1 |
=head1 NAME |
2 |
|
3 |
Crossfire - Crossfire maphandling |
4 |
|
5 |
=cut |
6 |
|
7 |
package Crossfire; |
8 |
|
9 |
our $VERSION = '0.96'; |
10 |
|
11 |
use strict; |
12 |
|
13 |
use base 'Exporter'; |
14 |
|
15 |
use Carp (); |
16 |
use File::Spec; |
17 |
use List::Util qw(min max); |
18 |
use Storable qw(freeze thaw); |
19 |
|
20 |
our @EXPORT = qw( |
21 |
read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents |
22 |
); |
23 |
|
24 |
use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working |
25 |
|
26 |
sub from_json($) { |
27 |
$JSON::Syck::ImplicitUnicode = 1; |
28 |
JSON::Syck::Load $_[0] |
29 |
} |
30 |
|
31 |
sub to_json($) { |
32 |
$JSON::Syck::ImplicitUnicode = 0; |
33 |
JSON::Syck::Dump $_[0] |
34 |
} |
35 |
|
36 |
our $LIB = $ENV{CROSSFIRE_LIBDIR}; |
37 |
|
38 |
our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" |
39 |
: $ENV{AppData} ? "$ENV{APPDATA}/crossfire" |
40 |
: File::Spec->tmpdir . "/crossfire"; |
41 |
|
42 |
mkdir $VARDIR, 0777; |
43 |
|
44 |
sub TILESIZE (){ 32 } |
45 |
|
46 |
our %ARCH; |
47 |
our %FACE; |
48 |
our $TILE; |
49 |
|
50 |
our %FIELD_MULTILINE = ( |
51 |
msg => "endmsg", |
52 |
lore => "endlore", |
53 |
maplore => "endmaplore", |
54 |
); |
55 |
|
56 |
# movement bit type, PITA |
57 |
our %FIELD_MOVEMENT = map +($_ => undef), |
58 |
qw(move_type move_block move_allow move_on move_off move_slow); |
59 |
|
60 |
# same as in server save routine, to (hopefully) be compatible |
61 |
# to the other editors. |
62 |
our @FIELD_ORDER_MAP = (qw( |
63 |
file_format_version |
64 |
name attach swap_time reset_timeout fixed_resettime difficulty region |
65 |
shopitems shopgreed shopmin shopmax shoprace |
66 |
darkness width height enter_x enter_y msg maplore |
67 |
unique template |
68 |
outdoor temp pressure humid windspeed winddir sky nosmooth |
69 |
tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
70 |
)); |
71 |
|
72 |
our @FIELD_ORDER = (qw( |
73 |
elevation |
74 |
|
75 |
name name_pl custom_name attach title race |
76 |
slaying skill msg lore other_arch face |
77 |
#todo-events |
78 |
animation is_animated |
79 |
str dex con wis pow cha int |
80 |
hp maxhp sp maxsp grace maxgrace |
81 |
exp perm_exp expmul |
82 |
food dam luck wc ac x y speed speed_left move_state attack_movement |
83 |
nrof level direction type subtype attacktype |
84 |
|
85 |
resist_physical resist_magic resist_fire resist_electricity |
86 |
resist_cold resist_confusion resist_acid resist_drain |
87 |
resist_weaponmagic resist_ghosthit resist_poison resist_slow |
88 |
resist_paralyze resist_turn_undead resist_fear resist_cancellation |
89 |
resist_deplete resist_death resist_chaos resist_counterspell |
90 |
resist_godpower resist_holyword resist_blind resist_internal |
91 |
resist_life_stealing resist_disease |
92 |
|
93 |
path_attuned path_repelled path_denied material materialname |
94 |
value carrying weight invisible state magic |
95 |
last_heal last_sp last_grace last_eat |
96 |
connected glow_radius randomitems npx_status npc_program |
97 |
run_away pick_up container will_apply smoothlevel |
98 |
current_weapon_script weapontype tooltype elevation client_type |
99 |
item_power duration range |
100 |
range_modifier duration_modifier dam_modifier gen_sp_armour |
101 |
move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty |
102 |
|
103 |
alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster |
104 |
friendly generator is_thrown auto_apply treasure player sold see_invisible |
105 |
can_roll overlay_floor is_turnable is_used_up identified reflecting changing |
106 |
splitting hitback startequip blocksview undead scared unaggressive |
107 |
reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down |
108 |
run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range |
109 |
can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range |
110 |
has_ready_bow xrays is_floor lifesave no_strength sleep stand_still |
111 |
random_move only_attack confused stealth cursed damned see_anywhere |
112 |
known_magical known_cursed can_use_skill been_applied has_ready_scroll |
113 |
can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly |
114 |
has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark |
115 |
is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage |
116 |
activate_on_push activate_on_release is_water use_content_on_gen is_buildable |
117 |
|
118 |
body_range body_arm body_torso body_head body_neck body_skill |
119 |
body_finger body_shoulder body_foot body_hand body_wrist body_waist |
120 |
)); |
121 |
|
122 |
our %EVENT_TYPE = ( |
123 |
apply => 1, |
124 |
attack => 2, |
125 |
death => 3, |
126 |
drop => 4, |
127 |
pickup => 5, |
128 |
say => 6, |
129 |
stop => 7, |
130 |
time => 8, |
131 |
throw => 9, |
132 |
trigger => 10, |
133 |
close => 11, |
134 |
timer => 12, |
135 |
); |
136 |
|
137 |
sub MOVE_WALK (){ 0x01 } |
138 |
sub MOVE_FLY_LOW (){ 0x02 } |
139 |
sub MOVE_FLY_HIGH (){ 0x04 } |
140 |
sub MOVE_FLYING (){ 0x06 } |
141 |
sub MOVE_SWIM (){ 0x08 } |
142 |
sub MOVE_BOAT (){ 0x10 } |
143 |
sub MOVE_KNOWN (){ 0x1f } # all of above |
144 |
sub MOVE_ALLBIT (){ 0x10000 } |
145 |
sub MOVE_ALL (){ 0x1001f } # very special value, more PITA |
146 |
|
147 |
sub load_ref($) { |
148 |
my ($path) = @_; |
149 |
|
150 |
open my $fh, "<:raw:perlio", $path |
151 |
or die "$path: $!"; |
152 |
local $/; |
153 |
|
154 |
thaw <$fh> |
155 |
} |
156 |
|
157 |
sub save_ref($$) { |
158 |
my ($ref, $path) = @_; |
159 |
|
160 |
open my $fh, ">:raw:perlio", "$path~" |
161 |
or die "$path~: $!"; |
162 |
print $fh freeze $ref; |
163 |
close $fh; |
164 |
rename "$path~", $path |
165 |
or die "$path: $!"; |
166 |
} |
167 |
|
168 |
my %attack_mask = ( |
169 |
physical => 0x00000001, |
170 |
magic => 0x00000002, |
171 |
fire => 0x00000004, |
172 |
electricity => 0x00000008, |
173 |
cold => 0x00000010, |
174 |
confusion => 0x00000020, |
175 |
acid => 0x00000040, |
176 |
drain => 0x00000080, |
177 |
weaponmagic => 0x00000100, |
178 |
ghosthit => 0x00000200, |
179 |
poison => 0x00000400, |
180 |
slow => 0x00000800, |
181 |
paralyze => 0x00001000, |
182 |
turn_undead => 0x00002000, |
183 |
fear => 0x00004000, |
184 |
cancellation => 0x00008000, |
185 |
deplete => 0x00010000, |
186 |
death => 0x00020000, |
187 |
chaos => 0x00040000, |
188 |
counterspell => 0x00080000, |
189 |
godpower => 0x00100000, |
190 |
holyword => 0x00200000, |
191 |
blind => 0x00400000, |
192 |
internal => 0x00800000, |
193 |
life_stealing => 0x01000000, |
194 |
disease => 0x02000000, |
195 |
); |
196 |
|
197 |
sub _add_resist($$$) { |
198 |
my ($ob, $mask, $value) = @_; |
199 |
|
200 |
while (my ($k, $v) = each %attack_mask) { |
201 |
$ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; |
202 |
} |
203 |
} |
204 |
|
205 |
my %MATERIAL = reverse |
206 |
paper => 1, |
207 |
iron => 2, |
208 |
glass => 4, |
209 |
leather => 8, |
210 |
wood => 16, |
211 |
organic => 32, |
212 |
stone => 64, |
213 |
cloth => 128, |
214 |
adamant => 256, |
215 |
liquid => 512, |
216 |
tin => 1024, |
217 |
bone => 2048, |
218 |
ice => 4096, |
219 |
|
220 |
# guesses |
221 |
runestone => 12, |
222 |
bronze => 18, |
223 |
"ancient wood" => 20, |
224 |
glass => 36, |
225 |
marble => 66, |
226 |
ice => 68, |
227 |
stone => 70, |
228 |
stone => 80, |
229 |
cloth => 136, |
230 |
ironwood => 144, |
231 |
adamantium => 258, |
232 |
glacium => 260, |
233 |
blood => 544, |
234 |
; |
235 |
|
236 |
# object as in "Object xxx", i.e. archetypes |
237 |
sub normalize_object($) { |
238 |
my ($ob) = @_; |
239 |
|
240 |
# convert material bitset to materialname, if possible |
241 |
if (exists $ob->{material}) { |
242 |
if (!$ob->{material}) { |
243 |
delete $ob->{material}; |
244 |
} elsif (exists $ob->{materialname}) { |
245 |
if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) { |
246 |
delete $ob->{material}; |
247 |
} else { |
248 |
warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n"; |
249 |
delete $ob->{material}; # assume materilname is more specific and nuke material |
250 |
} |
251 |
} elsif (my $name = $MATERIAL{$ob->{material}}) { |
252 |
delete $ob->{material}; |
253 |
$ob->{materialname} = $name; |
254 |
} else { |
255 |
warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; |
256 |
} |
257 |
} |
258 |
|
259 |
# nuke outdated or never supported fields |
260 |
delete @$ob{qw( |
261 |
can_knockback can_parry can_impale can_cut can_dam_armour |
262 |
can_apply pass_thru can_pass_thru |
263 |
)}; |
264 |
|
265 |
if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } |
266 |
if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } |
267 |
if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } |
268 |
|
269 |
# convert movement strings to bitsets |
270 |
for my $attr (keys %FIELD_MOVEMENT) { |
271 |
next unless exists $ob->{$attr}; |
272 |
|
273 |
$ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility |
274 |
|
275 |
next if $ob->{$attr} =~ /^\d+$/; |
276 |
|
277 |
my $flags = 0; |
278 |
|
279 |
# assume list |
280 |
for my $flag (map lc, split /\s+/, $ob->{$attr}) { |
281 |
$flags |= MOVE_WALK if $flag eq "walk"; |
282 |
$flags |= MOVE_FLY_LOW if $flag eq "fly_low"; |
283 |
$flags |= MOVE_FLY_HIGH if $flag eq "fly_high"; |
284 |
$flags |= MOVE_FLYING if $flag eq "flying"; |
285 |
$flags |= MOVE_SWIM if $flag eq "swim"; |
286 |
$flags |= MOVE_BOAT if $flag eq "boat"; |
287 |
$flags |= MOVE_ALL if $flag eq "all"; |
288 |
|
289 |
$flags &= ~MOVE_WALK if $flag eq "-walk"; |
290 |
$flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low"; |
291 |
$flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high"; |
292 |
$flags &= ~MOVE_FLYING if $flag eq "-flying"; |
293 |
$flags &= ~MOVE_SWIM if $flag eq "-swim"; |
294 |
$flags &= ~MOVE_BOAT if $flag eq "-boat"; |
295 |
$flags &= ~MOVE_ALL if $flag eq "-all"; |
296 |
} |
297 |
|
298 |
$ob->{$attr} = $flags; |
299 |
} |
300 |
|
301 |
# convert outdated movement flags to new movement sets |
302 |
if (defined (my $v = delete $ob->{no_pass})) { |
303 |
$ob->{move_block} = $v ? MOVE_ALL : 0; |
304 |
} |
305 |
if (defined (my $v = delete $ob->{slow_move})) { |
306 |
$ob->{move_slow} |= MOVE_WALK; |
307 |
$ob->{move_slow_penalty} = $v; |
308 |
} |
309 |
if (defined (my $v = delete $ob->{walk_on})) { |
310 |
$ob->{move_on} = MOVE_NONE unless exists $ob->{move_on}; |
311 |
$ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK |
312 |
: $ob->{move_on} & ~MOVE_WALK; |
313 |
} |
314 |
if (defined (my $v = delete $ob->{walk_off})) { |
315 |
$ob->{move_off} = MOVE_NONE unless exists $ob->{move_off}; |
316 |
$ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK |
317 |
: $ob->{move_off} & ~MOVE_WALK; |
318 |
} |
319 |
if (defined (my $v = delete $ob->{fly_on})) { |
320 |
$ob->{move_on} = MOVE_NONE unless exists $ob->{move_on}; |
321 |
$ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW |
322 |
: $ob->{move_on} & ~MOVE_FLY_LOW; |
323 |
} |
324 |
if (defined (my $v = delete $ob->{fly_off})) { |
325 |
$ob->{move_off} = MOVE_NONE unless exists $ob->{move_off}; |
326 |
$ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW |
327 |
: $ob->{move_off} & ~MOVE_FLY_LOW; |
328 |
} |
329 |
if (defined (my $v = delete $ob->{flying})) { |
330 |
$ob->{move_type} = MOVE_NONE unless exists $ob->{move_type}; |
331 |
$ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW |
332 |
: $ob->{move_type} & ~MOVE_FLY_LOW; |
333 |
} |
334 |
|
335 |
# convert idiotic event_xxx things into objects |
336 |
while (my ($event, $subtype) = each %EVENT_TYPE) { |
337 |
if (exists $ob->{"event_${event}_plugin"}) { |
338 |
push @{$ob->{inventory}}, { |
339 |
_name => "event_$event", |
340 |
title => delete $ob->{"event_${event}_plugin"}, |
341 |
slaying => delete $ob->{"event_${event}"}, |
342 |
name => delete $ob->{"event_${event}_options"}, |
343 |
}; |
344 |
} |
345 |
} |
346 |
|
347 |
# some archetypes had "+3" instead of the canonical "3", so fix |
348 |
$ob->{dam} *= 1 if exists $ob->{dam}; |
349 |
|
350 |
$ob |
351 |
} |
352 |
|
353 |
# arch as in "arch xxx", ie.. objects |
354 |
sub normalize_arch($) { |
355 |
my ($ob) = @_; |
356 |
|
357 |
normalize_object $ob; |
358 |
|
359 |
my $arch = $ARCH{$ob->{_name}} |
360 |
or (warn "$ob->{_name}: no such archetype", return $ob); |
361 |
|
362 |
if ($arch->{type} == 22) { # map |
363 |
my %normalize = ( |
364 |
"enter_x" => "hp", |
365 |
"enter_y" => "sp", |
366 |
"width" => "x", |
367 |
"height" => "y", |
368 |
"reset_timeout" => "weight", |
369 |
"swap_time" => "value", |
370 |
"difficulty" => "level", |
371 |
"darkness" => "invisible", |
372 |
"fixed_resettime" => "stand_still", |
373 |
); |
374 |
|
375 |
while (my ($k2, $k1) = each %normalize) { |
376 |
if (defined (my $v = delete $ob->{$k1})) { |
377 |
$ob->{$k2} = $v; |
378 |
} |
379 |
} |
380 |
} else { |
381 |
# if value matches archetype default, delete |
382 |
while (my ($k, $v) = each %$ob) { |
383 |
if (exists $arch->{$k} and $arch->{$k} eq $v) { |
384 |
next if $k eq "_name"; |
385 |
delete $ob->{$k}; |
386 |
} |
387 |
} |
388 |
} |
389 |
|
390 |
# a speciality for the editor |
391 |
if (exists $ob->{attack_movement}) { |
392 |
my $am = delete $ob->{attack_movement}; |
393 |
$ob->{attack_movement_bits_0_3} = $am & 15; |
394 |
$ob->{attack_movement_bits_4_7} = $am & 240; |
395 |
} |
396 |
|
397 |
$ob |
398 |
} |
399 |
|
400 |
sub attr_thaw($) { |
401 |
my ($ob) = @_; |
402 |
|
403 |
$ob->{attach} = from_json $ob->{attach} |
404 |
if exists $ob->{attach}; |
405 |
|
406 |
$ob |
407 |
} |
408 |
|
409 |
sub attr_freeze($) { |
410 |
my ($ob) = @_; |
411 |
|
412 |
$ob->{attach} = Crossfire::to_json $ob->{attach} |
413 |
if exists $ob->{attach}; |
414 |
|
415 |
$ob |
416 |
} |
417 |
|
418 |
sub read_pak($) { |
419 |
my ($path) = @_; |
420 |
|
421 |
my %pak; |
422 |
|
423 |
open my $fh, "<:raw:perlio", $path |
424 |
or Carp::croak "$_[0]: $!"; |
425 |
binmode $fh; |
426 |
while (<$fh>) { |
427 |
my ($type, $id, $len, $path) = split; |
428 |
$path =~ s/.*\///; |
429 |
read $fh, $pak{$path}, $len; |
430 |
} |
431 |
|
432 |
\%pak |
433 |
} |
434 |
|
435 |
sub read_arch($;$) { |
436 |
my ($path, $toplevel) = @_; |
437 |
|
438 |
my %arc; |
439 |
my ($more, $prev); |
440 |
my $comment; |
441 |
|
442 |
open my $fh, "<:raw:perlio:utf8", $path |
443 |
or Carp::croak "$path: $!"; |
444 |
|
445 |
# binmode $fh; |
446 |
|
447 |
my $parse_block; $parse_block = sub { |
448 |
my %arc = @_; |
449 |
|
450 |
while (<$fh>) { |
451 |
s/\s+$//; |
452 |
if (/^end$/i) { |
453 |
last; |
454 |
|
455 |
} elsif (/^arch (\S+)$/i) { |
456 |
push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1); |
457 |
|
458 |
} elsif (/^lore$/i) { |
459 |
while (<$fh>) { |
460 |
last if /^endlore\s*$/i; |
461 |
$arc{lore} .= $_; |
462 |
} |
463 |
} elsif (/^msg$/i) { |
464 |
while (<$fh>) { |
465 |
last if /^endmsg\s*$/i; |
466 |
$arc{msg} .= $_; |
467 |
} |
468 |
} elsif (/^anim$/i) { |
469 |
while (<$fh>) { |
470 |
last if /^mina\s*$/i; |
471 |
chomp; |
472 |
push @{ $arc{anim} }, $_; |
473 |
} |
474 |
} elsif (/^(\S+)\s*(.*)$/) { |
475 |
$arc{lc $1} = $2; |
476 |
} elsif (/^\s*#/) { |
477 |
$arc{_comment} .= "$_\n"; |
478 |
|
479 |
} elsif (/^\s*$/) { |
480 |
# |
481 |
} else { |
482 |
warn "$path: unparsable line '$_' in arch $arc{_name}"; |
483 |
} |
484 |
} |
485 |
|
486 |
\%arc |
487 |
}; |
488 |
|
489 |
while (<$fh>) { |
490 |
s/\s+$//; |
491 |
if (/^more$/i) { |
492 |
$more = $prev; |
493 |
} elsif (/^object (\S+)$/i) { |
494 |
my $name = $1; |
495 |
my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment); |
496 |
undef $comment; |
497 |
delete $arc{_comment} unless length $arc{_comment}; |
498 |
$arc->{_atype} = 'object'; |
499 |
|
500 |
if ($more) { |
501 |
$more->{more} = $arc; |
502 |
} else { |
503 |
$arc{$name} = $arc; |
504 |
} |
505 |
$prev = $arc; |
506 |
$more = undef; |
507 |
} elsif (/^arch (\S+)$/i) { |
508 |
my $name = $1; |
509 |
my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment); |
510 |
undef $comment; |
511 |
delete $arc{_comment} unless length $arc{_comment}; |
512 |
$arc->{_atype} = 'arch'; |
513 |
|
514 |
if ($more) { |
515 |
$more->{more} = $arc; |
516 |
} else { |
517 |
push @{ $arc{arch} }, $arc; |
518 |
} |
519 |
$prev = $arc; |
520 |
$more = undef; |
521 |
} elsif ($toplevel && /^(\S+)\s+(.*)$/) { |
522 |
if ($1 eq "lev_array") { |
523 |
while (<$fh>) { |
524 |
last if /^endplst\s*$/; |
525 |
push @{$toplevel->{lev_array}}, $_+0; |
526 |
} |
527 |
} else { |
528 |
$toplevel->{$1} = $2; |
529 |
} |
530 |
} elsif (/^\s*#/) { |
531 |
$comment .= "$_\n"; |
532 |
} elsif (/^\s*($|#)/) { |
533 |
# |
534 |
} else { |
535 |
die "$path: unparseable top-level line '$_'"; |
536 |
} |
537 |
} |
538 |
|
539 |
undef $parse_block; # work around bug in perl not freeing $fh etc. |
540 |
|
541 |
\%arc |
542 |
} |
543 |
|
544 |
sub archlist_to_string { |
545 |
my ($arch) = @_; |
546 |
|
547 |
my $str; |
548 |
|
549 |
my $append; $append = sub { |
550 |
my %a = %{$_[0]}; |
551 |
|
552 |
Crossfire::attr_freeze \%a; |
553 |
Crossfire::normalize_arch \%a; |
554 |
|
555 |
# undo the bit-split we did before |
556 |
if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { |
557 |
$a{attack_movement} = (delete $a{attack_movement_bits_0_3}) |
558 |
| (delete $a{attack_movement_bits_4_7}); |
559 |
} |
560 |
|
561 |
if (my $comment = delete $a{_comment}) { |
562 |
if ($comment =~ /[^\n\s#]/) { |
563 |
$str .= $comment; |
564 |
} |
565 |
} |
566 |
|
567 |
$str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n"; |
568 |
|
569 |
my $inv = delete $a{inventory}; |
570 |
my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some |
571 |
my $anim = delete $a{anim}; |
572 |
|
573 |
if ($a{_atype} eq 'object') { |
574 |
$str .= join "\n", "anim", @$anim, "mina\n" |
575 |
if $anim; |
576 |
} |
577 |
|
578 |
my @kv; |
579 |
|
580 |
for ($a{_name} eq "map" |
581 |
? @Crossfire::FIELD_ORDER_MAP |
582 |
: @Crossfire::FIELD_ORDER) { |
583 |
push @kv, [$_, delete $a{$_}] |
584 |
if exists $a{$_}; |
585 |
} |
586 |
|
587 |
for (sort keys %a) { |
588 |
next if /^_/; # ignore our _-keys |
589 |
push @kv, [$_, delete $a{$_}]; |
590 |
} |
591 |
|
592 |
for (@kv) { |
593 |
my ($k, $v) = @$_; |
594 |
|
595 |
if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { |
596 |
$v =~ s/\n$//; |
597 |
$str .= "$k\n$v\n$end\n"; |
598 |
} elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) { |
599 |
if ($v & ~Crossfire::MOVE_ALL or !$v) { |
600 |
$str .= "$k $v\n"; |
601 |
|
602 |
} elsif ($v & Crossfire::MOVE_ALLBIT) { |
603 |
$str .= "$k all"; |
604 |
|
605 |
$str .= " -walk" unless $v & Crossfire::MOVE_WALK; |
606 |
$str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW; |
607 |
$str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH; |
608 |
$str .= " -swim" unless $v & Crossfire::MOVE_SWIM; |
609 |
$str .= " -boat" unless $v & Crossfire::MOVE_BOAT; |
610 |
|
611 |
$str .= "\n"; |
612 |
|
613 |
} else { |
614 |
$str .= $k; |
615 |
|
616 |
$str .= " walk" if $v & Crossfire::MOVE_WALK; |
617 |
$str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW; |
618 |
$str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH; |
619 |
$str .= " swim" if $v & Crossfire::MOVE_SWIM; |
620 |
$str .= " boat" if $v & Crossfire::MOVE_BOAT; |
621 |
|
622 |
$str .= "\n"; |
623 |
} |
624 |
} else { |
625 |
$str .= "$k $v\n"; |
626 |
} |
627 |
} |
628 |
|
629 |
if ($inv) { |
630 |
$append->($_) for @$inv; |
631 |
} |
632 |
|
633 |
$str .= "end\n"; |
634 |
|
635 |
if ($a{_atype} eq 'object') { |
636 |
if ($more) { |
637 |
$str .= "more\n"; |
638 |
$append->($more) if $more; |
639 |
} else { |
640 |
$str .= "\n"; |
641 |
} |
642 |
} |
643 |
}; |
644 |
|
645 |
for (@$arch) { |
646 |
$append->($_); |
647 |
} |
648 |
|
649 |
$str |
650 |
} |
651 |
|
652 |
# put all archs into a hash with editor_face as it's key |
653 |
# NOTE: the arrays in the hash values are references to |
654 |
# the archs from $ARCH |
655 |
sub editor_archs { |
656 |
my %paths; |
657 |
|
658 |
for (keys %ARCH) { |
659 |
my $arch = $ARCH{$_}; |
660 |
push @{$paths{$arch->{editor_folder}}}, $arch; |
661 |
} |
662 |
|
663 |
\%paths |
664 |
} |
665 |
|
666 |
=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch |
667 |
|
668 |
arch_extents determines the extents of the given arch's face(s), linked |
669 |
faces and single faces are handled here it returns (minx, miny, maxx, |
670 |
maxy) |
671 |
|
672 |
=cut |
673 |
|
674 |
sub arch_extents { |
675 |
my ($a) = @_; |
676 |
|
677 |
my $o = $ARCH{$a->{_name}} |
678 |
or return; |
679 |
|
680 |
my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}; |
681 |
unless ($face) { |
682 |
$face = $FACE{"blank.x11"} |
683 |
or (warn "no face data found for arch '$a->{_name}'"), return; |
684 |
} |
685 |
|
686 |
if ($face->{w} > 1 || $face->{h} > 1) { |
687 |
# bigface |
688 |
return (0, 0, $face->{w} - 1, $face->{h} - 1); |
689 |
|
690 |
} elsif ($o->{more}) { |
691 |
# linked face |
692 |
my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2; |
693 |
|
694 |
for (; $o; $o = $o->{more}) { |
695 |
$minx = min $minx, $o->{x}; |
696 |
$miny = min $miny, $o->{y}; |
697 |
$maxx = max $maxx, $o->{x}; |
698 |
$maxy = max $maxy, $o->{y}; |
699 |
} |
700 |
|
701 |
return ($minx, $miny, $maxx, $maxy); |
702 |
|
703 |
} else { |
704 |
# single face |
705 |
return (0, 0, 0, 0); |
706 |
} |
707 |
} |
708 |
|
709 |
=item $type = arch_attr $arch |
710 |
|
711 |
Returns a hashref describing the object and its attributes. It can contain |
712 |
the following keys: |
713 |
|
714 |
name the name, suitable for display purposes |
715 |
ignore |
716 |
attr |
717 |
desc |
718 |
use |
719 |
section => [name => \%attr, name => \%attr] |
720 |
import |
721 |
|
722 |
=cut |
723 |
|
724 |
sub arch_attr($) { |
725 |
my ($obj) = @_; |
726 |
|
727 |
require Crossfire::Data; |
728 |
|
729 |
my $root; |
730 |
my $attr = { }; |
731 |
|
732 |
my $arch = $ARCH{ $obj->{_name} }; |
733 |
my $type = $obj->{type} || $arch->{type}; |
734 |
|
735 |
if ($type > 0) { |
736 |
$root = $Crossfire::Data::ATTR{$type}; |
737 |
} else { |
738 |
my %a = (%$arch, %$obj); |
739 |
|
740 |
if ($a{is_floor} && !$a{alive}) { |
741 |
$root = $Crossfire::Data::TYPE{Floor}; |
742 |
} elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { |
743 |
$root = $Crossfire::Data::TYPE{"Monster & NPC"}; |
744 |
} elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { |
745 |
$root = $Crossfire::Data::TYPE{Wall}; |
746 |
} elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { |
747 |
$root = $Crossfire::Data::TYPE{"Weak Wall"}; |
748 |
} else { |
749 |
$root = $Crossfire::Data::TYPE{Misc}; |
750 |
} |
751 |
} |
752 |
|
753 |
my @import = ($root); |
754 |
|
755 |
unshift @import, \%Crossfire::Data::DEFAULT_ATTR |
756 |
unless $type == 116; |
757 |
|
758 |
my (%ignore); |
759 |
my (@section_order, %section, @attr_order); |
760 |
|
761 |
while (my $type = shift @import) { |
762 |
push @import, @{$type->{import} || []}; |
763 |
|
764 |
$attr->{$_} ||= $type->{$_} |
765 |
for qw(name desc use); |
766 |
|
767 |
for (@{$type->{ignore} || []}) { |
768 |
$ignore{$_}++ for ref $_ ? @$_ : $_; |
769 |
} |
770 |
|
771 |
for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { |
772 |
my ($name, $attr) = @$_; |
773 |
push @section_order, $name; |
774 |
for (@$attr) { |
775 |
my ($k, $v) = @$_; |
776 |
push @attr_order, $k; |
777 |
$section{$name}{$k} ||= $v; |
778 |
} |
779 |
} |
780 |
} |
781 |
|
782 |
$attr->{section} = [ |
783 |
map !exists $section{$_} ? () : do { |
784 |
my $attr = delete $section{$_}; |
785 |
|
786 |
[ |
787 |
$_, |
788 |
map exists $attr->{$_} && !$ignore{$_} |
789 |
? [$_ => delete $attr->{$_}] : (), |
790 |
@attr_order |
791 |
] |
792 |
}, |
793 |
|
794 |
exists $section{$_} ? [$_ => delete $section{$_}] : (), |
795 |
@section_order |
796 |
]; |
797 |
|
798 |
$attr |
799 |
} |
800 |
|
801 |
sub cache_file($$&&) { |
802 |
my ($src, $cache, $load, $create) = @_; |
803 |
|
804 |
my ($size, $mtime) = (stat $src)[7,9] |
805 |
or Carp::croak "$src: $!"; |
806 |
|
807 |
if (-e $cache) { |
808 |
my $ref = eval { load_ref $cache }; |
809 |
|
810 |
if ($ref->{version} == 1 |
811 |
&& $ref->{size} == $size |
812 |
&& $ref->{mtime} == $mtime |
813 |
&& eval { $load->($ref->{data}); 1 }) { |
814 |
return; |
815 |
} |
816 |
} |
817 |
|
818 |
my $ref = { |
819 |
version => 1, |
820 |
size => $size, |
821 |
mtime => $mtime, |
822 |
data => $create->(), |
823 |
}; |
824 |
|
825 |
$load->($ref->{data}); |
826 |
|
827 |
save_ref $ref, $cache; |
828 |
} |
829 |
|
830 |
=item set_libdir $path |
831 |
|
832 |
Sets the library directory to the given path |
833 |
(default: $ENV{CROSSFIRE_LIBDIR}). |
834 |
|
835 |
You have to (re-)load the archetypes and tilecache manually after steting |
836 |
the library path. |
837 |
|
838 |
=cut |
839 |
|
840 |
sub set_libdir($) { |
841 |
$LIB = $_[0]; |
842 |
} |
843 |
|
844 |
=item load_archetypes |
845 |
|
846 |
(Re-)Load archetypes into %ARCH. |
847 |
|
848 |
=cut |
849 |
|
850 |
sub load_archetypes() { |
851 |
cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub { |
852 |
*ARCH = $_[0]; |
853 |
}, sub { |
854 |
read_arch "$LIB/archetypes" |
855 |
}; |
856 |
} |
857 |
|
858 |
=item load_tilecache |
859 |
|
860 |
(Re-)Load %TILE and %FACE. |
861 |
|
862 |
=cut |
863 |
|
864 |
sub load_tilecache() { |
865 |
require Gtk2; |
866 |
|
867 |
cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { |
868 |
$TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" |
869 |
or die "$VARDIR/tilecache.png: $!"; |
870 |
*FACE = $_[0]; |
871 |
}, sub { |
872 |
my $tile = read_pak "$LIB/crossfire.0"; |
873 |
|
874 |
my %cache; |
875 |
|
876 |
my $idx = 0; |
877 |
|
878 |
for my $name (sort keys %$tile) { |
879 |
my $pb = new Gtk2::Gdk::PixbufLoader; |
880 |
$pb->write ($tile->{$name}); |
881 |
$pb->close; |
882 |
my $pb = $pb->get_pixbuf; |
883 |
|
884 |
my $tile = $cache{$name} = { |
885 |
pb => $pb, |
886 |
idx => $idx, |
887 |
w => int $pb->get_width / TILESIZE, |
888 |
h => int $pb->get_height / TILESIZE, |
889 |
}; |
890 |
|
891 |
|
892 |
$idx += $tile->{w} * $tile->{h}; |
893 |
} |
894 |
|
895 |
my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64; |
896 |
|
897 |
while (my ($name, $tile) = each %cache) { |
898 |
my $tpb = delete $tile->{pb}; |
899 |
my $ofs = $tile->{idx}; |
900 |
|
901 |
for my $x (0 .. $tile->{w} - 1) { |
902 |
for my $y (0 .. $tile->{h} - 1) { |
903 |
my $idx = $ofs + $x + $y * $tile->{w}; |
904 |
$tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE, |
905 |
$pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); |
906 |
} |
907 |
} |
908 |
} |
909 |
|
910 |
$pb->save ("$VARDIR/tilecache.png", "png", compression => 1); |
911 |
|
912 |
\%cache |
913 |
}; |
914 |
} |
915 |
|
916 |
=head1 AUTHOR |
917 |
|
918 |
Marc Lehmann <schmorp@schmorp.de> |
919 |
http://home.schmorp.de/ |
920 |
|
921 |
Robin Redeker <elmex@ta-sa.org> |
922 |
http://www.ta-sa.org/ |
923 |
|
924 |
=cut |
925 |
|
926 |
1 |