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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.53 by root, Wed Mar 22 03:32:09 2006 UTC vs.
Revision 1.106 by root, Mon Apr 23 19:09:48 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 27
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
27 31
28mkdir $VARDIR, 0777; 32mkdir $VARDIR, 0777;
29 33
30sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
31 35
37 msg => "endmsg", 41 msg => "endmsg",
38 lore => "endlore", 42 lore => "endlore",
39 maplore => "endmaplore", 43 maplore => "endmaplore",
40); 44);
41 45
42# not used yet, maybe alphabetical is ok 46# movement bit type, PITA
47our %FIELD_MOVEMENT = map +($_ => undef),
48 qw(move_type move_block move_allow move_on move_off move_slow);
49
50# same as in server save routine, to (hopefully) be compatible
51# to the other editors.
52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
54 name attach swap_time reset_timeout fixed_resettime difficulty region
55 shopitems shopgreed shopmin shopmax shoprace
56 darkness width height enter_x enter_y msg maplore
57 unique template
58 outdoor temp pressure humid windspeed winddir sky nosmooth
59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
60));
61
43our @FIELD_ORDER = (qw(name name_pl)); 62our @FIELD_ORDER = (qw(
63 inherit
64
65 elevation
66
67 name name_pl custom_name attach title race
68 slaying skill msg lore other_arch
69 face animation is_animated
70 magicmap smoothlevel smoothface
71 str dex con wis pow cha int
72 hp maxhp sp maxsp grace maxgrace
73 exp perm_exp expmul
74 food dam luck wc ac x y speed speed_left move_state attack_movement
75 nrof level direction type subtype attacktype
76
77 resist_physical resist_magic resist_fire resist_electricity
78 resist_cold resist_confusion resist_acid resist_drain
79 resist_weaponmagic resist_ghosthit resist_poison resist_slow
80 resist_paralyze resist_turn_undead resist_fear resist_cancellation
81 resist_deplete resist_death resist_chaos resist_counterspell
82 resist_godpower resist_holyword resist_blind resist_internal
83 resist_life_stealing resist_disease
84
85 path_attuned path_repelled path_denied material materialname
86 value carrying weight invisible state magic
87 last_heal last_sp last_grace last_eat
88 connected glow_radius randomitems npx_status npc_program
89 run_away pick_up container will_apply smoothlevel
90 current_weapon_script weapontype tooltype elevation client_type
91 item_power duration range
92 range_modifier duration_modifier dam_modifier gen_sp_armour
93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
94
95 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
96 friendly generator is_thrown auto_apply treasure player sold see_invisible
97 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
98 splitting hitback startequip blocksview undead scared unaggressive
99 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
100 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
101 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
102 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
103 random_move only_attack confused stealth cursed damned see_anywhere
104 known_magical known_cursed can_use_skill been_applied has_ready_scroll
105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109
110 body_range body_arm body_torso body_head body_neck body_skill
111 body_finger body_shoulder body_foot body_hand body_wrist body_waist
112));
113
114our %EVENT_TYPE = (
115 apply => 1,
116 attack => 2,
117 death => 3,
118 drop => 4,
119 pickup => 5,
120 say => 6,
121 stop => 7,
122 time => 8,
123 throw => 9,
124 trigger => 10,
125 close => 11,
126 timer => 12,
127);
44 128
45sub MOVE_WALK (){ 0x01 } 129sub MOVE_WALK (){ 0x01 }
46sub MOVE_FLY_LOW (){ 0x02 } 130sub MOVE_FLY_LOW (){ 0x02 }
47sub MOVE_FLY_HIGH (){ 0x04 } 131sub MOVE_FLY_HIGH (){ 0x04 }
48sub MOVE_FLYING (){ 0x06 } 132sub MOVE_FLYING (){ 0x06 }
49sub MOVE_SWIM (){ 0x08 } 133sub MOVE_SWIM (){ 0x08 }
50sub MOVE_BOAT (){ 0x10 } 134sub MOVE_BOAT (){ 0x10 }
51sub MOVE_ALL (){ 0xff } 135sub MOVE_SHIP (){ 0x20 }
136sub MOVE_KNOWN (){ 0x3f } # all of above
137sub MOVE_ALL (){ 0x10000 } # very special value
138
139our %MOVE_TYPE = (
140 walk => MOVE_WALK,
141 fly_low => MOVE_FLY_LOW,
142 fly_high => MOVE_FLY_HIGH,
143 flying => MOVE_FLYING,
144 swim => MOVE_SWIM,
145 boat => MOVE_BOAT,
146 ship => MOVE_SHIP,
147 all => MOVE_ALL,
148);
149
150our @MOVE_TYPE = keys %MOVE_TYPE;
151
152{
153 package Crossfire::MoveType;
154
155 use overload
156 '=' => sub { bless [@{$_[0]}], ref $_[0] },
157 '""' => \&as_string,
158 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
159 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
160 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
161 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 'x=' => sub {
163 my $cur = $_[0] >= $_[1];
164 if (!defined $cur) {
165 if ($_[0] >= "all") {
166 $_[0] -= $_[1];
167 } else {
168 $_[0] += $_[1];
169 }
170 } elsif ($cur) {
171 $_[0] -= $_[1];
172 } else {
173 $_[0] /= $_[1];
174 }
175
176 $_[0]
177 },
178 'eq' => sub { "$_[0]" eq "$_[1]" },
179 'ne' => sub { "$_[0]" ne "$_[1]" },
180 ;
181}
182
183sub Crossfire::MoveType::new {
184 my ($class, $string) = @_;
185
186 my $mask;
187 my $value;
188
189 if ($string =~ /^\s*\d+\s*$/) {
190 $mask = MOVE_ALL;
191 $value = $string+0;
192 } else {
193 for (split /\s+/, lc $string) {
194 if (s/^-//) {
195 $mask |= $MOVE_TYPE{$_};
196 $value &= ~$MOVE_TYPE{$_};
197 } else {
198 $mask |= $MOVE_TYPE{$_};
199 $value |= $MOVE_TYPE{$_};
200 }
201 }
202 }
203
204 (bless [$mask, $value], $class)->normalise
205}
206
207sub Crossfire::MoveType::normalise {
208 my ($self) = @_;
209
210 if ($self->[0] & MOVE_ALL) {
211 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
212 $self->[0] &= $mask;
213 $self->[1] &= $mask;
214 }
215
216 $self->[1] &= $self->[0];
217
218 $self
219}
220
221sub Crossfire::MoveType::as_string {
222 my ($self) = @_;
223
224 my @res;
225
226 my ($mask, $value) = @$self;
227
228 for (@Crossfire::MOVE_TYPE) {
229 my $bit = $Crossfire::MOVE_TYPE{$_};
230 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
231 $mask &= ~$bit;
232 push @res, $value & $bit ? $_ : "-$_";
233 }
234 }
235
236 join " ", @res
237}
52 238
53sub load_ref($) { 239sub load_ref($) {
54 my ($path) = @_; 240 my ($path) = @_;
55 241
56 open my $fh, "<", $path 242 open my $fh, "<:raw:perlio", $path
57 or die "$path: $!"; 243 or die "$path: $!";
58 binmode $fh;
59 local $/; 244 local $/;
60 245
61 thaw <$fh> 246 thaw <$fh>
62} 247}
63 248
64sub save_ref($$) { 249sub save_ref($$) {
65 my ($ref, $path) = @_; 250 my ($ref, $path) = @_;
66 251
67 open my $fh, ">", "$path~" 252 open my $fh, ">:raw:perlio", "$path~"
68 or die "$path~: $!"; 253 or die "$path~: $!";
69 binmode $fh;
70 print $fh freeze $ref; 254 print $fh freeze $ref;
71 close $fh; 255 close $fh;
72 rename "$path~", $path 256 rename "$path~", $path
73 or die "$path: $!"; 257 or die "$path: $!";
74} 258}
75 259
260my %attack_mask = (
261 physical => 0x00000001,
262 magic => 0x00000002,
263 fire => 0x00000004,
264 electricity => 0x00000008,
265 cold => 0x00000010,
266 confusion => 0x00000020,
267 acid => 0x00000040,
268 drain => 0x00000080,
269 weaponmagic => 0x00000100,
270 ghosthit => 0x00000200,
271 poison => 0x00000400,
272 slow => 0x00000800,
273 paralyze => 0x00001000,
274 turn_undead => 0x00002000,
275 fear => 0x00004000,
276 cancellation => 0x00008000,
277 deplete => 0x00010000,
278 death => 0x00020000,
279 chaos => 0x00040000,
280 counterspell => 0x00080000,
281 godpower => 0x00100000,
282 holyword => 0x00200000,
283 blind => 0x00400000,
284 internal => 0x00800000,
285 life_stealing => 0x01000000,
286 disease => 0x02000000,
287);
288
289sub _add_resist($$$) {
290 my ($ob, $mask, $value) = @_;
291
292 while (my ($k, $v) = each %attack_mask) {
293 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
294 }
295}
296
297my %MATERIAL = reverse
298 paper => 1,
299 iron => 2,
300 glass => 4,
301 leather => 8,
302 wood => 16,
303 organic => 32,
304 stone => 64,
305 cloth => 128,
306 adamant => 256,
307 liquid => 512,
308 tin => 1024,
309 bone => 2048,
310 ice => 4096,
311
312 # guesses
313 runestone => 12,
314 bronze => 18,
315 "ancient wood" => 20,
316 glass => 36,
317 marble => 66,
318 ice => 68,
319 stone => 70,
320 stone => 80,
321 cloth => 136,
322 ironwood => 144,
323 adamantium => 258,
324 glacium => 260,
325 blood => 544,
326;
327
328# object as in "Object xxx", i.e. archetypes
76sub normalize_object($) { 329sub normalize_object($) {
77 my ($ob) = @_; 330 my ($ob) = @_;
78 331
332 # convert material bitset to materialname, if possible
333 if (exists $ob->{material}) {
334 if (!$ob->{material}) {
335 delete $ob->{material};
336 } elsif (exists $ob->{materialname}) {
337 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
338 delete $ob->{material};
339 } else {
340 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
341 delete $ob->{material}; # assume materilname is more specific and nuke material
342 }
343 } elsif (my $name = $MATERIAL{$ob->{material}}) {
344 delete $ob->{material};
345 $ob->{materialname} = $name;
346 } else {
347 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
348 }
349 }
350
351 # color_fg is used as default for magicmap if magicmap does not exist
352 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
353
354 # nuke outdated or never supported fields
79 delete $ob->{$_} for qw( 355 delete @$ob{qw(
80 can_knockback can_parry can_impale can_cut can_dam_armour 356 can_knockback can_parry can_impale can_cut can_dam_armour
81 can_apply pass_thru can_pass_thru 357 can_apply pass_thru can_pass_thru color_bg color_fg
82 ); 358 )};
83 359
84 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 360 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
361 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
362 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
363
364 # convert movement strings to bitsets
365 for my $attr (keys %FIELD_MOVEMENT) {
85 next unless exists $ob->{$attr}; 366 next unless exists $ob->{$attr};
86 next if $ob->{$attr} =~ /^\d+$/;
87 367
88 my $flags = 0; 368 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
89
90 # assume list
91 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
92 $flags |= MOVE_WALK if $flag eq "walk";
93 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
94 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
95 $flags |= MOVE_FLYING if $flag eq "flying";
96 $flags |= MOVE_SWIM if $flag eq "swim";
97 $flags |= MOVE_BOAT if $flag eq "boat";
98 $flags |= MOVE_ALL if $flag eq "all";
99
100 $flags &= ~MOVE_WALK if $flag eq "-walk";
101 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
102 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
103 $flags &= ~MOVE_FLYING if $flag eq "-flying";
104 $flags &= ~MOVE_SWIM if $flag eq "-swim";
105 $flags &= ~MOVE_BOAT if $flag eq "-boat";
106 $flags &= ~MOVE_ALL if $flag eq "-all";
107 }
108
109 $ob->{$attr} = $flags;
110 } 369 }
111 370
371 # convert outdated movement flags to new movement sets
112 if (defined (my $v = delete $ob->{no_pass})) { 372 if (defined (my $v = delete $ob->{no_pass})) {
113 $ob->{move_block} = $v ? MOVE_ALL : 0; 373 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
114 } 374 }
115 if (defined (my $v = delete $ob->{slow_move})) { 375 if (defined (my $v = delete $ob->{slow_move})) {
116 $ob->{move_slow} |= MOVE_WALK; 376 $ob->{move_slow} += "walk";
117 $ob->{move_slow_penalty} = $v; 377 $ob->{move_slow_penalty} = $v;
118 } 378 }
119 if (defined (my $v = delete $ob->{walk_on})) { 379 if (defined (my $v = delete $ob->{walk_on})) {
120 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 380 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
121 : $ob->{move_on} & ~MOVE_WALK;
122 } 381 }
123 if (defined (my $v = delete $ob->{walk_off})) { 382 if (defined (my $v = delete $ob->{walk_off})) {
124 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 383 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
125 : $ob->{move_off} & ~MOVE_WALK;
126 } 384 }
127 if (defined (my $v = delete $ob->{fly_on})) { 385 if (defined (my $v = delete $ob->{fly_on})) {
128 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 386 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
129 : $ob->{move_on} & ~MOVE_FLY_LOW;
130 } 387 }
131 if (defined (my $v = delete $ob->{fly_off})) { 388 if (defined (my $v = delete $ob->{fly_off})) {
132 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 389 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
133 : $ob->{move_off} & ~MOVE_FLY_LOW;
134 } 390 }
135 if (defined (my $v = delete $ob->{flying})) { 391 if (defined (my $v = delete $ob->{flying})) {
136 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 392 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
137 : $ob->{move_type} & ~MOVE_FLY_LOW;
138 } 393 }
394
395 # convert idiotic event_xxx things into objects
396 while (my ($event, $subtype) = each %EVENT_TYPE) {
397 if (exists $ob->{"event_${event}_plugin"}) {
398 push @{$ob->{inventory}}, {
399 _name => "event_$event",
400 title => delete $ob->{"event_${event}_plugin"},
401 slaying => delete $ob->{"event_${event}"},
402 name => delete $ob->{"event_${event}_options"},
403 };
404 }
405 }
406
407 # some archetypes had "+3" instead of the canonical "3", so fix
408 $ob->{dam} *= 1 if exists $ob->{dam};
139 409
140 $ob 410 $ob
141} 411}
142 412
413# arch as in "arch xxx", ie.. objects
143sub normalize_arch($) { 414sub normalize_arch($) {
144 my ($ob) = @_; 415 my ($ob) = @_;
145 416
146 normalize_object $ob; 417 normalize_object $ob;
147 418
174 delete $ob->{$k}; 445 delete $ob->{$k};
175 } 446 }
176 } 447 }
177 } 448 }
178 449
450 # a speciality for the editor
451 if (exists $ob->{attack_movement}) {
452 my $am = delete $ob->{attack_movement};
453 $ob->{attack_movement_bits_0_3} = $am & 15;
454 $ob->{attack_movement_bits_4_7} = $am & 240;
455 }
456
457 $ob
458}
459
460sub attr_thaw($) {
461 my ($ob) = @_;
462
463 $ob->{attach} = from_json $ob->{attach}
464 if exists $ob->{attach};
465
466 $ob
467}
468
469sub attr_freeze($) {
470 my ($ob) = @_;
471
472 $ob->{attach} = Crossfire::to_json $ob->{attach}
473 if exists $ob->{attach};
474
179 $ob 475 $ob
180} 476}
181 477
182sub read_pak($) { 478sub read_pak($) {
183 my ($path) = @_; 479 my ($path) = @_;
184 480
185 my %pak; 481 my %pak;
186 482
187 open my $fh, "<", $path 483 open my $fh, "<:raw:perlio", $path
188 or Carp::croak "$_[0]: $!"; 484 or Carp::croak "$_[0]: $!";
189 binmode $fh; 485 binmode $fh;
190 while (<$fh>) { 486 while (<$fh>) {
191 my ($type, $id, $len, $path) = split; 487 my ($type, $id, $len, $path) = split;
192 $path =~ s/.*\///; 488 $path =~ s/.*\///;
194 } 490 }
195 491
196 \%pak 492 \%pak
197} 493}
198 494
199sub read_arch($) { 495sub read_arch($;$) {
200 my ($path) = @_; 496 my ($path, $toplevel) = @_;
201 497
202 my %arc; 498 my %arc;
203 my ($more, $prev); 499 my ($more, $prev);
500 my $comment;
204 501
205 open my $fh, "<", $path 502 open my $fh, "<:raw:perlio:utf8", $path
206 or Carp::croak "$path: $!"; 503 or Carp::croak "$path: $!";
207 504
208 binmode $fh; 505# binmode $fh;
209 506
210 my $parse_block; $parse_block = sub { 507 my $parse_block; $parse_block = sub {
211 my %arc = @_; 508 my %arc = @_;
212 509
213 while (<$fh>) { 510 while (<$fh>) {
214 s/\s+$//; 511 s/\s+$//;
215 if (/^end$/i) { 512 if (/^end$/i) {
216 last; 513 last;
514
217 } elsif (/^arch (\S+)$/) { 515 } elsif (/^arch (\S+)$/i) {
218 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 516 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
517
219 } elsif (/^lore$/) { 518 } elsif (/^lore$/i) {
220 while (<$fh>) { 519 while (<$fh>) {
221 last if /^endlore\s*$/i; 520 last if /^endlore\s*$/i;
222 $arc{lore} .= $_; 521 $arc{lore} .= $_;
223 } 522 }
224 } elsif (/^msg$/) { 523 } elsif (/^msg$/i) {
225 while (<$fh>) { 524 while (<$fh>) {
226 last if /^endmsg\s*$/i; 525 last if /^endmsg\s*$/i;
227 $arc{msg} .= $_; 526 $arc{msg} .= $_;
228 } 527 }
528 } elsif (/^anim$/i) {
529 while (<$fh>) {
530 last if /^mina\s*$/i;
531 chomp;
532 push @{ $arc{anim} }, $_;
533 }
229 } elsif (/^(\S+)\s*(.*)$/) { 534 } elsif (/^(\S+)\s*(.*)$/) {
230 $arc{lc $1} = $2; 535 $arc{lc $1} = $2;
231 } elsif (/^\s*($|#)/) { 536 } elsif (/^\s*#/) {
537 $arc{_comment} .= "$_\n";
538
539 } elsif (/^\s*$/) {
232 # 540 #
233 } else { 541 } else {
234 warn "$path: unparsable line '$_' in arch $arc{_name}"; 542 warn "$path: unparsable line '$_' in arch $arc{_name}";
235 } 543 }
236 } 544 }
242 s/\s+$//; 550 s/\s+$//;
243 if (/^more$/i) { 551 if (/^more$/i) {
244 $more = $prev; 552 $more = $prev;
245 } elsif (/^object (\S+)$/i) { 553 } elsif (/^object (\S+)$/i) {
246 my $name = $1; 554 my $name = $1;
247 my $arc = normalize_object $parse_block->(_name => $name); 555 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
556 undef $comment;
557 delete $arc{_comment} unless length $arc{_comment};
558 $arc->{_atype} = 'object';
248 559
249 if ($more) { 560 if ($more) {
250 $more->{more} = $arc; 561 $more->{more} = $arc;
251 } else { 562 } else {
252 $arc{$name} = $arc; 563 $arc{$name} = $arc;
253 } 564 }
254 $prev = $arc; 565 $prev = $arc;
255 $more = undef; 566 $more = undef;
256 } elsif (/^arch (\S+)$/i) { 567 } elsif (/^arch (\S+)$/i) {
257 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 568 my $name = $1;
569 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
570 undef $comment;
571 delete $arc{_comment} unless length $arc{_comment};
572 $arc->{_atype} = 'arch';
573
574 if ($more) {
575 $more->{more} = $arc;
576 } else {
577 push @{ $arc{arch} }, $arc;
578 }
579 $prev = $arc;
580 $more = undef;
581 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
582 if ($1 eq "lev_array") {
583 while (<$fh>) {
584 last if /^endplst\s*$/;
585 push @{$toplevel->{lev_array}}, $_+0;
586 }
587 } else {
588 $toplevel->{$1} = $2;
589 }
590 } elsif (/^\s*#/) {
591 $comment .= "$_\n";
258 } elsif (/^\s*($|#)/) { 592 } elsif (/^\s*($|#)/) {
259 # 593 #
260 } else { 594 } else {
261 warn "$path: unparseable top-level line '$_'"; 595 die "$path: unparseable top-level line '$_'";
262 } 596 }
263 } 597 }
264 598
265 undef $parse_block; # work around bug in perl not freeing $fh etc. 599 undef $parse_block; # work around bug in perl not freeing $fh etc.
266 600
267 \%arc 601 \%arc
602}
603
604sub archlist_to_string {
605 my ($arch) = @_;
606
607 my $str;
608
609 my $append; $append = sub {
610 my %a = %{$_[0]};
611
612 Crossfire::attr_freeze \%a;
613 Crossfire::normalize_arch \%a;
614
615 # undo the bit-split we did before
616 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
617 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
618 | (delete $a{attack_movement_bits_4_7});
619 }
620
621 if (my $comment = delete $a{_comment}) {
622 if ($comment =~ /[^\n\s#]/) {
623 $str .= $comment;
624 }
625 }
626
627 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
628
629 my $inv = delete $a{inventory};
630 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
631 my $anim = delete $a{anim};
632
633 if ($a{_atype} eq 'object') {
634 $str .= join "\n", "anim", @$anim, "mina\n"
635 if $anim;
636 }
637
638 my @kv;
639
640 for ($a{_name} eq "map"
641 ? @Crossfire::FIELD_ORDER_MAP
642 : @Crossfire::FIELD_ORDER) {
643 push @kv, [$_, delete $a{$_}]
644 if exists $a{$_};
645 }
646
647 for (sort keys %a) {
648 next if /^_/; # ignore our _-keys
649 push @kv, [$_, delete $a{$_}];
650 }
651
652 for (@kv) {
653 my ($k, $v) = @$_;
654
655 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
656 $v =~ s/\n$//;
657 $str .= "$k\n$v\n$end\n";
658 } else {
659 $str .= "$k $v\n";
660 }
661 }
662
663 if ($inv) {
664 $append->($_) for @$inv;
665 }
666
667 $str .= "end\n";
668
669 if ($a{_atype} eq 'object') {
670 if ($more) {
671 $str .= "more\n";
672 $append->($more) if $more;
673 } else {
674 $str .= "\n";
675 }
676 }
677 };
678
679 for (@$arch) {
680 $append->($_);
681 }
682
683 $str
268} 684}
269 685
270# put all archs into a hash with editor_face as it's key 686# put all archs into a hash with editor_face as it's key
271# NOTE: the arrays in the hash values are references to 687# NOTE: the arrays in the hash values are references to
272# the archs from $ARCH 688# the archs from $ARCH
273sub editor_archs { 689sub editor_archs {
274 my %paths; 690 my %paths;
275 691
276 for (keys %ARCH) { 692 for (keys %ARCH) {
277 my $arch = $ARCH{$_}; 693 my $arch = $ARCH{$_};
278 push @{$paths{$arch->{editor_folder}}}, \$arch; 694 push @{$paths{$arch->{editor_folder}}}, $arch;
279 } 695 }
280 696
281 \%paths 697 \%paths
282} 698}
283 699
293 my ($a) = @_; 709 my ($a) = @_;
294 710
295 my $o = $ARCH{$a->{_name}} 711 my $o = $ARCH{$a->{_name}}
296 or return; 712 or return;
297 713
298 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 714 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
715 unless ($face) {
716 $face = $FACE{"blank.x11"}
299 or (warn "no face data found for arch '$a->{_name}'"), return; 717 or (warn "no face data found for arch '$a->{_name}'"), return;
718 }
300 719
301 if ($face->{w} > 1 || $face->{h} > 1) { 720 if ($face->{w} > 1 || $face->{h} > 1) {
302 # bigface 721 # bigface
303 return (0, 0, $face->{w} - 1, $face->{h} - 1); 722 return (0, 0, $face->{w} - 1, $face->{h} - 1);
304 723
348 my $type = $obj->{type} || $arch->{type}; 767 my $type = $obj->{type} || $arch->{type};
349 768
350 if ($type > 0) { 769 if ($type > 0) {
351 $root = $Crossfire::Data::ATTR{$type}; 770 $root = $Crossfire::Data::ATTR{$type};
352 } else { 771 } else {
772 my %a = (%$arch, %$obj);
773
774 if ($a{is_floor} && !$a{alive}) {
775 $root = $Crossfire::Data::TYPE{Floor};
776 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
777 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
778 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
779 $root = $Crossfire::Data::TYPE{Wall};
780 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
781 $root = $Crossfire::Data::TYPE{"Weak Wall"};
782 } else {
353 $root = $Crossfire::Data::TYPE{Misc}; 783 $root = $Crossfire::Data::TYPE{Misc};
354
355 type:
356 for (@Crossfire::Data::ATTR0) {
357 my $req = $_->{required}
358 or die "internal error: ATTR0 without 'required'";
359
360 keys %$req;
361 while (my ($k, $v) = each %$req) {
362 next type
363 unless $obj->{$k} == $v || $arch->{$k} == $v;
364 }
365
366 $root = $_;
367 } 784 }
368 } 785 }
369 786
370 my @import = ($root); 787 my @import = ($root);
371 788
413 ]; 830 ];
414 831
415 $attr 832 $attr
416} 833}
417 834
418sub arch_edit_sections {
419# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
420# edit_type = 0;
421# else if (edit_type != 0) {
422# // all flags from 'check_type' must be unset in this arch because they get recalculated now
423# edit_type &= ~check_type;
424# }
425#
426# }
427# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
428# getAttributeValue("alive", defarch) == 1 &&
429# (getAttributeValue("monster", defarch) == 1 ||
430# getAttributeValue("generator", defarch) == 1)) {
431# // Monster: monsters/npcs/generators
432# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
433# }
434# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
435# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
436# // Walls
437# edit_type |= IGUIConstants.TILE_EDIT_WALL;
438# }
439# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
440# getAttributeValue("connected", defarch) != 0) {
441# // Connected Objects
442# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
443# }
444# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
445# arch_type == 66 || arch_type == 41 || arch_type == 95) {
446# // Exit: teleporter/exit/trapdoors
447# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
448# }
449# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
450# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
451# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
452# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
453# arch_type == 124 || arch_type == 130)) {
454# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
455# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
456# }
457# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
458# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
459# arch_type == 91 || arch_type == 21 || arch_type == 24) {
460# // Door: door/special door/gates + keys
461# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
462# }
463# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
464# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
465# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
466# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
467# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
468# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
469# arch_type == 122 || arch_type == 3)) {
470# // Equipment: weapons/armour/wands/rods
471# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
472# }
473#
474# return(edit_type);
475#
476#
477}
478
479sub cache_file($$&&) { 835sub cache_file($$&&) {
480 my ($src, $cache, $load, $create) = @_; 836 my ($src, $cache, $load, $create) = @_;
481 837
482 my ($size, $mtime) = (stat $src)[7,9] 838 my ($size, $mtime) = (stat $src)[7,9]
483 or Carp::croak "$src: $!"; 839 or Carp::croak "$src: $!";
531 }, sub { 887 }, sub {
532 read_arch "$LIB/archetypes" 888 read_arch "$LIB/archetypes"
533 }; 889 };
534} 890}
535 891
892sub construct_tilecache_pb {
893 my ($idx, $cache) = @_;
894
895 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
896
897 while (my ($name, $tile) = each %$cache) {
898 my $tpb = delete $tile->{pb};
899 my $ofs = $tile->{idx};
900
901 for my $x (0 .. $tile->{w} - 1) {
902 for my $y (0 .. $tile->{h} - 1) {
903 my $idx = $ofs + $x + $y * $tile->{w};
904 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
905 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
906 }
907 }
908 }
909
910 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
911
912 $cache
913}
914
915sub use_tilecache {
916 my ($face) = @_;
917 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
918 or die "$VARDIR/tilecache.png: $!";
919 *FACE = $_[0];
920}
921
536=item load_tilecache 922=item load_tilecache
537 923
538(Re-)Load %TILE and %FACE. 924(Re-)Load %TILE and %FACE.
539 925
540=cut 926=cut
541 927
542sub load_tilecache() { 928sub load_tilecache() {
543 require Gtk2; 929 require Gtk2;
544 930
931 if (-e "$LIB/crossfire.0") { # Crossfire1 version
545 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 932 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
546 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 933 sub {
547 or die "$VARDIR/tilecache.png: $!";
548 *FACE = $_[0];
549 }, sub {
550 require File::Temp;
551
552 my $tile = read_pak "$LIB/crossfire.0"; 934 my $tile = read_pak "$LIB/crossfire.0";
553 935
554 my %cache; 936 my %cache;
555 937
556 my $idx = 0; 938 my $idx = 0;
557 939
558 for my $name (sort keys %$tile) { 940 for my $name (sort keys %$tile) {
559 my ($fh, $filename) = File::Temp::tempfile (); 941 my $pb = new Gtk2::Gdk::PixbufLoader;
560 print $fh $tile->{$name}; 942 $pb->write ($tile->{$name});
561 close $fh; 943 $pb->close;
562 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 944 my $pb = $pb->get_pixbuf;
563 unlink $filename;
564 945
565 my $tile = $cache{$name} = { 946 my $tile = $cache{$name} = {
566 pb => $pb, 947 pb => $pb,
567 idx => $idx, 948 idx => $idx,
568 w => int $pb->get_width / TILESIZE, 949 w => int $pb->get_width / TILESIZE,
569 h => int $pb->get_height / TILESIZE, 950 h => int $pb->get_height / TILESIZE,
951 };
952
953 $idx += $tile->{w} * $tile->{h};
954 }
955
956 construct_tilecache_pb $idx, \%cache;
957
958 \%cache
570 }; 959 };
960
961 } else { # Crossfire+ version
962 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
963 sub {
964 my %cache;
965 my $facedata = Storable::retrieve "$LIB/facedata";
966
967 $facedata->{version} == 2
968 or die "$LIB/facedata: version mismatch, cannot proceed.";
969
970 my $faces = $facedata->{faceinfo};
971 my $idx = 0;
972
973 for (sort keys %$faces) {
974 my ($face, $info) = ($_, $faces->{$_});
975
976 my $pb = new Gtk2::Gdk::PixbufLoader;
977 $pb->write ($info->{data32});
978 $pb->close;
979 my $pb = $pb->get_pixbuf;
980
981 my $tile = $cache{$face} = {
982 pb => $pb,
983 idx => $idx,
984 w => int $pb->get_width / TILESIZE,
985 h => int $pb->get_height / TILESIZE,
571 986 };
572 987
573 $idx += $tile->{w} * $tile->{h}; 988 $idx += $tile->{w} * $tile->{h};
574 }
575
576 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
577
578 while (my ($name, $tile) = each %cache) {
579 my $tpb = delete $tile->{pb};
580 my $ofs = $tile->{idx};
581
582 for my $x (0 .. $tile->{w} - 1) {
583 for my $y (0 .. $tile->{h} - 1) {
584 my $idx = $ofs + $x + $y * $tile->{w};
585 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
586 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
587 } 989 }
990
991 construct_tilecache_pb $idx, \%cache;
992
993 \%cache
588 } 994 };
589 }
590
591 $pb->save ("$VARDIR/tilecache.png", "png");
592
593 \%cache
594 }; 995 }
595} 996}
596 997
597=head1 AUTHOR 998=head1 AUTHOR
598 999
599 Marc Lehmann <schmorp@schmorp.de> 1000 Marc Lehmann <schmorp@schmorp.de>

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