… | |
… | |
431 | my $type = $obj->{type} || $arch->{type}; |
431 | my $type = $obj->{type} || $arch->{type}; |
432 | |
432 | |
433 | if ($type > 0) { |
433 | if ($type > 0) { |
434 | $root = $Crossfire::Data::ATTR{$type}; |
434 | $root = $Crossfire::Data::ATTR{$type}; |
435 | } else { |
435 | } else { |
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436 | my %a = (%$arch, %$obj); |
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437 | |
|
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438 | if ($a{is_floor} && !$a{alive}) { |
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439 | $root = $Crossfire::Data::TYPE{Floor}; |
|
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440 | } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { |
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441 | $root = $Crossfire::Data::TYPE{"Monster & NPC"}; |
|
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442 | } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { |
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443 | $root = $Crossfire::Data::TYPE{Wall}; |
|
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444 | } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { |
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445 | $root = $Crossfire::Data::TYPE{"Weak Wall"}; |
|
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446 | } else { |
436 | $root = $Crossfire::Data::TYPE{Misc}; |
447 | $root = $Crossfire::Data::TYPE{Misc}; |
437 | |
|
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438 | type: |
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439 | for (@Crossfire::Data::ATTR0) { |
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440 | my $req = $_->{required} |
|
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441 | or die "internal error: ATTR0 without 'required'"; |
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442 | |
|
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443 | keys %$req; |
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444 | while (my ($k, $v) = each %$req) { |
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445 | next type |
|
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446 | unless $obj->{$k} == $v || $arch->{$k} == $v; |
|
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447 | } |
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448 | |
|
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449 | $root = $_; |
|
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450 | } |
448 | } |
451 | } |
449 | } |
452 | |
450 | |
453 | my @import = ($root); |
451 | my @import = ($root); |
454 | |
452 | |