ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/Deliantra.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.56 by root, Thu Mar 23 07:33:16 2006 UTC vs.
Revision 1.101 by root, Tue Apr 10 09:37:03 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 27
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
27 31
28mkdir $VARDIR, 0777; 32mkdir $VARDIR, 0777;
29 33
30sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
31 35
37 msg => "endmsg", 41 msg => "endmsg",
38 lore => "endlore", 42 lore => "endlore",
39 maplore => "endmaplore", 43 maplore => "endmaplore",
40); 44);
41 45
46# movement bit type, PITA
47our %FIELD_MOVEMENT = map +($_ => undef),
48 qw(move_type move_block move_allow move_on move_off move_slow);
49
42# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 51# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
45 name swap_time reset_timeout fixed_resettime difficulty region 54 name attach swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace 55 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore 56 darkness width height enter_x enter_y msg maplore
48 unique template 57 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth 58 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 60));
52 61
53our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 elevation
64
54 name name_pl custom_name title race 65 name name_pl custom_name attach title race
55 slaying skill msg lore other_arch face 66 slaying skill msg lore other_arch
56 #todo-events 67 is_animated animation face
57 animation is_animated 68 magicmap smoothlevel smoothface
58 Str Dex Con Wis Pow Cha Int 69 str dex con wis pow cha int
59 hp maxhp sp maxsp grace maxgrace 70 hp maxhp sp maxsp grace maxgrace
60 exp perm_exp expmul 71 exp perm_exp expmul
61 food dam luck wc ac x y speed speed_left move_state attack_movement 72 food dam luck wc ac x y speed speed_left move_state attack_movement
62 nrof level direction type subtype 73 nrof level direction type subtype attacktype
63 74
64 resist_physical resist_magic resist_fire resist_electricity 75 resist_physical resist_magic resist_fire resist_electricity
65 resist_cold resist_confusion resist_acid resist_drain 76 resist_cold resist_confusion resist_acid resist_drain
66 resist_weaponmagic resist_ghosthit resist_poison resist_slow 77 resist_weaponmagic resist_ghosthit resist_poison resist_slow
67 resist_paralyze resist_turn_undead resist_fear resist_cancellation 78 resist_paralyze resist_turn_undead resist_fear resist_cancellation
96 107
97 body_range body_arm body_torso body_head body_neck body_skill 108 body_range body_arm body_torso body_head body_neck body_skill
98 body_finger body_shoulder body_foot body_hand body_wrist body_waist 109 body_finger body_shoulder body_foot body_hand body_wrist body_waist
99)); 110));
100 111
112our %EVENT_TYPE = (
113 apply => 1,
114 attack => 2,
115 death => 3,
116 drop => 4,
117 pickup => 5,
118 say => 6,
119 stop => 7,
120 time => 8,
121 throw => 9,
122 trigger => 10,
123 close => 11,
124 timer => 12,
125);
126
101sub MOVE_WALK (){ 0x01 } 127sub MOVE_WALK (){ 0x01 }
102sub MOVE_FLY_LOW (){ 0x02 } 128sub MOVE_FLY_LOW (){ 0x02 }
103sub MOVE_FLY_HIGH (){ 0x04 } 129sub MOVE_FLY_HIGH (){ 0x04 }
104sub MOVE_FLYING (){ 0x06 } 130sub MOVE_FLYING (){ 0x06 }
105sub MOVE_SWIM (){ 0x08 } 131sub MOVE_SWIM (){ 0x08 }
106sub MOVE_BOAT (){ 0x10 } 132sub MOVE_BOAT (){ 0x10 }
107sub MOVE_ALL (){ 0xff } 133sub MOVE_KNOWN (){ 0x1f } # all of above
134sub MOVE_ALL (){ 0x10000 } # very special value
135
136our %MOVE_TYPE = (
137 walk => MOVE_WALK,
138 fly_low => MOVE_FLY_LOW,
139 fly_high => MOVE_FLY_HIGH,
140 flying => MOVE_FLYING,
141 swim => MOVE_SWIM,
142 boat => MOVE_BOAT,
143 all => MOVE_ALL,
144);
145
146our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
147
148{
149 package Crossfire::MoveType;
150
151 use overload
152 '=' => sub { bless [@{$_[0]}], ref $_[0] },
153 '""' => \&as_string,
154 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
155 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
156 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
157 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
158 'x=' => sub {
159 my $cur = $_[0] >= $_[1];
160 if (!defined $cur) {
161 if ($_[0] >= "all") {
162 $_[0] -= $_[1];
163 } else {
164 $_[0] += $_[1];
165 }
166 } elsif ($cur) {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] /= $_[1];
170 }
171
172 $_[0]
173 },
174 'eq' => sub { "$_[0]" eq "$_[1]" },
175 'ne' => sub { "$_[0]" ne "$_[1]" },
176 ;
177}
178
179sub Crossfire::MoveType::new {
180 my ($class, $string) = @_;
181
182 my $mask;
183 my $value;
184
185 if ($string =~ /^\s*\d+\s*$/) {
186 $mask = MOVE_ALL;
187 $value = $string+0;
188 } else {
189 for (split /\s+/, lc $string) {
190 if (s/^-//) {
191 $mask |= $MOVE_TYPE{$_};
192 $value &= ~$MOVE_TYPE{$_};
193 } else {
194 $mask |= $MOVE_TYPE{$_};
195 $value |= $MOVE_TYPE{$_};
196 }
197 }
198 }
199
200 (bless [$mask, $value], $class)->normalise
201}
202
203sub Crossfire::MoveType::normalise {
204 my ($self) = @_;
205
206 if ($self->[0] & MOVE_ALL) {
207 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
208 $self->[0] &= $mask;
209 $self->[1] &= $mask;
210 }
211
212 $self->[1] &= $self->[0];
213
214 $self
215}
216
217sub Crossfire::MoveType::as_string {
218 my ($self) = @_;
219
220 my @res;
221
222 my ($mask, $value) = @$self;
223
224 for (@Crossfire::MOVE_TYPE) {
225 my $bit = $Crossfire::MOVE_TYPE{$_};
226 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
227 $mask &= ~$bit;
228 push @res, $value & $bit ? $_ : "-$_";
229 }
230 }
231
232 join " ", @res
233}
108 234
109sub load_ref($) { 235sub load_ref($) {
110 my ($path) = @_; 236 my ($path) = @_;
111 237
112 open my $fh, "<", $path 238 open my $fh, "<:raw:perlio", $path
113 or die "$path: $!"; 239 or die "$path: $!";
114 binmode $fh;
115 local $/; 240 local $/;
116 241
117 thaw <$fh> 242 thaw <$fh>
118} 243}
119 244
120sub save_ref($$) { 245sub save_ref($$) {
121 my ($ref, $path) = @_; 246 my ($ref, $path) = @_;
122 247
123 open my $fh, ">", "$path~" 248 open my $fh, ">:raw:perlio", "$path~"
124 or die "$path~: $!"; 249 or die "$path~: $!";
125 binmode $fh;
126 print $fh freeze $ref; 250 print $fh freeze $ref;
127 close $fh; 251 close $fh;
128 rename "$path~", $path 252 rename "$path~", $path
129 or die "$path: $!"; 253 or die "$path: $!";
130} 254}
131 255
256my %attack_mask = (
257 physical => 0x00000001,
258 magic => 0x00000002,
259 fire => 0x00000004,
260 electricity => 0x00000008,
261 cold => 0x00000010,
262 confusion => 0x00000020,
263 acid => 0x00000040,
264 drain => 0x00000080,
265 weaponmagic => 0x00000100,
266 ghosthit => 0x00000200,
267 poison => 0x00000400,
268 slow => 0x00000800,
269 paralyze => 0x00001000,
270 turn_undead => 0x00002000,
271 fear => 0x00004000,
272 cancellation => 0x00008000,
273 deplete => 0x00010000,
274 death => 0x00020000,
275 chaos => 0x00040000,
276 counterspell => 0x00080000,
277 godpower => 0x00100000,
278 holyword => 0x00200000,
279 blind => 0x00400000,
280 internal => 0x00800000,
281 life_stealing => 0x01000000,
282 disease => 0x02000000,
283);
284
285sub _add_resist($$$) {
286 my ($ob, $mask, $value) = @_;
287
288 while (my ($k, $v) = each %attack_mask) {
289 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
290 }
291}
292
293my %MATERIAL = reverse
294 paper => 1,
295 iron => 2,
296 glass => 4,
297 leather => 8,
298 wood => 16,
299 organic => 32,
300 stone => 64,
301 cloth => 128,
302 adamant => 256,
303 liquid => 512,
304 tin => 1024,
305 bone => 2048,
306 ice => 4096,
307
308 # guesses
309 runestone => 12,
310 bronze => 18,
311 "ancient wood" => 20,
312 glass => 36,
313 marble => 66,
314 ice => 68,
315 stone => 70,
316 stone => 80,
317 cloth => 136,
318 ironwood => 144,
319 adamantium => 258,
320 glacium => 260,
321 blood => 544,
322;
323
324# object as in "Object xxx", i.e. archetypes
132sub normalize_object($) { 325sub normalize_object($) {
133 my ($ob) = @_; 326 my ($ob) = @_;
134 327
328 # convert material bitset to materialname, if possible
329 if (exists $ob->{material}) {
330 if (!$ob->{material}) {
331 delete $ob->{material};
332 } elsif (exists $ob->{materialname}) {
333 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
334 delete $ob->{material};
335 } else {
336 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
337 delete $ob->{material}; # assume materilname is more specific and nuke material
338 }
339 } elsif (my $name = $MATERIAL{$ob->{material}}) {
340 delete $ob->{material};
341 $ob->{materialname} = $name;
342 } else {
343 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
344 }
345 }
346
347 # color_fg is used as default for magicmap if magicmap does not exist
348 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
349
350 # nuke outdated or never supported fields
135 delete $ob->{$_} for qw( 351 delete @$ob{qw(
136 can_knockback can_parry can_impale can_cut can_dam_armour 352 can_knockback can_parry can_impale can_cut can_dam_armour
137 can_apply pass_thru can_pass_thru 353 can_apply pass_thru can_pass_thru color_bg color_fg
138 ); 354 )};
139 355
140 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 356 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
357 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
358 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
359
360 # convert movement strings to bitsets
361 for my $attr (keys %FIELD_MOVEMENT) {
141 next unless exists $ob->{$attr}; 362 next unless exists $ob->{$attr};
142 next if $ob->{$attr} =~ /^\d+$/;
143 363
144 my $flags = 0; 364 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
145
146 # assume list
147 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
148 $flags |= MOVE_WALK if $flag eq "walk";
149 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
150 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
151 $flags |= MOVE_FLYING if $flag eq "flying";
152 $flags |= MOVE_SWIM if $flag eq "swim";
153 $flags |= MOVE_BOAT if $flag eq "boat";
154 $flags |= MOVE_ALL if $flag eq "all";
155
156 $flags &= ~MOVE_WALK if $flag eq "-walk";
157 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
158 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
159 $flags &= ~MOVE_FLYING if $flag eq "-flying";
160 $flags &= ~MOVE_SWIM if $flag eq "-swim";
161 $flags &= ~MOVE_BOAT if $flag eq "-boat";
162 $flags &= ~MOVE_ALL if $flag eq "-all";
163 }
164
165 $ob->{$attr} = $flags;
166 } 365 }
167 366
367 # convert outdated movement flags to new movement sets
168 if (defined (my $v = delete $ob->{no_pass})) { 368 if (defined (my $v = delete $ob->{no_pass})) {
169 $ob->{move_block} = $v ? MOVE_ALL : 0; 369 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
170 } 370 }
171 if (defined (my $v = delete $ob->{slow_move})) { 371 if (defined (my $v = delete $ob->{slow_move})) {
172 $ob->{move_slow} |= MOVE_WALK; 372 $ob->{move_slow} += "walk";
173 $ob->{move_slow_penalty} = $v; 373 $ob->{move_slow_penalty} = $v;
174 } 374 }
175 if (defined (my $v = delete $ob->{walk_on})) { 375 if (defined (my $v = delete $ob->{walk_on})) {
176 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 376 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
177 : $ob->{move_on} & ~MOVE_WALK;
178 } 377 }
179 if (defined (my $v = delete $ob->{walk_off})) { 378 if (defined (my $v = delete $ob->{walk_off})) {
180 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 379 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
181 : $ob->{move_off} & ~MOVE_WALK;
182 } 380 }
183 if (defined (my $v = delete $ob->{fly_on})) { 381 if (defined (my $v = delete $ob->{fly_on})) {
184 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 382 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
185 : $ob->{move_on} & ~MOVE_FLY_LOW;
186 } 383 }
187 if (defined (my $v = delete $ob->{fly_off})) { 384 if (defined (my $v = delete $ob->{fly_off})) {
188 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 385 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
189 : $ob->{move_off} & ~MOVE_FLY_LOW;
190 } 386 }
191 if (defined (my $v = delete $ob->{flying})) { 387 if (defined (my $v = delete $ob->{flying})) {
192 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 388 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
193 : $ob->{move_type} & ~MOVE_FLY_LOW;
194 } 389 }
390
391 # convert idiotic event_xxx things into objects
392 while (my ($event, $subtype) = each %EVENT_TYPE) {
393 if (exists $ob->{"event_${event}_plugin"}) {
394 push @{$ob->{inventory}}, {
395 _name => "event_$event",
396 title => delete $ob->{"event_${event}_plugin"},
397 slaying => delete $ob->{"event_${event}"},
398 name => delete $ob->{"event_${event}_options"},
399 };
400 }
401 }
402
403 # some archetypes had "+3" instead of the canonical "3", so fix
404 $ob->{dam} *= 1 if exists $ob->{dam};
195 405
196 $ob 406 $ob
197} 407}
198 408
409# arch as in "arch xxx", ie.. objects
199sub normalize_arch($) { 410sub normalize_arch($) {
200 my ($ob) = @_; 411 my ($ob) = @_;
201 412
202 normalize_object $ob; 413 normalize_object $ob;
203 414
230 delete $ob->{$k}; 441 delete $ob->{$k};
231 } 442 }
232 } 443 }
233 } 444 }
234 445
446 # a speciality for the editor
447 if (exists $ob->{attack_movement}) {
448 my $am = delete $ob->{attack_movement};
449 $ob->{attack_movement_bits_0_3} = $am & 15;
450 $ob->{attack_movement_bits_4_7} = $am & 240;
451 }
452
453 $ob
454}
455
456sub attr_thaw($) {
457 my ($ob) = @_;
458
459 $ob->{attach} = from_json $ob->{attach}
460 if exists $ob->{attach};
461
462 $ob
463}
464
465sub attr_freeze($) {
466 my ($ob) = @_;
467
468 $ob->{attach} = Crossfire::to_json $ob->{attach}
469 if exists $ob->{attach};
470
235 $ob 471 $ob
236} 472}
237 473
238sub read_pak($) { 474sub read_pak($) {
239 my ($path) = @_; 475 my ($path) = @_;
240 476
241 my %pak; 477 my %pak;
242 478
243 open my $fh, "<", $path 479 open my $fh, "<:raw:perlio", $path
244 or Carp::croak "$_[0]: $!"; 480 or Carp::croak "$_[0]: $!";
245 binmode $fh; 481 binmode $fh;
246 while (<$fh>) { 482 while (<$fh>) {
247 my ($type, $id, $len, $path) = split; 483 my ($type, $id, $len, $path) = split;
248 $path =~ s/.*\///; 484 $path =~ s/.*\///;
250 } 486 }
251 487
252 \%pak 488 \%pak
253} 489}
254 490
255sub read_arch($) { 491sub read_arch($;$) {
256 my ($path) = @_; 492 my ($path, $toplevel) = @_;
257 493
258 my %arc; 494 my %arc;
259 my ($more, $prev); 495 my ($more, $prev);
496 my $comment;
260 497
261 open my $fh, "<", $path 498 open my $fh, "<:raw:perlio:utf8", $path
262 or Carp::croak "$path: $!"; 499 or Carp::croak "$path: $!";
263 500
264 binmode $fh; 501# binmode $fh;
265 502
266 my $parse_block; $parse_block = sub { 503 my $parse_block; $parse_block = sub {
267 my %arc = @_; 504 my %arc = @_;
268 505
269 while (<$fh>) { 506 while (<$fh>) {
270 s/\s+$//; 507 s/\s+$//;
271 if (/^end$/i) { 508 if (/^end$/i) {
272 last; 509 last;
510
273 } elsif (/^arch (\S+)$/i) { 511 } elsif (/^arch (\S+)$/i) {
274 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 512 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
513
275 } elsif (/^lore$/i) { 514 } elsif (/^lore$/i) {
276 while (<$fh>) { 515 while (<$fh>) {
277 last if /^endlore\s*$/i; 516 last if /^endlore\s*$/i;
278 $arc{lore} .= $_; 517 $arc{lore} .= $_;
279 } 518 }
280 } elsif (/^msg$/i) { 519 } elsif (/^msg$/i) {
281 while (<$fh>) { 520 while (<$fh>) {
282 last if /^endmsg\s*$/i; 521 last if /^endmsg\s*$/i;
283 $arc{msg} .= $_; 522 $arc{msg} .= $_;
284 } 523 }
524 } elsif (/^anim$/i) {
525 while (<$fh>) {
526 last if /^mina\s*$/i;
527 chomp;
528 push @{ $arc{anim} }, $_;
529 }
285 } elsif (/^(\S+)\s*(.*)$/) { 530 } elsif (/^(\S+)\s*(.*)$/) {
286 $arc{lc $1} = $2; 531 $arc{lc $1} = $2;
287 } elsif (/^\s*($|#)/) { 532 } elsif (/^\s*#/) {
533 $arc{_comment} .= "$_\n";
534
535 } elsif (/^\s*$/) {
288 # 536 #
289 } else { 537 } else {
290 warn "$path: unparsable line '$_' in arch $arc{_name}"; 538 warn "$path: unparsable line '$_' in arch $arc{_name}";
291 } 539 }
292 } 540 }
298 s/\s+$//; 546 s/\s+$//;
299 if (/^more$/i) { 547 if (/^more$/i) {
300 $more = $prev; 548 $more = $prev;
301 } elsif (/^object (\S+)$/i) { 549 } elsif (/^object (\S+)$/i) {
302 my $name = $1; 550 my $name = $1;
303 my $arc = normalize_object $parse_block->(_name => $name); 551 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
552 undef $comment;
553 delete $arc{_comment} unless length $arc{_comment};
554 $arc->{_atype} = 'object';
304 555
305 if ($more) { 556 if ($more) {
306 $more->{more} = $arc; 557 $more->{more} = $arc;
307 } else { 558 } else {
308 $arc{$name} = $arc; 559 $arc{$name} = $arc;
309 } 560 }
310 $prev = $arc; 561 $prev = $arc;
311 $more = undef; 562 $more = undef;
312 } elsif (/^arch (\S+)$/i) { 563 } elsif (/^arch (\S+)$/i) {
313 my $name = $1; 564 my $name = $1;
314 my $arc = normalize_object $parse_block->(_name => $name); 565 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
566 undef $comment;
567 delete $arc{_comment} unless length $arc{_comment};
568 $arc->{_atype} = 'arch';
315 569
316 if ($more) { 570 if ($more) {
317 $more->{more} = $arc; 571 $more->{more} = $arc;
318 } else { 572 } else {
319 push @{ $arc{arch} }, $arc; 573 push @{ $arc{arch} }, $arc;
320 } 574 }
321 $prev = $arc; 575 $prev = $arc;
322 $more = undef; 576 $more = undef;
577 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
578 if ($1 eq "lev_array") {
579 while (<$fh>) {
580 last if /^endplst\s*$/;
581 push @{$toplevel->{lev_array}}, $_+0;
582 }
583 } else {
584 $toplevel->{$1} = $2;
585 }
586 } elsif (/^\s*#/) {
587 $comment .= "$_\n";
323 } elsif (/^\s*($|#)/) { 588 } elsif (/^\s*($|#)/) {
324 # 589 #
325 } else { 590 } else {
326 warn "$path: unparseable top-level line '$_'"; 591 die "$path: unparseable top-level line '$_'";
327 } 592 }
328 } 593 }
329 594
330 undef $parse_block; # work around bug in perl not freeing $fh etc. 595 undef $parse_block; # work around bug in perl not freeing $fh etc.
331 596
332 \%arc 597 \%arc
598}
599
600sub archlist_to_string {
601 my ($arch) = @_;
602
603 my $str;
604
605 my $append; $append = sub {
606 my %a = %{$_[0]};
607
608 Crossfire::attr_freeze \%a;
609 Crossfire::normalize_arch \%a;
610
611 # undo the bit-split we did before
612 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
613 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
614 | (delete $a{attack_movement_bits_4_7});
615 }
616
617 if (my $comment = delete $a{_comment}) {
618 if ($comment =~ /[^\n\s#]/) {
619 $str .= $comment;
620 }
621 }
622
623 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
624
625 my $inv = delete $a{inventory};
626 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
627 my $anim = delete $a{anim};
628
629 if ($a{_atype} eq 'object') {
630 $str .= join "\n", "anim", @$anim, "mina\n"
631 if $anim;
632 }
633
634 my @kv;
635
636 for ($a{_name} eq "map"
637 ? @Crossfire::FIELD_ORDER_MAP
638 : @Crossfire::FIELD_ORDER) {
639 push @kv, [$_, delete $a{$_}]
640 if exists $a{$_};
641 }
642
643 for (sort keys %a) {
644 next if /^_/; # ignore our _-keys
645 push @kv, [$_, delete $a{$_}];
646 }
647
648 for (@kv) {
649 my ($k, $v) = @$_;
650
651 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
652 $v =~ s/\n$//;
653 $str .= "$k\n$v\n$end\n";
654 } else {
655 $str .= "$k $v\n";
656 }
657 }
658
659 if ($inv) {
660 $append->($_) for @$inv;
661 }
662
663 $str .= "end\n";
664
665 if ($a{_atype} eq 'object') {
666 if ($more) {
667 $str .= "more\n";
668 $append->($more) if $more;
669 } else {
670 $str .= "\n";
671 }
672 }
673 };
674
675 for (@$arch) {
676 $append->($_);
677 }
678
679 $str
333} 680}
334 681
335# put all archs into a hash with editor_face as it's key 682# put all archs into a hash with editor_face as it's key
336# NOTE: the arrays in the hash values are references to 683# NOTE: the arrays in the hash values are references to
337# the archs from $ARCH 684# the archs from $ARCH
338sub editor_archs { 685sub editor_archs {
339 my %paths; 686 my %paths;
340 687
341 for (keys %ARCH) { 688 for (keys %ARCH) {
342 my $arch = $ARCH{$_}; 689 my $arch = $ARCH{$_};
343 push @{$paths{$arch->{editor_folder}}}, \$arch; 690 push @{$paths{$arch->{editor_folder}}}, $arch;
344 } 691 }
345 692
346 \%paths 693 \%paths
347} 694}
348 695
358 my ($a) = @_; 705 my ($a) = @_;
359 706
360 my $o = $ARCH{$a->{_name}} 707 my $o = $ARCH{$a->{_name}}
361 or return; 708 or return;
362 709
363 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 710 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
711 unless ($face) {
712 $face = $FACE{"blank.x11"}
364 or (warn "no face data found for arch '$a->{_name}'"), return; 713 or (warn "no face data found for arch '$a->{_name}'"), return;
714 }
365 715
366 if ($face->{w} > 1 || $face->{h} > 1) { 716 if ($face->{w} > 1 || $face->{h} > 1) {
367 # bigface 717 # bigface
368 return (0, 0, $face->{w} - 1, $face->{h} - 1); 718 return (0, 0, $face->{w} - 1, $face->{h} - 1);
369 719
413 my $type = $obj->{type} || $arch->{type}; 763 my $type = $obj->{type} || $arch->{type};
414 764
415 if ($type > 0) { 765 if ($type > 0) {
416 $root = $Crossfire::Data::ATTR{$type}; 766 $root = $Crossfire::Data::ATTR{$type};
417 } else { 767 } else {
768 my %a = (%$arch, %$obj);
769
770 if ($a{is_floor} && !$a{alive}) {
771 $root = $Crossfire::Data::TYPE{Floor};
772 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
773 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
774 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
775 $root = $Crossfire::Data::TYPE{Wall};
776 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
777 $root = $Crossfire::Data::TYPE{"Weak Wall"};
778 } else {
418 $root = $Crossfire::Data::TYPE{Misc}; 779 $root = $Crossfire::Data::TYPE{Misc};
419
420 type:
421 for (@Crossfire::Data::ATTR0) {
422 my $req = $_->{required}
423 or die "internal error: ATTR0 without 'required'";
424
425 keys %$req;
426 while (my ($k, $v) = each %$req) {
427 next type
428 unless $obj->{$k} == $v || $arch->{$k} == $v;
429 }
430
431 $root = $_;
432 } 780 }
433 } 781 }
434 782
435 my @import = ($root); 783 my @import = ($root);
436 784
478 ]; 826 ];
479 827
480 $attr 828 $attr
481} 829}
482 830
483sub arch_edit_sections {
484# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
485# edit_type = 0;
486# else if (edit_type != 0) {
487# // all flags from 'check_type' must be unset in this arch because they get recalculated now
488# edit_type &= ~check_type;
489# }
490#
491# }
492# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
493# getAttributeValue("alive", defarch) == 1 &&
494# (getAttributeValue("monster", defarch) == 1 ||
495# getAttributeValue("generator", defarch) == 1)) {
496# // Monster: monsters/npcs/generators
497# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
498# }
499# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
500# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
501# // Walls
502# edit_type |= IGUIConstants.TILE_EDIT_WALL;
503# }
504# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
505# getAttributeValue("connected", defarch) != 0) {
506# // Connected Objects
507# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
508# }
509# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
510# arch_type == 66 || arch_type == 41 || arch_type == 95) {
511# // Exit: teleporter/exit/trapdoors
512# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
513# }
514# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
515# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
516# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
517# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
518# arch_type == 124 || arch_type == 130)) {
519# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
520# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
521# }
522# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
523# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
524# arch_type == 91 || arch_type == 21 || arch_type == 24) {
525# // Door: door/special door/gates + keys
526# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
527# }
528# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
529# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
530# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
531# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
532# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
533# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
534# arch_type == 122 || arch_type == 3)) {
535# // Equipment: weapons/armour/wands/rods
536# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
537# }
538#
539# return(edit_type);
540#
541#
542}
543
544sub cache_file($$&&) { 831sub cache_file($$&&) {
545 my ($src, $cache, $load, $create) = @_; 832 my ($src, $cache, $load, $create) = @_;
546 833
547 my ($size, $mtime) = (stat $src)[7,9] 834 my ($size, $mtime) = (stat $src)[7,9]
548 or Carp::croak "$src: $!"; 835 or Carp::croak "$src: $!";
610 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 897 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
611 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 898 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
612 or die "$VARDIR/tilecache.png: $!"; 899 or die "$VARDIR/tilecache.png: $!";
613 *FACE = $_[0]; 900 *FACE = $_[0];
614 }, sub { 901 }, sub {
615 require File::Temp;
616
617 my $tile = read_pak "$LIB/crossfire.0"; 902 my $tile = read_pak "$LIB/crossfire.0";
618 903
619 my %cache; 904 my %cache;
620 905
621 my $idx = 0; 906 my $idx = 0;
622 907
623 for my $name (sort keys %$tile) { 908 for my $name (sort keys %$tile) {
624 my ($fh, $filename) = File::Temp::tempfile (); 909 my $pb = new Gtk2::Gdk::PixbufLoader;
625 print $fh $tile->{$name}; 910 $pb->write ($tile->{$name});
626 close $fh; 911 $pb->close;
627 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 912 my $pb = $pb->get_pixbuf;
628 unlink $filename;
629 913
630 my $tile = $cache{$name} = { 914 my $tile = $cache{$name} = {
631 pb => $pb, 915 pb => $pb,
632 idx => $idx, 916 idx => $idx,
633 w => int $pb->get_width / TILESIZE, 917 w => int $pb->get_width / TILESIZE,
651 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 935 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
652 } 936 }
653 } 937 }
654 } 938 }
655 939
656 $pb->save ("$VARDIR/tilecache.png", "png"); 940 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
657 941
658 \%cache 942 \%cache
659 }; 943 };
660} 944}
661 945

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines