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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.54 by root, Thu Mar 23 06:45:23 2006 UTC vs.
Revision 1.106 by root, Mon Apr 23 19:09:48 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 27
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
27 31
28mkdir $VARDIR, 0777; 32mkdir $VARDIR, 0777;
29 33
30sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
31 35
37 msg => "endmsg", 41 msg => "endmsg",
38 lore => "endlore", 42 lore => "endlore",
39 maplore => "endmaplore", 43 maplore => "endmaplore",
40); 44);
41 45
46# movement bit type, PITA
47our %FIELD_MOVEMENT = map +($_ => undef),
48 qw(move_type move_block move_allow move_on move_off move_slow);
49
42# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 51# to the other editors.
52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
54 name attach swap_time reset_timeout fixed_resettime difficulty region
55 shopitems shopgreed shopmin shopmax shoprace
56 darkness width height enter_x enter_y msg maplore
57 unique template
58 outdoor temp pressure humid windspeed winddir sky nosmooth
59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
60));
61
44our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
65 elevation
66
45 name name_pl custom_name title race 67 name name_pl custom_name attach title race
46 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
47 #events
48 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
49 Str Dex Con Wis Pow Cha Int 71 str dex con wis pow cha int
50 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
51 exp perm_exp expmul 73 exp perm_exp expmul
52 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
53 nrof level direction type subtype 75 nrof level direction type subtype attacktype
54 76
55 resist_physical resist_magic resist_fire resist_electricity 77 resist_physical resist_magic resist_fire resist_electricity
56 resist_cold resist_confusion resist_acid resist_drain 78 resist_cold resist_confusion resist_acid resist_drain
57 resist_weaponmagic resist_ghosthit resist_poison resist_slow 79 resist_weaponmagic resist_ghosthit resist_poison resist_slow
58 resist_paralyze resist_turn_undead resist_fear resist_cancellation 80 resist_paralyze resist_turn_undead resist_fear resist_cancellation
87 109
88 body_range body_arm body_torso body_head body_neck body_skill 110 body_range body_arm body_torso body_head body_neck body_skill
89 body_finger body_shoulder body_foot body_hand body_wrist body_waist 111 body_finger body_shoulder body_foot body_hand body_wrist body_waist
90)); 112));
91 113
114our %EVENT_TYPE = (
115 apply => 1,
116 attack => 2,
117 death => 3,
118 drop => 4,
119 pickup => 5,
120 say => 6,
121 stop => 7,
122 time => 8,
123 throw => 9,
124 trigger => 10,
125 close => 11,
126 timer => 12,
127);
128
92sub MOVE_WALK (){ 0x01 } 129sub MOVE_WALK (){ 0x01 }
93sub MOVE_FLY_LOW (){ 0x02 } 130sub MOVE_FLY_LOW (){ 0x02 }
94sub MOVE_FLY_HIGH (){ 0x04 } 131sub MOVE_FLY_HIGH (){ 0x04 }
95sub MOVE_FLYING (){ 0x06 } 132sub MOVE_FLYING (){ 0x06 }
96sub MOVE_SWIM (){ 0x08 } 133sub MOVE_SWIM (){ 0x08 }
97sub MOVE_BOAT (){ 0x10 } 134sub MOVE_BOAT (){ 0x10 }
98sub MOVE_ALL (){ 0xff } 135sub MOVE_SHIP (){ 0x20 }
136sub MOVE_KNOWN (){ 0x3f } # all of above
137sub MOVE_ALL (){ 0x10000 } # very special value
138
139our %MOVE_TYPE = (
140 walk => MOVE_WALK,
141 fly_low => MOVE_FLY_LOW,
142 fly_high => MOVE_FLY_HIGH,
143 flying => MOVE_FLYING,
144 swim => MOVE_SWIM,
145 boat => MOVE_BOAT,
146 ship => MOVE_SHIP,
147 all => MOVE_ALL,
148);
149
150our @MOVE_TYPE = keys %MOVE_TYPE;
151
152{
153 package Crossfire::MoveType;
154
155 use overload
156 '=' => sub { bless [@{$_[0]}], ref $_[0] },
157 '""' => \&as_string,
158 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
159 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
160 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
161 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 'x=' => sub {
163 my $cur = $_[0] >= $_[1];
164 if (!defined $cur) {
165 if ($_[0] >= "all") {
166 $_[0] -= $_[1];
167 } else {
168 $_[0] += $_[1];
169 }
170 } elsif ($cur) {
171 $_[0] -= $_[1];
172 } else {
173 $_[0] /= $_[1];
174 }
175
176 $_[0]
177 },
178 'eq' => sub { "$_[0]" eq "$_[1]" },
179 'ne' => sub { "$_[0]" ne "$_[1]" },
180 ;
181}
182
183sub Crossfire::MoveType::new {
184 my ($class, $string) = @_;
185
186 my $mask;
187 my $value;
188
189 if ($string =~ /^\s*\d+\s*$/) {
190 $mask = MOVE_ALL;
191 $value = $string+0;
192 } else {
193 for (split /\s+/, lc $string) {
194 if (s/^-//) {
195 $mask |= $MOVE_TYPE{$_};
196 $value &= ~$MOVE_TYPE{$_};
197 } else {
198 $mask |= $MOVE_TYPE{$_};
199 $value |= $MOVE_TYPE{$_};
200 }
201 }
202 }
203
204 (bless [$mask, $value], $class)->normalise
205}
206
207sub Crossfire::MoveType::normalise {
208 my ($self) = @_;
209
210 if ($self->[0] & MOVE_ALL) {
211 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
212 $self->[0] &= $mask;
213 $self->[1] &= $mask;
214 }
215
216 $self->[1] &= $self->[0];
217
218 $self
219}
220
221sub Crossfire::MoveType::as_string {
222 my ($self) = @_;
223
224 my @res;
225
226 my ($mask, $value) = @$self;
227
228 for (@Crossfire::MOVE_TYPE) {
229 my $bit = $Crossfire::MOVE_TYPE{$_};
230 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
231 $mask &= ~$bit;
232 push @res, $value & $bit ? $_ : "-$_";
233 }
234 }
235
236 join " ", @res
237}
99 238
100sub load_ref($) { 239sub load_ref($) {
101 my ($path) = @_; 240 my ($path) = @_;
102 241
103 open my $fh, "<", $path 242 open my $fh, "<:raw:perlio", $path
104 or die "$path: $!"; 243 or die "$path: $!";
105 binmode $fh;
106 local $/; 244 local $/;
107 245
108 thaw <$fh> 246 thaw <$fh>
109} 247}
110 248
111sub save_ref($$) { 249sub save_ref($$) {
112 my ($ref, $path) = @_; 250 my ($ref, $path) = @_;
113 251
114 open my $fh, ">", "$path~" 252 open my $fh, ">:raw:perlio", "$path~"
115 or die "$path~: $!"; 253 or die "$path~: $!";
116 binmode $fh;
117 print $fh freeze $ref; 254 print $fh freeze $ref;
118 close $fh; 255 close $fh;
119 rename "$path~", $path 256 rename "$path~", $path
120 or die "$path: $!"; 257 or die "$path: $!";
121} 258}
122 259
260my %attack_mask = (
261 physical => 0x00000001,
262 magic => 0x00000002,
263 fire => 0x00000004,
264 electricity => 0x00000008,
265 cold => 0x00000010,
266 confusion => 0x00000020,
267 acid => 0x00000040,
268 drain => 0x00000080,
269 weaponmagic => 0x00000100,
270 ghosthit => 0x00000200,
271 poison => 0x00000400,
272 slow => 0x00000800,
273 paralyze => 0x00001000,
274 turn_undead => 0x00002000,
275 fear => 0x00004000,
276 cancellation => 0x00008000,
277 deplete => 0x00010000,
278 death => 0x00020000,
279 chaos => 0x00040000,
280 counterspell => 0x00080000,
281 godpower => 0x00100000,
282 holyword => 0x00200000,
283 blind => 0x00400000,
284 internal => 0x00800000,
285 life_stealing => 0x01000000,
286 disease => 0x02000000,
287);
288
289sub _add_resist($$$) {
290 my ($ob, $mask, $value) = @_;
291
292 while (my ($k, $v) = each %attack_mask) {
293 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
294 }
295}
296
297my %MATERIAL = reverse
298 paper => 1,
299 iron => 2,
300 glass => 4,
301 leather => 8,
302 wood => 16,
303 organic => 32,
304 stone => 64,
305 cloth => 128,
306 adamant => 256,
307 liquid => 512,
308 tin => 1024,
309 bone => 2048,
310 ice => 4096,
311
312 # guesses
313 runestone => 12,
314 bronze => 18,
315 "ancient wood" => 20,
316 glass => 36,
317 marble => 66,
318 ice => 68,
319 stone => 70,
320 stone => 80,
321 cloth => 136,
322 ironwood => 144,
323 adamantium => 258,
324 glacium => 260,
325 blood => 544,
326;
327
328# object as in "Object xxx", i.e. archetypes
123sub normalize_object($) { 329sub normalize_object($) {
124 my ($ob) = @_; 330 my ($ob) = @_;
125 331
332 # convert material bitset to materialname, if possible
333 if (exists $ob->{material}) {
334 if (!$ob->{material}) {
335 delete $ob->{material};
336 } elsif (exists $ob->{materialname}) {
337 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
338 delete $ob->{material};
339 } else {
340 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
341 delete $ob->{material}; # assume materilname is more specific and nuke material
342 }
343 } elsif (my $name = $MATERIAL{$ob->{material}}) {
344 delete $ob->{material};
345 $ob->{materialname} = $name;
346 } else {
347 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
348 }
349 }
350
351 # color_fg is used as default for magicmap if magicmap does not exist
352 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
353
354 # nuke outdated or never supported fields
126 delete $ob->{$_} for qw( 355 delete @$ob{qw(
127 can_knockback can_parry can_impale can_cut can_dam_armour 356 can_knockback can_parry can_impale can_cut can_dam_armour
128 can_apply pass_thru can_pass_thru 357 can_apply pass_thru can_pass_thru color_bg color_fg
129 ); 358 )};
130 359
131 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 360 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
361 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
362 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
363
364 # convert movement strings to bitsets
365 for my $attr (keys %FIELD_MOVEMENT) {
132 next unless exists $ob->{$attr}; 366 next unless exists $ob->{$attr};
133 next if $ob->{$attr} =~ /^\d+$/;
134 367
135 my $flags = 0; 368 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
136
137 # assume list
138 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
139 $flags |= MOVE_WALK if $flag eq "walk";
140 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
141 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
142 $flags |= MOVE_FLYING if $flag eq "flying";
143 $flags |= MOVE_SWIM if $flag eq "swim";
144 $flags |= MOVE_BOAT if $flag eq "boat";
145 $flags |= MOVE_ALL if $flag eq "all";
146
147 $flags &= ~MOVE_WALK if $flag eq "-walk";
148 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
149 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
150 $flags &= ~MOVE_FLYING if $flag eq "-flying";
151 $flags &= ~MOVE_SWIM if $flag eq "-swim";
152 $flags &= ~MOVE_BOAT if $flag eq "-boat";
153 $flags &= ~MOVE_ALL if $flag eq "-all";
154 }
155
156 $ob->{$attr} = $flags;
157 } 369 }
158 370
371 # convert outdated movement flags to new movement sets
159 if (defined (my $v = delete $ob->{no_pass})) { 372 if (defined (my $v = delete $ob->{no_pass})) {
160 $ob->{move_block} = $v ? MOVE_ALL : 0; 373 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
161 } 374 }
162 if (defined (my $v = delete $ob->{slow_move})) { 375 if (defined (my $v = delete $ob->{slow_move})) {
163 $ob->{move_slow} |= MOVE_WALK; 376 $ob->{move_slow} += "walk";
164 $ob->{move_slow_penalty} = $v; 377 $ob->{move_slow_penalty} = $v;
165 } 378 }
166 if (defined (my $v = delete $ob->{walk_on})) { 379 if (defined (my $v = delete $ob->{walk_on})) {
167 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 380 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
168 : $ob->{move_on} & ~MOVE_WALK;
169 } 381 }
170 if (defined (my $v = delete $ob->{walk_off})) { 382 if (defined (my $v = delete $ob->{walk_off})) {
171 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 383 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
172 : $ob->{move_off} & ~MOVE_WALK;
173 } 384 }
174 if (defined (my $v = delete $ob->{fly_on})) { 385 if (defined (my $v = delete $ob->{fly_on})) {
175 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 386 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
176 : $ob->{move_on} & ~MOVE_FLY_LOW;
177 } 387 }
178 if (defined (my $v = delete $ob->{fly_off})) { 388 if (defined (my $v = delete $ob->{fly_off})) {
179 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 389 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
180 : $ob->{move_off} & ~MOVE_FLY_LOW;
181 } 390 }
182 if (defined (my $v = delete $ob->{flying})) { 391 if (defined (my $v = delete $ob->{flying})) {
183 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 392 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
184 : $ob->{move_type} & ~MOVE_FLY_LOW;
185 } 393 }
394
395 # convert idiotic event_xxx things into objects
396 while (my ($event, $subtype) = each %EVENT_TYPE) {
397 if (exists $ob->{"event_${event}_plugin"}) {
398 push @{$ob->{inventory}}, {
399 _name => "event_$event",
400 title => delete $ob->{"event_${event}_plugin"},
401 slaying => delete $ob->{"event_${event}"},
402 name => delete $ob->{"event_${event}_options"},
403 };
404 }
405 }
406
407 # some archetypes had "+3" instead of the canonical "3", so fix
408 $ob->{dam} *= 1 if exists $ob->{dam};
186 409
187 $ob 410 $ob
188} 411}
189 412
413# arch as in "arch xxx", ie.. objects
190sub normalize_arch($) { 414sub normalize_arch($) {
191 my ($ob) = @_; 415 my ($ob) = @_;
192 416
193 normalize_object $ob; 417 normalize_object $ob;
194 418
221 delete $ob->{$k}; 445 delete $ob->{$k};
222 } 446 }
223 } 447 }
224 } 448 }
225 449
450 # a speciality for the editor
451 if (exists $ob->{attack_movement}) {
452 my $am = delete $ob->{attack_movement};
453 $ob->{attack_movement_bits_0_3} = $am & 15;
454 $ob->{attack_movement_bits_4_7} = $am & 240;
455 }
456
457 $ob
458}
459
460sub attr_thaw($) {
461 my ($ob) = @_;
462
463 $ob->{attach} = from_json $ob->{attach}
464 if exists $ob->{attach};
465
466 $ob
467}
468
469sub attr_freeze($) {
470 my ($ob) = @_;
471
472 $ob->{attach} = Crossfire::to_json $ob->{attach}
473 if exists $ob->{attach};
474
226 $ob 475 $ob
227} 476}
228 477
229sub read_pak($) { 478sub read_pak($) {
230 my ($path) = @_; 479 my ($path) = @_;
231 480
232 my %pak; 481 my %pak;
233 482
234 open my $fh, "<", $path 483 open my $fh, "<:raw:perlio", $path
235 or Carp::croak "$_[0]: $!"; 484 or Carp::croak "$_[0]: $!";
236 binmode $fh; 485 binmode $fh;
237 while (<$fh>) { 486 while (<$fh>) {
238 my ($type, $id, $len, $path) = split; 487 my ($type, $id, $len, $path) = split;
239 $path =~ s/.*\///; 488 $path =~ s/.*\///;
241 } 490 }
242 491
243 \%pak 492 \%pak
244} 493}
245 494
246sub read_arch($) { 495sub read_arch($;$) {
247 my ($path) = @_; 496 my ($path, $toplevel) = @_;
248 497
249 my %arc; 498 my %arc;
250 my ($more, $prev); 499 my ($more, $prev);
500 my $comment;
251 501
252 open my $fh, "<", $path 502 open my $fh, "<:raw:perlio:utf8", $path
253 or Carp::croak "$path: $!"; 503 or Carp::croak "$path: $!";
254 504
255 binmode $fh; 505# binmode $fh;
256 506
257 my $parse_block; $parse_block = sub { 507 my $parse_block; $parse_block = sub {
258 my %arc = @_; 508 my %arc = @_;
259 509
260 while (<$fh>) { 510 while (<$fh>) {
261 s/\s+$//; 511 s/\s+$//;
262 if (/^end$/i) { 512 if (/^end$/i) {
263 last; 513 last;
514
264 } elsif (/^arch (\S+)$/) { 515 } elsif (/^arch (\S+)$/i) {
265 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 516 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
517
266 } elsif (/^lore$/) { 518 } elsif (/^lore$/i) {
267 while (<$fh>) { 519 while (<$fh>) {
268 last if /^endlore\s*$/i; 520 last if /^endlore\s*$/i;
269 $arc{lore} .= $_; 521 $arc{lore} .= $_;
270 } 522 }
271 } elsif (/^msg$/) { 523 } elsif (/^msg$/i) {
272 while (<$fh>) { 524 while (<$fh>) {
273 last if /^endmsg\s*$/i; 525 last if /^endmsg\s*$/i;
274 $arc{msg} .= $_; 526 $arc{msg} .= $_;
275 } 527 }
528 } elsif (/^anim$/i) {
529 while (<$fh>) {
530 last if /^mina\s*$/i;
531 chomp;
532 push @{ $arc{anim} }, $_;
533 }
276 } elsif (/^(\S+)\s*(.*)$/) { 534 } elsif (/^(\S+)\s*(.*)$/) {
277 $arc{lc $1} = $2; 535 $arc{lc $1} = $2;
278 } elsif (/^\s*($|#)/) { 536 } elsif (/^\s*#/) {
537 $arc{_comment} .= "$_\n";
538
539 } elsif (/^\s*$/) {
279 # 540 #
280 } else { 541 } else {
281 warn "$path: unparsable line '$_' in arch $arc{_name}"; 542 warn "$path: unparsable line '$_' in arch $arc{_name}";
282 } 543 }
283 } 544 }
289 s/\s+$//; 550 s/\s+$//;
290 if (/^more$/i) { 551 if (/^more$/i) {
291 $more = $prev; 552 $more = $prev;
292 } elsif (/^object (\S+)$/i) { 553 } elsif (/^object (\S+)$/i) {
293 my $name = $1; 554 my $name = $1;
294 my $arc = normalize_object $parse_block->(_name => $name); 555 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
556 undef $comment;
557 delete $arc{_comment} unless length $arc{_comment};
558 $arc->{_atype} = 'object';
295 559
296 if ($more) { 560 if ($more) {
297 $more->{more} = $arc; 561 $more->{more} = $arc;
298 } else { 562 } else {
299 $arc{$name} = $arc; 563 $arc{$name} = $arc;
300 } 564 }
301 $prev = $arc; 565 $prev = $arc;
302 $more = undef; 566 $more = undef;
303 } elsif (/^arch (\S+)$/i) { 567 } elsif (/^arch (\S+)$/i) {
304 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 568 my $name = $1;
569 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
570 undef $comment;
571 delete $arc{_comment} unless length $arc{_comment};
572 $arc->{_atype} = 'arch';
573
574 if ($more) {
575 $more->{more} = $arc;
576 } else {
577 push @{ $arc{arch} }, $arc;
578 }
579 $prev = $arc;
580 $more = undef;
581 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
582 if ($1 eq "lev_array") {
583 while (<$fh>) {
584 last if /^endplst\s*$/;
585 push @{$toplevel->{lev_array}}, $_+0;
586 }
587 } else {
588 $toplevel->{$1} = $2;
589 }
590 } elsif (/^\s*#/) {
591 $comment .= "$_\n";
305 } elsif (/^\s*($|#)/) { 592 } elsif (/^\s*($|#)/) {
306 # 593 #
307 } else { 594 } else {
308 warn "$path: unparseable top-level line '$_'"; 595 die "$path: unparseable top-level line '$_'";
309 } 596 }
310 } 597 }
311 598
312 undef $parse_block; # work around bug in perl not freeing $fh etc. 599 undef $parse_block; # work around bug in perl not freeing $fh etc.
313 600
314 \%arc 601 \%arc
602}
603
604sub archlist_to_string {
605 my ($arch) = @_;
606
607 my $str;
608
609 my $append; $append = sub {
610 my %a = %{$_[0]};
611
612 Crossfire::attr_freeze \%a;
613 Crossfire::normalize_arch \%a;
614
615 # undo the bit-split we did before
616 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
617 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
618 | (delete $a{attack_movement_bits_4_7});
619 }
620
621 if (my $comment = delete $a{_comment}) {
622 if ($comment =~ /[^\n\s#]/) {
623 $str .= $comment;
624 }
625 }
626
627 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
628
629 my $inv = delete $a{inventory};
630 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
631 my $anim = delete $a{anim};
632
633 if ($a{_atype} eq 'object') {
634 $str .= join "\n", "anim", @$anim, "mina\n"
635 if $anim;
636 }
637
638 my @kv;
639
640 for ($a{_name} eq "map"
641 ? @Crossfire::FIELD_ORDER_MAP
642 : @Crossfire::FIELD_ORDER) {
643 push @kv, [$_, delete $a{$_}]
644 if exists $a{$_};
645 }
646
647 for (sort keys %a) {
648 next if /^_/; # ignore our _-keys
649 push @kv, [$_, delete $a{$_}];
650 }
651
652 for (@kv) {
653 my ($k, $v) = @$_;
654
655 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
656 $v =~ s/\n$//;
657 $str .= "$k\n$v\n$end\n";
658 } else {
659 $str .= "$k $v\n";
660 }
661 }
662
663 if ($inv) {
664 $append->($_) for @$inv;
665 }
666
667 $str .= "end\n";
668
669 if ($a{_atype} eq 'object') {
670 if ($more) {
671 $str .= "more\n";
672 $append->($more) if $more;
673 } else {
674 $str .= "\n";
675 }
676 }
677 };
678
679 for (@$arch) {
680 $append->($_);
681 }
682
683 $str
315} 684}
316 685
317# put all archs into a hash with editor_face as it's key 686# put all archs into a hash with editor_face as it's key
318# NOTE: the arrays in the hash values are references to 687# NOTE: the arrays in the hash values are references to
319# the archs from $ARCH 688# the archs from $ARCH
320sub editor_archs { 689sub editor_archs {
321 my %paths; 690 my %paths;
322 691
323 for (keys %ARCH) { 692 for (keys %ARCH) {
324 my $arch = $ARCH{$_}; 693 my $arch = $ARCH{$_};
325 push @{$paths{$arch->{editor_folder}}}, \$arch; 694 push @{$paths{$arch->{editor_folder}}}, $arch;
326 } 695 }
327 696
328 \%paths 697 \%paths
329} 698}
330 699
340 my ($a) = @_; 709 my ($a) = @_;
341 710
342 my $o = $ARCH{$a->{_name}} 711 my $o = $ARCH{$a->{_name}}
343 or return; 712 or return;
344 713
345 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 714 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
715 unless ($face) {
716 $face = $FACE{"blank.x11"}
346 or (warn "no face data found for arch '$a->{_name}'"), return; 717 or (warn "no face data found for arch '$a->{_name}'"), return;
718 }
347 719
348 if ($face->{w} > 1 || $face->{h} > 1) { 720 if ($face->{w} > 1 || $face->{h} > 1) {
349 # bigface 721 # bigface
350 return (0, 0, $face->{w} - 1, $face->{h} - 1); 722 return (0, 0, $face->{w} - 1, $face->{h} - 1);
351 723
395 my $type = $obj->{type} || $arch->{type}; 767 my $type = $obj->{type} || $arch->{type};
396 768
397 if ($type > 0) { 769 if ($type > 0) {
398 $root = $Crossfire::Data::ATTR{$type}; 770 $root = $Crossfire::Data::ATTR{$type};
399 } else { 771 } else {
772 my %a = (%$arch, %$obj);
773
774 if ($a{is_floor} && !$a{alive}) {
775 $root = $Crossfire::Data::TYPE{Floor};
776 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
777 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
778 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
779 $root = $Crossfire::Data::TYPE{Wall};
780 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
781 $root = $Crossfire::Data::TYPE{"Weak Wall"};
782 } else {
400 $root = $Crossfire::Data::TYPE{Misc}; 783 $root = $Crossfire::Data::TYPE{Misc};
401
402 type:
403 for (@Crossfire::Data::ATTR0) {
404 my $req = $_->{required}
405 or die "internal error: ATTR0 without 'required'";
406
407 keys %$req;
408 while (my ($k, $v) = each %$req) {
409 next type
410 unless $obj->{$k} == $v || $arch->{$k} == $v;
411 }
412
413 $root = $_;
414 } 784 }
415 } 785 }
416 786
417 my @import = ($root); 787 my @import = ($root);
418 788
460 ]; 830 ];
461 831
462 $attr 832 $attr
463} 833}
464 834
465sub arch_edit_sections {
466# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
467# edit_type = 0;
468# else if (edit_type != 0) {
469# // all flags from 'check_type' must be unset in this arch because they get recalculated now
470# edit_type &= ~check_type;
471# }
472#
473# }
474# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
475# getAttributeValue("alive", defarch) == 1 &&
476# (getAttributeValue("monster", defarch) == 1 ||
477# getAttributeValue("generator", defarch) == 1)) {
478# // Monster: monsters/npcs/generators
479# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
480# }
481# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
482# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
483# // Walls
484# edit_type |= IGUIConstants.TILE_EDIT_WALL;
485# }
486# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
487# getAttributeValue("connected", defarch) != 0) {
488# // Connected Objects
489# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
490# }
491# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
492# arch_type == 66 || arch_type == 41 || arch_type == 95) {
493# // Exit: teleporter/exit/trapdoors
494# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
495# }
496# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
497# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
498# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
499# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
500# arch_type == 124 || arch_type == 130)) {
501# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
502# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
503# }
504# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
505# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
506# arch_type == 91 || arch_type == 21 || arch_type == 24) {
507# // Door: door/special door/gates + keys
508# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
509# }
510# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
511# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
512# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
513# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
514# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
515# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
516# arch_type == 122 || arch_type == 3)) {
517# // Equipment: weapons/armour/wands/rods
518# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
519# }
520#
521# return(edit_type);
522#
523#
524}
525
526sub cache_file($$&&) { 835sub cache_file($$&&) {
527 my ($src, $cache, $load, $create) = @_; 836 my ($src, $cache, $load, $create) = @_;
528 837
529 my ($size, $mtime) = (stat $src)[7,9] 838 my ($size, $mtime) = (stat $src)[7,9]
530 or Carp::croak "$src: $!"; 839 or Carp::croak "$src: $!";
578 }, sub { 887 }, sub {
579 read_arch "$LIB/archetypes" 888 read_arch "$LIB/archetypes"
580 }; 889 };
581} 890}
582 891
892sub construct_tilecache_pb {
893 my ($idx, $cache) = @_;
894
895 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
896
897 while (my ($name, $tile) = each %$cache) {
898 my $tpb = delete $tile->{pb};
899 my $ofs = $tile->{idx};
900
901 for my $x (0 .. $tile->{w} - 1) {
902 for my $y (0 .. $tile->{h} - 1) {
903 my $idx = $ofs + $x + $y * $tile->{w};
904 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
905 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
906 }
907 }
908 }
909
910 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
911
912 $cache
913}
914
915sub use_tilecache {
916 my ($face) = @_;
917 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
918 or die "$VARDIR/tilecache.png: $!";
919 *FACE = $_[0];
920}
921
583=item load_tilecache 922=item load_tilecache
584 923
585(Re-)Load %TILE and %FACE. 924(Re-)Load %TILE and %FACE.
586 925
587=cut 926=cut
588 927
589sub load_tilecache() { 928sub load_tilecache() {
590 require Gtk2; 929 require Gtk2;
591 930
931 if (-e "$LIB/crossfire.0") { # Crossfire1 version
592 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 932 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
593 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 933 sub {
594 or die "$VARDIR/tilecache.png: $!";
595 *FACE = $_[0];
596 }, sub {
597 require File::Temp;
598
599 my $tile = read_pak "$LIB/crossfire.0"; 934 my $tile = read_pak "$LIB/crossfire.0";
600 935
601 my %cache; 936 my %cache;
602 937
603 my $idx = 0; 938 my $idx = 0;
604 939
605 for my $name (sort keys %$tile) { 940 for my $name (sort keys %$tile) {
606 my ($fh, $filename) = File::Temp::tempfile (); 941 my $pb = new Gtk2::Gdk::PixbufLoader;
607 print $fh $tile->{$name}; 942 $pb->write ($tile->{$name});
608 close $fh; 943 $pb->close;
609 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 944 my $pb = $pb->get_pixbuf;
610 unlink $filename;
611 945
612 my $tile = $cache{$name} = { 946 my $tile = $cache{$name} = {
613 pb => $pb, 947 pb => $pb,
614 idx => $idx, 948 idx => $idx,
615 w => int $pb->get_width / TILESIZE, 949 w => int $pb->get_width / TILESIZE,
616 h => int $pb->get_height / TILESIZE, 950 h => int $pb->get_height / TILESIZE,
951 };
952
953 $idx += $tile->{w} * $tile->{h};
954 }
955
956 construct_tilecache_pb $idx, \%cache;
957
958 \%cache
617 }; 959 };
960
961 } else { # Crossfire+ version
962 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
963 sub {
964 my %cache;
965 my $facedata = Storable::retrieve "$LIB/facedata";
966
967 $facedata->{version} == 2
968 or die "$LIB/facedata: version mismatch, cannot proceed.";
969
970 my $faces = $facedata->{faceinfo};
971 my $idx = 0;
972
973 for (sort keys %$faces) {
974 my ($face, $info) = ($_, $faces->{$_});
975
976 my $pb = new Gtk2::Gdk::PixbufLoader;
977 $pb->write ($info->{data32});
978 $pb->close;
979 my $pb = $pb->get_pixbuf;
980
981 my $tile = $cache{$face} = {
982 pb => $pb,
983 idx => $idx,
984 w => int $pb->get_width / TILESIZE,
985 h => int $pb->get_height / TILESIZE,
618 986 };
619 987
620 $idx += $tile->{w} * $tile->{h}; 988 $idx += $tile->{w} * $tile->{h};
621 }
622
623 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
624
625 while (my ($name, $tile) = each %cache) {
626 my $tpb = delete $tile->{pb};
627 my $ofs = $tile->{idx};
628
629 for my $x (0 .. $tile->{w} - 1) {
630 for my $y (0 .. $tile->{h} - 1) {
631 my $idx = $ofs + $x + $y * $tile->{w};
632 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
633 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
634 } 989 }
990
991 construct_tilecache_pb $idx, \%cache;
992
993 \%cache
635 } 994 };
636 }
637
638 $pb->save ("$VARDIR/tilecache.png", "png");
639
640 \%cache
641 }; 995 }
642} 996}
643 997
644=head1 AUTHOR 998=head1 AUTHOR
645 999
646 Marc Lehmann <schmorp@schmorp.de> 1000 Marc Lehmann <schmorp@schmorp.de>

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