1 |
=head1 NAME |
2 |
|
3 |
Crossfire - Crossfire maphandling |
4 |
|
5 |
=cut |
6 |
|
7 |
package Crossfire; |
8 |
|
9 |
our $VERSION = '0.9'; |
10 |
|
11 |
use strict; |
12 |
|
13 |
use base 'Exporter'; |
14 |
|
15 |
use Carp (); |
16 |
use File::Spec; |
17 |
use List::Util qw(min max); |
18 |
use Storable qw(freeze thaw); |
19 |
|
20 |
our @EXPORT = qw( |
21 |
read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents |
22 |
); |
23 |
|
24 |
use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working |
25 |
|
26 |
sub from_json($) { |
27 |
$JSON::Syck::ImplicitUnicode = 1; |
28 |
JSON::Syck::Load $_[0] |
29 |
} |
30 |
|
31 |
sub to_json($) { |
32 |
$JSON::Syck::ImplicitUnicode = 0; |
33 |
JSON::Syck::Dump $_[0] |
34 |
} |
35 |
|
36 |
our $LIB = $ENV{CROSSFIRE_LIBDIR}; |
37 |
|
38 |
our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; |
39 |
|
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mkdir $VARDIR, 0777; |
41 |
|
42 |
sub TILESIZE (){ 32 } |
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|
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our %ARCH; |
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our %FACE; |
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our $TILE; |
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|
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our %FIELD_MULTILINE = ( |
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msg => "endmsg", |
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lore => "endlore", |
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maplore => "endmaplore", |
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); |
53 |
|
54 |
# movement bit type, PITA |
55 |
our %FIELD_MOVEMENT = map +($_ => undef), |
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qw(move_type move_block move_allow move_on move_off move_slow); |
57 |
|
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# same as in server save routine, to (hopefully) be compatible |
59 |
# to the other editors. |
60 |
our @FIELD_ORDER_MAP = (qw( |
61 |
name attach swap_time reset_timeout fixed_resettime difficulty region |
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shopitems shopgreed shopmin shopmax shoprace |
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darkness width height enter_x enter_y msg maplore |
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unique template |
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outdoor temp pressure humid windspeed winddir sky nosmooth |
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tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
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)); |
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|
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our @FIELD_ORDER = (qw( |
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elevation |
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|
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name name_pl custom_name attach title race |
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slaying skill msg lore other_arch face |
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#todo-events |
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animation is_animated |
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str dex con wis pow cha int |
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hp maxhp sp maxsp grace maxgrace |
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exp perm_exp expmul |
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food dam luck wc ac x y speed speed_left move_state attack_movement |
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nrof level direction type subtype attacktype |
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|
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resist_physical resist_magic resist_fire resist_electricity |
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resist_cold resist_confusion resist_acid resist_drain |
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resist_weaponmagic resist_ghosthit resist_poison resist_slow |
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resist_paralyze resist_turn_undead resist_fear resist_cancellation |
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resist_deplete resist_death resist_chaos resist_counterspell |
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resist_godpower resist_holyword resist_blind resist_internal |
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resist_life_stealing resist_disease |
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|
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path_attuned path_repelled path_denied material materialname |
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value carrying weight invisible state magic |
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last_heal last_sp last_grace last_eat |
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connected glow_radius randomitems npx_status npc_program |
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run_away pick_up container will_apply smoothlevel |
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current_weapon_script weapontype tooltype elevation client_type |
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item_power duration range |
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range_modifier duration_modifier dam_modifier gen_sp_armour |
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move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty |
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|
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alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster |
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friendly generator is_thrown auto_apply treasure player sold see_invisible |
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can_roll overlay_floor is_turnable is_used_up identified reflecting changing |
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splitting hitback startequip blocksview undead scared unaggressive |
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reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down |
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run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range |
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can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range |
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has_ready_bow xrays is_floor lifesave no_strength sleep stand_still |
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random_move only_attack confused stealth cursed damned see_anywhere |
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known_magical known_cursed can_use_skill been_applied has_ready_scroll |
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can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly |
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has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark |
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is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage |
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activate_on_push activate_on_release is_water use_content_on_gen is_buildable |
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|
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body_range body_arm body_torso body_head body_neck body_skill |
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body_finger body_shoulder body_foot body_hand body_wrist body_waist |
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)); |
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|
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our %EVENT_TYPE = ( |
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apply => 1, |
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attack => 2, |
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death => 3, |
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drop => 4, |
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pickup => 5, |
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say => 6, |
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stop => 7, |
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time => 8, |
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throw => 9, |
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trigger => 10, |
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close => 11, |
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timer => 12, |
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); |
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|
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sub MOVE_WALK (){ 0x01 } |
135 |
sub MOVE_FLY_LOW (){ 0x02 } |
136 |
sub MOVE_FLY_HIGH (){ 0x04 } |
137 |
sub MOVE_FLYING (){ 0x06 } |
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sub MOVE_SWIM (){ 0x08 } |
139 |
sub MOVE_BOAT (){ 0x10 } |
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sub MOVE_KNOWN (){ 0x1f } # all of above |
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sub MOVE_ALLBIT (){ 0x10000 } |
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sub MOVE_ALL (){ 0x1001f } # very special value, more PITA |
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|
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sub load_ref($) { |
145 |
my ($path) = @_; |
146 |
|
147 |
open my $fh, "<:raw:perlio", $path |
148 |
or die "$path: $!"; |
149 |
local $/; |
150 |
|
151 |
thaw <$fh> |
152 |
} |
153 |
|
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sub save_ref($$) { |
155 |
my ($ref, $path) = @_; |
156 |
|
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open my $fh, ">:raw:perlio", "$path~" |
158 |
or die "$path~: $!"; |
159 |
print $fh freeze $ref; |
160 |
close $fh; |
161 |
rename "$path~", $path |
162 |
or die "$path: $!"; |
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} |
164 |
|
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my %attack_mask = ( |
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physical => 0x00000001, |
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magic => 0x00000002, |
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fire => 0x00000004, |
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electricity => 0x00000008, |
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cold => 0x00000010, |
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confusion => 0x00000020, |
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acid => 0x00000040, |
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drain => 0x00000080, |
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weaponmagic => 0x00000100, |
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ghosthit => 0x00000200, |
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poison => 0x00000400, |
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slow => 0x00000800, |
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paralyze => 0x00001000, |
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turn_undead => 0x00002000, |
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fear => 0x00004000, |
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cancellation => 0x00008000, |
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deplete => 0x00010000, |
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death => 0x00020000, |
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chaos => 0x00040000, |
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counterspell => 0x00080000, |
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godpower => 0x00100000, |
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holyword => 0x00200000, |
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blind => 0x00400000, |
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internal => 0x00800000, |
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life_stealing => 0x01000000, |
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disease => 0x02000000, |
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); |
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|
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sub _add_resist($$$) { |
195 |
my ($ob, $mask, $value) = @_; |
196 |
|
197 |
while (my ($k, $v) = each %attack_mask) { |
198 |
$ob->{"resist_$k"} += $value if $mask & $v; |
199 |
} |
200 |
} |
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|
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# object as in "Object xxx", i.e. archetypes |
203 |
sub normalize_object($) { |
204 |
my ($ob) = @_; |
205 |
|
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# nuke outdated or never supported fields |
207 |
delete @$ob{qw( |
208 |
can_knockback can_parry can_impale can_cut can_dam_armour |
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can_apply pass_thru can_pass_thru |
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)}; |
211 |
|
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if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } |
213 |
if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } |
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if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } |
215 |
|
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# convert movement strings to bitsets |
217 |
for my $attr (keys %FIELD_MOVEMENT) { |
218 |
next unless exists $ob->{$attr}; |
219 |
|
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$ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility |
221 |
|
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next if $ob->{$attr} =~ /^\d+$/; |
223 |
|
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my $flags = 0; |
225 |
|
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# assume list |
227 |
for my $flag (map lc, split /\s+/, $ob->{$attr}) { |
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$flags |= MOVE_WALK if $flag eq "walk"; |
229 |
$flags |= MOVE_FLY_LOW if $flag eq "fly_low"; |
230 |
$flags |= MOVE_FLY_HIGH if $flag eq "fly_high"; |
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$flags |= MOVE_FLYING if $flag eq "flying"; |
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$flags |= MOVE_SWIM if $flag eq "swim"; |
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$flags |= MOVE_BOAT if $flag eq "boat"; |
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$flags |= MOVE_ALL if $flag eq "all"; |
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|
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$flags &= ~MOVE_WALK if $flag eq "-walk"; |
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$flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low"; |
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$flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high"; |
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$flags &= ~MOVE_FLYING if $flag eq "-flying"; |
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$flags &= ~MOVE_SWIM if $flag eq "-swim"; |
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$flags &= ~MOVE_BOAT if $flag eq "-boat"; |
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$flags &= ~MOVE_ALL if $flag eq "-all"; |
243 |
} |
244 |
|
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$ob->{$attr} = $flags; |
246 |
} |
247 |
|
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# convert outdated movement flags to new movement sets |
249 |
if (defined (my $v = delete $ob->{no_pass})) { |
250 |
$ob->{move_block} = $v ? MOVE_ALL : 0; |
251 |
} |
252 |
if (defined (my $v = delete $ob->{slow_move})) { |
253 |
$ob->{move_slow} |= MOVE_WALK; |
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$ob->{move_slow_penalty} = $v; |
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} |
256 |
if (defined (my $v = delete $ob->{walk_on})) { |
257 |
$ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; |
258 |
$ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK |
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: $ob->{move_on} & ~MOVE_WALK; |
260 |
} |
261 |
if (defined (my $v = delete $ob->{walk_off})) { |
262 |
$ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; |
263 |
$ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK |
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: $ob->{move_off} & ~MOVE_WALK; |
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} |
266 |
if (defined (my $v = delete $ob->{fly_on})) { |
267 |
$ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; |
268 |
$ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW |
269 |
: $ob->{move_on} & ~MOVE_FLY_LOW; |
270 |
} |
271 |
if (defined (my $v = delete $ob->{fly_off})) { |
272 |
$ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; |
273 |
$ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW |
274 |
: $ob->{move_off} & ~MOVE_FLY_LOW; |
275 |
} |
276 |
if (defined (my $v = delete $ob->{flying})) { |
277 |
$ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; |
278 |
$ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW |
279 |
: $ob->{move_type} & ~MOVE_FLY_LOW; |
280 |
} |
281 |
|
282 |
# convert idiotic event_xxx things into objects |
283 |
while (my ($event, $subtype) = each %EVENT_TYPE) { |
284 |
if (exists $ob->{"event_${event}_plugin"}) { |
285 |
push @{$ob->{inventory}}, { |
286 |
_name => "event_$event", |
287 |
title => delete $ob->{"event_${event}_plugin"}, |
288 |
slaying => delete $ob->{"event_${event}"}, |
289 |
name => delete $ob->{"event_${event}_options"}, |
290 |
}; |
291 |
} |
292 |
} |
293 |
|
294 |
$ob |
295 |
} |
296 |
|
297 |
# arch as in "arch xxx", ie.. objects |
298 |
sub normalize_arch($) { |
299 |
my ($ob) = @_; |
300 |
|
301 |
normalize_object $ob; |
302 |
|
303 |
my $arch = $ARCH{$ob->{_name}} |
304 |
or (warn "$ob->{_name}: no such archetype", return $ob); |
305 |
|
306 |
if ($arch->{type} == 22) { # map |
307 |
my %normalize = ( |
308 |
"enter_x" => "hp", |
309 |
"enter_y" => "sp", |
310 |
"width" => "x", |
311 |
"height" => "y", |
312 |
"reset_timeout" => "weight", |
313 |
"swap_time" => "value", |
314 |
"difficulty" => "level", |
315 |
"darkness" => "invisible", |
316 |
"fixed_resettime" => "stand_still", |
317 |
); |
318 |
|
319 |
while (my ($k2, $k1) = each %normalize) { |
320 |
if (defined (my $v = delete $ob->{$k1})) { |
321 |
$ob->{$k2} = $v; |
322 |
} |
323 |
} |
324 |
} else { |
325 |
# if value matches archetype default, delete |
326 |
while (my ($k, $v) = each %$ob) { |
327 |
if (exists $arch->{$k} and $arch->{$k} eq $v) { |
328 |
next if $k eq "_name"; |
329 |
delete $ob->{$k}; |
330 |
} |
331 |
} |
332 |
} |
333 |
|
334 |
# a speciality for the editor |
335 |
if (exists $ob->{attack_movement}) { |
336 |
my $am = delete $ob->{attack_movement}; |
337 |
$ob->{attack_movement_bits_0_3} = $am & 15; |
338 |
$ob->{attack_movement_bits_4_7} = $am & 240; |
339 |
} |
340 |
|
341 |
$ob |
342 |
} |
343 |
|
344 |
sub attr_thaw($) { |
345 |
my ($ob) = @_; |
346 |
|
347 |
$ob->{attach} = from_json $ob->{attach} |
348 |
if exists $ob->{attach}; |
349 |
|
350 |
$ob |
351 |
} |
352 |
|
353 |
sub attr_freeze($) { |
354 |
my ($ob) = @_; |
355 |
|
356 |
$ob->{attach} = Crossfire::to_json $ob->{attach} |
357 |
if exists $ob->{attach}; |
358 |
|
359 |
$ob |
360 |
} |
361 |
|
362 |
sub read_pak($) { |
363 |
my ($path) = @_; |
364 |
|
365 |
my %pak; |
366 |
|
367 |
open my $fh, "<:raw:perlio", $path |
368 |
or Carp::croak "$_[0]: $!"; |
369 |
binmode $fh; |
370 |
while (<$fh>) { |
371 |
my ($type, $id, $len, $path) = split; |
372 |
$path =~ s/.*\///; |
373 |
read $fh, $pak{$path}, $len; |
374 |
} |
375 |
|
376 |
\%pak |
377 |
} |
378 |
|
379 |
sub read_arch($;$) { |
380 |
my ($path, $toplevel) = @_; |
381 |
|
382 |
my %arc; |
383 |
my ($more, $prev); |
384 |
|
385 |
open my $fh, "<:raw:perlio:utf8", $path |
386 |
or Carp::croak "$path: $!"; |
387 |
|
388 |
# binmode $fh; |
389 |
|
390 |
my $parse_block; $parse_block = sub { |
391 |
my %arc = @_; |
392 |
|
393 |
while (<$fh>) { |
394 |
s/\s+$//; |
395 |
if (/^end$/i) { |
396 |
last; |
397 |
} elsif (/^arch (\S+)$/i) { |
398 |
push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1); |
399 |
} elsif (/^lore$/i) { |
400 |
while (<$fh>) { |
401 |
last if /^endlore\s*$/i; |
402 |
$arc{lore} .= $_; |
403 |
} |
404 |
} elsif (/^msg$/i) { |
405 |
while (<$fh>) { |
406 |
last if /^endmsg\s*$/i; |
407 |
$arc{msg} .= $_; |
408 |
} |
409 |
} elsif (/^anim$/i) { |
410 |
while (<$fh>) { |
411 |
last if /^mina\s*$/i; |
412 |
chomp; |
413 |
push @{ $arc{anim} }, $_; |
414 |
} |
415 |
} elsif (/^(\S+)\s*(.*)$/) { |
416 |
$arc{lc $1} = $2; |
417 |
} elsif (/^\s*($|#)/) { |
418 |
# |
419 |
} else { |
420 |
warn "$path: unparsable line '$_' in arch $arc{_name}"; |
421 |
} |
422 |
} |
423 |
|
424 |
\%arc |
425 |
}; |
426 |
|
427 |
while (<$fh>) { |
428 |
s/\s+$//; |
429 |
if (/^more$/i) { |
430 |
$more = $prev; |
431 |
} elsif (/^object (\S+)$/i) { |
432 |
my $name = $1; |
433 |
my $arc = attr_thaw normalize_object $parse_block->(_name => $name); |
434 |
$arc->{_atype} = 'object'; |
435 |
|
436 |
if ($more) { |
437 |
$more->{more} = $arc; |
438 |
} else { |
439 |
$arc{$name} = $arc; |
440 |
} |
441 |
$prev = $arc; |
442 |
$more = undef; |
443 |
} elsif (/^arch (\S+)$/i) { |
444 |
my $name = $1; |
445 |
my $arc = attr_thaw normalize_arch $parse_block->(_name => $name); |
446 |
$arc->{_atype} = 'arch'; |
447 |
|
448 |
if ($more) { |
449 |
$more->{more} = $arc; |
450 |
} else { |
451 |
push @{ $arc{arch} }, $arc; |
452 |
} |
453 |
$prev = $arc; |
454 |
$more = undef; |
455 |
} elsif ($toplevel && /^(\S+)\s+(.*)$/) { |
456 |
if ($1 eq "lev_array") { |
457 |
while (<$fh>) { |
458 |
last if /^endplst\s*$/; |
459 |
push @{$toplevel->{lev_array}}, $_+0; |
460 |
} |
461 |
} else { |
462 |
$toplevel->{$1} = $2; |
463 |
} |
464 |
} elsif (/^\s*($|#)/) { |
465 |
# |
466 |
} else { |
467 |
die "$path: unparseable top-level line '$_'"; |
468 |
} |
469 |
} |
470 |
|
471 |
undef $parse_block; # work around bug in perl not freeing $fh etc. |
472 |
|
473 |
\%arc |
474 |
} |
475 |
|
476 |
sub archlist_to_string { |
477 |
my ($arch) = @_; |
478 |
|
479 |
my $str; |
480 |
|
481 |
my $append; $append = sub { |
482 |
my %a = %{$_[0]}; |
483 |
|
484 |
Crossfire::attr_freeze \%a; |
485 |
Crossfire::normalize_arch \%a; |
486 |
|
487 |
# undo the bit-split we did before |
488 |
if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { |
489 |
$a{attack_movement} = (delete $a{attack_movement_bits_0_3}) |
490 |
| (delete $a{attack_movement_bits_4_7}); |
491 |
} |
492 |
|
493 |
$str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n"; |
494 |
|
495 |
my $inv = delete $a{inventory}; |
496 |
my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some |
497 |
my $anim = delete $a{anim}; |
498 |
|
499 |
my @kv; |
500 |
|
501 |
for ($a{_name} eq "map" |
502 |
? @Crossfire::FIELD_ORDER_MAP |
503 |
: @Crossfire::FIELD_ORDER) { |
504 |
push @kv, [$_, delete $a{$_}] |
505 |
if exists $a{$_}; |
506 |
} |
507 |
|
508 |
for (sort keys %a) { |
509 |
next if /^_/; # ignore our _-keys |
510 |
push @kv, [$_, delete $a{$_}]; |
511 |
} |
512 |
|
513 |
for (@kv) { |
514 |
my ($k, $v) = @$_; |
515 |
|
516 |
if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { |
517 |
$v =~ s/\n$//; |
518 |
$str .= "$k\n$v\n$end\n"; |
519 |
} elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) { |
520 |
if ($v & ~Crossfire::MOVE_ALL or !$v) { |
521 |
$str .= "$k $v\n"; |
522 |
|
523 |
} elsif ($v & Crossfire::MOVE_ALLBIT) { |
524 |
$str .= "$k all"; |
525 |
|
526 |
$str .= " -walk" unless $v & Crossfire::MOVE_WALK; |
527 |
$str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW; |
528 |
$str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH; |
529 |
$str .= " -swim" unless $v & Crossfire::MOVE_SWIM; |
530 |
$str .= " -boat" unless $v & Crossfire::MOVE_BOAT; |
531 |
|
532 |
$str .= "\n"; |
533 |
|
534 |
} else { |
535 |
$str .= $k; |
536 |
|
537 |
$str .= " walk" if $v & Crossfire::MOVE_WALK; |
538 |
$str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW; |
539 |
$str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH; |
540 |
$str .= " swim" if $v & Crossfire::MOVE_SWIM; |
541 |
$str .= " boat" if $v & Crossfire::MOVE_BOAT; |
542 |
|
543 |
$str .= "\n"; |
544 |
} |
545 |
} else { |
546 |
$str .= "$k $v\n"; |
547 |
} |
548 |
} |
549 |
|
550 |
if ($inv) { |
551 |
$append->($_) for @$inv; |
552 |
} |
553 |
|
554 |
if ($a{_atype} eq 'object') { |
555 |
$str .= join "\n", "anim", @$anim, "mina\n" |
556 |
if $anim; |
557 |
} |
558 |
|
559 |
$str .= "end\n"; |
560 |
|
561 |
if (($a{_atype} eq 'object') && $more) { |
562 |
$str .= "\nmore\n"; |
563 |
$append->($more) if $more; |
564 |
} |
565 |
}; |
566 |
|
567 |
for (@$arch) { |
568 |
$append->($_); |
569 |
} |
570 |
|
571 |
$str |
572 |
} |
573 |
|
574 |
# put all archs into a hash with editor_face as it's key |
575 |
# NOTE: the arrays in the hash values are references to |
576 |
# the archs from $ARCH |
577 |
sub editor_archs { |
578 |
my %paths; |
579 |
|
580 |
for (keys %ARCH) { |
581 |
my $arch = $ARCH{$_}; |
582 |
push @{$paths{$arch->{editor_folder}}}, $arch; |
583 |
} |
584 |
|
585 |
\%paths |
586 |
} |
587 |
|
588 |
=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch |
589 |
|
590 |
arch_extents determines the extents of the given arch's face(s), linked |
591 |
faces and single faces are handled here it returns (minx, miny, maxx, |
592 |
maxy) |
593 |
|
594 |
=cut |
595 |
|
596 |
sub arch_extents { |
597 |
my ($a) = @_; |
598 |
|
599 |
my $o = $ARCH{$a->{_name}} |
600 |
or return; |
601 |
|
602 |
my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} |
603 |
or (warn "no face data found for arch '$a->{_name}'"), return; |
604 |
|
605 |
if ($face->{w} > 1 || $face->{h} > 1) { |
606 |
# bigface |
607 |
return (0, 0, $face->{w} - 1, $face->{h} - 1); |
608 |
|
609 |
} elsif ($o->{more}) { |
610 |
# linked face |
611 |
my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2; |
612 |
|
613 |
for (; $o; $o = $o->{more}) { |
614 |
$minx = min $minx, $o->{x}; |
615 |
$miny = min $miny, $o->{y}; |
616 |
$maxx = max $maxx, $o->{x}; |
617 |
$maxy = max $maxy, $o->{y}; |
618 |
} |
619 |
|
620 |
return ($minx, $miny, $maxx, $maxy); |
621 |
|
622 |
} else { |
623 |
# single face |
624 |
return (0, 0, 0, 0); |
625 |
} |
626 |
} |
627 |
|
628 |
=item $type = arch_attr $arch |
629 |
|
630 |
Returns a hashref describing the object and its attributes. It can contain |
631 |
the following keys: |
632 |
|
633 |
name the name, suitable for display purposes |
634 |
ignore |
635 |
attr |
636 |
desc |
637 |
use |
638 |
section => [name => \%attr, name => \%attr] |
639 |
import |
640 |
|
641 |
=cut |
642 |
|
643 |
sub arch_attr($) { |
644 |
my ($obj) = @_; |
645 |
|
646 |
require Crossfire::Data; |
647 |
|
648 |
my $root; |
649 |
my $attr = { }; |
650 |
|
651 |
my $arch = $ARCH{ $obj->{_name} }; |
652 |
my $type = $obj->{type} || $arch->{type}; |
653 |
|
654 |
if ($type > 0) { |
655 |
$root = $Crossfire::Data::ATTR{$type}; |
656 |
} else { |
657 |
my %a = (%$arch, %$obj); |
658 |
|
659 |
if ($a{is_floor} && !$a{alive}) { |
660 |
$root = $Crossfire::Data::TYPE{Floor}; |
661 |
} elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { |
662 |
$root = $Crossfire::Data::TYPE{"Monster & NPC"}; |
663 |
} elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { |
664 |
$root = $Crossfire::Data::TYPE{Wall}; |
665 |
} elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { |
666 |
$root = $Crossfire::Data::TYPE{"Weak Wall"}; |
667 |
} else { |
668 |
$root = $Crossfire::Data::TYPE{Misc}; |
669 |
} |
670 |
} |
671 |
|
672 |
my @import = ($root); |
673 |
|
674 |
unshift @import, \%Crossfire::Data::DEFAULT_ATTR |
675 |
unless $type == 116; |
676 |
|
677 |
my (%ignore); |
678 |
my (@section_order, %section, @attr_order); |
679 |
|
680 |
while (my $type = shift @import) { |
681 |
push @import, @{$type->{import} || []}; |
682 |
|
683 |
$attr->{$_} ||= $type->{$_} |
684 |
for qw(name desc use); |
685 |
|
686 |
for (@{$type->{ignore} || []}) { |
687 |
$ignore{$_}++ for ref $_ ? @$_ : $_; |
688 |
} |
689 |
|
690 |
for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { |
691 |
my ($name, $attr) = @$_; |
692 |
push @section_order, $name; |
693 |
for (@$attr) { |
694 |
my ($k, $v) = @$_; |
695 |
push @attr_order, $k; |
696 |
$section{$name}{$k} ||= $v; |
697 |
} |
698 |
} |
699 |
} |
700 |
|
701 |
$attr->{section} = [ |
702 |
map !exists $section{$_} ? () : do { |
703 |
my $attr = delete $section{$_}; |
704 |
|
705 |
[ |
706 |
$_, |
707 |
map exists $attr->{$_} && !$ignore{$_} |
708 |
? [$_ => delete $attr->{$_}] : (), |
709 |
@attr_order |
710 |
] |
711 |
}, |
712 |
|
713 |
exists $section{$_} ? [$_ => delete $section{$_}] : (), |
714 |
@section_order |
715 |
]; |
716 |
|
717 |
$attr |
718 |
} |
719 |
|
720 |
sub arch_edit_sections { |
721 |
# if (edit_type == IGUIConstants.TILE_EDIT_NONE) |
722 |
# edit_type = 0; |
723 |
# else if (edit_type != 0) { |
724 |
# // all flags from 'check_type' must be unset in this arch because they get recalculated now |
725 |
# edit_type &= ~check_type; |
726 |
# } |
727 |
# |
728 |
# } |
729 |
# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && |
730 |
# getAttributeValue("alive", defarch) == 1 && |
731 |
# (getAttributeValue("monster", defarch) == 1 || |
732 |
# getAttributeValue("generator", defarch) == 1)) { |
733 |
# // Monster: monsters/npcs/generators |
734 |
# edit_type |= IGUIConstants.TILE_EDIT_MONSTER; |
735 |
# } |
736 |
# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 && |
737 |
# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) { |
738 |
# // Walls |
739 |
# edit_type |= IGUIConstants.TILE_EDIT_WALL; |
740 |
# } |
741 |
# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 && |
742 |
# getAttributeValue("connected", defarch) != 0) { |
743 |
# // Connected Objects |
744 |
# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED; |
745 |
# } |
746 |
# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 && |
747 |
# arch_type == 66 || arch_type == 41 || arch_type == 95) { |
748 |
# // Exit: teleporter/exit/trapdoors |
749 |
# edit_type |= IGUIConstants.TILE_EDIT_EXIT; |
750 |
# } |
751 |
# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 && |
752 |
# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 || |
753 |
# arch_type == 5 || arch_type == 36 || arch_type == 60 || |
754 |
# arch_type == 85 || arch_type == 111 || arch_type == 123 || |
755 |
# arch_type == 124 || arch_type == 130)) { |
756 |
# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls |
757 |
# edit_type |= IGUIConstants.TILE_EDIT_TREASURE; |
758 |
# } |
759 |
# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 && |
760 |
# arch_type == 20 || arch_type == 23 || arch_type == 26 || |
761 |
# arch_type == 91 || arch_type == 21 || arch_type == 24) { |
762 |
# // Door: door/special door/gates + keys |
763 |
# edit_type |= IGUIConstants.TILE_EDIT_DOOR; |
764 |
# } |
765 |
# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 && |
766 |
# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 && |
767 |
# arch_type <= 16) || arch_type == 33 || arch_type == 34 || |
768 |
# arch_type == 35 || arch_type == 39 || arch_type == 70 || |
769 |
# arch_type == 87 || arch_type == 99 || arch_type == 100 || |
770 |
# arch_type == 104 || arch_type == 109 || arch_type == 113 || |
771 |
# arch_type == 122 || arch_type == 3)) { |
772 |
# // Equipment: weapons/armour/wands/rods |
773 |
# edit_type |= IGUIConstants.TILE_EDIT_EQUIP; |
774 |
# } |
775 |
# |
776 |
# return(edit_type); |
777 |
# |
778 |
# |
779 |
} |
780 |
|
781 |
sub cache_file($$&&) { |
782 |
my ($src, $cache, $load, $create) = @_; |
783 |
|
784 |
my ($size, $mtime) = (stat $src)[7,9] |
785 |
or Carp::croak "$src: $!"; |
786 |
|
787 |
if (-e $cache) { |
788 |
my $ref = eval { load_ref $cache }; |
789 |
|
790 |
if ($ref->{version} == 1 |
791 |
&& $ref->{size} == $size |
792 |
&& $ref->{mtime} == $mtime |
793 |
&& eval { $load->($ref->{data}); 1 }) { |
794 |
return; |
795 |
} |
796 |
} |
797 |
|
798 |
my $ref = { |
799 |
version => 1, |
800 |
size => $size, |
801 |
mtime => $mtime, |
802 |
data => $create->(), |
803 |
}; |
804 |
|
805 |
$load->($ref->{data}); |
806 |
|
807 |
save_ref $ref, $cache; |
808 |
} |
809 |
|
810 |
=item set_libdir $path |
811 |
|
812 |
Sets the library directory to the given path |
813 |
(default: $ENV{CROSSFIRE_LIBDIR}). |
814 |
|
815 |
You have to (re-)load the archetypes and tilecache manually after steting |
816 |
the library path. |
817 |
|
818 |
=cut |
819 |
|
820 |
sub set_libdir($) { |
821 |
$LIB = $_[0]; |
822 |
} |
823 |
|
824 |
=item load_archetypes |
825 |
|
826 |
(Re-)Load archetypes into %ARCH. |
827 |
|
828 |
=cut |
829 |
|
830 |
sub load_archetypes() { |
831 |
cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub { |
832 |
*ARCH = $_[0]; |
833 |
}, sub { |
834 |
read_arch "$LIB/archetypes" |
835 |
}; |
836 |
} |
837 |
|
838 |
=item load_tilecache |
839 |
|
840 |
(Re-)Load %TILE and %FACE. |
841 |
|
842 |
=cut |
843 |
|
844 |
sub load_tilecache() { |
845 |
require Gtk2; |
846 |
|
847 |
cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { |
848 |
$TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" |
849 |
or die "$VARDIR/tilecache.png: $!"; |
850 |
*FACE = $_[0]; |
851 |
}, sub { |
852 |
my $tile = read_pak "$LIB/crossfire.0"; |
853 |
|
854 |
my %cache; |
855 |
|
856 |
my $idx = 0; |
857 |
|
858 |
for my $name (sort keys %$tile) { |
859 |
my $pb = new Gtk2::Gdk::PixbufLoader; |
860 |
$pb->write ($tile->{$name}); |
861 |
$pb->close; |
862 |
my $pb = $pb->get_pixbuf; |
863 |
|
864 |
my $tile = $cache{$name} = { |
865 |
pb => $pb, |
866 |
idx => $idx, |
867 |
w => int $pb->get_width / TILESIZE, |
868 |
h => int $pb->get_height / TILESIZE, |
869 |
}; |
870 |
|
871 |
|
872 |
$idx += $tile->{w} * $tile->{h}; |
873 |
} |
874 |
|
875 |
my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64; |
876 |
|
877 |
while (my ($name, $tile) = each %cache) { |
878 |
my $tpb = delete $tile->{pb}; |
879 |
my $ofs = $tile->{idx}; |
880 |
|
881 |
for my $x (0 .. $tile->{w} - 1) { |
882 |
for my $y (0 .. $tile->{h} - 1) { |
883 |
my $idx = $ofs + $x + $y * $tile->{w}; |
884 |
$tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE, |
885 |
$pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); |
886 |
} |
887 |
} |
888 |
} |
889 |
|
890 |
$pb->save ("$VARDIR/tilecache.png", "png", compression => 1); |
891 |
|
892 |
\%cache |
893 |
}; |
894 |
} |
895 |
|
896 |
=head1 AUTHOR |
897 |
|
898 |
Marc Lehmann <schmorp@schmorp.de> |
899 |
http://home.schmorp.de/ |
900 |
|
901 |
Robin Redeker <elmex@ta-sa.org> |
902 |
http://www.ta-sa.org/ |
903 |
|
904 |
=cut |
905 |
|
906 |
1 |