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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.66 by root, Wed Jun 14 19:23:32 2006 UTC vs.
Revision 1.105 by root, Tue Apr 17 18:50:41 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 27
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
27 31
28mkdir $VARDIR, 0777; 32mkdir $VARDIR, 0777;
29 33
30sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
31 35
44 qw(move_type move_block move_allow move_on move_off move_slow); 48 qw(move_type move_block move_allow move_on move_off move_slow);
45 49
46# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 51# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
49 name swap_time reset_timeout fixed_resettime difficulty region 54 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 55 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 56 darkness width height enter_x enter_y msg maplore
52 unique template 57 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 58 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 60));
56 61
57our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
58 elevation 65 elevation
59 66
60 name name_pl custom_name title race 67 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
62 #todo-events
63 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
64 str dex con wis pow cha int 71 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul 73 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype 75 nrof level direction type subtype attacktype
124sub MOVE_FLY_HIGH (){ 0x04 } 131sub MOVE_FLY_HIGH (){ 0x04 }
125sub MOVE_FLYING (){ 0x06 } 132sub MOVE_FLYING (){ 0x06 }
126sub MOVE_SWIM (){ 0x08 } 133sub MOVE_SWIM (){ 0x08 }
127sub MOVE_BOAT (){ 0x10 } 134sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above 135sub MOVE_KNOWN (){ 0x1f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 136sub MOVE_ALL (){ 0x10000 } # very special value
137
138our %MOVE_TYPE = (
139 walk => MOVE_WALK,
140 fly_low => MOVE_FLY_LOW,
141 fly_high => MOVE_FLY_HIGH,
142 flying => MOVE_FLYING,
143 swim => MOVE_SWIM,
144 boat => MOVE_BOAT,
145 all => MOVE_ALL,
146);
147
148our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
149
150{
151 package Crossfire::MoveType;
152
153 use overload
154 '=' => sub { bless [@{$_[0]}], ref $_[0] },
155 '""' => \&as_string,
156 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
157 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
158 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
159 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
160 'x=' => sub {
161 my $cur = $_[0] >= $_[1];
162 if (!defined $cur) {
163 if ($_[0] >= "all") {
164 $_[0] -= $_[1];
165 } else {
166 $_[0] += $_[1];
167 }
168 } elsif ($cur) {
169 $_[0] -= $_[1];
170 } else {
171 $_[0] /= $_[1];
172 }
173
174 $_[0]
175 },
176 'eq' => sub { "$_[0]" eq "$_[1]" },
177 'ne' => sub { "$_[0]" ne "$_[1]" },
178 ;
179}
180
181sub Crossfire::MoveType::new {
182 my ($class, $string) = @_;
183
184 my $mask;
185 my $value;
186
187 if ($string =~ /^\s*\d+\s*$/) {
188 $mask = MOVE_ALL;
189 $value = $string+0;
190 } else {
191 for (split /\s+/, lc $string) {
192 if (s/^-//) {
193 $mask |= $MOVE_TYPE{$_};
194 $value &= ~$MOVE_TYPE{$_};
195 } else {
196 $mask |= $MOVE_TYPE{$_};
197 $value |= $MOVE_TYPE{$_};
198 }
199 }
200 }
201
202 (bless [$mask, $value], $class)->normalise
203}
204
205sub Crossfire::MoveType::normalise {
206 my ($self) = @_;
207
208 if ($self->[0] & MOVE_ALL) {
209 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
210 $self->[0] &= $mask;
211 $self->[1] &= $mask;
212 }
213
214 $self->[1] &= $self->[0];
215
216 $self
217}
218
219sub Crossfire::MoveType::as_string {
220 my ($self) = @_;
221
222 my @res;
223
224 my ($mask, $value) = @$self;
225
226 for (@Crossfire::MOVE_TYPE) {
227 my $bit = $Crossfire::MOVE_TYPE{$_};
228 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
229 $mask &= ~$bit;
230 push @res, $value & $bit ? $_ : "-$_";
231 }
232 }
233
234 join " ", @res
235}
131 236
132sub load_ref($) { 237sub load_ref($) {
133 my ($path) = @_; 238 my ($path) = @_;
134 239
135 open my $fh, "<:raw:perlio", $path 240 open my $fh, "<:raw:perlio", $path
148 close $fh; 253 close $fh;
149 rename "$path~", $path 254 rename "$path~", $path
150 or die "$path: $!"; 255 or die "$path: $!";
151} 256}
152 257
258my %attack_mask = (
259 physical => 0x00000001,
260 magic => 0x00000002,
261 fire => 0x00000004,
262 electricity => 0x00000008,
263 cold => 0x00000010,
264 confusion => 0x00000020,
265 acid => 0x00000040,
266 drain => 0x00000080,
267 weaponmagic => 0x00000100,
268 ghosthit => 0x00000200,
269 poison => 0x00000400,
270 slow => 0x00000800,
271 paralyze => 0x00001000,
272 turn_undead => 0x00002000,
273 fear => 0x00004000,
274 cancellation => 0x00008000,
275 deplete => 0x00010000,
276 death => 0x00020000,
277 chaos => 0x00040000,
278 counterspell => 0x00080000,
279 godpower => 0x00100000,
280 holyword => 0x00200000,
281 blind => 0x00400000,
282 internal => 0x00800000,
283 life_stealing => 0x01000000,
284 disease => 0x02000000,
285);
286
287sub _add_resist($$$) {
288 my ($ob, $mask, $value) = @_;
289
290 while (my ($k, $v) = each %attack_mask) {
291 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
292 }
293}
294
295my %MATERIAL = reverse
296 paper => 1,
297 iron => 2,
298 glass => 4,
299 leather => 8,
300 wood => 16,
301 organic => 32,
302 stone => 64,
303 cloth => 128,
304 adamant => 256,
305 liquid => 512,
306 tin => 1024,
307 bone => 2048,
308 ice => 4096,
309
310 # guesses
311 runestone => 12,
312 bronze => 18,
313 "ancient wood" => 20,
314 glass => 36,
315 marble => 66,
316 ice => 68,
317 stone => 70,
318 stone => 80,
319 cloth => 136,
320 ironwood => 144,
321 adamantium => 258,
322 glacium => 260,
323 blood => 544,
324;
325
153# object as in "Object xxx", i.e. archetypes 326# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) { 327sub normalize_object($) {
155 my ($ob) = @_; 328 my ($ob) = @_;
156 329
330 # convert material bitset to materialname, if possible
331 if (exists $ob->{material}) {
332 if (!$ob->{material}) {
333 delete $ob->{material};
334 } elsif (exists $ob->{materialname}) {
335 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
336 delete $ob->{material};
337 } else {
338 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
339 delete $ob->{material}; # assume materilname is more specific and nuke material
340 }
341 } elsif (my $name = $MATERIAL{$ob->{material}}) {
342 delete $ob->{material};
343 $ob->{materialname} = $name;
344 } else {
345 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
346 }
347 }
348
349 # color_fg is used as default for magicmap if magicmap does not exist
350 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
351
157 # nuke outdated or never supported fields 352 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw( 353 delete @$ob{qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour 354 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru 355 can_apply pass_thru can_pass_thru color_bg color_fg
161 ); 356 )};
357
358 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
359 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
360 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
162 361
163 # convert movement strings to bitsets 362 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) { 363 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr}; 364 next unless exists $ob->{$attr};
166 365
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 366 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 } 367 }
194 368
195 # convert outdated movement flags to new movement sets 369 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) { 370 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0; 371 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
198 } 372 }
199 if (defined (my $v = delete $ob->{slow_move})) { 373 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK; 374 $ob->{move_slow} += "walk";
201 $ob->{move_slow_penalty} = $v; 375 $ob->{move_slow_penalty} = $v;
202 } 376 }
203 if (defined (my $v = delete $ob->{walk_on})) { 377 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 378 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
205 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
206 : $ob->{move_on} & ~MOVE_WALK;
207 } 379 }
208 if (defined (my $v = delete $ob->{walk_off})) { 380 if (defined (my $v = delete $ob->{walk_off})) {
209 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 381 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
210 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
211 : $ob->{move_off} & ~MOVE_WALK;
212 } 382 }
213 if (defined (my $v = delete $ob->{fly_on})) { 383 if (defined (my $v = delete $ob->{fly_on})) {
214 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 384 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
215 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
216 : $ob->{move_on} & ~MOVE_FLY_LOW;
217 } 385 }
218 if (defined (my $v = delete $ob->{fly_off})) { 386 if (defined (my $v = delete $ob->{fly_off})) {
219 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 387 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
220 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
221 : $ob->{move_off} & ~MOVE_FLY_LOW;
222 } 388 }
223 if (defined (my $v = delete $ob->{flying})) { 389 if (defined (my $v = delete $ob->{flying})) {
224 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 390 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
225 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
226 : $ob->{move_type} & ~MOVE_FLY_LOW;
227 } 391 }
228 392
229 # convert idiotic event_xxx things into objects 393 # convert idiotic event_xxx things into objects
230 while (my ($event, $subtype) = each %EVENT_TYPE) { 394 while (my ($event, $subtype) = each %EVENT_TYPE) {
231 if (exists $ob->{"event_${event}_plugin"}) { 395 if (exists $ob->{"event_${event}_plugin"}) {
235 slaying => delete $ob->{"event_${event}"}, 399 slaying => delete $ob->{"event_${event}"},
236 name => delete $ob->{"event_${event}_options"}, 400 name => delete $ob->{"event_${event}_options"},
237 }; 401 };
238 } 402 }
239 } 403 }
404
405 # some archetypes had "+3" instead of the canonical "3", so fix
406 $ob->{dam} *= 1 if exists $ob->{dam};
240 407
241 $ob 408 $ob
242} 409}
243 410
244# arch as in "arch xxx", ie.. objects 411# arch as in "arch xxx", ie.. objects
286 } 453 }
287 454
288 $ob 455 $ob
289} 456}
290 457
458sub attr_thaw($) {
459 my ($ob) = @_;
460
461 $ob->{attach} = from_json $ob->{attach}
462 if exists $ob->{attach};
463
464 $ob
465}
466
467sub attr_freeze($) {
468 my ($ob) = @_;
469
470 $ob->{attach} = Crossfire::to_json $ob->{attach}
471 if exists $ob->{attach};
472
473 $ob
474}
475
291sub read_pak($) { 476sub read_pak($) {
292 my ($path) = @_; 477 my ($path) = @_;
293 478
294 my %pak; 479 my %pak;
295 480
308sub read_arch($;$) { 493sub read_arch($;$) {
309 my ($path, $toplevel) = @_; 494 my ($path, $toplevel) = @_;
310 495
311 my %arc; 496 my %arc;
312 my ($more, $prev); 497 my ($more, $prev);
498 my $comment;
313 499
314 open my $fh, "<:raw:perlio:utf8", $path 500 open my $fh, "<:raw:perlio:utf8", $path
315 or Carp::croak "$path: $!"; 501 or Carp::croak "$path: $!";
316 502
317 binmode $fh; 503# binmode $fh;
318 504
319 my $parse_block; $parse_block = sub { 505 my $parse_block; $parse_block = sub {
320 my %arc = @_; 506 my %arc = @_;
321 507
322 while (<$fh>) { 508 while (<$fh>) {
323 s/\s+$//; 509 s/\s+$//;
324 if (/^end$/i) { 510 if (/^end$/i) {
325 last; 511 last;
512
326 } elsif (/^arch (\S+)$/i) { 513 } elsif (/^arch (\S+)$/i) {
327 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 514 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
515
328 } elsif (/^lore$/i) { 516 } elsif (/^lore$/i) {
329 while (<$fh>) { 517 while (<$fh>) {
330 last if /^endlore\s*$/i; 518 last if /^endlore\s*$/i;
331 $arc{lore} .= $_; 519 $arc{lore} .= $_;
332 } 520 }
341 chomp; 529 chomp;
342 push @{ $arc{anim} }, $_; 530 push @{ $arc{anim} }, $_;
343 } 531 }
344 } elsif (/^(\S+)\s*(.*)$/) { 532 } elsif (/^(\S+)\s*(.*)$/) {
345 $arc{lc $1} = $2; 533 $arc{lc $1} = $2;
346 } elsif (/^\s*($|#)/) { 534 } elsif (/^\s*#/) {
535 $arc{_comment} .= "$_\n";
536
537 } elsif (/^\s*$/) {
347 # 538 #
348 } else { 539 } else {
349 warn "$path: unparsable line '$_' in arch $arc{_name}"; 540 warn "$path: unparsable line '$_' in arch $arc{_name}";
350 } 541 }
351 } 542 }
357 s/\s+$//; 548 s/\s+$//;
358 if (/^more$/i) { 549 if (/^more$/i) {
359 $more = $prev; 550 $more = $prev;
360 } elsif (/^object (\S+)$/i) { 551 } elsif (/^object (\S+)$/i) {
361 my $name = $1; 552 my $name = $1;
362 my $arc = normalize_object $parse_block->(_name => $name); 553 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
554 undef $comment;
555 delete $arc{_comment} unless length $arc{_comment};
556 $arc->{_atype} = 'object';
363 557
364 if ($more) { 558 if ($more) {
365 $more->{more} = $arc; 559 $more->{more} = $arc;
366 } else { 560 } else {
367 $arc{$name} = $arc; 561 $arc{$name} = $arc;
368 } 562 }
369 $prev = $arc; 563 $prev = $arc;
370 $more = undef; 564 $more = undef;
371 } elsif (/^arch (\S+)$/i) { 565 } elsif (/^arch (\S+)$/i) {
372 my $name = $1; 566 my $name = $1;
373 my $arc = normalize_arch $parse_block->(_name => $name); 567 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
568 undef $comment;
569 delete $arc{_comment} unless length $arc{_comment};
570 $arc->{_atype} = 'arch';
374 571
375 if ($more) { 572 if ($more) {
376 $more->{more} = $arc; 573 $more->{more} = $arc;
377 } else { 574 } else {
378 push @{ $arc{arch} }, $arc; 575 push @{ $arc{arch} }, $arc;
386 push @{$toplevel->{lev_array}}, $_+0; 583 push @{$toplevel->{lev_array}}, $_+0;
387 } 584 }
388 } else { 585 } else {
389 $toplevel->{$1} = $2; 586 $toplevel->{$1} = $2;
390 } 587 }
588 } elsif (/^\s*#/) {
589 $comment .= "$_\n";
391 } elsif (/^\s*($|#)/) { 590 } elsif (/^\s*($|#)/) {
392 # 591 #
393 } else { 592 } else {
394 die "$path: unparseable top-level line '$_'"; 593 die "$path: unparseable top-level line '$_'";
395 } 594 }
396 } 595 }
397 596
398 undef $parse_block; # work around bug in perl not freeing $fh etc. 597 undef $parse_block; # work around bug in perl not freeing $fh etc.
399 598
400 \%arc 599 \%arc
600}
601
602sub archlist_to_string {
603 my ($arch) = @_;
604
605 my $str;
606
607 my $append; $append = sub {
608 my %a = %{$_[0]};
609
610 Crossfire::attr_freeze \%a;
611 Crossfire::normalize_arch \%a;
612
613 # undo the bit-split we did before
614 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
615 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
616 | (delete $a{attack_movement_bits_4_7});
617 }
618
619 if (my $comment = delete $a{_comment}) {
620 if ($comment =~ /[^\n\s#]/) {
621 $str .= $comment;
622 }
623 }
624
625 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
626
627 my $inv = delete $a{inventory};
628 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
629 my $anim = delete $a{anim};
630
631 if ($a{_atype} eq 'object') {
632 $str .= join "\n", "anim", @$anim, "mina\n"
633 if $anim;
634 }
635
636 my @kv;
637
638 for ($a{_name} eq "map"
639 ? @Crossfire::FIELD_ORDER_MAP
640 : @Crossfire::FIELD_ORDER) {
641 push @kv, [$_, delete $a{$_}]
642 if exists $a{$_};
643 }
644
645 for (sort keys %a) {
646 next if /^_/; # ignore our _-keys
647 push @kv, [$_, delete $a{$_}];
648 }
649
650 for (@kv) {
651 my ($k, $v) = @$_;
652
653 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
654 $v =~ s/\n$//;
655 $str .= "$k\n$v\n$end\n";
656 } else {
657 $str .= "$k $v\n";
658 }
659 }
660
661 if ($inv) {
662 $append->($_) for @$inv;
663 }
664
665 $str .= "end\n";
666
667 if ($a{_atype} eq 'object') {
668 if ($more) {
669 $str .= "more\n";
670 $append->($more) if $more;
671 } else {
672 $str .= "\n";
673 }
674 }
675 };
676
677 for (@$arch) {
678 $append->($_);
679 }
680
681 $str
401} 682}
402 683
403# put all archs into a hash with editor_face as it's key 684# put all archs into a hash with editor_face as it's key
404# NOTE: the arrays in the hash values are references to 685# NOTE: the arrays in the hash values are references to
405# the archs from $ARCH 686# the archs from $ARCH
426 my ($a) = @_; 707 my ($a) = @_;
427 708
428 my $o = $ARCH{$a->{_name}} 709 my $o = $ARCH{$a->{_name}}
429 or return; 710 or return;
430 711
431 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 712 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
713 unless ($face) {
714 $face = $FACE{"blank.x11"}
432 or (warn "no face data found for arch '$a->{_name}'"), return; 715 or (warn "no face data found for arch '$a->{_name}'"), return;
716 }
433 717
434 if ($face->{w} > 1 || $face->{h} > 1) { 718 if ($face->{w} > 1 || $face->{h} > 1) {
435 # bigface 719 # bigface
436 return (0, 0, $face->{w} - 1, $face->{h} - 1); 720 return (0, 0, $face->{w} - 1, $face->{h} - 1);
437 721
544 ]; 828 ];
545 829
546 $attr 830 $attr
547} 831}
548 832
549sub arch_edit_sections {
550# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
551# edit_type = 0;
552# else if (edit_type != 0) {
553# // all flags from 'check_type' must be unset in this arch because they get recalculated now
554# edit_type &= ~check_type;
555# }
556#
557# }
558# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
559# getAttributeValue("alive", defarch) == 1 &&
560# (getAttributeValue("monster", defarch) == 1 ||
561# getAttributeValue("generator", defarch) == 1)) {
562# // Monster: monsters/npcs/generators
563# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
564# }
565# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
566# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
567# // Walls
568# edit_type |= IGUIConstants.TILE_EDIT_WALL;
569# }
570# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
571# getAttributeValue("connected", defarch) != 0) {
572# // Connected Objects
573# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
574# }
575# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
576# arch_type == 66 || arch_type == 41 || arch_type == 95) {
577# // Exit: teleporter/exit/trapdoors
578# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
579# }
580# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
581# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
582# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
583# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
584# arch_type == 124 || arch_type == 130)) {
585# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
586# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
587# }
588# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
589# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
590# arch_type == 91 || arch_type == 21 || arch_type == 24) {
591# // Door: door/special door/gates + keys
592# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
593# }
594# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
595# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
596# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
597# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
598# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
599# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
600# arch_type == 122 || arch_type == 3)) {
601# // Equipment: weapons/armour/wands/rods
602# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
603# }
604#
605# return(edit_type);
606#
607#
608}
609
610sub cache_file($$&&) { 833sub cache_file($$&&) {
611 my ($src, $cache, $load, $create) = @_; 834 my ($src, $cache, $load, $create) = @_;
612 835
613 my ($size, $mtime) = (stat $src)[7,9] 836 my ($size, $mtime) = (stat $src)[7,9]
614 or Carp::croak "$src: $!"; 837 or Carp::croak "$src: $!";
662 }, sub { 885 }, sub {
663 read_arch "$LIB/archetypes" 886 read_arch "$LIB/archetypes"
664 }; 887 };
665} 888}
666 889
890sub construct_tilecache_pb {
891 my ($idx, $cache) = @_;
892
893 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
894
895 while (my ($name, $tile) = each %$cache) {
896 my $tpb = delete $tile->{pb};
897 my $ofs = $tile->{idx};
898
899 for my $x (0 .. $tile->{w} - 1) {
900 for my $y (0 .. $tile->{h} - 1) {
901 my $idx = $ofs + $x + $y * $tile->{w};
902 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
903 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
904 }
905 }
906 }
907
908 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
909
910 $cache
911}
912
913sub use_tilecache {
914 my ($face) = @_;
915 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
916 or die "$VARDIR/tilecache.png: $!";
917 *FACE = $_[0];
918}
919
667=item load_tilecache 920=item load_tilecache
668 921
669(Re-)Load %TILE and %FACE. 922(Re-)Load %TILE and %FACE.
670 923
671=cut 924=cut
672 925
673sub load_tilecache() { 926sub load_tilecache() {
674 require Gtk2; 927 require Gtk2;
675 928
929 if (-e "$LIB/crossfire.0") { # Crossfire1 version
676 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 930 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
677 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 931 sub {
678 or die "$VARDIR/tilecache.png: $!";
679 *FACE = $_[0];
680 }, sub {
681 my $tile = read_pak "$LIB/crossfire.0"; 932 my $tile = read_pak "$LIB/crossfire.0";
682 933
683 my %cache; 934 my %cache;
684 935
685 my $idx = 0; 936 my $idx = 0;
686 937
687 for my $name (sort keys %$tile) { 938 for my $name (sort keys %$tile) {
688 my $pb = new Gtk2::Gdk::PixbufLoader; 939 my $pb = new Gtk2::Gdk::PixbufLoader;
689 $pb->write ($tile->{$name}); 940 $pb->write ($tile->{$name});
690 $pb->close; 941 $pb->close;
691 my $pb = $pb->get_pixbuf; 942 my $pb = $pb->get_pixbuf;
692 943
693 my $tile = $cache{$name} = { 944 my $tile = $cache{$name} = {
694 pb => $pb, 945 pb => $pb,
695 idx => $idx, 946 idx => $idx,
696 w => int $pb->get_width / TILESIZE, 947 w => int $pb->get_width / TILESIZE,
697 h => int $pb->get_height / TILESIZE, 948 h => int $pb->get_height / TILESIZE,
949 };
950
951 $idx += $tile->{w} * $tile->{h};
952 }
953
954 construct_tilecache_pb $idx, \%cache;
955
956 \%cache
698 }; 957 };
958
959 } else { # Crossfire+ version
960 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
961 sub {
962 my %cache;
963 my $facedata = Storable::retrieve "$LIB/facedata";
964
965 $facedata->{version} == 2
966 or die "$LIB/facedata: version mismatch, cannot proceed.";
967
968 my $faces = $facedata->{faceinfo};
969 my $idx = 0;
970
971 for (sort keys %$faces) {
972 my ($face, $info) = ($_, $faces->{$_});
973
974 my $pb = new Gtk2::Gdk::PixbufLoader;
975 $pb->write ($info->{data32});
976 $pb->close;
977 my $pb = $pb->get_pixbuf;
978
979 my $tile = $cache{$face} = {
980 pb => $pb,
981 idx => $idx,
982 w => int $pb->get_width / TILESIZE,
983 h => int $pb->get_height / TILESIZE,
699 984 };
700 985
701 $idx += $tile->{w} * $tile->{h}; 986 $idx += $tile->{w} * $tile->{h};
702 }
703
704 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
705
706 while (my ($name, $tile) = each %cache) {
707 my $tpb = delete $tile->{pb};
708 my $ofs = $tile->{idx};
709
710 for my $x (0 .. $tile->{w} - 1) {
711 for my $y (0 .. $tile->{h} - 1) {
712 my $idx = $ofs + $x + $y * $tile->{w};
713 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
714 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
715 } 987 }
988
989 construct_tilecache_pb $idx, \%cache;
990
991 \%cache
716 } 992 };
717 }
718
719 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
720
721 \%cache
722 }; 993 }
723} 994}
724 995
725=head1 AUTHOR 996=head1 AUTHOR
726 997
727 Marc Lehmann <schmorp@schmorp.de> 998 Marc Lehmann <schmorp@schmorp.de>

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