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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.63 by root, Fri Mar 31 21:06:47 2006 UTC vs.
Revision 1.100 by root, Thu Apr 5 17:33:31 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 27
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
27 31
28mkdir $VARDIR, 0777; 32mkdir $VARDIR, 0777;
29 33
30sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
31 35
44 qw(move_type move_block move_allow move_on move_off move_slow); 48 qw(move_type move_block move_allow move_on move_off move_slow);
45 49
46# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 51# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
49 name swap_time reset_timeout fixed_resettime difficulty region 54 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 55 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 56 darkness width height enter_x enter_y msg maplore
52 unique template 57 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 58 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 60));
56 61
57our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
58 elevation 63 elevation
59 64
60 name name_pl custom_name title race 65 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 66 slaying skill msg lore other_arch face
62 #todo-events 67 #todo-events
63 animation is_animated 68 animation is_animated
64 str dex con wis pow cha int 69 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 70 hp maxhp sp maxsp grace maxgrace
124sub MOVE_FLY_HIGH (){ 0x04 } 129sub MOVE_FLY_HIGH (){ 0x04 }
125sub MOVE_FLYING (){ 0x06 } 130sub MOVE_FLYING (){ 0x06 }
126sub MOVE_SWIM (){ 0x08 } 131sub MOVE_SWIM (){ 0x08 }
127sub MOVE_BOAT (){ 0x10 } 132sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above 133sub MOVE_KNOWN (){ 0x1f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 134sub MOVE_ALL (){ 0x10000 } # very special value
135
136our %MOVE_TYPE = (
137 walk => MOVE_WALK,
138 fly_low => MOVE_FLY_LOW,
139 fly_high => MOVE_FLY_HIGH,
140 flying => MOVE_FLYING,
141 swim => MOVE_SWIM,
142 boat => MOVE_BOAT,
143 all => MOVE_ALL,
144);
145
146our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
147
148{
149 package Crossfire::MoveType;
150
151 use overload
152 '=' => sub { bless [@{$_[0]}], ref $_[0] },
153 '""' => \&as_string,
154 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
155 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
156 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
157 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
158 'x=' => sub {
159 my $cur = $_[0] >= $_[1];
160 if (!defined $cur) {
161 if ($_[0] >= "all") {
162 $_[0] -= $_[1];
163 } else {
164 $_[0] += $_[1];
165 }
166 } elsif ($cur) {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] /= $_[1];
170 }
171
172 $_[0]
173 },
174 'eq' => sub { "$_[0]" eq "$_[1]" },
175 'ne' => sub { "$_[0]" ne "$_[1]" },
176 ;
177}
178
179sub Crossfire::MoveType::new {
180 my ($class, $string) = @_;
181
182 my $mask;
183 my $value;
184
185 if ($string =~ /^\s*\d+\s*$/) {
186 $mask = MOVE_ALL;
187 $value = $string+0;
188 } else {
189 for (split /\s+/, lc $string) {
190 if (s/^-//) {
191 $mask |= $MOVE_TYPE{$_};
192 $value &= ~$MOVE_TYPE{$_};
193 } else {
194 $mask |= $MOVE_TYPE{$_};
195 $value |= $MOVE_TYPE{$_};
196 }
197 }
198 }
199
200 (bless [$mask, $value], $class)->normalise
201}
202
203sub Crossfire::MoveType::normalise {
204 my ($self) = @_;
205
206 if ($self->[0] & MOVE_ALL) {
207 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
208 $self->[0] &= $mask;
209 $self->[1] &= $mask;
210 }
211
212 $self->[1] &= $self->[0];
213
214 $self
215}
216
217sub Crossfire::MoveType::as_string {
218 my ($self) = @_;
219
220 my @res;
221
222 my ($mask, $value) = @$self;
223
224 for (@Crossfire::MOVE_TYPE) {
225 my $bit = $Crossfire::MOVE_TYPE{$_};
226 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
227 $mask &= ~$bit;
228 push @res, $value & $bit ? $_ : "-$_";
229 }
230 }
231
232 join " ", @res
233}
131 234
132sub load_ref($) { 235sub load_ref($) {
133 my ($path) = @_; 236 my ($path) = @_;
134 237
135 open my $fh, "<:raw:perlio", $path 238 open my $fh, "<:raw:perlio", $path
148 close $fh; 251 close $fh;
149 rename "$path~", $path 252 rename "$path~", $path
150 or die "$path: $!"; 253 or die "$path: $!";
151} 254}
152 255
256my %attack_mask = (
257 physical => 0x00000001,
258 magic => 0x00000002,
259 fire => 0x00000004,
260 electricity => 0x00000008,
261 cold => 0x00000010,
262 confusion => 0x00000020,
263 acid => 0x00000040,
264 drain => 0x00000080,
265 weaponmagic => 0x00000100,
266 ghosthit => 0x00000200,
267 poison => 0x00000400,
268 slow => 0x00000800,
269 paralyze => 0x00001000,
270 turn_undead => 0x00002000,
271 fear => 0x00004000,
272 cancellation => 0x00008000,
273 deplete => 0x00010000,
274 death => 0x00020000,
275 chaos => 0x00040000,
276 counterspell => 0x00080000,
277 godpower => 0x00100000,
278 holyword => 0x00200000,
279 blind => 0x00400000,
280 internal => 0x00800000,
281 life_stealing => 0x01000000,
282 disease => 0x02000000,
283);
284
285sub _add_resist($$$) {
286 my ($ob, $mask, $value) = @_;
287
288 while (my ($k, $v) = each %attack_mask) {
289 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
290 }
291}
292
293my %MATERIAL = reverse
294 paper => 1,
295 iron => 2,
296 glass => 4,
297 leather => 8,
298 wood => 16,
299 organic => 32,
300 stone => 64,
301 cloth => 128,
302 adamant => 256,
303 liquid => 512,
304 tin => 1024,
305 bone => 2048,
306 ice => 4096,
307
308 # guesses
309 runestone => 12,
310 bronze => 18,
311 "ancient wood" => 20,
312 glass => 36,
313 marble => 66,
314 ice => 68,
315 stone => 70,
316 stone => 80,
317 cloth => 136,
318 ironwood => 144,
319 adamantium => 258,
320 glacium => 260,
321 blood => 544,
322;
323
153# object as in "Object xxx", i.e. archetypes 324# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) { 325sub normalize_object($) {
155 my ($ob) = @_; 326 my ($ob) = @_;
156 327
328 # convert material bitset to materialname, if possible
329 if (exists $ob->{material}) {
330 if (!$ob->{material}) {
331 delete $ob->{material};
332 } elsif (exists $ob->{materialname}) {
333 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
334 delete $ob->{material};
335 } else {
336 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
337 delete $ob->{material}; # assume materilname is more specific and nuke material
338 }
339 } elsif (my $name = $MATERIAL{$ob->{material}}) {
340 delete $ob->{material};
341 $ob->{materialname} = $name;
342 } else {
343 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
344 }
345 }
346
347 # color_fg is used as default for magicmap if magicmap does not exist
348 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
349
157 # nuke outdated or never supported fields 350 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw( 351 delete @$ob{qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour 352 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru 353 can_apply pass_thru can_pass_thru color_bg color_fg
161 ); 354 )};
355
356 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
357 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
358 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
162 359
163 # convert movement strings to bitsets 360 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) { 361 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr}; 362 next unless exists $ob->{$attr};
166 363
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 364 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 } 365 }
194 366
195 # convert outdated movement flags to new movement sets 367 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) { 368 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0; 369 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
198 } 370 }
199 if (defined (my $v = delete $ob->{slow_move})) { 371 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK; 372 $ob->{move_slow} += "walk";
201 $ob->{move_slow_penalty} = $v; 373 $ob->{move_slow_penalty} = $v;
202 } 374 }
203 if (defined (my $v = delete $ob->{walk_on})) { 375 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 376 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
205 : $ob->{move_on} & ~MOVE_WALK;
206 } 377 }
207 if (defined (my $v = delete $ob->{walk_off})) { 378 if (defined (my $v = delete $ob->{walk_off})) {
208 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 379 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
209 : $ob->{move_off} & ~MOVE_WALK;
210 } 380 }
211 if (defined (my $v = delete $ob->{fly_on})) { 381 if (defined (my $v = delete $ob->{fly_on})) {
212 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 382 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
213 : $ob->{move_on} & ~MOVE_FLY_LOW;
214 } 383 }
215 if (defined (my $v = delete $ob->{fly_off})) { 384 if (defined (my $v = delete $ob->{fly_off})) {
216 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 385 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
217 : $ob->{move_off} & ~MOVE_FLY_LOW;
218 } 386 }
219 if (defined (my $v = delete $ob->{flying})) { 387 if (defined (my $v = delete $ob->{flying})) {
220 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 388 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
221 : $ob->{move_type} & ~MOVE_FLY_LOW;
222 } 389 }
223 390
224 # convert idiotic event_xxx things into objects 391 # convert idiotic event_xxx things into objects
225 while (my ($event, $subtype) = each %EVENT_TYPE) { 392 while (my ($event, $subtype) = each %EVENT_TYPE) {
226 if (exists $ob->{"event_${event}_plugin"}) { 393 if (exists $ob->{"event_${event}_plugin"}) {
230 slaying => delete $ob->{"event_${event}"}, 397 slaying => delete $ob->{"event_${event}"},
231 name => delete $ob->{"event_${event}_options"}, 398 name => delete $ob->{"event_${event}_options"},
232 }; 399 };
233 } 400 }
234 } 401 }
402
403 # some archetypes had "+3" instead of the canonical "3", so fix
404 $ob->{dam} *= 1 if exists $ob->{dam};
235 405
236 $ob 406 $ob
237} 407}
238 408
239# arch as in "arch xxx", ie.. objects 409# arch as in "arch xxx", ie.. objects
281 } 451 }
282 452
283 $ob 453 $ob
284} 454}
285 455
456sub attr_thaw($) {
457 my ($ob) = @_;
458
459 $ob->{attach} = from_json $ob->{attach}
460 if exists $ob->{attach};
461
462 $ob
463}
464
465sub attr_freeze($) {
466 my ($ob) = @_;
467
468 $ob->{attach} = Crossfire::to_json $ob->{attach}
469 if exists $ob->{attach};
470
471 $ob
472}
473
286sub read_pak($) { 474sub read_pak($) {
287 my ($path) = @_; 475 my ($path) = @_;
288 476
289 my %pak; 477 my %pak;
290 478
298 } 486 }
299 487
300 \%pak 488 \%pak
301} 489}
302 490
303sub read_arch($) { 491sub read_arch($;$) {
304 my ($path) = @_; 492 my ($path, $toplevel) = @_;
305 493
306 my %arc; 494 my %arc;
307 my ($more, $prev); 495 my ($more, $prev);
496 my $comment;
308 497
309 open my $fh, "<:raw:perlio:utf8", $path 498 open my $fh, "<:raw:perlio:utf8", $path
310 or Carp::croak "$path: $!"; 499 or Carp::croak "$path: $!";
311 500
312 binmode $fh; 501# binmode $fh;
313 502
314 my $parse_block; $parse_block = sub { 503 my $parse_block; $parse_block = sub {
315 my %arc = @_; 504 my %arc = @_;
316 505
317 while (<$fh>) { 506 while (<$fh>) {
318 s/\s+$//; 507 s/\s+$//;
319 if (/^end$/i) { 508 if (/^end$/i) {
320 last; 509 last;
510
321 } elsif (/^arch (\S+)$/i) { 511 } elsif (/^arch (\S+)$/i) {
322 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 512 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
513
323 } elsif (/^lore$/i) { 514 } elsif (/^lore$/i) {
324 while (<$fh>) { 515 while (<$fh>) {
325 last if /^endlore\s*$/i; 516 last if /^endlore\s*$/i;
326 $arc{lore} .= $_; 517 $arc{lore} .= $_;
327 } 518 }
328 } elsif (/^msg$/i) { 519 } elsif (/^msg$/i) {
329 while (<$fh>) { 520 while (<$fh>) {
330 last if /^endmsg\s*$/i; 521 last if /^endmsg\s*$/i;
331 $arc{msg} .= $_; 522 $arc{msg} .= $_;
332 } 523 }
524 } elsif (/^anim$/i) {
525 while (<$fh>) {
526 last if /^mina\s*$/i;
527 chomp;
528 push @{ $arc{anim} }, $_;
529 }
333 } elsif (/^(\S+)\s*(.*)$/) { 530 } elsif (/^(\S+)\s*(.*)$/) {
334 $arc{lc $1} = $2; 531 $arc{lc $1} = $2;
335 } elsif (/^\s*($|#)/) { 532 } elsif (/^\s*#/) {
533 $arc{_comment} .= "$_\n";
534
535 } elsif (/^\s*$/) {
336 # 536 #
337 } else { 537 } else {
338 warn "$path: unparsable line '$_' in arch $arc{_name}"; 538 warn "$path: unparsable line '$_' in arch $arc{_name}";
339 } 539 }
340 } 540 }
346 s/\s+$//; 546 s/\s+$//;
347 if (/^more$/i) { 547 if (/^more$/i) {
348 $more = $prev; 548 $more = $prev;
349 } elsif (/^object (\S+)$/i) { 549 } elsif (/^object (\S+)$/i) {
350 my $name = $1; 550 my $name = $1;
351 my $arc = normalize_object $parse_block->(_name => $name); 551 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
552 undef $comment;
553 delete $arc{_comment} unless length $arc{_comment};
554 $arc->{_atype} = 'object';
352 555
353 if ($more) { 556 if ($more) {
354 $more->{more} = $arc; 557 $more->{more} = $arc;
355 } else { 558 } else {
356 $arc{$name} = $arc; 559 $arc{$name} = $arc;
357 } 560 }
358 $prev = $arc; 561 $prev = $arc;
359 $more = undef; 562 $more = undef;
360 } elsif (/^arch (\S+)$/i) { 563 } elsif (/^arch (\S+)$/i) {
361 my $name = $1; 564 my $name = $1;
362 my $arc = normalize_arch $parse_block->(_name => $name); 565 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
566 undef $comment;
567 delete $arc{_comment} unless length $arc{_comment};
568 $arc->{_atype} = 'arch';
363 569
364 if ($more) { 570 if ($more) {
365 $more->{more} = $arc; 571 $more->{more} = $arc;
366 } else { 572 } else {
367 push @{ $arc{arch} }, $arc; 573 push @{ $arc{arch} }, $arc;
368 } 574 }
369 $prev = $arc; 575 $prev = $arc;
370 $more = undef; 576 $more = undef;
577 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
578 if ($1 eq "lev_array") {
579 while (<$fh>) {
580 last if /^endplst\s*$/;
581 push @{$toplevel->{lev_array}}, $_+0;
582 }
583 } else {
584 $toplevel->{$1} = $2;
585 }
586 } elsif (/^\s*#/) {
587 $comment .= "$_\n";
371 } elsif (/^\s*($|#)/) { 588 } elsif (/^\s*($|#)/) {
372 # 589 #
373 } else { 590 } else {
374 warn "$path: unparseable top-level line '$_'"; 591 die "$path: unparseable top-level line '$_'";
375 } 592 }
376 } 593 }
377 594
378 undef $parse_block; # work around bug in perl not freeing $fh etc. 595 undef $parse_block; # work around bug in perl not freeing $fh etc.
379 596
380 \%arc 597 \%arc
598}
599
600sub archlist_to_string {
601 my ($arch) = @_;
602
603 my $str;
604
605 my $append; $append = sub {
606 my %a = %{$_[0]};
607
608 Crossfire::attr_freeze \%a;
609 Crossfire::normalize_arch \%a;
610
611 # undo the bit-split we did before
612 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
613 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
614 | (delete $a{attack_movement_bits_4_7});
615 }
616
617 if (my $comment = delete $a{_comment}) {
618 if ($comment =~ /[^\n\s#]/) {
619 $str .= $comment;
620 }
621 }
622
623 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
624
625 my $inv = delete $a{inventory};
626 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
627 my $anim = delete $a{anim};
628
629 if ($a{_atype} eq 'object') {
630 $str .= join "\n", "anim", @$anim, "mina\n"
631 if $anim;
632 }
633
634 my @kv;
635
636 for ($a{_name} eq "map"
637 ? @Crossfire::FIELD_ORDER_MAP
638 : @Crossfire::FIELD_ORDER) {
639 push @kv, [$_, delete $a{$_}]
640 if exists $a{$_};
641 }
642
643 for (sort keys %a) {
644 next if /^_/; # ignore our _-keys
645 push @kv, [$_, delete $a{$_}];
646 }
647
648 for (@kv) {
649 my ($k, $v) = @$_;
650
651 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
652 $v =~ s/\n$//;
653 $str .= "$k\n$v\n$end\n";
654 } else {
655 $str .= "$k $v\n";
656 }
657 }
658
659 if ($inv) {
660 $append->($_) for @$inv;
661 }
662
663 $str .= "end\n";
664
665 if ($a{_atype} eq 'object') {
666 if ($more) {
667 $str .= "more\n";
668 $append->($more) if $more;
669 } else {
670 $str .= "\n";
671 }
672 }
673 };
674
675 for (@$arch) {
676 $append->($_);
677 }
678
679 $str
381} 680}
382 681
383# put all archs into a hash with editor_face as it's key 682# put all archs into a hash with editor_face as it's key
384# NOTE: the arrays in the hash values are references to 683# NOTE: the arrays in the hash values are references to
385# the archs from $ARCH 684# the archs from $ARCH
406 my ($a) = @_; 705 my ($a) = @_;
407 706
408 my $o = $ARCH{$a->{_name}} 707 my $o = $ARCH{$a->{_name}}
409 or return; 708 or return;
410 709
411 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 710 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
711 unless ($face) {
712 $face = $FACE{"blank.x11"}
412 or (warn "no face data found for arch '$a->{_name}'"), return; 713 or (warn "no face data found for arch '$a->{_name}'"), return;
714 }
413 715
414 if ($face->{w} > 1 || $face->{h} > 1) { 716 if ($face->{w} > 1 || $face->{h} > 1) {
415 # bigface 717 # bigface
416 return (0, 0, $face->{w} - 1, $face->{h} - 1); 718 return (0, 0, $face->{w} - 1, $face->{h} - 1);
417 719
524 ]; 826 ];
525 827
526 $attr 828 $attr
527} 829}
528 830
529sub arch_edit_sections {
530# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
531# edit_type = 0;
532# else if (edit_type != 0) {
533# // all flags from 'check_type' must be unset in this arch because they get recalculated now
534# edit_type &= ~check_type;
535# }
536#
537# }
538# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
539# getAttributeValue("alive", defarch) == 1 &&
540# (getAttributeValue("monster", defarch) == 1 ||
541# getAttributeValue("generator", defarch) == 1)) {
542# // Monster: monsters/npcs/generators
543# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
544# }
545# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
546# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
547# // Walls
548# edit_type |= IGUIConstants.TILE_EDIT_WALL;
549# }
550# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
551# getAttributeValue("connected", defarch) != 0) {
552# // Connected Objects
553# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
554# }
555# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
556# arch_type == 66 || arch_type == 41 || arch_type == 95) {
557# // Exit: teleporter/exit/trapdoors
558# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
559# }
560# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
561# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
562# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
563# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
564# arch_type == 124 || arch_type == 130)) {
565# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
566# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
567# }
568# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
569# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
570# arch_type == 91 || arch_type == 21 || arch_type == 24) {
571# // Door: door/special door/gates + keys
572# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
573# }
574# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
575# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
576# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
577# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
578# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
579# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
580# arch_type == 122 || arch_type == 3)) {
581# // Equipment: weapons/armour/wands/rods
582# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
583# }
584#
585# return(edit_type);
586#
587#
588}
589
590sub cache_file($$&&) { 831sub cache_file($$&&) {
591 my ($src, $cache, $load, $create) = @_; 832 my ($src, $cache, $load, $create) = @_;
592 833
593 my ($size, $mtime) = (stat $src)[7,9] 834 my ($size, $mtime) = (stat $src)[7,9]
594 or Carp::croak "$src: $!"; 835 or Carp::croak "$src: $!";

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