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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.59 by root, Sun Mar 26 11:52:31 2006 UTC vs.
Revision 1.105 by root, Tue Apr 17 18:50:41 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 27
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
27 31
28mkdir $VARDIR, 0777; 32mkdir $VARDIR, 0777;
29 33
30sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
31 35
44 qw(move_type move_block move_allow move_on move_off move_slow); 48 qw(move_type move_block move_allow move_on move_off move_slow);
45 49
46# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 51# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
49 name swap_time reset_timeout fixed_resettime difficulty region 54 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 55 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 56 darkness width height enter_x enter_y msg maplore
52 unique template 57 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 58 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 60));
56 61
57our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
58 elevation 65 elevation
59 66
60 name name_pl custom_name title race 67 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
62 #todo-events
63 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
64 str dex con wis pow cha int 71 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul 73 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype 75 nrof level direction type subtype attacktype
102 109
103 body_range body_arm body_torso body_head body_neck body_skill 110 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist 111 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105)); 112));
106 113
114our %EVENT_TYPE = (
115 apply => 1,
116 attack => 2,
117 death => 3,
118 drop => 4,
119 pickup => 5,
120 say => 6,
121 stop => 7,
122 time => 8,
123 throw => 9,
124 trigger => 10,
125 close => 11,
126 timer => 12,
127);
128
107sub MOVE_WALK (){ 0x01 } 129sub MOVE_WALK (){ 0x01 }
108sub MOVE_FLY_LOW (){ 0x02 } 130sub MOVE_FLY_LOW (){ 0x02 }
109sub MOVE_FLY_HIGH (){ 0x04 } 131sub MOVE_FLY_HIGH (){ 0x04 }
110sub MOVE_FLYING (){ 0x06 } 132sub MOVE_FLYING (){ 0x06 }
111sub MOVE_SWIM (){ 0x08 } 133sub MOVE_SWIM (){ 0x08 }
112sub MOVE_BOAT (){ 0x10 } 134sub MOVE_BOAT (){ 0x10 }
113sub MOVE_KNOWN (){ 0x1f } # all of above 135sub MOVE_KNOWN (){ 0x1f } # all of above
114sub MOVE_ALLBIT (){ 0x10000 }
115sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 136sub MOVE_ALL (){ 0x10000 } # very special value
137
138our %MOVE_TYPE = (
139 walk => MOVE_WALK,
140 fly_low => MOVE_FLY_LOW,
141 fly_high => MOVE_FLY_HIGH,
142 flying => MOVE_FLYING,
143 swim => MOVE_SWIM,
144 boat => MOVE_BOAT,
145 all => MOVE_ALL,
146);
147
148our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
149
150{
151 package Crossfire::MoveType;
152
153 use overload
154 '=' => sub { bless [@{$_[0]}], ref $_[0] },
155 '""' => \&as_string,
156 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
157 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
158 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
159 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
160 'x=' => sub {
161 my $cur = $_[0] >= $_[1];
162 if (!defined $cur) {
163 if ($_[0] >= "all") {
164 $_[0] -= $_[1];
165 } else {
166 $_[0] += $_[1];
167 }
168 } elsif ($cur) {
169 $_[0] -= $_[1];
170 } else {
171 $_[0] /= $_[1];
172 }
173
174 $_[0]
175 },
176 'eq' => sub { "$_[0]" eq "$_[1]" },
177 'ne' => sub { "$_[0]" ne "$_[1]" },
178 ;
179}
180
181sub Crossfire::MoveType::new {
182 my ($class, $string) = @_;
183
184 my $mask;
185 my $value;
186
187 if ($string =~ /^\s*\d+\s*$/) {
188 $mask = MOVE_ALL;
189 $value = $string+0;
190 } else {
191 for (split /\s+/, lc $string) {
192 if (s/^-//) {
193 $mask |= $MOVE_TYPE{$_};
194 $value &= ~$MOVE_TYPE{$_};
195 } else {
196 $mask |= $MOVE_TYPE{$_};
197 $value |= $MOVE_TYPE{$_};
198 }
199 }
200 }
201
202 (bless [$mask, $value], $class)->normalise
203}
204
205sub Crossfire::MoveType::normalise {
206 my ($self) = @_;
207
208 if ($self->[0] & MOVE_ALL) {
209 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
210 $self->[0] &= $mask;
211 $self->[1] &= $mask;
212 }
213
214 $self->[1] &= $self->[0];
215
216 $self
217}
218
219sub Crossfire::MoveType::as_string {
220 my ($self) = @_;
221
222 my @res;
223
224 my ($mask, $value) = @$self;
225
226 for (@Crossfire::MOVE_TYPE) {
227 my $bit = $Crossfire::MOVE_TYPE{$_};
228 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
229 $mask &= ~$bit;
230 push @res, $value & $bit ? $_ : "-$_";
231 }
232 }
233
234 join " ", @res
235}
116 236
117sub load_ref($) { 237sub load_ref($) {
118 my ($path) = @_; 238 my ($path) = @_;
119 239
120 open my $fh, "<", $path 240 open my $fh, "<:raw:perlio", $path
121 or die "$path: $!"; 241 or die "$path: $!";
122 binmode $fh;
123 local $/; 242 local $/;
124 243
125 thaw <$fh> 244 thaw <$fh>
126} 245}
127 246
128sub save_ref($$) { 247sub save_ref($$) {
129 my ($ref, $path) = @_; 248 my ($ref, $path) = @_;
130 249
131 open my $fh, ">", "$path~" 250 open my $fh, ">:raw:perlio", "$path~"
132 or die "$path~: $!"; 251 or die "$path~: $!";
133 binmode $fh;
134 print $fh freeze $ref; 252 print $fh freeze $ref;
135 close $fh; 253 close $fh;
136 rename "$path~", $path 254 rename "$path~", $path
137 or die "$path: $!"; 255 or die "$path: $!";
138} 256}
139 257
258my %attack_mask = (
259 physical => 0x00000001,
260 magic => 0x00000002,
261 fire => 0x00000004,
262 electricity => 0x00000008,
263 cold => 0x00000010,
264 confusion => 0x00000020,
265 acid => 0x00000040,
266 drain => 0x00000080,
267 weaponmagic => 0x00000100,
268 ghosthit => 0x00000200,
269 poison => 0x00000400,
270 slow => 0x00000800,
271 paralyze => 0x00001000,
272 turn_undead => 0x00002000,
273 fear => 0x00004000,
274 cancellation => 0x00008000,
275 deplete => 0x00010000,
276 death => 0x00020000,
277 chaos => 0x00040000,
278 counterspell => 0x00080000,
279 godpower => 0x00100000,
280 holyword => 0x00200000,
281 blind => 0x00400000,
282 internal => 0x00800000,
283 life_stealing => 0x01000000,
284 disease => 0x02000000,
285);
286
287sub _add_resist($$$) {
288 my ($ob, $mask, $value) = @_;
289
290 while (my ($k, $v) = each %attack_mask) {
291 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
292 }
293}
294
295my %MATERIAL = reverse
296 paper => 1,
297 iron => 2,
298 glass => 4,
299 leather => 8,
300 wood => 16,
301 organic => 32,
302 stone => 64,
303 cloth => 128,
304 adamant => 256,
305 liquid => 512,
306 tin => 1024,
307 bone => 2048,
308 ice => 4096,
309
310 # guesses
311 runestone => 12,
312 bronze => 18,
313 "ancient wood" => 20,
314 glass => 36,
315 marble => 66,
316 ice => 68,
317 stone => 70,
318 stone => 80,
319 cloth => 136,
320 ironwood => 144,
321 adamantium => 258,
322 glacium => 260,
323 blood => 544,
324;
325
326# object as in "Object xxx", i.e. archetypes
140sub normalize_object($) { 327sub normalize_object($) {
141 my ($ob) = @_; 328 my ($ob) = @_;
142 329
330 # convert material bitset to materialname, if possible
331 if (exists $ob->{material}) {
332 if (!$ob->{material}) {
333 delete $ob->{material};
334 } elsif (exists $ob->{materialname}) {
335 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
336 delete $ob->{material};
337 } else {
338 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
339 delete $ob->{material}; # assume materilname is more specific and nuke material
340 }
341 } elsif (my $name = $MATERIAL{$ob->{material}}) {
342 delete $ob->{material};
343 $ob->{materialname} = $name;
344 } else {
345 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
346 }
347 }
348
349 # color_fg is used as default for magicmap if magicmap does not exist
350 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
351
352 # nuke outdated or never supported fields
143 delete $ob->{$_} for qw( 353 delete @$ob{qw(
144 can_knockback can_parry can_impale can_cut can_dam_armour 354 can_knockback can_parry can_impale can_cut can_dam_armour
145 can_apply pass_thru can_pass_thru 355 can_apply pass_thru can_pass_thru color_bg color_fg
146 ); 356 )};
147 357
358 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
359 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
360 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
361
362 # convert movement strings to bitsets
148 for my $attr (keys %FIELD_MOVEMENT) { 363 for my $attr (keys %FIELD_MOVEMENT) {
149 next unless exists $ob->{$attr}; 364 next unless exists $ob->{$attr};
150 365
151 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 366 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
152
153 next if $ob->{$attr} =~ /^\d+$/;
154
155 my $flags = 0;
156
157 # assume list
158 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
159 $flags |= MOVE_WALK if $flag eq "walk";
160 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
161 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
162 $flags |= MOVE_FLYING if $flag eq "flying";
163 $flags |= MOVE_SWIM if $flag eq "swim";
164 $flags |= MOVE_BOAT if $flag eq "boat";
165 $flags |= MOVE_ALL if $flag eq "all";
166
167 $flags &= ~MOVE_WALK if $flag eq "-walk";
168 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
169 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
170 $flags &= ~MOVE_FLYING if $flag eq "-flying";
171 $flags &= ~MOVE_SWIM if $flag eq "-swim";
172 $flags &= ~MOVE_BOAT if $flag eq "-boat";
173 $flags &= ~MOVE_ALL if $flag eq "-all";
174 }
175
176 $ob->{$attr} = $flags;
177 } 367 }
178 368
369 # convert outdated movement flags to new movement sets
179 if (defined (my $v = delete $ob->{no_pass})) { 370 if (defined (my $v = delete $ob->{no_pass})) {
180 $ob->{move_block} = $v ? MOVE_ALL : 0; 371 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
181 } 372 }
182 if (defined (my $v = delete $ob->{slow_move})) { 373 if (defined (my $v = delete $ob->{slow_move})) {
183 $ob->{move_slow} |= MOVE_WALK; 374 $ob->{move_slow} += "walk";
184 $ob->{move_slow_penalty} = $v; 375 $ob->{move_slow_penalty} = $v;
185 } 376 }
186 if (defined (my $v = delete $ob->{walk_on})) { 377 if (defined (my $v = delete $ob->{walk_on})) {
187 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 378 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
188 : $ob->{move_on} & ~MOVE_WALK;
189 } 379 }
190 if (defined (my $v = delete $ob->{walk_off})) { 380 if (defined (my $v = delete $ob->{walk_off})) {
191 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 381 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
192 : $ob->{move_off} & ~MOVE_WALK;
193 } 382 }
194 if (defined (my $v = delete $ob->{fly_on})) { 383 if (defined (my $v = delete $ob->{fly_on})) {
195 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 384 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
196 : $ob->{move_on} & ~MOVE_FLY_LOW;
197 } 385 }
198 if (defined (my $v = delete $ob->{fly_off})) { 386 if (defined (my $v = delete $ob->{fly_off})) {
199 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 387 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
200 : $ob->{move_off} & ~MOVE_FLY_LOW;
201 } 388 }
202 if (defined (my $v = delete $ob->{flying})) { 389 if (defined (my $v = delete $ob->{flying})) {
203 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 390 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
204 : $ob->{move_type} & ~MOVE_FLY_LOW;
205 } 391 }
392
393 # convert idiotic event_xxx things into objects
394 while (my ($event, $subtype) = each %EVENT_TYPE) {
395 if (exists $ob->{"event_${event}_plugin"}) {
396 push @{$ob->{inventory}}, {
397 _name => "event_$event",
398 title => delete $ob->{"event_${event}_plugin"},
399 slaying => delete $ob->{"event_${event}"},
400 name => delete $ob->{"event_${event}_options"},
401 };
402 }
403 }
404
405 # some archetypes had "+3" instead of the canonical "3", so fix
406 $ob->{dam} *= 1 if exists $ob->{dam};
206 407
207 $ob 408 $ob
208} 409}
209 410
411# arch as in "arch xxx", ie.. objects
210sub normalize_arch($) { 412sub normalize_arch($) {
211 my ($ob) = @_; 413 my ($ob) = @_;
212 414
213 normalize_object $ob; 415 normalize_object $ob;
214 416
251 } 453 }
252 454
253 $ob 455 $ob
254} 456}
255 457
458sub attr_thaw($) {
459 my ($ob) = @_;
460
461 $ob->{attach} = from_json $ob->{attach}
462 if exists $ob->{attach};
463
464 $ob
465}
466
467sub attr_freeze($) {
468 my ($ob) = @_;
469
470 $ob->{attach} = Crossfire::to_json $ob->{attach}
471 if exists $ob->{attach};
472
473 $ob
474}
475
256sub read_pak($) { 476sub read_pak($) {
257 my ($path) = @_; 477 my ($path) = @_;
258 478
259 my %pak; 479 my %pak;
260 480
261 open my $fh, "<", $path 481 open my $fh, "<:raw:perlio", $path
262 or Carp::croak "$_[0]: $!"; 482 or Carp::croak "$_[0]: $!";
263 binmode $fh; 483 binmode $fh;
264 while (<$fh>) { 484 while (<$fh>) {
265 my ($type, $id, $len, $path) = split; 485 my ($type, $id, $len, $path) = split;
266 $path =~ s/.*\///; 486 $path =~ s/.*\///;
268 } 488 }
269 489
270 \%pak 490 \%pak
271} 491}
272 492
273sub read_arch($) { 493sub read_arch($;$) {
274 my ($path) = @_; 494 my ($path, $toplevel) = @_;
275 495
276 my %arc; 496 my %arc;
277 my ($more, $prev); 497 my ($more, $prev);
498 my $comment;
278 499
279 open my $fh, "<", $path 500 open my $fh, "<:raw:perlio:utf8", $path
280 or Carp::croak "$path: $!"; 501 or Carp::croak "$path: $!";
281 502
282 binmode $fh; 503# binmode $fh;
283 504
284 my $parse_block; $parse_block = sub { 505 my $parse_block; $parse_block = sub {
285 my %arc = @_; 506 my %arc = @_;
286 507
287 while (<$fh>) { 508 while (<$fh>) {
288 s/\s+$//; 509 s/\s+$//;
289 if (/^end$/i) { 510 if (/^end$/i) {
290 last; 511 last;
512
291 } elsif (/^arch (\S+)$/i) { 513 } elsif (/^arch (\S+)$/i) {
292 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 514 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
515
293 } elsif (/^lore$/i) { 516 } elsif (/^lore$/i) {
294 while (<$fh>) { 517 while (<$fh>) {
295 last if /^endlore\s*$/i; 518 last if /^endlore\s*$/i;
296 $arc{lore} .= $_; 519 $arc{lore} .= $_;
297 } 520 }
298 } elsif (/^msg$/i) { 521 } elsif (/^msg$/i) {
299 while (<$fh>) { 522 while (<$fh>) {
300 last if /^endmsg\s*$/i; 523 last if /^endmsg\s*$/i;
301 $arc{msg} .= $_; 524 $arc{msg} .= $_;
302 } 525 }
526 } elsif (/^anim$/i) {
527 while (<$fh>) {
528 last if /^mina\s*$/i;
529 chomp;
530 push @{ $arc{anim} }, $_;
531 }
303 } elsif (/^(\S+)\s*(.*)$/) { 532 } elsif (/^(\S+)\s*(.*)$/) {
304 $arc{lc $1} = $2; 533 $arc{lc $1} = $2;
305 } elsif (/^\s*($|#)/) { 534 } elsif (/^\s*#/) {
535 $arc{_comment} .= "$_\n";
536
537 } elsif (/^\s*$/) {
306 # 538 #
307 } else { 539 } else {
308 warn "$path: unparsable line '$_' in arch $arc{_name}"; 540 warn "$path: unparsable line '$_' in arch $arc{_name}";
309 } 541 }
310 } 542 }
316 s/\s+$//; 548 s/\s+$//;
317 if (/^more$/i) { 549 if (/^more$/i) {
318 $more = $prev; 550 $more = $prev;
319 } elsif (/^object (\S+)$/i) { 551 } elsif (/^object (\S+)$/i) {
320 my $name = $1; 552 my $name = $1;
321 my $arc = normalize_object $parse_block->(_name => $name); 553 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
554 undef $comment;
555 delete $arc{_comment} unless length $arc{_comment};
556 $arc->{_atype} = 'object';
322 557
323 if ($more) { 558 if ($more) {
324 $more->{more} = $arc; 559 $more->{more} = $arc;
325 } else { 560 } else {
326 $arc{$name} = $arc; 561 $arc{$name} = $arc;
327 } 562 }
328 $prev = $arc; 563 $prev = $arc;
329 $more = undef; 564 $more = undef;
330 } elsif (/^arch (\S+)$/i) { 565 } elsif (/^arch (\S+)$/i) {
331 my $name = $1; 566 my $name = $1;
332 my $arc = normalize_arch $parse_block->(_name => $name); 567 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
568 undef $comment;
569 delete $arc{_comment} unless length $arc{_comment};
570 $arc->{_atype} = 'arch';
333 571
334 if ($more) { 572 if ($more) {
335 $more->{more} = $arc; 573 $more->{more} = $arc;
336 } else { 574 } else {
337 push @{ $arc{arch} }, $arc; 575 push @{ $arc{arch} }, $arc;
338 } 576 }
339 $prev = $arc; 577 $prev = $arc;
340 $more = undef; 578 $more = undef;
579 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
580 if ($1 eq "lev_array") {
581 while (<$fh>) {
582 last if /^endplst\s*$/;
583 push @{$toplevel->{lev_array}}, $_+0;
584 }
585 } else {
586 $toplevel->{$1} = $2;
587 }
588 } elsif (/^\s*#/) {
589 $comment .= "$_\n";
341 } elsif (/^\s*($|#)/) { 590 } elsif (/^\s*($|#)/) {
342 # 591 #
343 } else { 592 } else {
344 warn "$path: unparseable top-level line '$_'"; 593 die "$path: unparseable top-level line '$_'";
345 } 594 }
346 } 595 }
347 596
348 undef $parse_block; # work around bug in perl not freeing $fh etc. 597 undef $parse_block; # work around bug in perl not freeing $fh etc.
349 598
350 \%arc 599 \%arc
600}
601
602sub archlist_to_string {
603 my ($arch) = @_;
604
605 my $str;
606
607 my $append; $append = sub {
608 my %a = %{$_[0]};
609
610 Crossfire::attr_freeze \%a;
611 Crossfire::normalize_arch \%a;
612
613 # undo the bit-split we did before
614 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
615 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
616 | (delete $a{attack_movement_bits_4_7});
617 }
618
619 if (my $comment = delete $a{_comment}) {
620 if ($comment =~ /[^\n\s#]/) {
621 $str .= $comment;
622 }
623 }
624
625 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
626
627 my $inv = delete $a{inventory};
628 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
629 my $anim = delete $a{anim};
630
631 if ($a{_atype} eq 'object') {
632 $str .= join "\n", "anim", @$anim, "mina\n"
633 if $anim;
634 }
635
636 my @kv;
637
638 for ($a{_name} eq "map"
639 ? @Crossfire::FIELD_ORDER_MAP
640 : @Crossfire::FIELD_ORDER) {
641 push @kv, [$_, delete $a{$_}]
642 if exists $a{$_};
643 }
644
645 for (sort keys %a) {
646 next if /^_/; # ignore our _-keys
647 push @kv, [$_, delete $a{$_}];
648 }
649
650 for (@kv) {
651 my ($k, $v) = @$_;
652
653 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
654 $v =~ s/\n$//;
655 $str .= "$k\n$v\n$end\n";
656 } else {
657 $str .= "$k $v\n";
658 }
659 }
660
661 if ($inv) {
662 $append->($_) for @$inv;
663 }
664
665 $str .= "end\n";
666
667 if ($a{_atype} eq 'object') {
668 if ($more) {
669 $str .= "more\n";
670 $append->($more) if $more;
671 } else {
672 $str .= "\n";
673 }
674 }
675 };
676
677 for (@$arch) {
678 $append->($_);
679 }
680
681 $str
351} 682}
352 683
353# put all archs into a hash with editor_face as it's key 684# put all archs into a hash with editor_face as it's key
354# NOTE: the arrays in the hash values are references to 685# NOTE: the arrays in the hash values are references to
355# the archs from $ARCH 686# the archs from $ARCH
356sub editor_archs { 687sub editor_archs {
357 my %paths; 688 my %paths;
358 689
359 for (keys %ARCH) { 690 for (keys %ARCH) {
360 my $arch = $ARCH{$_}; 691 my $arch = $ARCH{$_};
361 push @{$paths{$arch->{editor_folder}}}, \$arch; 692 push @{$paths{$arch->{editor_folder}}}, $arch;
362 } 693 }
363 694
364 \%paths 695 \%paths
365} 696}
366 697
376 my ($a) = @_; 707 my ($a) = @_;
377 708
378 my $o = $ARCH{$a->{_name}} 709 my $o = $ARCH{$a->{_name}}
379 or return; 710 or return;
380 711
381 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 712 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
713 unless ($face) {
714 $face = $FACE{"blank.x11"}
382 or (warn "no face data found for arch '$a->{_name}'"), return; 715 or (warn "no face data found for arch '$a->{_name}'"), return;
716 }
383 717
384 if ($face->{w} > 1 || $face->{h} > 1) { 718 if ($face->{w} > 1 || $face->{h} > 1) {
385 # bigface 719 # bigface
386 return (0, 0, $face->{w} - 1, $face->{h} - 1); 720 return (0, 0, $face->{w} - 1, $face->{h} - 1);
387 721
431 my $type = $obj->{type} || $arch->{type}; 765 my $type = $obj->{type} || $arch->{type};
432 766
433 if ($type > 0) { 767 if ($type > 0) {
434 $root = $Crossfire::Data::ATTR{$type}; 768 $root = $Crossfire::Data::ATTR{$type};
435 } else { 769 } else {
770 my %a = (%$arch, %$obj);
771
772 if ($a{is_floor} && !$a{alive}) {
773 $root = $Crossfire::Data::TYPE{Floor};
774 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
775 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
776 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
777 $root = $Crossfire::Data::TYPE{Wall};
778 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
779 $root = $Crossfire::Data::TYPE{"Weak Wall"};
780 } else {
436 $root = $Crossfire::Data::TYPE{Misc}; 781 $root = $Crossfire::Data::TYPE{Misc};
437
438 type:
439 for (@Crossfire::Data::ATTR0) {
440 my $req = $_->{required}
441 or die "internal error: ATTR0 without 'required'";
442
443 keys %$req;
444 while (my ($k, $v) = each %$req) {
445 next type
446 unless $obj->{$k} == $v || $arch->{$k} == $v;
447 }
448
449 $root = $_;
450 } 782 }
451 } 783 }
452 784
453 my @import = ($root); 785 my @import = ($root);
454 786
496 ]; 828 ];
497 829
498 $attr 830 $attr
499} 831}
500 832
501sub arch_edit_sections {
502# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
503# edit_type = 0;
504# else if (edit_type != 0) {
505# // all flags from 'check_type' must be unset in this arch because they get recalculated now
506# edit_type &= ~check_type;
507# }
508#
509# }
510# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
511# getAttributeValue("alive", defarch) == 1 &&
512# (getAttributeValue("monster", defarch) == 1 ||
513# getAttributeValue("generator", defarch) == 1)) {
514# // Monster: monsters/npcs/generators
515# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
516# }
517# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
518# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
519# // Walls
520# edit_type |= IGUIConstants.TILE_EDIT_WALL;
521# }
522# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
523# getAttributeValue("connected", defarch) != 0) {
524# // Connected Objects
525# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
526# }
527# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
528# arch_type == 66 || arch_type == 41 || arch_type == 95) {
529# // Exit: teleporter/exit/trapdoors
530# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
531# }
532# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
533# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
534# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
535# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
536# arch_type == 124 || arch_type == 130)) {
537# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
538# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
539# }
540# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
541# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
542# arch_type == 91 || arch_type == 21 || arch_type == 24) {
543# // Door: door/special door/gates + keys
544# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
545# }
546# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
547# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
548# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
549# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
550# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
551# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
552# arch_type == 122 || arch_type == 3)) {
553# // Equipment: weapons/armour/wands/rods
554# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
555# }
556#
557# return(edit_type);
558#
559#
560}
561
562sub cache_file($$&&) { 833sub cache_file($$&&) {
563 my ($src, $cache, $load, $create) = @_; 834 my ($src, $cache, $load, $create) = @_;
564 835
565 my ($size, $mtime) = (stat $src)[7,9] 836 my ($size, $mtime) = (stat $src)[7,9]
566 or Carp::croak "$src: $!"; 837 or Carp::croak "$src: $!";
614 }, sub { 885 }, sub {
615 read_arch "$LIB/archetypes" 886 read_arch "$LIB/archetypes"
616 }; 887 };
617} 888}
618 889
890sub construct_tilecache_pb {
891 my ($idx, $cache) = @_;
892
893 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
894
895 while (my ($name, $tile) = each %$cache) {
896 my $tpb = delete $tile->{pb};
897 my $ofs = $tile->{idx};
898
899 for my $x (0 .. $tile->{w} - 1) {
900 for my $y (0 .. $tile->{h} - 1) {
901 my $idx = $ofs + $x + $y * $tile->{w};
902 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
903 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
904 }
905 }
906 }
907
908 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
909
910 $cache
911}
912
913sub use_tilecache {
914 my ($face) = @_;
915 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
916 or die "$VARDIR/tilecache.png: $!";
917 *FACE = $_[0];
918}
919
619=item load_tilecache 920=item load_tilecache
620 921
621(Re-)Load %TILE and %FACE. 922(Re-)Load %TILE and %FACE.
622 923
623=cut 924=cut
624 925
625sub load_tilecache() { 926sub load_tilecache() {
626 require Gtk2; 927 require Gtk2;
627 928
929 if (-e "$LIB/crossfire.0") { # Crossfire1 version
628 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 930 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
629 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 931 sub {
630 or die "$VARDIR/tilecache.png: $!";
631 *FACE = $_[0];
632 }, sub {
633 require File::Temp;
634
635 my $tile = read_pak "$LIB/crossfire.0"; 932 my $tile = read_pak "$LIB/crossfire.0";
636 933
637 my %cache; 934 my %cache;
638 935
639 my $idx = 0; 936 my $idx = 0;
640 937
641 for my $name (sort keys %$tile) { 938 for my $name (sort keys %$tile) {
642 my ($fh, $filename) = File::Temp::tempfile (); 939 my $pb = new Gtk2::Gdk::PixbufLoader;
643 print $fh $tile->{$name}; 940 $pb->write ($tile->{$name});
644 close $fh; 941 $pb->close;
645 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 942 my $pb = $pb->get_pixbuf;
646 unlink $filename;
647 943
648 my $tile = $cache{$name} = { 944 my $tile = $cache{$name} = {
649 pb => $pb, 945 pb => $pb,
650 idx => $idx, 946 idx => $idx,
651 w => int $pb->get_width / TILESIZE, 947 w => int $pb->get_width / TILESIZE,
652 h => int $pb->get_height / TILESIZE, 948 h => int $pb->get_height / TILESIZE,
949 };
950
951 $idx += $tile->{w} * $tile->{h};
952 }
953
954 construct_tilecache_pb $idx, \%cache;
955
956 \%cache
653 }; 957 };
958
959 } else { # Crossfire+ version
960 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
961 sub {
962 my %cache;
963 my $facedata = Storable::retrieve "$LIB/facedata";
964
965 $facedata->{version} == 2
966 or die "$LIB/facedata: version mismatch, cannot proceed.";
967
968 my $faces = $facedata->{faceinfo};
969 my $idx = 0;
970
971 for (sort keys %$faces) {
972 my ($face, $info) = ($_, $faces->{$_});
973
974 my $pb = new Gtk2::Gdk::PixbufLoader;
975 $pb->write ($info->{data32});
976 $pb->close;
977 my $pb = $pb->get_pixbuf;
978
979 my $tile = $cache{$face} = {
980 pb => $pb,
981 idx => $idx,
982 w => int $pb->get_width / TILESIZE,
983 h => int $pb->get_height / TILESIZE,
654 984 };
655 985
656 $idx += $tile->{w} * $tile->{h}; 986 $idx += $tile->{w} * $tile->{h};
657 }
658
659 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
660
661 while (my ($name, $tile) = each %cache) {
662 my $tpb = delete $tile->{pb};
663 my $ofs = $tile->{idx};
664
665 for my $x (0 .. $tile->{w} - 1) {
666 for my $y (0 .. $tile->{h} - 1) {
667 my $idx = $ofs + $x + $y * $tile->{w};
668 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
669 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
670 } 987 }
988
989 construct_tilecache_pb $idx, \%cache;
990
991 \%cache
671 } 992 };
672 }
673
674 $pb->save ("$VARDIR/tilecache.png", "png");
675
676 \%cache
677 }; 993 }
678} 994}
679 995
680=head1 AUTHOR 996=head1 AUTHOR
681 997
682 Marc Lehmann <schmorp@schmorp.de> 998 Marc Lehmann <schmorp@schmorp.de>

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