1 |
=head1 NAME |
2 |
|
3 |
Crossfire - Crossfire maphandling |
4 |
|
5 |
=cut |
6 |
|
7 |
package Crossfire; |
8 |
|
9 |
our $VERSION = '0.9'; |
10 |
|
11 |
use strict; |
12 |
|
13 |
use base 'Exporter'; |
14 |
|
15 |
use Carp (); |
16 |
use File::Spec; |
17 |
use List::Util qw(min max); |
18 |
use Storable qw(freeze thaw); |
19 |
|
20 |
our @EXPORT = qw( |
21 |
read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents |
22 |
); |
23 |
|
24 |
our $LIB = $ENV{CROSSFIRE_LIBDIR}; |
25 |
|
26 |
our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; |
27 |
|
28 |
mkdir $VARDIR, 0777; |
29 |
|
30 |
sub TILESIZE (){ 32 } |
31 |
|
32 |
our %ARCH; |
33 |
our %FACE; |
34 |
our $TILE; |
35 |
|
36 |
our %FIELD_MULTILINE = ( |
37 |
msg => "endmsg", |
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lore => "endlore", |
39 |
maplore => "endmaplore", |
40 |
); |
41 |
|
42 |
# movement bit type, PITA |
43 |
our %FIELD_MOVEMENT = map +($_ => undef), |
44 |
qw(move_type move_block move_allow move_on move_off move_slow); |
45 |
|
46 |
# same as in server save routine, to (hopefully) be compatible |
47 |
# to the other editors. |
48 |
our @FIELD_ORDER_MAP = (qw( |
49 |
name swap_time reset_timeout fixed_resettime difficulty region |
50 |
shopitems shopgreed shopmin shopmax shoprace |
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darkness width height enter_x enter_y msg maplore |
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unique template |
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outdoor temp pressure humid windspeed winddir sky nosmooth |
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tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
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)); |
56 |
|
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our @FIELD_ORDER = (qw( |
58 |
elevation |
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|
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name name_pl custom_name title race |
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slaying skill msg lore other_arch face |
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#todo-events |
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animation is_animated |
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str dex con wis pow cha int |
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hp maxhp sp maxsp grace maxgrace |
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exp perm_exp expmul |
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food dam luck wc ac x y speed speed_left move_state attack_movement |
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nrof level direction type subtype attacktype |
69 |
|
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resist_physical resist_magic resist_fire resist_electricity |
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resist_cold resist_confusion resist_acid resist_drain |
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resist_weaponmagic resist_ghosthit resist_poison resist_slow |
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resist_paralyze resist_turn_undead resist_fear resist_cancellation |
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resist_deplete resist_death resist_chaos resist_counterspell |
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resist_godpower resist_holyword resist_blind resist_internal |
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resist_life_stealing resist_disease |
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|
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path_attuned path_repelled path_denied material materialname |
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value carrying weight invisible state magic |
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last_heal last_sp last_grace last_eat |
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connected glow_radius randomitems npx_status npc_program |
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run_away pick_up container will_apply smoothlevel |
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current_weapon_script weapontype tooltype elevation client_type |
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item_power duration range |
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range_modifier duration_modifier dam_modifier gen_sp_armour |
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move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty |
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|
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alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster |
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friendly generator is_thrown auto_apply treasure player sold see_invisible |
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can_roll overlay_floor is_turnable is_used_up identified reflecting changing |
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splitting hitback startequip blocksview undead scared unaggressive |
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reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down |
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run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range |
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can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range |
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has_ready_bow xrays is_floor lifesave no_strength sleep stand_still |
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random_move only_attack confused stealth cursed damned see_anywhere |
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known_magical known_cursed can_use_skill been_applied has_ready_scroll |
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can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly |
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has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark |
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is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage |
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activate_on_push activate_on_release is_water use_content_on_gen is_buildable |
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|
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body_range body_arm body_torso body_head body_neck body_skill |
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body_finger body_shoulder body_foot body_hand body_wrist body_waist |
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)); |
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|
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our %EVENT_TYPE = ( |
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apply => 1, |
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attack => 2, |
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death => 3, |
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drop => 4, |
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pickup => 5, |
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say => 6, |
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stop => 7, |
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time => 8, |
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throw => 9, |
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trigger => 10, |
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close => 11, |
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timer => 12, |
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); |
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|
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sub MOVE_WALK (){ 0x01 } |
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sub MOVE_FLY_LOW (){ 0x02 } |
124 |
sub MOVE_FLY_HIGH (){ 0x04 } |
125 |
sub MOVE_FLYING (){ 0x06 } |
126 |
sub MOVE_SWIM (){ 0x08 } |
127 |
sub MOVE_BOAT (){ 0x10 } |
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sub MOVE_KNOWN (){ 0x1f } # all of above |
129 |
sub MOVE_ALLBIT (){ 0x10000 } |
130 |
sub MOVE_ALL (){ 0x1001f } # very special value, more PITA |
131 |
|
132 |
sub load_ref($) { |
133 |
my ($path) = @_; |
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|
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open my $fh, "<:raw:perlio", $path |
136 |
or die "$path: $!"; |
137 |
local $/; |
138 |
|
139 |
thaw <$fh> |
140 |
} |
141 |
|
142 |
sub save_ref($$) { |
143 |
my ($ref, $path) = @_; |
144 |
|
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open my $fh, ">:raw:perlio", "$path~" |
146 |
or die "$path~: $!"; |
147 |
print $fh freeze $ref; |
148 |
close $fh; |
149 |
rename "$path~", $path |
150 |
or die "$path: $!"; |
151 |
} |
152 |
|
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# object as in "Object xxx", i.e. archetypes |
154 |
sub normalize_object($) { |
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my ($ob) = @_; |
156 |
|
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# nuke outdated or never supported fields |
158 |
delete $ob->{$_} for qw( |
159 |
can_knockback can_parry can_impale can_cut can_dam_armour |
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can_apply pass_thru can_pass_thru |
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); |
162 |
|
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# convert movement strings to bitsets |
164 |
for my $attr (keys %FIELD_MOVEMENT) { |
165 |
next unless exists $ob->{$attr}; |
166 |
|
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$ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility |
168 |
|
169 |
next if $ob->{$attr} =~ /^\d+$/; |
170 |
|
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my $flags = 0; |
172 |
|
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# assume list |
174 |
for my $flag (map lc, split /\s+/, $ob->{$attr}) { |
175 |
$flags |= MOVE_WALK if $flag eq "walk"; |
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$flags |= MOVE_FLY_LOW if $flag eq "fly_low"; |
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$flags |= MOVE_FLY_HIGH if $flag eq "fly_high"; |
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$flags |= MOVE_FLYING if $flag eq "flying"; |
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$flags |= MOVE_SWIM if $flag eq "swim"; |
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$flags |= MOVE_BOAT if $flag eq "boat"; |
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$flags |= MOVE_ALL if $flag eq "all"; |
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|
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$flags &= ~MOVE_WALK if $flag eq "-walk"; |
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$flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low"; |
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$flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high"; |
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$flags &= ~MOVE_FLYING if $flag eq "-flying"; |
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$flags &= ~MOVE_SWIM if $flag eq "-swim"; |
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$flags &= ~MOVE_BOAT if $flag eq "-boat"; |
189 |
$flags &= ~MOVE_ALL if $flag eq "-all"; |
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} |
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|
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$ob->{$attr} = $flags; |
193 |
} |
194 |
|
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# convert outdated movement flags to new movement sets |
196 |
if (defined (my $v = delete $ob->{no_pass})) { |
197 |
$ob->{move_block} = $v ? MOVE_ALL : 0; |
198 |
} |
199 |
if (defined (my $v = delete $ob->{slow_move})) { |
200 |
$ob->{move_slow} |= MOVE_WALK; |
201 |
$ob->{move_slow_penalty} = $v; |
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} |
203 |
if (defined (my $v = delete $ob->{walk_on})) { |
204 |
$ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; |
205 |
$ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK |
206 |
: $ob->{move_on} & ~MOVE_WALK; |
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} |
208 |
if (defined (my $v = delete $ob->{walk_off})) { |
209 |
$ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; |
210 |
$ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK |
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: $ob->{move_off} & ~MOVE_WALK; |
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} |
213 |
if (defined (my $v = delete $ob->{fly_on})) { |
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$ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; |
215 |
$ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW |
216 |
: $ob->{move_on} & ~MOVE_FLY_LOW; |
217 |
} |
218 |
if (defined (my $v = delete $ob->{fly_off})) { |
219 |
$ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; |
220 |
$ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW |
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: $ob->{move_off} & ~MOVE_FLY_LOW; |
222 |
} |
223 |
if (defined (my $v = delete $ob->{flying})) { |
224 |
$ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; |
225 |
$ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW |
226 |
: $ob->{move_type} & ~MOVE_FLY_LOW; |
227 |
} |
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|
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# convert idiotic event_xxx things into objects |
230 |
while (my ($event, $subtype) = each %EVENT_TYPE) { |
231 |
if (exists $ob->{"event_${event}_plugin"}) { |
232 |
push @{$ob->{inventory}}, { |
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_name => "event_$event", |
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title => delete $ob->{"event_${event}_plugin"}, |
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slaying => delete $ob->{"event_${event}"}, |
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name => delete $ob->{"event_${event}_options"}, |
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}; |
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} |
239 |
} |
240 |
|
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$ob |
242 |
} |
243 |
|
244 |
# arch as in "arch xxx", ie.. objects |
245 |
sub normalize_arch($) { |
246 |
my ($ob) = @_; |
247 |
|
248 |
normalize_object $ob; |
249 |
|
250 |
my $arch = $ARCH{$ob->{_name}} |
251 |
or (warn "$ob->{_name}: no such archetype", return $ob); |
252 |
|
253 |
if ($arch->{type} == 22) { # map |
254 |
my %normalize = ( |
255 |
"enter_x" => "hp", |
256 |
"enter_y" => "sp", |
257 |
"width" => "x", |
258 |
"height" => "y", |
259 |
"reset_timeout" => "weight", |
260 |
"swap_time" => "value", |
261 |
"difficulty" => "level", |
262 |
"darkness" => "invisible", |
263 |
"fixed_resettime" => "stand_still", |
264 |
); |
265 |
|
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while (my ($k2, $k1) = each %normalize) { |
267 |
if (defined (my $v = delete $ob->{$k1})) { |
268 |
$ob->{$k2} = $v; |
269 |
} |
270 |
} |
271 |
} else { |
272 |
# if value matches archetype default, delete |
273 |
while (my ($k, $v) = each %$ob) { |
274 |
if (exists $arch->{$k} and $arch->{$k} eq $v) { |
275 |
next if $k eq "_name"; |
276 |
delete $ob->{$k}; |
277 |
} |
278 |
} |
279 |
} |
280 |
|
281 |
# a speciality for the editor |
282 |
if (exists $ob->{attack_movement}) { |
283 |
my $am = delete $ob->{attack_movement}; |
284 |
$ob->{attack_movement_bits_0_3} = $am & 15; |
285 |
$ob->{attack_movement_bits_4_7} = $am & 240; |
286 |
} |
287 |
|
288 |
$ob |
289 |
} |
290 |
|
291 |
sub read_pak($) { |
292 |
my ($path) = @_; |
293 |
|
294 |
my %pak; |
295 |
|
296 |
open my $fh, "<:raw:perlio", $path |
297 |
or Carp::croak "$_[0]: $!"; |
298 |
binmode $fh; |
299 |
while (<$fh>) { |
300 |
my ($type, $id, $len, $path) = split; |
301 |
$path =~ s/.*\///; |
302 |
read $fh, $pak{$path}, $len; |
303 |
} |
304 |
|
305 |
\%pak |
306 |
} |
307 |
|
308 |
sub read_arch($;$) { |
309 |
my ($path, $toplevel) = @_; |
310 |
|
311 |
my %arc; |
312 |
my ($more, $prev); |
313 |
|
314 |
open my $fh, "<:raw:perlio:utf8", $path |
315 |
or Carp::croak "$path: $!"; |
316 |
|
317 |
# binmode $fh; |
318 |
|
319 |
my $parse_block; $parse_block = sub { |
320 |
my %arc = @_; |
321 |
|
322 |
while (<$fh>) { |
323 |
s/\s+$//; |
324 |
if (/^end$/i) { |
325 |
last; |
326 |
} elsif (/^arch (\S+)$/i) { |
327 |
push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); |
328 |
} elsif (/^lore$/i) { |
329 |
while (<$fh>) { |
330 |
last if /^endlore\s*$/i; |
331 |
$arc{lore} .= $_; |
332 |
} |
333 |
} elsif (/^msg$/i) { |
334 |
while (<$fh>) { |
335 |
last if /^endmsg\s*$/i; |
336 |
$arc{msg} .= $_; |
337 |
} |
338 |
} elsif (/^anim$/i) { |
339 |
while (<$fh>) { |
340 |
last if /^mina\s*$/i; |
341 |
chomp; |
342 |
push @{ $arc{anim} }, $_; |
343 |
} |
344 |
} elsif (/^(\S+)\s*(.*)$/) { |
345 |
$arc{lc $1} = $2; |
346 |
} elsif (/^\s*($|#)/) { |
347 |
# |
348 |
} else { |
349 |
warn "$path: unparsable line '$_' in arch $arc{_name}"; |
350 |
} |
351 |
} |
352 |
|
353 |
\%arc |
354 |
}; |
355 |
|
356 |
while (<$fh>) { |
357 |
s/\s+$//; |
358 |
if (/^more$/i) { |
359 |
$more = $prev; |
360 |
} elsif (/^object (\S+)$/i) { |
361 |
my $name = $1; |
362 |
my $arc = normalize_object $parse_block->(_name => $name); |
363 |
|
364 |
if ($more) { |
365 |
$more->{more} = $arc; |
366 |
} else { |
367 |
$arc{$name} = $arc; |
368 |
} |
369 |
$prev = $arc; |
370 |
$more = undef; |
371 |
} elsif (/^arch (\S+)$/i) { |
372 |
my $name = $1; |
373 |
my $arc = normalize_arch $parse_block->(_name => $name); |
374 |
|
375 |
if ($more) { |
376 |
$more->{more} = $arc; |
377 |
} else { |
378 |
push @{ $arc{arch} }, $arc; |
379 |
} |
380 |
$prev = $arc; |
381 |
$more = undef; |
382 |
} elsif ($toplevel && /^(\S+)\s+(.*)$/) { |
383 |
if ($1 eq "lev_array") { |
384 |
while (<$fh>) { |
385 |
last if /^endplst\s*$/; |
386 |
push @{$toplevel->{lev_array}}, $_+0; |
387 |
} |
388 |
} else { |
389 |
$toplevel->{$1} = $2; |
390 |
} |
391 |
} elsif (/^\s*($|#)/) { |
392 |
# |
393 |
} else { |
394 |
die "$path: unparseable top-level line '$_'"; |
395 |
} |
396 |
} |
397 |
|
398 |
undef $parse_block; # work around bug in perl not freeing $fh etc. |
399 |
|
400 |
\%arc |
401 |
} |
402 |
|
403 |
# put all archs into a hash with editor_face as it's key |
404 |
# NOTE: the arrays in the hash values are references to |
405 |
# the archs from $ARCH |
406 |
sub editor_archs { |
407 |
my %paths; |
408 |
|
409 |
for (keys %ARCH) { |
410 |
my $arch = $ARCH{$_}; |
411 |
push @{$paths{$arch->{editor_folder}}}, $arch; |
412 |
} |
413 |
|
414 |
\%paths |
415 |
} |
416 |
|
417 |
=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch |
418 |
|
419 |
arch_extents determines the extents of the given arch's face(s), linked |
420 |
faces and single faces are handled here it returns (minx, miny, maxx, |
421 |
maxy) |
422 |
|
423 |
=cut |
424 |
|
425 |
sub arch_extents { |
426 |
my ($a) = @_; |
427 |
|
428 |
my $o = $ARCH{$a->{_name}} |
429 |
or return; |
430 |
|
431 |
my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} |
432 |
or (warn "no face data found for arch '$a->{_name}'"), return; |
433 |
|
434 |
if ($face->{w} > 1 || $face->{h} > 1) { |
435 |
# bigface |
436 |
return (0, 0, $face->{w} - 1, $face->{h} - 1); |
437 |
|
438 |
} elsif ($o->{more}) { |
439 |
# linked face |
440 |
my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2; |
441 |
|
442 |
for (; $o; $o = $o->{more}) { |
443 |
$minx = min $minx, $o->{x}; |
444 |
$miny = min $miny, $o->{y}; |
445 |
$maxx = max $maxx, $o->{x}; |
446 |
$maxy = max $maxy, $o->{y}; |
447 |
} |
448 |
|
449 |
return ($minx, $miny, $maxx, $maxy); |
450 |
|
451 |
} else { |
452 |
# single face |
453 |
return (0, 0, 0, 0); |
454 |
} |
455 |
} |
456 |
|
457 |
=item $type = arch_attr $arch |
458 |
|
459 |
Returns a hashref describing the object and its attributes. It can contain |
460 |
the following keys: |
461 |
|
462 |
name the name, suitable for display purposes |
463 |
ignore |
464 |
attr |
465 |
desc |
466 |
use |
467 |
section => [name => \%attr, name => \%attr] |
468 |
import |
469 |
|
470 |
=cut |
471 |
|
472 |
sub arch_attr($) { |
473 |
my ($obj) = @_; |
474 |
|
475 |
require Crossfire::Data; |
476 |
|
477 |
my $root; |
478 |
my $attr = { }; |
479 |
|
480 |
my $arch = $ARCH{ $obj->{_name} }; |
481 |
my $type = $obj->{type} || $arch->{type}; |
482 |
|
483 |
if ($type > 0) { |
484 |
$root = $Crossfire::Data::ATTR{$type}; |
485 |
} else { |
486 |
my %a = (%$arch, %$obj); |
487 |
|
488 |
if ($a{is_floor} && !$a{alive}) { |
489 |
$root = $Crossfire::Data::TYPE{Floor}; |
490 |
} elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { |
491 |
$root = $Crossfire::Data::TYPE{"Monster & NPC"}; |
492 |
} elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { |
493 |
$root = $Crossfire::Data::TYPE{Wall}; |
494 |
} elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { |
495 |
$root = $Crossfire::Data::TYPE{"Weak Wall"}; |
496 |
} else { |
497 |
$root = $Crossfire::Data::TYPE{Misc}; |
498 |
} |
499 |
} |
500 |
|
501 |
my @import = ($root); |
502 |
|
503 |
unshift @import, \%Crossfire::Data::DEFAULT_ATTR |
504 |
unless $type == 116; |
505 |
|
506 |
my (%ignore); |
507 |
my (@section_order, %section, @attr_order); |
508 |
|
509 |
while (my $type = shift @import) { |
510 |
push @import, @{$type->{import} || []}; |
511 |
|
512 |
$attr->{$_} ||= $type->{$_} |
513 |
for qw(name desc use); |
514 |
|
515 |
for (@{$type->{ignore} || []}) { |
516 |
$ignore{$_}++ for ref $_ ? @$_ : $_; |
517 |
} |
518 |
|
519 |
for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { |
520 |
my ($name, $attr) = @$_; |
521 |
push @section_order, $name; |
522 |
for (@$attr) { |
523 |
my ($k, $v) = @$_; |
524 |
push @attr_order, $k; |
525 |
$section{$name}{$k} ||= $v; |
526 |
} |
527 |
} |
528 |
} |
529 |
|
530 |
$attr->{section} = [ |
531 |
map !exists $section{$_} ? () : do { |
532 |
my $attr = delete $section{$_}; |
533 |
|
534 |
[ |
535 |
$_, |
536 |
map exists $attr->{$_} && !$ignore{$_} |
537 |
? [$_ => delete $attr->{$_}] : (), |
538 |
@attr_order |
539 |
] |
540 |
}, |
541 |
|
542 |
exists $section{$_} ? [$_ => delete $section{$_}] : (), |
543 |
@section_order |
544 |
]; |
545 |
|
546 |
$attr |
547 |
} |
548 |
|
549 |
sub arch_edit_sections { |
550 |
# if (edit_type == IGUIConstants.TILE_EDIT_NONE) |
551 |
# edit_type = 0; |
552 |
# else if (edit_type != 0) { |
553 |
# // all flags from 'check_type' must be unset in this arch because they get recalculated now |
554 |
# edit_type &= ~check_type; |
555 |
# } |
556 |
# |
557 |
# } |
558 |
# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && |
559 |
# getAttributeValue("alive", defarch) == 1 && |
560 |
# (getAttributeValue("monster", defarch) == 1 || |
561 |
# getAttributeValue("generator", defarch) == 1)) { |
562 |
# // Monster: monsters/npcs/generators |
563 |
# edit_type |= IGUIConstants.TILE_EDIT_MONSTER; |
564 |
# } |
565 |
# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 && |
566 |
# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) { |
567 |
# // Walls |
568 |
# edit_type |= IGUIConstants.TILE_EDIT_WALL; |
569 |
# } |
570 |
# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 && |
571 |
# getAttributeValue("connected", defarch) != 0) { |
572 |
# // Connected Objects |
573 |
# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED; |
574 |
# } |
575 |
# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 && |
576 |
# arch_type == 66 || arch_type == 41 || arch_type == 95) { |
577 |
# // Exit: teleporter/exit/trapdoors |
578 |
# edit_type |= IGUIConstants.TILE_EDIT_EXIT; |
579 |
# } |
580 |
# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 && |
581 |
# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 || |
582 |
# arch_type == 5 || arch_type == 36 || arch_type == 60 || |
583 |
# arch_type == 85 || arch_type == 111 || arch_type == 123 || |
584 |
# arch_type == 124 || arch_type == 130)) { |
585 |
# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls |
586 |
# edit_type |= IGUIConstants.TILE_EDIT_TREASURE; |
587 |
# } |
588 |
# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 && |
589 |
# arch_type == 20 || arch_type == 23 || arch_type == 26 || |
590 |
# arch_type == 91 || arch_type == 21 || arch_type == 24) { |
591 |
# // Door: door/special door/gates + keys |
592 |
# edit_type |= IGUIConstants.TILE_EDIT_DOOR; |
593 |
# } |
594 |
# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 && |
595 |
# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 && |
596 |
# arch_type <= 16) || arch_type == 33 || arch_type == 34 || |
597 |
# arch_type == 35 || arch_type == 39 || arch_type == 70 || |
598 |
# arch_type == 87 || arch_type == 99 || arch_type == 100 || |
599 |
# arch_type == 104 || arch_type == 109 || arch_type == 113 || |
600 |
# arch_type == 122 || arch_type == 3)) { |
601 |
# // Equipment: weapons/armour/wands/rods |
602 |
# edit_type |= IGUIConstants.TILE_EDIT_EQUIP; |
603 |
# } |
604 |
# |
605 |
# return(edit_type); |
606 |
# |
607 |
# |
608 |
} |
609 |
|
610 |
sub cache_file($$&&) { |
611 |
my ($src, $cache, $load, $create) = @_; |
612 |
|
613 |
my ($size, $mtime) = (stat $src)[7,9] |
614 |
or Carp::croak "$src: $!"; |
615 |
|
616 |
if (-e $cache) { |
617 |
my $ref = eval { load_ref $cache }; |
618 |
|
619 |
if ($ref->{version} == 1 |
620 |
&& $ref->{size} == $size |
621 |
&& $ref->{mtime} == $mtime |
622 |
&& eval { $load->($ref->{data}); 1 }) { |
623 |
return; |
624 |
} |
625 |
} |
626 |
|
627 |
my $ref = { |
628 |
version => 1, |
629 |
size => $size, |
630 |
mtime => $mtime, |
631 |
data => $create->(), |
632 |
}; |
633 |
|
634 |
$load->($ref->{data}); |
635 |
|
636 |
save_ref $ref, $cache; |
637 |
} |
638 |
|
639 |
=item set_libdir $path |
640 |
|
641 |
Sets the library directory to the given path |
642 |
(default: $ENV{CROSSFIRE_LIBDIR}). |
643 |
|
644 |
You have to (re-)load the archetypes and tilecache manually after steting |
645 |
the library path. |
646 |
|
647 |
=cut |
648 |
|
649 |
sub set_libdir($) { |
650 |
$LIB = $_[0]; |
651 |
} |
652 |
|
653 |
=item load_archetypes |
654 |
|
655 |
(Re-)Load archetypes into %ARCH. |
656 |
|
657 |
=cut |
658 |
|
659 |
sub load_archetypes() { |
660 |
cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub { |
661 |
*ARCH = $_[0]; |
662 |
}, sub { |
663 |
read_arch "$LIB/archetypes" |
664 |
}; |
665 |
} |
666 |
|
667 |
=item load_tilecache |
668 |
|
669 |
(Re-)Load %TILE and %FACE. |
670 |
|
671 |
=cut |
672 |
|
673 |
sub load_tilecache() { |
674 |
require Gtk2; |
675 |
|
676 |
cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { |
677 |
$TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" |
678 |
or die "$VARDIR/tilecache.png: $!"; |
679 |
*FACE = $_[0]; |
680 |
}, sub { |
681 |
my $tile = read_pak "$LIB/crossfire.0"; |
682 |
|
683 |
my %cache; |
684 |
|
685 |
my $idx = 0; |
686 |
|
687 |
for my $name (sort keys %$tile) { |
688 |
my $pb = new Gtk2::Gdk::PixbufLoader; |
689 |
$pb->write ($tile->{$name}); |
690 |
$pb->close; |
691 |
my $pb = $pb->get_pixbuf; |
692 |
|
693 |
my $tile = $cache{$name} = { |
694 |
pb => $pb, |
695 |
idx => $idx, |
696 |
w => int $pb->get_width / TILESIZE, |
697 |
h => int $pb->get_height / TILESIZE, |
698 |
}; |
699 |
|
700 |
|
701 |
$idx += $tile->{w} * $tile->{h}; |
702 |
} |
703 |
|
704 |
my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64; |
705 |
|
706 |
while (my ($name, $tile) = each %cache) { |
707 |
my $tpb = delete $tile->{pb}; |
708 |
my $ofs = $tile->{idx}; |
709 |
|
710 |
for my $x (0 .. $tile->{w} - 1) { |
711 |
for my $y (0 .. $tile->{h} - 1) { |
712 |
my $idx = $ofs + $x + $y * $tile->{w}; |
713 |
$tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE, |
714 |
$pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); |
715 |
} |
716 |
} |
717 |
} |
718 |
|
719 |
$pb->save ("$VARDIR/tilecache.png", "png", compression => 1); |
720 |
|
721 |
\%cache |
722 |
}; |
723 |
} |
724 |
|
725 |
=head1 AUTHOR |
726 |
|
727 |
Marc Lehmann <schmorp@schmorp.de> |
728 |
http://home.schmorp.de/ |
729 |
|
730 |
Robin Redeker <elmex@ta-sa.org> |
731 |
http://www.ta-sa.org/ |
732 |
|
733 |
=cut |
734 |
|
735 |
1 |