1 |
=head1 NAME |
2 |
|
3 |
Crossfire - Crossfire maphandling |
4 |
|
5 |
=cut |
6 |
|
7 |
package Crossfire; |
8 |
|
9 |
our $VERSION = '0.98'; |
10 |
|
11 |
use strict; |
12 |
|
13 |
use base 'Exporter'; |
14 |
|
15 |
use Carp (); |
16 |
use File::Spec; |
17 |
use List::Util qw(min max); |
18 |
use Storable qw(freeze thaw); |
19 |
|
20 |
our @EXPORT = qw( |
21 |
read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents |
22 |
); |
23 |
|
24 |
use JSON::XS qw(from_json to_json); |
25 |
|
26 |
our $LIB = $ENV{CROSSFIRE_LIBDIR}; |
27 |
|
28 |
our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" |
29 |
: $ENV{AppData} ? "$ENV{APPDATA}/crossfire" |
30 |
: File::Spec->tmpdir . "/crossfire"; |
31 |
|
32 |
mkdir $VARDIR, 0777; |
33 |
|
34 |
sub TILESIZE (){ 32 } |
35 |
|
36 |
our %ARCH; |
37 |
our %FACE; |
38 |
our $TILE; |
39 |
|
40 |
our %FIELD_MULTILINE = ( |
41 |
msg => "endmsg", |
42 |
lore => "endlore", |
43 |
maplore => "endmaplore", |
44 |
); |
45 |
|
46 |
# movement bit type, PITA |
47 |
our %FIELD_MOVEMENT = map +($_ => undef), |
48 |
qw(move_type move_block move_allow move_on move_off move_slow); |
49 |
|
50 |
# same as in server save routine, to (hopefully) be compatible |
51 |
# to the other editors. |
52 |
our @FIELD_ORDER_MAP = (qw( |
53 |
file_format_version |
54 |
name attach swap_time reset_timeout fixed_resettime difficulty region |
55 |
shopitems shopgreed shopmin shopmax shoprace |
56 |
darkness width height enter_x enter_y msg maplore |
57 |
unique template |
58 |
outdoor temp pressure humid windspeed winddir sky nosmooth |
59 |
tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
60 |
)); |
61 |
|
62 |
our @FIELD_ORDER = (qw( |
63 |
inherit |
64 |
|
65 |
elevation |
66 |
|
67 |
name name_pl custom_name attach title race |
68 |
slaying skill msg lore other_arch |
69 |
face animation is_animated |
70 |
magicmap smoothlevel smoothface |
71 |
str dex con wis pow cha int |
72 |
hp maxhp sp maxsp grace maxgrace |
73 |
exp perm_exp expmul |
74 |
food dam luck wc ac x y speed speed_left move_state attack_movement |
75 |
nrof level direction type subtype attacktype |
76 |
|
77 |
resist_physical resist_magic resist_fire resist_electricity |
78 |
resist_cold resist_confusion resist_acid resist_drain |
79 |
resist_weaponmagic resist_ghosthit resist_poison resist_slow |
80 |
resist_paralyze resist_turn_undead resist_fear resist_cancellation |
81 |
resist_deplete resist_death resist_chaos resist_counterspell |
82 |
resist_godpower resist_holyword resist_blind resist_internal |
83 |
resist_life_stealing resist_disease |
84 |
|
85 |
path_attuned path_repelled path_denied material materialname |
86 |
value carrying weight invisible state magic |
87 |
last_heal last_sp last_grace last_eat |
88 |
connected glow_radius randomitems tresure_env npx_status npc_program |
89 |
run_away pick_up container will_apply smoothlevel |
90 |
current_weapon_script weapontype tooltype elevation client_type |
91 |
item_power duration range |
92 |
range_modifier duration_modifier dam_modifier gen_sp_armour |
93 |
move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty |
94 |
|
95 |
alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster |
96 |
friendly generator is_thrown auto_apply treasure player sold see_invisible |
97 |
can_roll overlay_floor is_turnable is_used_up identified reflecting changing |
98 |
splitting hitback startequip blocksview undead scared unaggressive |
99 |
reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down |
100 |
run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range |
101 |
can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range |
102 |
has_ready_bow xrays is_floor lifesave no_strength sleep stand_still |
103 |
random_move only_attack confused stealth cursed damned see_anywhere |
104 |
known_magical known_cursed can_use_skill been_applied has_ready_scroll |
105 |
can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly |
106 |
has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark |
107 |
is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage |
108 |
activate_on_push activate_on_release is_water use_content_on_gen is_buildable |
109 |
precious |
110 |
|
111 |
body_range body_arm body_torso body_head body_neck body_skill |
112 |
body_finger body_shoulder body_foot body_hand body_wrist body_waist |
113 |
)); |
114 |
|
115 |
our %EVENT_TYPE = ( |
116 |
apply => 1, |
117 |
attack => 2, |
118 |
death => 3, |
119 |
drop => 4, |
120 |
pickup => 5, |
121 |
say => 6, |
122 |
stop => 7, |
123 |
time => 8, |
124 |
throw => 9, |
125 |
trigger => 10, |
126 |
close => 11, |
127 |
timer => 12, |
128 |
); |
129 |
|
130 |
sub MOVE_WALK (){ 0x01 } |
131 |
sub MOVE_FLY_LOW (){ 0x02 } |
132 |
sub MOVE_FLY_HIGH (){ 0x04 } |
133 |
sub MOVE_FLYING (){ 0x06 } |
134 |
sub MOVE_SWIM (){ 0x08 } |
135 |
sub MOVE_BOAT (){ 0x10 } |
136 |
sub MOVE_SHIP (){ 0x20 } |
137 |
sub MOVE_KNOWN (){ 0x3f } # all of above |
138 |
sub MOVE_ALL (){ 0x10000 } # very special value |
139 |
|
140 |
our %MOVE_TYPE = ( |
141 |
walk => MOVE_WALK, |
142 |
fly_low => MOVE_FLY_LOW, |
143 |
fly_high => MOVE_FLY_HIGH, |
144 |
flying => MOVE_FLYING, |
145 |
swim => MOVE_SWIM, |
146 |
boat => MOVE_BOAT, |
147 |
ship => MOVE_SHIP, |
148 |
all => MOVE_ALL, |
149 |
); |
150 |
|
151 |
our @MOVE_TYPE = keys %MOVE_TYPE; |
152 |
|
153 |
{ |
154 |
package Crossfire::MoveType; |
155 |
|
156 |
use overload |
157 |
'=' => sub { bless [@{$_[0]}], ref $_[0] }, |
158 |
'""' => \&as_string, |
159 |
'>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef }, |
160 |
'+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise }, |
161 |
'-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise }, |
162 |
'/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise }, |
163 |
'x=' => sub { |
164 |
my $cur = $_[0] >= $_[1]; |
165 |
if (!defined $cur) { |
166 |
if ($_[0] >= "all") { |
167 |
$_[0] -= $_[1]; |
168 |
} else { |
169 |
$_[0] += $_[1]; |
170 |
} |
171 |
} elsif ($cur) { |
172 |
$_[0] -= $_[1]; |
173 |
} else { |
174 |
$_[0] /= $_[1]; |
175 |
} |
176 |
|
177 |
$_[0] |
178 |
}, |
179 |
'eq' => sub { "$_[0]" eq "$_[1]" }, |
180 |
'ne' => sub { "$_[0]" ne "$_[1]" }, |
181 |
; |
182 |
} |
183 |
|
184 |
sub Crossfire::MoveType::new { |
185 |
my ($class, $string) = @_; |
186 |
|
187 |
my $mask; |
188 |
my $value; |
189 |
|
190 |
if ($string =~ /^\s*\d+\s*$/) { |
191 |
$mask = MOVE_ALL; |
192 |
$value = $string+0; |
193 |
} else { |
194 |
for (split /\s+/, lc $string) { |
195 |
if (s/^-//) { |
196 |
$mask |= $MOVE_TYPE{$_}; |
197 |
$value &= ~$MOVE_TYPE{$_}; |
198 |
} else { |
199 |
$mask |= $MOVE_TYPE{$_}; |
200 |
$value |= $MOVE_TYPE{$_}; |
201 |
} |
202 |
} |
203 |
} |
204 |
|
205 |
(bless [$mask, $value], $class)->normalise |
206 |
} |
207 |
|
208 |
sub Crossfire::MoveType::normalise { |
209 |
my ($self) = @_; |
210 |
|
211 |
if ($self->[0] & MOVE_ALL) { |
212 |
my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL); |
213 |
$self->[0] &= $mask; |
214 |
$self->[1] &= $mask; |
215 |
} |
216 |
|
217 |
$self->[1] &= $self->[0]; |
218 |
|
219 |
$self |
220 |
} |
221 |
|
222 |
sub Crossfire::MoveType::as_string { |
223 |
my ($self) = @_; |
224 |
|
225 |
my @res; |
226 |
|
227 |
my ($mask, $value) = @$self; |
228 |
|
229 |
for (@Crossfire::MOVE_TYPE) { |
230 |
my $bit = $Crossfire::MOVE_TYPE{$_}; |
231 |
if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) { |
232 |
$mask &= ~$bit; |
233 |
push @res, $value & $bit ? $_ : "-$_"; |
234 |
} |
235 |
} |
236 |
|
237 |
join " ", @res |
238 |
} |
239 |
|
240 |
sub load_ref($) { |
241 |
my ($path) = @_; |
242 |
|
243 |
open my $fh, "<:raw:perlio", $path |
244 |
or die "$path: $!"; |
245 |
local $/; |
246 |
|
247 |
thaw <$fh> |
248 |
} |
249 |
|
250 |
sub save_ref($$) { |
251 |
my ($ref, $path) = @_; |
252 |
|
253 |
open my $fh, ">:raw:perlio", "$path~" |
254 |
or die "$path~: $!"; |
255 |
print $fh freeze $ref; |
256 |
close $fh; |
257 |
rename "$path~", $path |
258 |
or die "$path: $!"; |
259 |
} |
260 |
|
261 |
my %attack_mask = ( |
262 |
physical => 0x00000001, |
263 |
magic => 0x00000002, |
264 |
fire => 0x00000004, |
265 |
electricity => 0x00000008, |
266 |
cold => 0x00000010, |
267 |
confusion => 0x00000020, |
268 |
acid => 0x00000040, |
269 |
drain => 0x00000080, |
270 |
weaponmagic => 0x00000100, |
271 |
ghosthit => 0x00000200, |
272 |
poison => 0x00000400, |
273 |
slow => 0x00000800, |
274 |
paralyze => 0x00001000, |
275 |
turn_undead => 0x00002000, |
276 |
fear => 0x00004000, |
277 |
cancellation => 0x00008000, |
278 |
deplete => 0x00010000, |
279 |
death => 0x00020000, |
280 |
chaos => 0x00040000, |
281 |
counterspell => 0x00080000, |
282 |
godpower => 0x00100000, |
283 |
holyword => 0x00200000, |
284 |
blind => 0x00400000, |
285 |
internal => 0x00800000, |
286 |
life_stealing => 0x01000000, |
287 |
disease => 0x02000000, |
288 |
); |
289 |
|
290 |
sub _add_resist($$$) { |
291 |
my ($ob, $mask, $value) = @_; |
292 |
|
293 |
while (my ($k, $v) = each %attack_mask) { |
294 |
$ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; |
295 |
} |
296 |
} |
297 |
|
298 |
my %MATERIAL = reverse |
299 |
paper => 1, |
300 |
iron => 2, |
301 |
glass => 4, |
302 |
leather => 8, |
303 |
wood => 16, |
304 |
organic => 32, |
305 |
stone => 64, |
306 |
cloth => 128, |
307 |
adamant => 256, |
308 |
liquid => 512, |
309 |
tin => 1024, |
310 |
bone => 2048, |
311 |
ice => 4096, |
312 |
|
313 |
# guesses |
314 |
runestone => 12, |
315 |
bronze => 18, |
316 |
"ancient wood" => 20, |
317 |
glass => 36, |
318 |
marble => 66, |
319 |
ice => 68, |
320 |
stone => 70, |
321 |
stone => 80, |
322 |
cloth => 136, |
323 |
ironwood => 144, |
324 |
adamantium => 258, |
325 |
glacium => 260, |
326 |
blood => 544, |
327 |
; |
328 |
|
329 |
# object as in "Object xxx", i.e. archetypes |
330 |
sub normalize_object($) { |
331 |
my ($ob) = @_; |
332 |
|
333 |
# convert material bitset to materialname, if possible |
334 |
if (exists $ob->{material}) { |
335 |
if (!$ob->{material}) { |
336 |
delete $ob->{material}; |
337 |
} elsif (exists $ob->{materialname}) { |
338 |
if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) { |
339 |
delete $ob->{material}; |
340 |
} else { |
341 |
warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n"; |
342 |
delete $ob->{material}; # assume materilname is more specific and nuke material |
343 |
} |
344 |
} elsif (my $name = $MATERIAL{$ob->{material}}) { |
345 |
delete $ob->{material}; |
346 |
$ob->{materialname} = $name; |
347 |
} else { |
348 |
warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; |
349 |
} |
350 |
} |
351 |
|
352 |
# color_fg is used as default for magicmap if magicmap does not exist |
353 |
$ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg}; |
354 |
|
355 |
# nuke outdated or never supported fields |
356 |
delete @$ob{qw( |
357 |
can_knockback can_parry can_impale can_cut can_dam_armour |
358 |
can_apply pass_thru can_pass_thru color_bg color_fg |
359 |
)}; |
360 |
|
361 |
if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } |
362 |
if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } |
363 |
if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } |
364 |
|
365 |
# convert movement strings to bitsets |
366 |
for my $attr (keys %FIELD_MOVEMENT) { |
367 |
next unless exists $ob->{$attr}; |
368 |
|
369 |
$ob->{$attr} = new Crossfire::MoveType $ob->{$attr}; |
370 |
} |
371 |
|
372 |
# convert outdated movement flags to new movement sets |
373 |
if (defined (my $v = delete $ob->{no_pass})) { |
374 |
$ob->{move_block} = new Crossfire::MoveType $v ? "all" : ""; |
375 |
} |
376 |
if (defined (my $v = delete $ob->{slow_move})) { |
377 |
$ob->{move_slow} += "walk"; |
378 |
$ob->{move_slow_penalty} = $v; |
379 |
} |
380 |
if (defined (my $v = delete $ob->{walk_on})) { |
381 |
$ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" } |
382 |
} |
383 |
if (defined (my $v = delete $ob->{walk_off})) { |
384 |
$ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" } |
385 |
} |
386 |
if (defined (my $v = delete $ob->{fly_on})) { |
387 |
$ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" } |
388 |
} |
389 |
if (defined (my $v = delete $ob->{fly_off})) { |
390 |
$ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" } |
391 |
} |
392 |
if (defined (my $v = delete $ob->{flying})) { |
393 |
$ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" } |
394 |
} |
395 |
|
396 |
# convert idiotic event_xxx things into objects |
397 |
while (my ($event, $subtype) = each %EVENT_TYPE) { |
398 |
if (exists $ob->{"event_${event}_plugin"}) { |
399 |
push @{$ob->{inventory}}, { |
400 |
_name => "event_$event", |
401 |
title => delete $ob->{"event_${event}_plugin"}, |
402 |
slaying => delete $ob->{"event_${event}"}, |
403 |
name => delete $ob->{"event_${event}_options"}, |
404 |
}; |
405 |
} |
406 |
} |
407 |
|
408 |
# some archetypes had "+3" instead of the canonical "3", so fix |
409 |
$ob->{dam} *= 1 if exists $ob->{dam}; |
410 |
|
411 |
$ob |
412 |
} |
413 |
|
414 |
# arch as in "arch xxx", ie.. objects |
415 |
sub normalize_arch($) { |
416 |
my ($ob) = @_; |
417 |
|
418 |
normalize_object $ob; |
419 |
|
420 |
my $arch = $ARCH{$ob->{_name}} |
421 |
or (warn "$ob->{_name}: no such archetype", return $ob); |
422 |
|
423 |
if ($arch->{type} == 22) { # map |
424 |
my %normalize = ( |
425 |
"enter_x" => "hp", |
426 |
"enter_y" => "sp", |
427 |
"width" => "x", |
428 |
"height" => "y", |
429 |
"reset_timeout" => "weight", |
430 |
"swap_time" => "value", |
431 |
"difficulty" => "level", |
432 |
"darkness" => "invisible", |
433 |
"fixed_resettime" => "stand_still", |
434 |
); |
435 |
|
436 |
while (my ($k2, $k1) = each %normalize) { |
437 |
if (defined (my $v = delete $ob->{$k1})) { |
438 |
$ob->{$k2} = $v; |
439 |
} |
440 |
} |
441 |
} else { |
442 |
# if value matches archetype default, delete |
443 |
while (my ($k, $v) = each %$ob) { |
444 |
if (exists $arch->{$k} and $arch->{$k} eq $v) { |
445 |
next if $k eq "_name"; |
446 |
delete $ob->{$k}; |
447 |
} |
448 |
} |
449 |
} |
450 |
|
451 |
# a speciality for the editor |
452 |
if (exists $ob->{attack_movement}) { |
453 |
my $am = delete $ob->{attack_movement}; |
454 |
$ob->{attack_movement_bits_0_3} = $am & 15; |
455 |
$ob->{attack_movement_bits_4_7} = $am & 240; |
456 |
} |
457 |
|
458 |
$ob |
459 |
} |
460 |
|
461 |
sub attr_thaw($) { |
462 |
my ($ob) = @_; |
463 |
|
464 |
$ob->{attach} = from_json $ob->{attach} |
465 |
if exists $ob->{attach}; |
466 |
|
467 |
$ob |
468 |
} |
469 |
|
470 |
sub attr_freeze($) { |
471 |
my ($ob) = @_; |
472 |
|
473 |
$ob->{attach} = Crossfire::to_json $ob->{attach} |
474 |
if exists $ob->{attach}; |
475 |
|
476 |
$ob |
477 |
} |
478 |
|
479 |
sub read_pak($) { |
480 |
my ($path) = @_; |
481 |
|
482 |
my %pak; |
483 |
|
484 |
open my $fh, "<:raw:perlio", $path |
485 |
or Carp::croak "$_[0]: $!"; |
486 |
binmode $fh; |
487 |
while (<$fh>) { |
488 |
my ($type, $id, $len, $path) = split; |
489 |
$path =~ s/.*\///; |
490 |
read $fh, $pak{$path}, $len; |
491 |
} |
492 |
|
493 |
\%pak |
494 |
} |
495 |
|
496 |
sub read_arch($;$) { |
497 |
my ($path, $toplevel) = @_; |
498 |
|
499 |
my %arc; |
500 |
my ($more, $prev); |
501 |
my $comment; |
502 |
|
503 |
open my $fh, "<:raw:perlio:utf8", $path |
504 |
or Carp::croak "$path: $!"; |
505 |
|
506 |
# binmode $fh; |
507 |
|
508 |
my $parse_block; $parse_block = sub { |
509 |
my %arc = @_; |
510 |
|
511 |
while (<$fh>) { |
512 |
s/\s+$//; |
513 |
if (/^end$/i) { |
514 |
last; |
515 |
|
516 |
} elsif (/^arch (\S+)$/i) { |
517 |
push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1); |
518 |
|
519 |
} elsif (/^lore$/i) { |
520 |
while (<$fh>) { |
521 |
last if /^endlore\s*$/i; |
522 |
$arc{lore} .= $_; |
523 |
} |
524 |
} elsif (/^msg$/i) { |
525 |
while (<$fh>) { |
526 |
last if /^endmsg\s*$/i; |
527 |
$arc{msg} .= $_; |
528 |
} |
529 |
} elsif (/^anim$/i) { |
530 |
while (<$fh>) { |
531 |
last if /^mina\s*$/i; |
532 |
chomp; |
533 |
push @{ $arc{anim} }, $_; |
534 |
} |
535 |
} elsif (/^(\S+)\s*(.*)$/) { |
536 |
$arc{lc $1} = $2; |
537 |
} elsif (/^\s*#/) { |
538 |
$arc{_comment} .= "$_\n"; |
539 |
|
540 |
} elsif (/^\s*$/) { |
541 |
# |
542 |
} else { |
543 |
warn "$path: unparsable line '$_' in arch $arc{_name}"; |
544 |
} |
545 |
} |
546 |
|
547 |
\%arc |
548 |
}; |
549 |
|
550 |
while (<$fh>) { |
551 |
s/\s+$//; |
552 |
if (/^more$/i) { |
553 |
$more = $prev; |
554 |
} elsif (/^object (\S+)$/i) { |
555 |
my $name = $1; |
556 |
my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment); |
557 |
undef $comment; |
558 |
delete $arc{_comment} unless length $arc{_comment}; |
559 |
$arc->{_atype} = 'object'; |
560 |
|
561 |
if ($more) { |
562 |
$more->{more} = $arc; |
563 |
} else { |
564 |
$arc{$name} = $arc; |
565 |
} |
566 |
$prev = $arc; |
567 |
$more = undef; |
568 |
} elsif (/^arch (\S+)$/i) { |
569 |
my $name = $1; |
570 |
my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment); |
571 |
undef $comment; |
572 |
delete $arc{_comment} unless length $arc{_comment}; |
573 |
$arc->{_atype} = 'arch'; |
574 |
|
575 |
if ($more) { |
576 |
$more->{more} = $arc; |
577 |
} else { |
578 |
push @{ $arc{arch} }, $arc; |
579 |
} |
580 |
$prev = $arc; |
581 |
$more = undef; |
582 |
} elsif ($toplevel && /^(\S+)\s+(.*)$/) { |
583 |
if ($1 eq "lev_array") { |
584 |
while (<$fh>) { |
585 |
last if /^endplst\s*$/; |
586 |
push @{$toplevel->{lev_array}}, $_+0; |
587 |
} |
588 |
} else { |
589 |
$toplevel->{$1} = $2; |
590 |
} |
591 |
} elsif (/^\s*#/) { |
592 |
$comment .= "$_\n"; |
593 |
} elsif (/^\s*($|#)/) { |
594 |
# |
595 |
} else { |
596 |
die "$path: unparseable top-level line '$_'"; |
597 |
} |
598 |
} |
599 |
|
600 |
undef $parse_block; # work around bug in perl not freeing $fh etc. |
601 |
|
602 |
\%arc |
603 |
} |
604 |
|
605 |
sub archlist_to_string { |
606 |
my ($arch) = @_; |
607 |
|
608 |
my $str; |
609 |
|
610 |
my $append; $append = sub { |
611 |
my %a = %{$_[0]}; |
612 |
|
613 |
Crossfire::attr_freeze \%a; |
614 |
Crossfire::normalize_arch \%a; |
615 |
|
616 |
# undo the bit-split we did before |
617 |
if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { |
618 |
$a{attack_movement} = (delete $a{attack_movement_bits_0_3}) |
619 |
| (delete $a{attack_movement_bits_4_7}); |
620 |
} |
621 |
|
622 |
if (my $comment = delete $a{_comment}) { |
623 |
if ($comment =~ /[^\n\s#]/) { |
624 |
$str .= $comment; |
625 |
} |
626 |
} |
627 |
|
628 |
$str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n"; |
629 |
|
630 |
my $inv = delete $a{inventory}; |
631 |
my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some |
632 |
my $anim = delete $a{anim}; |
633 |
|
634 |
if ($a{_atype} eq 'object') { |
635 |
$str .= join "\n", "anim", @$anim, "mina\n" |
636 |
if $anim; |
637 |
} |
638 |
|
639 |
my @kv; |
640 |
|
641 |
for ($a{_name} eq "map" |
642 |
? @Crossfire::FIELD_ORDER_MAP |
643 |
: @Crossfire::FIELD_ORDER) { |
644 |
push @kv, [$_, delete $a{$_}] |
645 |
if exists $a{$_}; |
646 |
} |
647 |
|
648 |
for (sort keys %a) { |
649 |
next if /^_/; # ignore our _-keys |
650 |
push @kv, [$_, delete $a{$_}]; |
651 |
} |
652 |
|
653 |
for (@kv) { |
654 |
my ($k, $v) = @$_; |
655 |
|
656 |
if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { |
657 |
$v =~ s/\n$//; |
658 |
$str .= "$k\n$v\n$end\n"; |
659 |
} else { |
660 |
$str .= "$k $v\n"; |
661 |
} |
662 |
} |
663 |
|
664 |
if ($inv) { |
665 |
$append->($_) for @$inv; |
666 |
} |
667 |
|
668 |
$str .= "end\n"; |
669 |
|
670 |
if ($a{_atype} eq 'object') { |
671 |
if ($more) { |
672 |
$str .= "more\n"; |
673 |
$append->($more) if $more; |
674 |
} else { |
675 |
$str .= "\n"; |
676 |
} |
677 |
} |
678 |
}; |
679 |
|
680 |
for (@$arch) { |
681 |
$append->($_); |
682 |
} |
683 |
|
684 |
$str |
685 |
} |
686 |
|
687 |
# put all archs into a hash with editor_face as it's key |
688 |
# NOTE: the arrays in the hash values are references to |
689 |
# the archs from $ARCH |
690 |
sub editor_archs { |
691 |
my %paths; |
692 |
|
693 |
for (keys %ARCH) { |
694 |
my $arch = $ARCH{$_}; |
695 |
push @{$paths{$arch->{editor_folder}}}, $arch; |
696 |
} |
697 |
|
698 |
\%paths |
699 |
} |
700 |
|
701 |
=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch |
702 |
|
703 |
arch_extents determines the extents of the given arch's face(s), linked |
704 |
faces and single faces are handled here it returns (minx, miny, maxx, |
705 |
maxy) |
706 |
|
707 |
=cut |
708 |
|
709 |
sub arch_extents { |
710 |
my ($a) = @_; |
711 |
|
712 |
my $o = $ARCH{$a->{_name}} |
713 |
or return; |
714 |
|
715 |
my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}; |
716 |
unless ($face) { |
717 |
$face = $FACE{"blank.x11"} |
718 |
or (warn "no face data found for arch '$a->{_name}'"), return; |
719 |
} |
720 |
|
721 |
if ($face->{w} > 1 || $face->{h} > 1) { |
722 |
# bigface |
723 |
return (0, 0, $face->{w} - 1, $face->{h} - 1); |
724 |
|
725 |
} elsif ($o->{more}) { |
726 |
# linked face |
727 |
my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2; |
728 |
|
729 |
for (; $o; $o = $o->{more}) { |
730 |
$minx = min $minx, $o->{x}; |
731 |
$miny = min $miny, $o->{y}; |
732 |
$maxx = max $maxx, $o->{x}; |
733 |
$maxy = max $maxy, $o->{y}; |
734 |
} |
735 |
|
736 |
return ($minx, $miny, $maxx, $maxy); |
737 |
|
738 |
} else { |
739 |
# single face |
740 |
return (0, 0, 0, 0); |
741 |
} |
742 |
} |
743 |
|
744 |
=item $type = arch_attr $arch |
745 |
|
746 |
Returns a hashref describing the object and its attributes. It can contain |
747 |
the following keys: |
748 |
|
749 |
name the name, suitable for display purposes |
750 |
ignore |
751 |
attr |
752 |
desc |
753 |
use |
754 |
section => [name => \%attr, name => \%attr] |
755 |
import |
756 |
|
757 |
=cut |
758 |
|
759 |
sub arch_attr($) { |
760 |
my ($obj) = @_; |
761 |
|
762 |
require Crossfire::Data; |
763 |
|
764 |
my $root; |
765 |
my $attr = { }; |
766 |
|
767 |
my $arch = $ARCH{ $obj->{_name} }; |
768 |
my $type = $obj->{type} || $arch->{type}; |
769 |
|
770 |
if ($type > 0) { |
771 |
$root = $Crossfire::Data::ATTR{$type}; |
772 |
} else { |
773 |
my %a = (%$arch, %$obj); |
774 |
|
775 |
if ($a{is_floor} && !$a{alive}) { |
776 |
$root = $Crossfire::Data::TYPE{Floor}; |
777 |
} elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { |
778 |
$root = $Crossfire::Data::TYPE{"Monster & NPC"}; |
779 |
} elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { |
780 |
$root = $Crossfire::Data::TYPE{Wall}; |
781 |
} elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { |
782 |
$root = $Crossfire::Data::TYPE{"Weak Wall"}; |
783 |
} else { |
784 |
$root = $Crossfire::Data::TYPE{Misc}; |
785 |
} |
786 |
} |
787 |
|
788 |
my @import = ($root); |
789 |
|
790 |
unshift @import, \%Crossfire::Data::DEFAULT_ATTR |
791 |
unless $type == 116; |
792 |
|
793 |
my (%ignore); |
794 |
my (@section_order, %section, @attr_order); |
795 |
|
796 |
while (my $type = shift @import) { |
797 |
push @import, @{$type->{import} || []}; |
798 |
|
799 |
$attr->{$_} ||= $type->{$_} |
800 |
for qw(name desc use); |
801 |
|
802 |
for (@{$type->{ignore} || []}) { |
803 |
$ignore{$_}++ for ref $_ ? @$_ : $_; |
804 |
} |
805 |
|
806 |
for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { |
807 |
my ($name, $attr) = @$_; |
808 |
push @section_order, $name; |
809 |
for (@$attr) { |
810 |
my ($k, $v) = @$_; |
811 |
push @attr_order, $k; |
812 |
$section{$name}{$k} ||= $v; |
813 |
} |
814 |
} |
815 |
} |
816 |
|
817 |
$attr->{section} = [ |
818 |
map !exists $section{$_} ? () : do { |
819 |
my $attr = delete $section{$_}; |
820 |
|
821 |
[ |
822 |
$_, |
823 |
map exists $attr->{$_} && !$ignore{$_} |
824 |
? [$_ => delete $attr->{$_}] : (), |
825 |
@attr_order |
826 |
] |
827 |
}, |
828 |
|
829 |
exists $section{$_} ? [$_ => delete $section{$_}] : (), |
830 |
@section_order |
831 |
]; |
832 |
|
833 |
$attr |
834 |
} |
835 |
|
836 |
sub cache_file($$&&) { |
837 |
my ($src, $cache, $load, $create) = @_; |
838 |
|
839 |
my ($size, $mtime) = (stat $src)[7,9] |
840 |
or Carp::croak "$src: $!"; |
841 |
|
842 |
if (-e $cache) { |
843 |
my $ref = eval { load_ref $cache }; |
844 |
|
845 |
if ($ref->{version} == 1 |
846 |
&& $ref->{size} == $size |
847 |
&& $ref->{mtime} == $mtime |
848 |
&& eval { $load->($ref->{data}); 1 }) { |
849 |
return; |
850 |
} |
851 |
} |
852 |
|
853 |
my $ref = { |
854 |
version => 1, |
855 |
size => $size, |
856 |
mtime => $mtime, |
857 |
data => $create->(), |
858 |
}; |
859 |
|
860 |
$load->($ref->{data}); |
861 |
|
862 |
save_ref $ref, $cache; |
863 |
} |
864 |
|
865 |
=item set_libdir $path |
866 |
|
867 |
Sets the library directory to the given path |
868 |
(default: $ENV{CROSSFIRE_LIBDIR}). |
869 |
|
870 |
You have to (re-)load the archetypes and tilecache manually after steting |
871 |
the library path. |
872 |
|
873 |
=cut |
874 |
|
875 |
sub set_libdir($) { |
876 |
$LIB = $_[0]; |
877 |
} |
878 |
|
879 |
=item load_archetypes |
880 |
|
881 |
(Re-)Load archetypes into %ARCH. |
882 |
|
883 |
=cut |
884 |
|
885 |
sub load_archetypes() { |
886 |
cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub { |
887 |
*ARCH = $_[0]; |
888 |
}, sub { |
889 |
read_arch "$LIB/archetypes" |
890 |
}; |
891 |
} |
892 |
|
893 |
sub construct_tilecache_pb { |
894 |
my ($idx, $cache) = @_; |
895 |
|
896 |
my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64; |
897 |
|
898 |
while (my ($name, $tile) = each %$cache) { |
899 |
my $tpb = delete $tile->{pb}; |
900 |
my $ofs = $tile->{idx}; |
901 |
|
902 |
for my $x (0 .. $tile->{w} - 1) { |
903 |
for my $y (0 .. $tile->{h} - 1) { |
904 |
my $idx = $ofs + $x + $y * $tile->{w}; |
905 |
$tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE, |
906 |
$pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); |
907 |
} |
908 |
} |
909 |
} |
910 |
|
911 |
$pb->save ("$VARDIR/tilecache.png", "png", compression => 1); |
912 |
|
913 |
$cache |
914 |
} |
915 |
|
916 |
sub use_tilecache { |
917 |
my ($face) = @_; |
918 |
$TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" |
919 |
or die "$VARDIR/tilecache.png: $!"; |
920 |
*FACE = $_[0]; |
921 |
} |
922 |
|
923 |
=item load_tilecache |
924 |
|
925 |
(Re-)Load %TILE and %FACE. |
926 |
|
927 |
=cut |
928 |
|
929 |
sub load_tilecache() { |
930 |
require Gtk2; |
931 |
|
932 |
if (-e "$LIB/crossfire.0") { # Crossfire1 version |
933 |
cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache, |
934 |
sub { |
935 |
my $tile = read_pak "$LIB/crossfire.0"; |
936 |
|
937 |
my %cache; |
938 |
|
939 |
my $idx = 0; |
940 |
|
941 |
for my $name (sort keys %$tile) { |
942 |
my $pb = new Gtk2::Gdk::PixbufLoader; |
943 |
$pb->write ($tile->{$name}); |
944 |
$pb->close; |
945 |
my $pb = $pb->get_pixbuf; |
946 |
|
947 |
my $tile = $cache{$name} = { |
948 |
pb => $pb, |
949 |
idx => $idx, |
950 |
w => int $pb->get_width / TILESIZE, |
951 |
h => int $pb->get_height / TILESIZE, |
952 |
}; |
953 |
|
954 |
$idx += $tile->{w} * $tile->{h}; |
955 |
} |
956 |
|
957 |
construct_tilecache_pb $idx, \%cache; |
958 |
|
959 |
\%cache |
960 |
}; |
961 |
|
962 |
} else { # Crossfire+ version |
963 |
cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache, |
964 |
sub { |
965 |
my %cache; |
966 |
my $facedata = Storable::retrieve "$LIB/facedata"; |
967 |
|
968 |
$facedata->{version} == 2 |
969 |
or die "$LIB/facedata: version mismatch, cannot proceed."; |
970 |
|
971 |
my $faces = $facedata->{faceinfo}; |
972 |
my $idx = 0; |
973 |
|
974 |
for (sort keys %$faces) { |
975 |
my ($face, $info) = ($_, $faces->{$_}); |
976 |
|
977 |
my $pb = new Gtk2::Gdk::PixbufLoader; |
978 |
$pb->write ($info->{data32}); |
979 |
$pb->close; |
980 |
my $pb = $pb->get_pixbuf; |
981 |
|
982 |
my $tile = $cache{$face} = { |
983 |
pb => $pb, |
984 |
idx => $idx, |
985 |
w => int $pb->get_width / TILESIZE, |
986 |
h => int $pb->get_height / TILESIZE, |
987 |
}; |
988 |
|
989 |
$idx += $tile->{w} * $tile->{h}; |
990 |
} |
991 |
|
992 |
construct_tilecache_pb $idx, \%cache; |
993 |
|
994 |
\%cache |
995 |
}; |
996 |
} |
997 |
} |
998 |
|
999 |
=head1 AUTHOR |
1000 |
|
1001 |
Marc Lehmann <schmorp@schmorp.de> |
1002 |
http://home.schmorp.de/ |
1003 |
|
1004 |
Robin Redeker <elmex@ta-sa.org> |
1005 |
http://www.ta-sa.org/ |
1006 |
|
1007 |
=cut |
1008 |
|
1009 |
1 |