 |
sub arch_attr($) { |
423 |
my ($obj) = @_; |
424 |
|
425 |
require Crossfire::Data; |
426 |
|
427 |
my $root; |
428 |
my $attr = { }; |
429 |
|
430 |
my $arch = $ARCH{ $obj->{_name} }; |
431 |
my $type = $obj->{type} || $arch->{type}; |
432 |
|
433 |
if ($type > 0) { |
434 |
$root = $Crossfire::Data::ATTR{$type}; |
435 |
} else { |
436 |
my %a = (%$arch, %$obj); |
437 |
|
438 |
if ($a{is_floor} && !$a{alive}) { |
439 |
$root = $Crossfire::Data::TYPE{Floor}; |
440 |
} elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { |
441 |
$root = $Crossfire::Data::TYPE{"Monster & NPC"}; |
442 |
} elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { |
443 |
$root = $Crossfire::Data::TYPE{Wall}; |
444 |
} elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { |
445 |
$root = $Crossfire::Data::TYPE{"Weak Wall"}; |
446 |
} else { |
447 |
$root = $Crossfire::Data::TYPE{Misc}; |
448 |
} |
449 |
} |
450 |
|
451 |
my @import = ($root); |
452 |
|
453 |
unshift @import, \%Crossfire::Data::DEFAULT_ATTR |
454 |
unless $type == 116; |
455 |
|
456 |
my (%ignore); |
457 |
my (@section_order, %section, @attr_order); |
458 |
|
459 |
while (my $type = shift @import) { |
460 |
push @import, @{$type->{import} || []}; |
461 |
|
462 |
$attr->{$_} ||= $type->{$_} |
463 |
for qw(name desc use); |
464 |
|
465 |
for (@{$type->{ignore} || []}) { |
466 |
$ignore{$_}++ for ref $_ ? @$_ : $_; |
467 |
} |
468 |
|
469 |
for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { |
470 |
my ($name, $attr) = @$_; |
471 |
push @section_order, $name; |
472 |
for (@$attr) { |
473 |
my ($k, $v) = @$_; |
474 |
push @attr_order, $k; |
475 |
$section{$name}{$k} ||= $v; |
476 |
} |
477 |
} |
478 |
} |
479 |
|
480 |
$attr->{section} = [ |
481 |
map !exists $section{$_} ? () : do { |
482 |
my $attr = delete $section{$_}; |
483 |
|
484 |
[ |
485 |
$_, |
486 |
map exists $attr->{$_} && !$ignore{$_} |
487 |
? [$_ => delete $attr->{$_}] : (), |
488 |
@attr_order |
489 |
] |
490 |
}, |
491 |
|
492 |
exists $section{$_} ? [$_ => delete $section{$_}] : (), |
493 |
@section_order |
494 |
]; |
495 |
|
496 |
$attr |
497 |
} |
498 |
|
499 |
sub arch_edit_sections { |
500 |
# if (edit_type == IGUIConstants.TILE_EDIT_NONE) |
501 |
# edit_type = 0; |
502 |
# else if (edit_type != 0) { |
503 |
# // all flags from 'check_type' must be unset in this arch because they get recalculated now |
504 |
# edit_type &= ~check_type; |
505 |
# } |
506 |
# |
507 |
# } |
508 |
# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && |
509 |
# getAttributeValue("alive", defarch) == 1 && |
510 |
# (getAttributeValue("monster", defarch) == 1 || |
511 |
# getAttributeValue("generator", defarch) == 1)) { |
512 |
# // Monster: monsters/npcs/generators |
513 |
# edit_type |= IGUIConstants.TILE_EDIT_MONSTER; |
514 |
# } |
515 |
# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 && |
516 |
# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) { |
517 |
# // Walls |
518 |
# edit_type |= IGUIConstants.TILE_EDIT_WALL; |
519 |
# } |
520 |
# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 && |
521 |
# getAttributeValue("connected", defarch) != 0) { |
522 |
# // Connected Objects |
523 |
# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED; |
524 |
# } |
525 |
# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 && |
526 |
# arch_type == 66 || arch_type == 41 || arch_type == 95) { |
527 |
# // Exit: teleporter/exit/trapdoors |
528 |
# edit_type |= IGUIConstants.TILE_EDIT_EXIT; |
529 |
# } |
530 |
# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 && |
531 |
# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 || |
532 |
# arch_type == 5 || arch_type == 36 || arch_type == 60 || |
533 |
# arch_type == 85 || arch_type == 111 || arch_type == 123 || |
534 |
# arch_type == 124 || arch_type == 130)) { |
535 |
# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls |
536 |
# edit_type |= IGUIConstants.TILE_EDIT_TREASURE; |
537 |
# } |
538 |
# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 && |
539 |
# arch_type == 20 || arch_type == 23 || arch_type == 26 || |
540 |
# arch_type == 91 || arch_type == 21 || arch_type == 24) { |
541 |
# // Door: door/special door/gates + keys |
542 |
# edit_type |= IGUIConstants.TILE_EDIT_DOOR; |
543 |
# } |
544 |
# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 && |
545 |
# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 && |
546 |
# arch_type <= 16) || arch_type == 33 || arch_type == 34 || |
547 |
# arch_type == 35 || arch_type == 39 || arch_type == 70 || |
548 |
# arch_type == 87 || arch_type == 99 || arch_type == 100 || |
549 |
# arch_type == 104 || arch_type == 109 || arch_type == 113 || |
550 |
# arch_type == 122 || arch_type == 3)) { |
551 |
# // Equipment: weapons/armour/wands/rods |
552 |
# edit_type |= IGUIConstants.TILE_EDIT_EQUIP; |
553 |
# } |
554 |
# |
555 |
# return(edit_type); |
556 |
# |
557 |
# |
558 |
} |
559 |
|
560 |
sub cache_file($$&&) { |
561 |
my ($src, $cache, $load, $create) = @_; |
562 |
|
563 |
my ($size, $mtime) = (stat $src)[7,9] |
564 |
or Carp::croak "$src: $!"; |
565 |
|
566 |
if (-e $cache) { |
567 |
my $ref = eval { load_ref $cache }; |
568 |
|
569 |
if ($ref->{version} == 1 |
570 |
&& $ref->{size} == $size |
571 |
&& $ref->{mtime} == $mtime |
572 |
&& eval { $load->($ref->{data}); 1 }) { |
573 |
return; |
574 |
} |
575 |
} |
576 |
|
577 |
my $ref = { |
578 |
version => 1, |
579 |
size => $size, |
580 |
mtime => $mtime, |
581 |
data => $create->(), |
582 |
}; |
583 |
|
584 |
$load->($ref->{data}); |
585 |
|
586 |
save_ref $ref, $cache; |
587 |
} |
588 |
|
589 |
=item set_libdir $path |
590 |
|
591 |
Sets the library directory to the given path |
592 |
(default: $ENV{CROSSFIRE_LIBDIR}). |
593 |
|
594 |
You have to (re-)load the archetypes and tilecache manually after steting |
595 |
the library path. |
596 |
|
597 |
=cut |
598 |
|
599 |
sub set_libdir($) { |
600 |
$LIB = $_[0]; |
601 |
} |
602 |
|
603 |
=item load_archetypes |
604 |
|
605 |
(Re-)Load archetypes into %ARCH. |
606 |
|
607 |
=cut |
608 |
|
609 |
sub load_archetypes() { |
610 |
cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub { |
611 |
*ARCH = $_[0]; |
612 |
}, sub { |
613 |
read_arch "$LIB/archetypes" |
614 |
}; |
615 |
} |
616 |
|
617 |
=item load_tilecache |
618 |
|
619 |
(Re-)Load %TILE and %FACE. |
620 |
|
621 |
=cut |
622 |
|
623 |
sub load_tilecache() { |
624 |
require Gtk2; |
625 |
|
626 |
cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { |
627 |
$TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" |
628 |
or die "$VARDIR/tilecache.png: $!"; |
629 |
*FACE = $_[0]; |
630 |
}, sub { |
631 |
my $tile = read_pak "$LIB/crossfire.0"; |
632 |
|
633 |
my %cache; |
634 |
|
635 |
my $idx = 0; |
636 |
|
637 |
for my $name (sort keys %$tile) { |
638 |
my $pb = new Gtk2::Gdk::PixbufLoader; |
639 |
$pb->write ($tile->{$name}); |
640 |
$pb->close; |
641 |
my $pb = $pb->get_pixbuf; |
642 |
|
643 |
my $tile = $cache{$name} = { |
644 |
pb => $pb, |
645 |
idx => $idx, |
646 |
w => int $pb->get_width / TILESIZE, |
647 |
h => int $pb->get_height / TILESIZE, |
648 |
}; |
649 |
|
650 |
|
651 |
$idx += $tile->{w} * $tile->{h}; |
652 |
} |
653 |
|
654 |
my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64; |
655 |
|
656 |
while (my ($name, $tile) = each %cache) { |
657 |
my $tpb = delete $tile->{pb}; |
658 |
my $ofs = $tile->{idx}; |
659 |
|
660 |
for my $x (0 .. $tile->{w} - 1) { |
661 |
for my $y (0 .. $tile->{h} - 1) { |
662 |
my $idx = $ofs + $x + $y * $tile->{w}; |
663 |
$tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE, |
664 |
$pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); |
665 |
} |
666 |
} |
667 |
} |
668 |
|
669 |
$pb->save ("$VARDIR/tilecache.png", "png", compression => 1); |
670 |
|
671 |
\%cache |
672 |
}; |
673 |
} |
674 |
|
675 |
=head1 AUTHOR |
676 |
|
677 |
Marc Lehmann <schmorp@schmorp.de> |
678 |
http://home.schmorp.de/ |
679 |
|
680 |
Robin Redeker <elmex@ta-sa.org> |
681 |
http://www.ta-sa.org/ |
682 |
|
683 |
=cut |
684 |
|
685 |
1 |