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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.17 by root, Wed Feb 22 22:36:45 2006 UTC vs.
Revision 1.106 by root, Mon Apr 23 19:09:48 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 27
28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
31
32mkdir $VARDIR, 0777;
26 33
27sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
28 35
29our $CACHEDIR;
30our %ARCH; 36our %ARCH;
31our %FACE; 37our %FACE;
32our $TILE; 38our $TILE;
33 39
34our %FIELD_MULTILINE = ( 40our %FIELD_MULTILINE = (
35 msg => "endmsg", 41 msg => "endmsg",
36 lore => "endlore", 42 lore => "endlore",
43 maplore => "endmaplore",
37); 44);
38 45
39# not used yet, maybe alphabetical is ok 46# movement bit type, PITA
47our %FIELD_MOVEMENT = map +($_ => undef),
48 qw(move_type move_block move_allow move_on move_off move_slow);
49
50# same as in server save routine, to (hopefully) be compatible
51# to the other editors.
52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
54 name attach swap_time reset_timeout fixed_resettime difficulty region
55 shopitems shopgreed shopmin shopmax shoprace
56 darkness width height enter_x enter_y msg maplore
57 unique template
58 outdoor temp pressure humid windspeed winddir sky nosmooth
59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
60));
61
40our @FIELD_ORDER = (qw(name name_pl)); 62our @FIELD_ORDER = (qw(
63 inherit
41 64
65 elevation
66
67 name name_pl custom_name attach title race
68 slaying skill msg lore other_arch
69 face animation is_animated
70 magicmap smoothlevel smoothface
71 str dex con wis pow cha int
72 hp maxhp sp maxsp grace maxgrace
73 exp perm_exp expmul
74 food dam luck wc ac x y speed speed_left move_state attack_movement
75 nrof level direction type subtype attacktype
76
77 resist_physical resist_magic resist_fire resist_electricity
78 resist_cold resist_confusion resist_acid resist_drain
79 resist_weaponmagic resist_ghosthit resist_poison resist_slow
80 resist_paralyze resist_turn_undead resist_fear resist_cancellation
81 resist_deplete resist_death resist_chaos resist_counterspell
82 resist_godpower resist_holyword resist_blind resist_internal
83 resist_life_stealing resist_disease
84
85 path_attuned path_repelled path_denied material materialname
86 value carrying weight invisible state magic
87 last_heal last_sp last_grace last_eat
88 connected glow_radius randomitems npx_status npc_program
89 run_away pick_up container will_apply smoothlevel
90 current_weapon_script weapontype tooltype elevation client_type
91 item_power duration range
92 range_modifier duration_modifier dam_modifier gen_sp_armour
93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
94
95 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
96 friendly generator is_thrown auto_apply treasure player sold see_invisible
97 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
98 splitting hitback startequip blocksview undead scared unaggressive
99 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
100 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
101 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
102 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
103 random_move only_attack confused stealth cursed damned see_anywhere
104 known_magical known_cursed can_use_skill been_applied has_ready_scroll
105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109
110 body_range body_arm body_torso body_head body_neck body_skill
111 body_finger body_shoulder body_foot body_hand body_wrist body_waist
112));
113
114our %EVENT_TYPE = (
115 apply => 1,
116 attack => 2,
117 death => 3,
118 drop => 4,
119 pickup => 5,
120 say => 6,
121 stop => 7,
122 time => 8,
123 throw => 9,
124 trigger => 10,
125 close => 11,
126 timer => 12,
127);
128
42sub MOVE_WALK (){ 0x1 } 129sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 130sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 131sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 132sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 133sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 134sub MOVE_BOAT (){ 0x10 }
135sub MOVE_SHIP (){ 0x20 }
136sub MOVE_KNOWN (){ 0x3f } # all of above
137sub MOVE_ALL (){ 0x10000 } # very special value
48 138
139our %MOVE_TYPE = (
140 walk => MOVE_WALK,
141 fly_low => MOVE_FLY_LOW,
142 fly_high => MOVE_FLY_HIGH,
143 flying => MOVE_FLYING,
144 swim => MOVE_SWIM,
145 boat => MOVE_BOAT,
146 ship => MOVE_SHIP,
147 all => MOVE_ALL,
148);
149
150our @MOVE_TYPE = keys %MOVE_TYPE;
151
152{
153 package Crossfire::MoveType;
154
155 use overload
156 '=' => sub { bless [@{$_[0]}], ref $_[0] },
157 '""' => \&as_string,
158 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
159 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
160 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
161 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 'x=' => sub {
163 my $cur = $_[0] >= $_[1];
164 if (!defined $cur) {
165 if ($_[0] >= "all") {
166 $_[0] -= $_[1];
167 } else {
168 $_[0] += $_[1];
169 }
170 } elsif ($cur) {
171 $_[0] -= $_[1];
172 } else {
173 $_[0] /= $_[1];
174 }
175
176 $_[0]
177 },
178 'eq' => sub { "$_[0]" eq "$_[1]" },
179 'ne' => sub { "$_[0]" ne "$_[1]" },
180 ;
181}
182
183sub Crossfire::MoveType::new {
184 my ($class, $string) = @_;
185
186 my $mask;
187 my $value;
188
189 if ($string =~ /^\s*\d+\s*$/) {
190 $mask = MOVE_ALL;
191 $value = $string+0;
192 } else {
193 for (split /\s+/, lc $string) {
194 if (s/^-//) {
195 $mask |= $MOVE_TYPE{$_};
196 $value &= ~$MOVE_TYPE{$_};
197 } else {
198 $mask |= $MOVE_TYPE{$_};
199 $value |= $MOVE_TYPE{$_};
200 }
201 }
202 }
203
204 (bless [$mask, $value], $class)->normalise
205}
206
207sub Crossfire::MoveType::normalise {
208 my ($self) = @_;
209
210 if ($self->[0] & MOVE_ALL) {
211 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
212 $self->[0] &= $mask;
213 $self->[1] &= $mask;
214 }
215
216 $self->[1] &= $self->[0];
217
218 $self
219}
220
221sub Crossfire::MoveType::as_string {
222 my ($self) = @_;
223
224 my @res;
225
226 my ($mask, $value) = @$self;
227
228 for (@Crossfire::MOVE_TYPE) {
229 my $bit = $Crossfire::MOVE_TYPE{$_};
230 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
231 $mask &= ~$bit;
232 push @res, $value & $bit ? $_ : "-$_";
233 }
234 }
235
236 join " ", @res
237}
238
239sub load_ref($) {
240 my ($path) = @_;
241
242 open my $fh, "<:raw:perlio", $path
243 or die "$path: $!";
244 local $/;
245
246 thaw <$fh>
247}
248
249sub save_ref($$) {
250 my ($ref, $path) = @_;
251
252 open my $fh, ">:raw:perlio", "$path~"
253 or die "$path~: $!";
254 print $fh freeze $ref;
255 close $fh;
256 rename "$path~", $path
257 or die "$path: $!";
258}
259
260my %attack_mask = (
261 physical => 0x00000001,
262 magic => 0x00000002,
263 fire => 0x00000004,
264 electricity => 0x00000008,
265 cold => 0x00000010,
266 confusion => 0x00000020,
267 acid => 0x00000040,
268 drain => 0x00000080,
269 weaponmagic => 0x00000100,
270 ghosthit => 0x00000200,
271 poison => 0x00000400,
272 slow => 0x00000800,
273 paralyze => 0x00001000,
274 turn_undead => 0x00002000,
275 fear => 0x00004000,
276 cancellation => 0x00008000,
277 deplete => 0x00010000,
278 death => 0x00020000,
279 chaos => 0x00040000,
280 counterspell => 0x00080000,
281 godpower => 0x00100000,
282 holyword => 0x00200000,
283 blind => 0x00400000,
284 internal => 0x00800000,
285 life_stealing => 0x01000000,
286 disease => 0x02000000,
287);
288
289sub _add_resist($$$) {
290 my ($ob, $mask, $value) = @_;
291
292 while (my ($k, $v) = each %attack_mask) {
293 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
294 }
295}
296
297my %MATERIAL = reverse
298 paper => 1,
299 iron => 2,
300 glass => 4,
301 leather => 8,
302 wood => 16,
303 organic => 32,
304 stone => 64,
305 cloth => 128,
306 adamant => 256,
307 liquid => 512,
308 tin => 1024,
309 bone => 2048,
310 ice => 4096,
311
312 # guesses
313 runestone => 12,
314 bronze => 18,
315 "ancient wood" => 20,
316 glass => 36,
317 marble => 66,
318 ice => 68,
319 stone => 70,
320 stone => 80,
321 cloth => 136,
322 ironwood => 144,
323 adamantium => 258,
324 glacium => 260,
325 blood => 544,
326;
327
328# object as in "Object xxx", i.e. archetypes
329sub normalize_object($) {
330 my ($ob) = @_;
331
332 # convert material bitset to materialname, if possible
333 if (exists $ob->{material}) {
334 if (!$ob->{material}) {
335 delete $ob->{material};
336 } elsif (exists $ob->{materialname}) {
337 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
338 delete $ob->{material};
339 } else {
340 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
341 delete $ob->{material}; # assume materilname is more specific and nuke material
342 }
343 } elsif (my $name = $MATERIAL{$ob->{material}}) {
344 delete $ob->{material};
345 $ob->{materialname} = $name;
346 } else {
347 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
348 }
349 }
350
351 # color_fg is used as default for magicmap if magicmap does not exist
352 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
353
354 # nuke outdated or never supported fields
355 delete @$ob{qw(
356 can_knockback can_parry can_impale can_cut can_dam_armour
357 can_apply pass_thru can_pass_thru color_bg color_fg
358 )};
359
360 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
361 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
362 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
363
364 # convert movement strings to bitsets
365 for my $attr (keys %FIELD_MOVEMENT) {
366 next unless exists $ob->{$attr};
367
368 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
369 }
370
371 # convert outdated movement flags to new movement sets
372 if (defined (my $v = delete $ob->{no_pass})) {
373 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
374 }
375 if (defined (my $v = delete $ob->{slow_move})) {
376 $ob->{move_slow} += "walk";
377 $ob->{move_slow_penalty} = $v;
378 }
379 if (defined (my $v = delete $ob->{walk_on})) {
380 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
381 }
382 if (defined (my $v = delete $ob->{walk_off})) {
383 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
384 }
385 if (defined (my $v = delete $ob->{fly_on})) {
386 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
387 }
388 if (defined (my $v = delete $ob->{fly_off})) {
389 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
390 }
391 if (defined (my $v = delete $ob->{flying})) {
392 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
393 }
394
395 # convert idiotic event_xxx things into objects
396 while (my ($event, $subtype) = each %EVENT_TYPE) {
397 if (exists $ob->{"event_${event}_plugin"}) {
398 push @{$ob->{inventory}}, {
399 _name => "event_$event",
400 title => delete $ob->{"event_${event}_plugin"},
401 slaying => delete $ob->{"event_${event}"},
402 name => delete $ob->{"event_${event}_options"},
403 };
404 }
405 }
406
407 # some archetypes had "+3" instead of the canonical "3", so fix
408 $ob->{dam} *= 1 if exists $ob->{dam};
409
410 $ob
411}
412
413# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 414sub normalize_arch($) {
50 my ($ob) = @_; 415 my ($ob) = @_;
51 416
417 normalize_object $ob;
418
52 my $arch = $ARCH{$ob->{_name}} 419 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 420 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 421
57 if ($arch->{type} == 22) { # map 422 if ($arch->{type} == 22) { # map
58 my %normalize = ( 423 my %normalize = (
59 "enter_x" => "hp", 424 "enter_x" => "hp",
60 "enter_y" => "sp", 425 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 435 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 436 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 437 $ob->{$k2} = $v;
73 } 438 }
74 } 439 }
75 } 440 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 441 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 442 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 443 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 444 next if $k eq "_name";
105 delete $ob->{$k}; 445 delete $ob->{$k};
106 } 446 }
447 }
448 }
449
450 # a speciality for the editor
451 if (exists $ob->{attack_movement}) {
452 my $am = delete $ob->{attack_movement};
453 $ob->{attack_movement_bits_0_3} = $am & 15;
454 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 455 }
108 456
109 $ob 457 $ob
110} 458}
111 459
460sub attr_thaw($) {
461 my ($ob) = @_;
462
463 $ob->{attach} = from_json $ob->{attach}
464 if exists $ob->{attach};
465
466 $ob
467}
468
469sub attr_freeze($) {
470 my ($ob) = @_;
471
472 $ob->{attach} = Crossfire::to_json $ob->{attach}
473 if exists $ob->{attach};
474
475 $ob
476}
477
112sub read_pak($;$) { 478sub read_pak($) {
113 my ($path, $cache) = @_; 479 my ($path) = @_;
114 480
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 481 my %pak;
121 482
122 open my $fh, "<:raw", $path 483 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 484 or Carp::croak "$_[0]: $!";
485 binmode $fh;
124 while (<$fh>) { 486 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 487 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 488 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 489 read $fh, $pak{$path}, $len;
128 } 490 }
129 491
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 492 \%pak
134 }
135} 493}
136 494
137sub read_arch($;$) { 495sub read_arch($;$) {
138 my ($path, $cache) = @_; 496 my ($path, $toplevel) = @_;
139 497
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 498 my %arc;
146 my ($more, $prev); 499 my ($more, $prev);
500 my $comment;
147 501
148 open my $fh, "<:raw", $path 502 open my $fh, "<:raw:perlio:utf8", $path
149 or Carp::croak "$path: $!"; 503 or Carp::croak "$path: $!";
150 504
505# binmode $fh;
506
151 my $parse_block; $parse_block = sub { 507 my $parse_block; $parse_block = sub {
152 my %arc = @_; 508 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 509
182 while (<$fh>) { 510 while (<$fh>) {
183 s/\s+$//; 511 s/\s+$//;
184 if (/^more$/i) { 512 if (/^end$/i) {
185 $more = $prev; 513 last;
514
186 } elsif (/^object (\S+)$/i) { 515 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 516 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name);
189 517
190 if ($more) { 518 } elsif (/^lore$/i) {
191 $more->{more} = $arc; 519 while (<$fh>) {
192 } else { 520 last if /^endlore\s*$/i;
193 $arc{$name} = $arc; 521 $arc{lore} .= $_;
194 } 522 }
195 $prev = $arc; 523 } elsif (/^msg$/i) {
196 $more = undef; 524 while (<$fh>) {
525 last if /^endmsg\s*$/i;
526 $arc{msg} .= $_;
527 }
528 } elsif (/^anim$/i) {
529 while (<$fh>) {
530 last if /^mina\s*$/i;
531 chomp;
532 push @{ $arc{anim} }, $_;
533 }
197 } elsif (/^arch (\S+)$/i) { 534 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 535 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 536 } elsif (/^\s*#/) {
537 $arc{_comment} .= "$_\n";
538
539 } elsif (/^\s*$/) {
200 # 540 #
201 } else { 541 } else {
202 warn "$path: unparseable top-level line '$_'"; 542 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 } 543 }
205 544 }
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210 545
211 \%arc 546 \%arc
212 } 547 };
548
549 while (<$fh>) {
550 s/\s+$//;
551 if (/^more$/i) {
552 $more = $prev;
553 } elsif (/^object (\S+)$/i) {
554 my $name = $1;
555 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
556 undef $comment;
557 delete $arc{_comment} unless length $arc{_comment};
558 $arc->{_atype} = 'object';
559
560 if ($more) {
561 $more->{more} = $arc;
562 } else {
563 $arc{$name} = $arc;
564 }
565 $prev = $arc;
566 $more = undef;
567 } elsif (/^arch (\S+)$/i) {
568 my $name = $1;
569 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
570 undef $comment;
571 delete $arc{_comment} unless length $arc{_comment};
572 $arc->{_atype} = 'arch';
573
574 if ($more) {
575 $more->{more} = $arc;
576 } else {
577 push @{ $arc{arch} }, $arc;
578 }
579 $prev = $arc;
580 $more = undef;
581 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
582 if ($1 eq "lev_array") {
583 while (<$fh>) {
584 last if /^endplst\s*$/;
585 push @{$toplevel->{lev_array}}, $_+0;
586 }
587 } else {
588 $toplevel->{$1} = $2;
589 }
590 } elsif (/^\s*#/) {
591 $comment .= "$_\n";
592 } elsif (/^\s*($|#)/) {
593 #
594 } else {
595 die "$path: unparseable top-level line '$_'";
596 }
597 }
598
599 undef $parse_block; # work around bug in perl not freeing $fh etc.
600
601 \%arc
602}
603
604sub archlist_to_string {
605 my ($arch) = @_;
606
607 my $str;
608
609 my $append; $append = sub {
610 my %a = %{$_[0]};
611
612 Crossfire::attr_freeze \%a;
613 Crossfire::normalize_arch \%a;
614
615 # undo the bit-split we did before
616 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
617 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
618 | (delete $a{attack_movement_bits_4_7});
619 }
620
621 if (my $comment = delete $a{_comment}) {
622 if ($comment =~ /[^\n\s#]/) {
623 $str .= $comment;
624 }
625 }
626
627 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
628
629 my $inv = delete $a{inventory};
630 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
631 my $anim = delete $a{anim};
632
633 if ($a{_atype} eq 'object') {
634 $str .= join "\n", "anim", @$anim, "mina\n"
635 if $anim;
636 }
637
638 my @kv;
639
640 for ($a{_name} eq "map"
641 ? @Crossfire::FIELD_ORDER_MAP
642 : @Crossfire::FIELD_ORDER) {
643 push @kv, [$_, delete $a{$_}]
644 if exists $a{$_};
645 }
646
647 for (sort keys %a) {
648 next if /^_/; # ignore our _-keys
649 push @kv, [$_, delete $a{$_}];
650 }
651
652 for (@kv) {
653 my ($k, $v) = @$_;
654
655 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
656 $v =~ s/\n$//;
657 $str .= "$k\n$v\n$end\n";
658 } else {
659 $str .= "$k $v\n";
660 }
661 }
662
663 if ($inv) {
664 $append->($_) for @$inv;
665 }
666
667 $str .= "end\n";
668
669 if ($a{_atype} eq 'object') {
670 if ($more) {
671 $str .= "more\n";
672 $append->($more) if $more;
673 } else {
674 $str .= "\n";
675 }
676 }
677 };
678
679 for (@$arch) {
680 $append->($_);
681 }
682
683 $str
213} 684}
214 685
215# put all archs into a hash with editor_face as it's key 686# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 687# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 688# the archs from $ARCH
218sub editor_archs { 689sub editor_archs {
219 my %paths; 690 my %paths;
220 691
221 for (keys %ARCH) { 692 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 693 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 694 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 695 }
225 696
226 \%paths 697 \%paths
227} 698}
228 699
238 my ($a) = @_; 709 my ($a) = @_;
239 710
240 my $o = $ARCH{$a->{_name}} 711 my $o = $ARCH{$a->{_name}}
241 or return; 712 or return;
242 713
243 my $face = $FACE{$a->{face} || $o->{face}} 714 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
715 unless ($face) {
716 $face = $FACE{"blank.x11"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 717 or (warn "no face data found for arch '$a->{_name}'"), return;
718 }
245 719
246 if ($face->{w} > 1 || $face->{h} > 1) { 720 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 721 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 722 return (0, 0, $face->{w} - 1, $face->{h} - 1);
249 723
264 # single face 738 # single face
265 return (0, 0, 0, 0); 739 return (0, 0, 0, 0);
266 } 740 }
267} 741}
268 742
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 743=item $type = arch_attr $arch
278 744
279Returns a hashref describing the object and its attributes. It can contain 745Returns a hashref describing the object and its attributes. It can contain
280the following keys: 746the following keys:
281 747
282 name the name, suitable for display purposes 748 name the name, suitable for display purposes
283 ignore 749 ignore
284 attr 750 attr
285 desc 751 desc
286 use 752 use
287 section => [name => \%attr, name => \%attr] 753 section => [name => \%attr, name => \%attr]
754 import
288 755
289=cut 756=cut
290 757
291sub arch_attr($) { 758sub arch_attr($) {
292 my ($arch) = @_; 759 my ($obj) = @_;
293 760
294 require Crossfire::Data; 761 require Crossfire::Data;
295 762
296 my %attr; 763 my $root;
764 my $attr = { };
765
766 my $arch = $ARCH{ $obj->{_name} };
767 my $type = $obj->{type} || $arch->{type};
297 768
298 if ($arch->{type} > 0) { 769 if ($type > 0) {
299 %attr = %{ $Crossfire::Data::ATTR{$arch->{type}+0} || {} }; 770 $root = $Crossfire::Data::ATTR{$type};
300 } else { 771 } else {
301 die; 772 my %a = (%$arch, %$obj);
773
774 if ($a{is_floor} && !$a{alive}) {
775 $root = $Crossfire::Data::TYPE{Floor};
776 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
777 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
778 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
779 $root = $Crossfire::Data::TYPE{Wall};
780 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
781 $root = $Crossfire::Data::TYPE{"Weak Wall"};
782 } else {
783 $root = $Crossfire::Data::TYPE{Misc};
784 }
785 }
786
787 my @import = ($root);
788
789 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
790 unless $type == 116;
791
792 my (%ignore);
793 my (@section_order, %section, @attr_order);
794
795 while (my $type = shift @import) {
796 push @import, @{$type->{import} || []};
797
798 $attr->{$_} ||= $type->{$_}
799 for qw(name desc use);
800
801 for (@{$type->{ignore} || []}) {
802 $ignore{$_}++ for ref $_ ? @$_ : $_;
803 }
804
805 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
806 my ($name, $attr) = @$_;
807 push @section_order, $name;
808 for (@$attr) {
809 my ($k, $v) = @$_;
810 push @attr_order, $k;
811 $section{$name}{$k} ||= $v;
812 }
813 }
814 }
815
816 $attr->{section} = [
817 map !exists $section{$_} ? () : do {
818 my $attr = delete $section{$_};
819
820 [
821 $_,
822 map exists $attr->{$_} && !$ignore{$_}
823 ? [$_ => delete $attr->{$_}] : (),
824 @attr_order
825 ]
826 },
827
828 exists $section{$_} ? [$_ => delete $section{$_}] : (),
829 @section_order
830 ];
831
832 $attr
833}
834
835sub cache_file($$&&) {
836 my ($src, $cache, $load, $create) = @_;
837
838 my ($size, $mtime) = (stat $src)[7,9]
839 or Carp::croak "$src: $!";
840
841 if (-e $cache) {
842 my $ref = eval { load_ref $cache };
843
844 if ($ref->{version} == 1
845 && $ref->{size} == $size
846 && $ref->{mtime} == $mtime
847 && eval { $load->($ref->{data}); 1 }) {
848 return;
849 }
850 }
851
852 my $ref = {
853 version => 1,
854 size => $size,
855 mtime => $mtime,
856 data => $create->(),
302 } 857 };
303 858
304 use PApp::Util; 859 $load->($ref->{data});
305 warn PApp::Util::dumpval \%attr;
306}
307 860
308sub arch_edit_sections { 861 save_ref $ref, $cache;
309# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 862}
310# edit_type = 0; 863
311# else if (edit_type != 0) { 864=item set_libdir $path
312# // all flags from 'check_type' must be unset in this arch because they get recalculated now 865
313# edit_type &= ~check_type; 866Sets the library directory to the given path
867(default: $ENV{CROSSFIRE_LIBDIR}).
868
869You have to (re-)load the archetypes and tilecache manually after steting
870the library path.
871
872=cut
873
874sub set_libdir($) {
875 $LIB = $_[0];
876}
877
878=item load_archetypes
879
880(Re-)Load archetypes into %ARCH.
881
882=cut
883
884sub load_archetypes() {
885 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
886 *ARCH = $_[0];
887 }, sub {
888 read_arch "$LIB/archetypes"
889 };
890}
891
892sub construct_tilecache_pb {
893 my ($idx, $cache) = @_;
894
895 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
896
897 while (my ($name, $tile) = each %$cache) {
898 my $tpb = delete $tile->{pb};
899 my $ofs = $tile->{idx};
900
901 for my $x (0 .. $tile->{w} - 1) {
902 for my $y (0 .. $tile->{h} - 1) {
903 my $idx = $ofs + $x + $y * $tile->{w};
904 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
905 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
906 }
314# } 907 }
315# 908 }
909
910 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
911
912 $cache
913}
914
915sub use_tilecache {
916 my ($face) = @_;
917 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
918 or die "$VARDIR/tilecache.png: $!";
919 *FACE = $_[0];
920}
921
922=item load_tilecache
923
924(Re-)Load %TILE and %FACE.
925
926=cut
927
928sub load_tilecache() {
929 require Gtk2;
930
931 if (-e "$LIB/crossfire.0") { # Crossfire1 version
932 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
933 sub {
934 my $tile = read_pak "$LIB/crossfire.0";
935
936 my %cache;
937
938 my $idx = 0;
939
940 for my $name (sort keys %$tile) {
941 my $pb = new Gtk2::Gdk::PixbufLoader;
942 $pb->write ($tile->{$name});
943 $pb->close;
944 my $pb = $pb->get_pixbuf;
945
946 my $tile = $cache{$name} = {
947 pb => $pb,
948 idx => $idx,
949 w => int $pb->get_width / TILESIZE,
950 h => int $pb->get_height / TILESIZE,
951 };
952
953 $idx += $tile->{w} * $tile->{h};
954 }
955
956 construct_tilecache_pb $idx, \%cache;
957
958 \%cache
316# } 959 };
317# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 960
318# getAttributeValue("alive", defarch) == 1 && 961 } else { # Crossfire+ version
319# (getAttributeValue("monster", defarch) == 1 || 962 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
320# getAttributeValue("generator", defarch) == 1)) { 963 sub {
321# // Monster: monsters/npcs/generators 964 my %cache;
322# edit_type |= IGUIConstants.TILE_EDIT_MONSTER; 965 my $facedata = Storable::retrieve "$LIB/facedata";
966
967 $facedata->{version} == 2
968 or die "$LIB/facedata: version mismatch, cannot proceed.";
969
970 my $faces = $facedata->{faceinfo};
971 my $idx = 0;
972
973 for (sort keys %$faces) {
974 my ($face, $info) = ($_, $faces->{$_});
975
976 my $pb = new Gtk2::Gdk::PixbufLoader;
977 $pb->write ($info->{data32});
978 $pb->close;
979 my $pb = $pb->get_pixbuf;
980
981 my $tile = $cache{$face} = {
982 pb => $pb,
983 idx => $idx,
984 w => int $pb->get_width / TILESIZE,
985 h => int $pb->get_height / TILESIZE,
986 };
987
988 $idx += $tile->{w} * $tile->{h};
989 }
990
991 construct_tilecache_pb $idx, \%cache;
992
993 \%cache
323# } 994 };
324# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 && 995 }
325# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
326# // Walls
327# edit_type |= IGUIConstants.TILE_EDIT_WALL;
328# }
329# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
330# getAttributeValue("connected", defarch) != 0) {
331# // Connected Objects
332# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
333# }
334# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
335# arch_type == 66 || arch_type == 41 || arch_type == 95) {
336# // Exit: teleporter/exit/trapdoors
337# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
338# }
339# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
340# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
341# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
342# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
343# arch_type == 124 || arch_type == 130)) {
344# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
345# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
346# }
347# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
348# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
349# arch_type == 91 || arch_type == 21 || arch_type == 24) {
350# // Door: door/special door/gates + keys
351# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
352# }
353# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
354# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
355# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
356# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
357# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
358# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
359# arch_type == 122 || arch_type == 3)) {
360# // Equipment: weapons/armour/wands/rods
361# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
362# }
363#
364# return(edit_type);
365#
366#
367} 996}
368
369$CACHEDIR ||= "$ENV{HOME}/.crossfire";
370
371init $CACHEDIR;
372 997
373=head1 AUTHOR 998=head1 AUTHOR
374 999
375 Marc Lehmann <schmorp@schmorp.de> 1000 Marc Lehmann <schmorp@schmorp.de>
376 http://home.schmorp.de/ 1001 http://home.schmorp.de/

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