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49 | outdoor temp pressure humid windspeed winddir sky nosmooth |
49 | outdoor temp pressure humid windspeed winddir sky nosmooth |
50 | tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
50 | tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
51 | )); |
51 | )); |
52 | |
52 | |
53 | our @FIELD_ORDER = (qw( |
53 | our @FIELD_ORDER = (qw( |
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54 | elevation |
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55 | |
54 | name name_pl custom_name title race |
56 | name name_pl custom_name title race |
55 | slaying skill msg lore other_arch face |
57 | slaying skill msg lore other_arch face |
56 | #todo-events |
58 | #todo-events |
57 | animation is_animated |
59 | animation is_animated |
58 | Str Dex Con Wis Pow Cha Int |
60 | Str Dex Con Wis Pow Cha Int |
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228 | if (exists $arch->{$k} and $arch->{$k} eq $v) { |
230 | if (exists $arch->{$k} and $arch->{$k} eq $v) { |
229 | next if $k eq "_name"; |
231 | next if $k eq "_name"; |
230 | delete $ob->{$k}; |
232 | delete $ob->{$k}; |
231 | } |
233 | } |
232 | } |
234 | } |
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235 | } |
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236 | |
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237 | # a speciality for the editor |
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238 | if (exists $ob->{attack_movement}) { |
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239 | my $am = delete $ob->{attack_movement}; |
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240 | $ob->{attack_movement_bits_0_3} = $am & 15; |
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241 | $ob->{attack_movement_bits_4_7} = $am & 240; |
233 | } |
242 | } |
234 | |
243 | |
235 | $ob |
244 | $ob |
236 | } |
245 | } |
237 | |
246 | |
… | |
… | |
309 | } |
318 | } |
310 | $prev = $arc; |
319 | $prev = $arc; |
311 | $more = undef; |
320 | $more = undef; |
312 | } elsif (/^arch (\S+)$/i) { |
321 | } elsif (/^arch (\S+)$/i) { |
313 | my $name = $1; |
322 | my $name = $1; |
314 | my $arc = normalize_object $parse_block->(_name => $name); |
323 | my $arc = normalize_arch $parse_block->(_name => $name); |
315 | |
324 | |
316 | if ($more) { |
325 | if ($more) { |
317 | $more->{more} = $arc; |
326 | $more->{more} = $arc; |
318 | } else { |
327 | } else { |
319 | push @{ $arc{arch} }, $arc; |
328 | push @{ $arc{arch} }, $arc; |