1 |
=head1 NAME |
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|
3 |
Crossfire - Crossfire maphandling |
4 |
|
5 |
=cut |
6 |
|
7 |
package Crossfire; |
8 |
|
9 |
our $VERSION = '0.96'; |
10 |
|
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use strict; |
12 |
|
13 |
use base 'Exporter'; |
14 |
|
15 |
use Carp (); |
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use File::Spec; |
17 |
use List::Util qw(min max); |
18 |
use Storable qw(freeze thaw); |
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|
20 |
our @EXPORT = qw( |
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read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents |
22 |
); |
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|
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use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working |
25 |
|
26 |
sub from_json($) { |
27 |
$JSON::Syck::ImplicitUnicode = 1; |
28 |
JSON::Syck::Load $_[0] |
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} |
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|
31 |
sub to_json($) { |
32 |
$JSON::Syck::ImplicitUnicode = 0; |
33 |
JSON::Syck::Dump $_[0] |
34 |
} |
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|
36 |
our $LIB = $ENV{CROSSFIRE_LIBDIR}; |
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|
38 |
our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" |
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: $ENV{AppData} ? "$ENV{APPDATA}/crossfire" |
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: File::Spec->tmpdir . "/crossfire"; |
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|
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mkdir $VARDIR, 0777; |
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|
44 |
sub TILESIZE (){ 32 } |
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|
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our %ARCH; |
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our %FACE; |
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our $TILE; |
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|
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our %FIELD_MULTILINE = ( |
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msg => "endmsg", |
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lore => "endlore", |
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maplore => "endmaplore", |
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); |
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|
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# movement bit type, PITA |
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our %FIELD_MOVEMENT = map +($_ => undef), |
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qw(move_type move_block move_allow move_on move_off move_slow); |
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|
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# same as in server save routine, to (hopefully) be compatible |
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# to the other editors. |
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our @FIELD_ORDER_MAP = (qw( |
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file_format_version |
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name attach swap_time reset_timeout fixed_resettime difficulty region |
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shopitems shopgreed shopmin shopmax shoprace |
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darkness width height enter_x enter_y msg maplore |
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unique template |
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outdoor temp pressure humid windspeed winddir sky nosmooth |
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tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
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)); |
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|
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our @FIELD_ORDER = (qw( |
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elevation |
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|
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name name_pl custom_name attach title race |
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slaying skill msg lore other_arch face |
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#todo-events |
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animation is_animated |
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str dex con wis pow cha int |
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hp maxhp sp maxsp grace maxgrace |
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exp perm_exp expmul |
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food dam luck wc ac x y speed speed_left move_state attack_movement |
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nrof level direction type subtype attacktype |
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|
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resist_physical resist_magic resist_fire resist_electricity |
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resist_cold resist_confusion resist_acid resist_drain |
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resist_weaponmagic resist_ghosthit resist_poison resist_slow |
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resist_paralyze resist_turn_undead resist_fear resist_cancellation |
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resist_deplete resist_death resist_chaos resist_counterspell |
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resist_godpower resist_holyword resist_blind resist_internal |
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resist_life_stealing resist_disease |
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|
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path_attuned path_repelled path_denied material materialname |
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value carrying weight invisible state magic |
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last_heal last_sp last_grace last_eat |
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connected glow_radius randomitems npx_status npc_program |
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run_away pick_up container will_apply smoothlevel |
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current_weapon_script weapontype tooltype elevation client_type |
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item_power duration range |
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range_modifier duration_modifier dam_modifier gen_sp_armour |
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move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty |
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|
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alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster |
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friendly generator is_thrown auto_apply treasure player sold see_invisible |
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can_roll overlay_floor is_turnable is_used_up identified reflecting changing |
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splitting hitback startequip blocksview undead scared unaggressive |
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reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down |
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run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range |
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can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range |
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has_ready_bow xrays is_floor lifesave no_strength sleep stand_still |
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random_move only_attack confused stealth cursed damned see_anywhere |
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known_magical known_cursed can_use_skill been_applied has_ready_scroll |
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can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly |
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has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark |
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is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage |
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activate_on_push activate_on_release is_water use_content_on_gen is_buildable |
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|
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body_range body_arm body_torso body_head body_neck body_skill |
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body_finger body_shoulder body_foot body_hand body_wrist body_waist |
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)); |
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|
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our %EVENT_TYPE = ( |
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apply => 1, |
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attack => 2, |
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death => 3, |
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drop => 4, |
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pickup => 5, |
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say => 6, |
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stop => 7, |
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time => 8, |
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throw => 9, |
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trigger => 10, |
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close => 11, |
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timer => 12, |
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); |
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|
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sub MOVE_WALK (){ 0x01 } |
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sub MOVE_FLY_LOW (){ 0x02 } |
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sub MOVE_FLY_HIGH (){ 0x04 } |
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sub MOVE_FLYING (){ 0x06 } |
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sub MOVE_SWIM (){ 0x08 } |
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sub MOVE_BOAT (){ 0x10 } |
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sub MOVE_KNOWN (){ 0x1f } # all of above |
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sub MOVE_ALL (){ 0x10000 } # very special value |
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|
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our %MOVE_TYPE = ( |
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walk => MOVE_WALK, |
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fly_low => MOVE_FLY_LOW, |
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fly_high => MOVE_FLY_HIGH, |
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flying => MOVE_FLYING, |
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swim => MOVE_SWIM, |
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boat => MOVE_BOAT, |
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all => MOVE_ALL, |
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); |
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|
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our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat); |
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|
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{ |
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package Crossfire::MoveType; |
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|
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use overload |
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'=' => sub { bless [@{$_[0]}], ref $_[0] }, |
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'""' => \&as_string, |
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'>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef }, |
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'+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise }, |
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'-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise }, |
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'/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise }, |
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'x=' => sub { |
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my $cur = $_[0] >= $_[1]; |
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if (!defined $cur) { |
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if ($_[0] >= "all") { |
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$_[0] -= $_[1]; |
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} else { |
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$_[0] += $_[1]; |
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} |
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} elsif ($cur) { |
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$_[0] -= $_[1]; |
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} else { |
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$_[0] /= $_[1]; |
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} |
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|
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$_[0] |
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}, |
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'eq' => sub { "$_[0]" eq "$_[1]" }, |
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'ne' => sub { "$_[0]" ne "$_[1]" }, |
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; |
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} |
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|
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sub Crossfire::MoveType::new { |
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my ($class, $string) = @_; |
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|
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my $mask; |
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my $value; |
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|
195 |
if ($string =~ /^\s*\d+\s*$/) { |
196 |
$mask = MOVE_ALL; |
197 |
$value = $string+0; |
198 |
} else { |
199 |
for (split /\s+/, lc $string) { |
200 |
if (s/^-//) { |
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$mask |= $MOVE_TYPE{$_}; |
202 |
$value &= ~$MOVE_TYPE{$_}; |
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} else { |
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$mask |= $MOVE_TYPE{$_}; |
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$value |= $MOVE_TYPE{$_}; |
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} |
207 |
} |
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} |
209 |
|
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(bless [$mask, $value], $class)->normalise |
211 |
} |
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|
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sub Crossfire::MoveType::normalise { |
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my ($self) = @_; |
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|
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if ($self->[0] & MOVE_ALL) { |
217 |
my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL); |
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$self->[0] &= $mask; |
219 |
$self->[1] &= $mask; |
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} |
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|
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$self->[1] &= $self->[0]; |
223 |
|
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$self |
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} |
226 |
|
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sub Crossfire::MoveType::as_string { |
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my ($self) = @_; |
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|
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my @res; |
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|
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my ($mask, $value) = @$self; |
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|
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for (@Crossfire::MOVE_TYPE) { |
235 |
my $bit = $Crossfire::MOVE_TYPE{$_}; |
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if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) { |
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$mask &= ~$bit; |
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push @res, $value & $bit ? $_ : "-$_"; |
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} |
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} |
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|
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join " ", @res |
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} |
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|
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sub load_ref($) { |
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my ($path) = @_; |
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|
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open my $fh, "<:raw:perlio", $path |
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or die "$path: $!"; |
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local $/; |
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|
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thaw <$fh> |
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} |
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|
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sub save_ref($$) { |
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my ($ref, $path) = @_; |
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|
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open my $fh, ">:raw:perlio", "$path~" |
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or die "$path~: $!"; |
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print $fh freeze $ref; |
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close $fh; |
262 |
rename "$path~", $path |
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or die "$path: $!"; |
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} |
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|
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my %attack_mask = ( |
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physical => 0x00000001, |
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magic => 0x00000002, |
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fire => 0x00000004, |
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electricity => 0x00000008, |
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cold => 0x00000010, |
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confusion => 0x00000020, |
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acid => 0x00000040, |
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drain => 0x00000080, |
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weaponmagic => 0x00000100, |
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ghosthit => 0x00000200, |
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poison => 0x00000400, |
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slow => 0x00000800, |
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paralyze => 0x00001000, |
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turn_undead => 0x00002000, |
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fear => 0x00004000, |
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cancellation => 0x00008000, |
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deplete => 0x00010000, |
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death => 0x00020000, |
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chaos => 0x00040000, |
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counterspell => 0x00080000, |
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godpower => 0x00100000, |
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holyword => 0x00200000, |
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blind => 0x00400000, |
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internal => 0x00800000, |
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life_stealing => 0x01000000, |
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disease => 0x02000000, |
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); |
294 |
|
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sub _add_resist($$$) { |
296 |
my ($ob, $mask, $value) = @_; |
297 |
|
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while (my ($k, $v) = each %attack_mask) { |
299 |
$ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; |
300 |
} |
301 |
} |
302 |
|
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my %MATERIAL = reverse |
304 |
paper => 1, |
305 |
iron => 2, |
306 |
glass => 4, |
307 |
leather => 8, |
308 |
wood => 16, |
309 |
organic => 32, |
310 |
stone => 64, |
311 |
cloth => 128, |
312 |
adamant => 256, |
313 |
liquid => 512, |
314 |
tin => 1024, |
315 |
bone => 2048, |
316 |
ice => 4096, |
317 |
|
318 |
# guesses |
319 |
runestone => 12, |
320 |
bronze => 18, |
321 |
"ancient wood" => 20, |
322 |
glass => 36, |
323 |
marble => 66, |
324 |
ice => 68, |
325 |
stone => 70, |
326 |
stone => 80, |
327 |
cloth => 136, |
328 |
ironwood => 144, |
329 |
adamantium => 258, |
330 |
glacium => 260, |
331 |
blood => 544, |
332 |
; |
333 |
|
334 |
# object as in "Object xxx", i.e. archetypes |
335 |
sub normalize_object($) { |
336 |
my ($ob) = @_; |
337 |
|
338 |
# convert material bitset to materialname, if possible |
339 |
if (exists $ob->{material}) { |
340 |
if (!$ob->{material}) { |
341 |
delete $ob->{material}; |
342 |
} elsif (exists $ob->{materialname}) { |
343 |
if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) { |
344 |
delete $ob->{material}; |
345 |
} else { |
346 |
warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n"; |
347 |
delete $ob->{material}; # assume materilname is more specific and nuke material |
348 |
} |
349 |
} elsif (my $name = $MATERIAL{$ob->{material}}) { |
350 |
delete $ob->{material}; |
351 |
$ob->{materialname} = $name; |
352 |
} else { |
353 |
warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; |
354 |
} |
355 |
} |
356 |
|
357 |
# nuke outdated or never supported fields |
358 |
delete @$ob{qw( |
359 |
can_knockback can_parry can_impale can_cut can_dam_armour |
360 |
can_apply pass_thru can_pass_thru |
361 |
)}; |
362 |
|
363 |
if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } |
364 |
if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } |
365 |
if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } |
366 |
|
367 |
# convert movement strings to bitsets |
368 |
for my $attr (keys %FIELD_MOVEMENT) { |
369 |
next unless exists $ob->{$attr}; |
370 |
|
371 |
$ob->{$attr} = new Crossfire::MoveType $ob->{$attr}; |
372 |
} |
373 |
|
374 |
# convert outdated movement flags to new movement sets |
375 |
if (defined (my $v = delete $ob->{no_pass})) { |
376 |
$ob->{move_block} = new Crossfire::MoveType $v ? "all" : ""; |
377 |
} |
378 |
if (defined (my $v = delete $ob->{slow_move})) { |
379 |
$ob->{move_slow} += "walk"; |
380 |
$ob->{move_slow_penalty} = $v; |
381 |
} |
382 |
if (defined (my $v = delete $ob->{walk_on})) { |
383 |
$ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" } |
384 |
} |
385 |
if (defined (my $v = delete $ob->{walk_off})) { |
386 |
$ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" } |
387 |
} |
388 |
if (defined (my $v = delete $ob->{fly_on})) { |
389 |
$ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" } |
390 |
} |
391 |
if (defined (my $v = delete $ob->{fly_off})) { |
392 |
$ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" } |
393 |
} |
394 |
if (defined (my $v = delete $ob->{flying})) { |
395 |
$ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" } |
396 |
} |
397 |
|
398 |
# convert idiotic event_xxx things into objects |
399 |
while (my ($event, $subtype) = each %EVENT_TYPE) { |
400 |
if (exists $ob->{"event_${event}_plugin"}) { |
401 |
push @{$ob->{inventory}}, { |
402 |
_name => "event_$event", |
403 |
title => delete $ob->{"event_${event}_plugin"}, |
404 |
slaying => delete $ob->{"event_${event}"}, |
405 |
name => delete $ob->{"event_${event}_options"}, |
406 |
}; |
407 |
} |
408 |
} |
409 |
|
410 |
# some archetypes had "+3" instead of the canonical "3", so fix |
411 |
$ob->{dam} *= 1 if exists $ob->{dam}; |
412 |
|
413 |
$ob |
414 |
} |
415 |
|
416 |
# arch as in "arch xxx", ie.. objects |
417 |
sub normalize_arch($) { |
418 |
my ($ob) = @_; |
419 |
|
420 |
normalize_object $ob; |
421 |
|
422 |
my $arch = $ARCH{$ob->{_name}} |
423 |
or (warn "$ob->{_name}: no such archetype", return $ob); |
424 |
|
425 |
if ($arch->{type} == 22) { # map |
426 |
my %normalize = ( |
427 |
"enter_x" => "hp", |
428 |
"enter_y" => "sp", |
429 |
"width" => "x", |
430 |
"height" => "y", |
431 |
"reset_timeout" => "weight", |
432 |
"swap_time" => "value", |
433 |
"difficulty" => "level", |
434 |
"darkness" => "invisible", |
435 |
"fixed_resettime" => "stand_still", |
436 |
); |
437 |
|
438 |
while (my ($k2, $k1) = each %normalize) { |
439 |
if (defined (my $v = delete $ob->{$k1})) { |
440 |
$ob->{$k2} = $v; |
441 |
} |
442 |
} |
443 |
} else { |
444 |
# if value matches archetype default, delete |
445 |
while (my ($k, $v) = each %$ob) { |
446 |
if (exists $arch->{$k} and $arch->{$k} eq $v) { |
447 |
next if $k eq "_name"; |
448 |
delete $ob->{$k}; |
449 |
} |
450 |
} |
451 |
} |
452 |
|
453 |
# a speciality for the editor |
454 |
if (exists $ob->{attack_movement}) { |
455 |
my $am = delete $ob->{attack_movement}; |
456 |
$ob->{attack_movement_bits_0_3} = $am & 15; |
457 |
$ob->{attack_movement_bits_4_7} = $am & 240; |
458 |
} |
459 |
|
460 |
$ob |
461 |
} |
462 |
|
463 |
sub attr_thaw($) { |
464 |
my ($ob) = @_; |
465 |
|
466 |
$ob->{attach} = from_json $ob->{attach} |
467 |
if exists $ob->{attach}; |
468 |
|
469 |
$ob |
470 |
} |
471 |
|
472 |
sub attr_freeze($) { |
473 |
my ($ob) = @_; |
474 |
|
475 |
$ob->{attach} = Crossfire::to_json $ob->{attach} |
476 |
if exists $ob->{attach}; |
477 |
|
478 |
$ob |
479 |
} |
480 |
|
481 |
sub read_pak($) { |
482 |
my ($path) = @_; |
483 |
|
484 |
my %pak; |
485 |
|
486 |
open my $fh, "<:raw:perlio", $path |
487 |
or Carp::croak "$_[0]: $!"; |
488 |
binmode $fh; |
489 |
while (<$fh>) { |
490 |
my ($type, $id, $len, $path) = split; |
491 |
$path =~ s/.*\///; |
492 |
read $fh, $pak{$path}, $len; |
493 |
} |
494 |
|
495 |
\%pak |
496 |
} |
497 |
|
498 |
sub read_arch($;$) { |
499 |
my ($path, $toplevel) = @_; |
500 |
|
501 |
my %arc; |
502 |
my ($more, $prev); |
503 |
my $comment; |
504 |
|
505 |
open my $fh, "<:raw:perlio:utf8", $path |
506 |
or Carp::croak "$path: $!"; |
507 |
|
508 |
# binmode $fh; |
509 |
|
510 |
my $parse_block; $parse_block = sub { |
511 |
my %arc = @_; |
512 |
|
513 |
while (<$fh>) { |
514 |
s/\s+$//; |
515 |
if (/^end$/i) { |
516 |
last; |
517 |
|
518 |
} elsif (/^arch (\S+)$/i) { |
519 |
push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1); |
520 |
|
521 |
} elsif (/^lore$/i) { |
522 |
while (<$fh>) { |
523 |
last if /^endlore\s*$/i; |
524 |
$arc{lore} .= $_; |
525 |
} |
526 |
} elsif (/^msg$/i) { |
527 |
while (<$fh>) { |
528 |
last if /^endmsg\s*$/i; |
529 |
$arc{msg} .= $_; |
530 |
} |
531 |
} elsif (/^anim$/i) { |
532 |
while (<$fh>) { |
533 |
last if /^mina\s*$/i; |
534 |
chomp; |
535 |
push @{ $arc{anim} }, $_; |
536 |
} |
537 |
} elsif (/^(\S+)\s*(.*)$/) { |
538 |
$arc{lc $1} = $2; |
539 |
} elsif (/^\s*#/) { |
540 |
$arc{_comment} .= "$_\n"; |
541 |
|
542 |
} elsif (/^\s*$/) { |
543 |
# |
544 |
} else { |
545 |
warn "$path: unparsable line '$_' in arch $arc{_name}"; |
546 |
} |
547 |
} |
548 |
|
549 |
\%arc |
550 |
}; |
551 |
|
552 |
while (<$fh>) { |
553 |
s/\s+$//; |
554 |
if (/^more$/i) { |
555 |
$more = $prev; |
556 |
} elsif (/^object (\S+)$/i) { |
557 |
my $name = $1; |
558 |
my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment); |
559 |
undef $comment; |
560 |
delete $arc{_comment} unless length $arc{_comment}; |
561 |
$arc->{_atype} = 'object'; |
562 |
|
563 |
if ($more) { |
564 |
$more->{more} = $arc; |
565 |
} else { |
566 |
$arc{$name} = $arc; |
567 |
} |
568 |
$prev = $arc; |
569 |
$more = undef; |
570 |
} elsif (/^arch (\S+)$/i) { |
571 |
my $name = $1; |
572 |
my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment); |
573 |
undef $comment; |
574 |
delete $arc{_comment} unless length $arc{_comment}; |
575 |
$arc->{_atype} = 'arch'; |
576 |
|
577 |
if ($more) { |
578 |
$more->{more} = $arc; |
579 |
} else { |
580 |
push @{ $arc{arch} }, $arc; |
581 |
} |
582 |
$prev = $arc; |
583 |
$more = undef; |
584 |
} elsif ($toplevel && /^(\S+)\s+(.*)$/) { |
585 |
if ($1 eq "lev_array") { |
586 |
while (<$fh>) { |
587 |
last if /^endplst\s*$/; |
588 |
push @{$toplevel->{lev_array}}, $_+0; |
589 |
} |
590 |
} else { |
591 |
$toplevel->{$1} = $2; |
592 |
} |
593 |
} elsif (/^\s*#/) { |
594 |
$comment .= "$_\n"; |
595 |
} elsif (/^\s*($|#)/) { |
596 |
# |
597 |
} else { |
598 |
die "$path: unparseable top-level line '$_'"; |
599 |
} |
600 |
} |
601 |
|
602 |
undef $parse_block; # work around bug in perl not freeing $fh etc. |
603 |
|
604 |
\%arc |
605 |
} |
606 |
|
607 |
sub archlist_to_string { |
608 |
my ($arch) = @_; |
609 |
|
610 |
my $str; |
611 |
|
612 |
my $append; $append = sub { |
613 |
my %a = %{$_[0]}; |
614 |
|
615 |
Crossfire::attr_freeze \%a; |
616 |
Crossfire::normalize_arch \%a; |
617 |
|
618 |
# undo the bit-split we did before |
619 |
if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { |
620 |
$a{attack_movement} = (delete $a{attack_movement_bits_0_3}) |
621 |
| (delete $a{attack_movement_bits_4_7}); |
622 |
} |
623 |
|
624 |
if (my $comment = delete $a{_comment}) { |
625 |
if ($comment =~ /[^\n\s#]/) { |
626 |
$str .= $comment; |
627 |
} |
628 |
} |
629 |
|
630 |
$str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n"; |
631 |
|
632 |
my $inv = delete $a{inventory}; |
633 |
my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some |
634 |
my $anim = delete $a{anim}; |
635 |
|
636 |
if ($a{_atype} eq 'object') { |
637 |
$str .= join "\n", "anim", @$anim, "mina\n" |
638 |
if $anim; |
639 |
} |
640 |
|
641 |
my @kv; |
642 |
|
643 |
for ($a{_name} eq "map" |
644 |
? @Crossfire::FIELD_ORDER_MAP |
645 |
: @Crossfire::FIELD_ORDER) { |
646 |
push @kv, [$_, delete $a{$_}] |
647 |
if exists $a{$_}; |
648 |
} |
649 |
|
650 |
for (sort keys %a) { |
651 |
next if /^_/; # ignore our _-keys |
652 |
push @kv, [$_, delete $a{$_}]; |
653 |
} |
654 |
|
655 |
for (@kv) { |
656 |
my ($k, $v) = @$_; |
657 |
|
658 |
if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { |
659 |
$v =~ s/\n$//; |
660 |
$str .= "$k\n$v\n$end\n"; |
661 |
} else { |
662 |
$str .= "$k $v\n"; |
663 |
} |
664 |
} |
665 |
|
666 |
if ($inv) { |
667 |
$append->($_) for @$inv; |
668 |
} |
669 |
|
670 |
$str .= "end\n"; |
671 |
|
672 |
if ($a{_atype} eq 'object') { |
673 |
if ($more) { |
674 |
$str .= "more\n"; |
675 |
$append->($more) if $more; |
676 |
} else { |
677 |
$str .= "\n"; |
678 |
} |
679 |
} |
680 |
}; |
681 |
|
682 |
for (@$arch) { |
683 |
$append->($_); |
684 |
} |
685 |
|
686 |
$str |
687 |
} |
688 |
|
689 |
# put all archs into a hash with editor_face as it's key |
690 |
# NOTE: the arrays in the hash values are references to |
691 |
# the archs from $ARCH |
692 |
sub editor_archs { |
693 |
my %paths; |
694 |
|
695 |
for (keys %ARCH) { |
696 |
my $arch = $ARCH{$_}; |
697 |
push @{$paths{$arch->{editor_folder}}}, $arch; |
698 |
} |
699 |
|
700 |
\%paths |
701 |
} |
702 |
|
703 |
=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch |
704 |
|
705 |
arch_extents determines the extents of the given arch's face(s), linked |
706 |
faces and single faces are handled here it returns (minx, miny, maxx, |
707 |
maxy) |
708 |
|
709 |
=cut |
710 |
|
711 |
sub arch_extents { |
712 |
my ($a) = @_; |
713 |
|
714 |
my $o = $ARCH{$a->{_name}} |
715 |
or return; |
716 |
|
717 |
my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}; |
718 |
unless ($face) { |
719 |
$face = $FACE{"blank.x11"} |
720 |
or (warn "no face data found for arch '$a->{_name}'"), return; |
721 |
} |
722 |
|
723 |
if ($face->{w} > 1 || $face->{h} > 1) { |
724 |
# bigface |
725 |
return (0, 0, $face->{w} - 1, $face->{h} - 1); |
726 |
|
727 |
} elsif ($o->{more}) { |
728 |
# linked face |
729 |
my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2; |
730 |
|
731 |
for (; $o; $o = $o->{more}) { |
732 |
$minx = min $minx, $o->{x}; |
733 |
$miny = min $miny, $o->{y}; |
734 |
$maxx = max $maxx, $o->{x}; |
735 |
$maxy = max $maxy, $o->{y}; |
736 |
} |
737 |
|
738 |
return ($minx, $miny, $maxx, $maxy); |
739 |
|
740 |
} else { |
741 |
# single face |
742 |
return (0, 0, 0, 0); |
743 |
} |
744 |
} |
745 |
|
746 |
=item $type = arch_attr $arch |
747 |
|
748 |
Returns a hashref describing the object and its attributes. It can contain |
749 |
the following keys: |
750 |
|
751 |
name the name, suitable for display purposes |
752 |
ignore |
753 |
attr |
754 |
desc |
755 |
use |
756 |
section => [name => \%attr, name => \%attr] |
757 |
import |
758 |
|
759 |
=cut |
760 |
|
761 |
sub arch_attr($) { |
762 |
my ($obj) = @_; |
763 |
|
764 |
require Crossfire::Data; |
765 |
|
766 |
my $root; |
767 |
my $attr = { }; |
768 |
|
769 |
my $arch = $ARCH{ $obj->{_name} }; |
770 |
my $type = $obj->{type} || $arch->{type}; |
771 |
|
772 |
if ($type > 0) { |
773 |
$root = $Crossfire::Data::ATTR{$type}; |
774 |
} else { |
775 |
my %a = (%$arch, %$obj); |
776 |
|
777 |
if ($a{is_floor} && !$a{alive}) { |
778 |
$root = $Crossfire::Data::TYPE{Floor}; |
779 |
} elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { |
780 |
$root = $Crossfire::Data::TYPE{"Monster & NPC"}; |
781 |
} elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { |
782 |
$root = $Crossfire::Data::TYPE{Wall}; |
783 |
} elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { |
784 |
$root = $Crossfire::Data::TYPE{"Weak Wall"}; |
785 |
} else { |
786 |
$root = $Crossfire::Data::TYPE{Misc}; |
787 |
} |
788 |
} |
789 |
|
790 |
my @import = ($root); |
791 |
|
792 |
unshift @import, \%Crossfire::Data::DEFAULT_ATTR |
793 |
unless $type == 116; |
794 |
|
795 |
my (%ignore); |
796 |
my (@section_order, %section, @attr_order); |
797 |
|
798 |
while (my $type = shift @import) { |
799 |
push @import, @{$type->{import} || []}; |
800 |
|
801 |
$attr->{$_} ||= $type->{$_} |
802 |
for qw(name desc use); |
803 |
|
804 |
for (@{$type->{ignore} || []}) { |
805 |
$ignore{$_}++ for ref $_ ? @$_ : $_; |
806 |
} |
807 |
|
808 |
for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { |
809 |
my ($name, $attr) = @$_; |
810 |
push @section_order, $name; |
811 |
for (@$attr) { |
812 |
my ($k, $v) = @$_; |
813 |
push @attr_order, $k; |
814 |
$section{$name}{$k} ||= $v; |
815 |
} |
816 |
} |
817 |
} |
818 |
|
819 |
$attr->{section} = [ |
820 |
map !exists $section{$_} ? () : do { |
821 |
my $attr = delete $section{$_}; |
822 |
|
823 |
[ |
824 |
$_, |
825 |
map exists $attr->{$_} && !$ignore{$_} |
826 |
? [$_ => delete $attr->{$_}] : (), |
827 |
@attr_order |
828 |
] |
829 |
}, |
830 |
|
831 |
exists $section{$_} ? [$_ => delete $section{$_}] : (), |
832 |
@section_order |
833 |
]; |
834 |
|
835 |
$attr |
836 |
} |
837 |
|
838 |
sub cache_file($$&&) { |
839 |
my ($src, $cache, $load, $create) = @_; |
840 |
|
841 |
my ($size, $mtime) = (stat $src)[7,9] |
842 |
or Carp::croak "$src: $!"; |
843 |
|
844 |
if (-e $cache) { |
845 |
my $ref = eval { load_ref $cache }; |
846 |
|
847 |
if ($ref->{version} == 1 |
848 |
&& $ref->{size} == $size |
849 |
&& $ref->{mtime} == $mtime |
850 |
&& eval { $load->($ref->{data}); 1 }) { |
851 |
return; |
852 |
} |
853 |
} |
854 |
|
855 |
my $ref = { |
856 |
version => 1, |
857 |
size => $size, |
858 |
mtime => $mtime, |
859 |
data => $create->(), |
860 |
}; |
861 |
|
862 |
$load->($ref->{data}); |
863 |
|
864 |
save_ref $ref, $cache; |
865 |
} |
866 |
|
867 |
=item set_libdir $path |
868 |
|
869 |
Sets the library directory to the given path |
870 |
(default: $ENV{CROSSFIRE_LIBDIR}). |
871 |
|
872 |
You have to (re-)load the archetypes and tilecache manually after steting |
873 |
the library path. |
874 |
|
875 |
=cut |
876 |
|
877 |
sub set_libdir($) { |
878 |
$LIB = $_[0]; |
879 |
} |
880 |
|
881 |
=item load_archetypes |
882 |
|
883 |
(Re-)Load archetypes into %ARCH. |
884 |
|
885 |
=cut |
886 |
|
887 |
sub load_archetypes() { |
888 |
cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub { |
889 |
*ARCH = $_[0]; |
890 |
}, sub { |
891 |
read_arch "$LIB/archetypes" |
892 |
}; |
893 |
} |
894 |
|
895 |
=item load_tilecache |
896 |
|
897 |
(Re-)Load %TILE and %FACE. |
898 |
|
899 |
=cut |
900 |
|
901 |
sub load_tilecache() { |
902 |
require Gtk2; |
903 |
|
904 |
cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { |
905 |
$TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" |
906 |
or die "$VARDIR/tilecache.png: $!"; |
907 |
*FACE = $_[0]; |
908 |
}, sub { |
909 |
my $tile = read_pak "$LIB/crossfire.0"; |
910 |
|
911 |
my %cache; |
912 |
|
913 |
my $idx = 0; |
914 |
|
915 |
for my $name (sort keys %$tile) { |
916 |
my $pb = new Gtk2::Gdk::PixbufLoader; |
917 |
$pb->write ($tile->{$name}); |
918 |
$pb->close; |
919 |
my $pb = $pb->get_pixbuf; |
920 |
|
921 |
my $tile = $cache{$name} = { |
922 |
pb => $pb, |
923 |
idx => $idx, |
924 |
w => int $pb->get_width / TILESIZE, |
925 |
h => int $pb->get_height / TILESIZE, |
926 |
}; |
927 |
|
928 |
|
929 |
$idx += $tile->{w} * $tile->{h}; |
930 |
} |
931 |
|
932 |
my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64; |
933 |
|
934 |
while (my ($name, $tile) = each %cache) { |
935 |
my $tpb = delete $tile->{pb}; |
936 |
my $ofs = $tile->{idx}; |
937 |
|
938 |
for my $x (0 .. $tile->{w} - 1) { |
939 |
for my $y (0 .. $tile->{h} - 1) { |
940 |
my $idx = $ofs + $x + $y * $tile->{w}; |
941 |
$tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE, |
942 |
$pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); |
943 |
} |
944 |
} |
945 |
} |
946 |
|
947 |
$pb->save ("$VARDIR/tilecache.png", "png", compression => 1); |
948 |
|
949 |
\%cache |
950 |
}; |
951 |
} |
952 |
|
953 |
=head1 AUTHOR |
954 |
|
955 |
Marc Lehmann <schmorp@schmorp.de> |
956 |
http://home.schmorp.de/ |
957 |
|
958 |
Robin Redeker <elmex@ta-sa.org> |
959 |
http://www.ta-sa.org/ |
960 |
|
961 |
=cut |
962 |
|
963 |
1 |