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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.57 by root, Thu Mar 23 08:55:54 2006 UTC vs.
Revision 1.106 by root, Mon Apr 23 19:09:48 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 27
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
27 31
28mkdir $VARDIR, 0777; 32mkdir $VARDIR, 0777;
29 33
30sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
31 35
37 msg => "endmsg", 41 msg => "endmsg",
38 lore => "endlore", 42 lore => "endlore",
39 maplore => "endmaplore", 43 maplore => "endmaplore",
40); 44);
41 45
46# movement bit type, PITA
47our %FIELD_MOVEMENT = map +($_ => undef),
48 qw(move_type move_block move_allow move_on move_off move_slow);
49
42# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 51# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
45 name swap_time reset_timeout fixed_resettime difficulty region 54 name attach swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace 55 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore 56 darkness width height enter_x enter_y msg maplore
48 unique template 57 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth 58 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 60));
52 61
53our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
54 elevation 65 elevation
55 66
56 name name_pl custom_name title race 67 name name_pl custom_name attach title race
57 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
58 #todo-events
59 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
60 Str Dex Con Wis Pow Cha Int 71 str dex con wis pow cha int
61 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
62 exp perm_exp expmul 73 exp perm_exp expmul
63 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
64 nrof level direction type subtype 75 nrof level direction type subtype attacktype
65 76
66 resist_physical resist_magic resist_fire resist_electricity 77 resist_physical resist_magic resist_fire resist_electricity
67 resist_cold resist_confusion resist_acid resist_drain 78 resist_cold resist_confusion resist_acid resist_drain
68 resist_weaponmagic resist_ghosthit resist_poison resist_slow 79 resist_weaponmagic resist_ghosthit resist_poison resist_slow
69 resist_paralyze resist_turn_undead resist_fear resist_cancellation 80 resist_paralyze resist_turn_undead resist_fear resist_cancellation
98 109
99 body_range body_arm body_torso body_head body_neck body_skill 110 body_range body_arm body_torso body_head body_neck body_skill
100 body_finger body_shoulder body_foot body_hand body_wrist body_waist 111 body_finger body_shoulder body_foot body_hand body_wrist body_waist
101)); 112));
102 113
114our %EVENT_TYPE = (
115 apply => 1,
116 attack => 2,
117 death => 3,
118 drop => 4,
119 pickup => 5,
120 say => 6,
121 stop => 7,
122 time => 8,
123 throw => 9,
124 trigger => 10,
125 close => 11,
126 timer => 12,
127);
128
103sub MOVE_WALK (){ 0x01 } 129sub MOVE_WALK (){ 0x01 }
104sub MOVE_FLY_LOW (){ 0x02 } 130sub MOVE_FLY_LOW (){ 0x02 }
105sub MOVE_FLY_HIGH (){ 0x04 } 131sub MOVE_FLY_HIGH (){ 0x04 }
106sub MOVE_FLYING (){ 0x06 } 132sub MOVE_FLYING (){ 0x06 }
107sub MOVE_SWIM (){ 0x08 } 133sub MOVE_SWIM (){ 0x08 }
108sub MOVE_BOAT (){ 0x10 } 134sub MOVE_BOAT (){ 0x10 }
109sub MOVE_ALL (){ 0xff } 135sub MOVE_SHIP (){ 0x20 }
136sub MOVE_KNOWN (){ 0x3f } # all of above
137sub MOVE_ALL (){ 0x10000 } # very special value
138
139our %MOVE_TYPE = (
140 walk => MOVE_WALK,
141 fly_low => MOVE_FLY_LOW,
142 fly_high => MOVE_FLY_HIGH,
143 flying => MOVE_FLYING,
144 swim => MOVE_SWIM,
145 boat => MOVE_BOAT,
146 ship => MOVE_SHIP,
147 all => MOVE_ALL,
148);
149
150our @MOVE_TYPE = keys %MOVE_TYPE;
151
152{
153 package Crossfire::MoveType;
154
155 use overload
156 '=' => sub { bless [@{$_[0]}], ref $_[0] },
157 '""' => \&as_string,
158 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
159 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
160 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
161 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 'x=' => sub {
163 my $cur = $_[0] >= $_[1];
164 if (!defined $cur) {
165 if ($_[0] >= "all") {
166 $_[0] -= $_[1];
167 } else {
168 $_[0] += $_[1];
169 }
170 } elsif ($cur) {
171 $_[0] -= $_[1];
172 } else {
173 $_[0] /= $_[1];
174 }
175
176 $_[0]
177 },
178 'eq' => sub { "$_[0]" eq "$_[1]" },
179 'ne' => sub { "$_[0]" ne "$_[1]" },
180 ;
181}
182
183sub Crossfire::MoveType::new {
184 my ($class, $string) = @_;
185
186 my $mask;
187 my $value;
188
189 if ($string =~ /^\s*\d+\s*$/) {
190 $mask = MOVE_ALL;
191 $value = $string+0;
192 } else {
193 for (split /\s+/, lc $string) {
194 if (s/^-//) {
195 $mask |= $MOVE_TYPE{$_};
196 $value &= ~$MOVE_TYPE{$_};
197 } else {
198 $mask |= $MOVE_TYPE{$_};
199 $value |= $MOVE_TYPE{$_};
200 }
201 }
202 }
203
204 (bless [$mask, $value], $class)->normalise
205}
206
207sub Crossfire::MoveType::normalise {
208 my ($self) = @_;
209
210 if ($self->[0] & MOVE_ALL) {
211 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
212 $self->[0] &= $mask;
213 $self->[1] &= $mask;
214 }
215
216 $self->[1] &= $self->[0];
217
218 $self
219}
220
221sub Crossfire::MoveType::as_string {
222 my ($self) = @_;
223
224 my @res;
225
226 my ($mask, $value) = @$self;
227
228 for (@Crossfire::MOVE_TYPE) {
229 my $bit = $Crossfire::MOVE_TYPE{$_};
230 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
231 $mask &= ~$bit;
232 push @res, $value & $bit ? $_ : "-$_";
233 }
234 }
235
236 join " ", @res
237}
110 238
111sub load_ref($) { 239sub load_ref($) {
112 my ($path) = @_; 240 my ($path) = @_;
113 241
114 open my $fh, "<", $path 242 open my $fh, "<:raw:perlio", $path
115 or die "$path: $!"; 243 or die "$path: $!";
116 binmode $fh;
117 local $/; 244 local $/;
118 245
119 thaw <$fh> 246 thaw <$fh>
120} 247}
121 248
122sub save_ref($$) { 249sub save_ref($$) {
123 my ($ref, $path) = @_; 250 my ($ref, $path) = @_;
124 251
125 open my $fh, ">", "$path~" 252 open my $fh, ">:raw:perlio", "$path~"
126 or die "$path~: $!"; 253 or die "$path~: $!";
127 binmode $fh;
128 print $fh freeze $ref; 254 print $fh freeze $ref;
129 close $fh; 255 close $fh;
130 rename "$path~", $path 256 rename "$path~", $path
131 or die "$path: $!"; 257 or die "$path: $!";
132} 258}
133 259
260my %attack_mask = (
261 physical => 0x00000001,
262 magic => 0x00000002,
263 fire => 0x00000004,
264 electricity => 0x00000008,
265 cold => 0x00000010,
266 confusion => 0x00000020,
267 acid => 0x00000040,
268 drain => 0x00000080,
269 weaponmagic => 0x00000100,
270 ghosthit => 0x00000200,
271 poison => 0x00000400,
272 slow => 0x00000800,
273 paralyze => 0x00001000,
274 turn_undead => 0x00002000,
275 fear => 0x00004000,
276 cancellation => 0x00008000,
277 deplete => 0x00010000,
278 death => 0x00020000,
279 chaos => 0x00040000,
280 counterspell => 0x00080000,
281 godpower => 0x00100000,
282 holyword => 0x00200000,
283 blind => 0x00400000,
284 internal => 0x00800000,
285 life_stealing => 0x01000000,
286 disease => 0x02000000,
287);
288
289sub _add_resist($$$) {
290 my ($ob, $mask, $value) = @_;
291
292 while (my ($k, $v) = each %attack_mask) {
293 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
294 }
295}
296
297my %MATERIAL = reverse
298 paper => 1,
299 iron => 2,
300 glass => 4,
301 leather => 8,
302 wood => 16,
303 organic => 32,
304 stone => 64,
305 cloth => 128,
306 adamant => 256,
307 liquid => 512,
308 tin => 1024,
309 bone => 2048,
310 ice => 4096,
311
312 # guesses
313 runestone => 12,
314 bronze => 18,
315 "ancient wood" => 20,
316 glass => 36,
317 marble => 66,
318 ice => 68,
319 stone => 70,
320 stone => 80,
321 cloth => 136,
322 ironwood => 144,
323 adamantium => 258,
324 glacium => 260,
325 blood => 544,
326;
327
328# object as in "Object xxx", i.e. archetypes
134sub normalize_object($) { 329sub normalize_object($) {
135 my ($ob) = @_; 330 my ($ob) = @_;
136 331
332 # convert material bitset to materialname, if possible
333 if (exists $ob->{material}) {
334 if (!$ob->{material}) {
335 delete $ob->{material};
336 } elsif (exists $ob->{materialname}) {
337 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
338 delete $ob->{material};
339 } else {
340 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
341 delete $ob->{material}; # assume materilname is more specific and nuke material
342 }
343 } elsif (my $name = $MATERIAL{$ob->{material}}) {
344 delete $ob->{material};
345 $ob->{materialname} = $name;
346 } else {
347 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
348 }
349 }
350
351 # color_fg is used as default for magicmap if magicmap does not exist
352 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
353
354 # nuke outdated or never supported fields
137 delete $ob->{$_} for qw( 355 delete @$ob{qw(
138 can_knockback can_parry can_impale can_cut can_dam_armour 356 can_knockback can_parry can_impale can_cut can_dam_armour
139 can_apply pass_thru can_pass_thru 357 can_apply pass_thru can_pass_thru color_bg color_fg
140 ); 358 )};
141 359
142 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 360 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
361 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
362 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
363
364 # convert movement strings to bitsets
365 for my $attr (keys %FIELD_MOVEMENT) {
143 next unless exists $ob->{$attr}; 366 next unless exists $ob->{$attr};
144 next if $ob->{$attr} =~ /^\d+$/;
145 367
146 my $flags = 0; 368 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
147
148 # assume list
149 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
150 $flags |= MOVE_WALK if $flag eq "walk";
151 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
152 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
153 $flags |= MOVE_FLYING if $flag eq "flying";
154 $flags |= MOVE_SWIM if $flag eq "swim";
155 $flags |= MOVE_BOAT if $flag eq "boat";
156 $flags |= MOVE_ALL if $flag eq "all";
157
158 $flags &= ~MOVE_WALK if $flag eq "-walk";
159 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
160 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
161 $flags &= ~MOVE_FLYING if $flag eq "-flying";
162 $flags &= ~MOVE_SWIM if $flag eq "-swim";
163 $flags &= ~MOVE_BOAT if $flag eq "-boat";
164 $flags &= ~MOVE_ALL if $flag eq "-all";
165 }
166
167 $ob->{$attr} = $flags;
168 } 369 }
169 370
371 # convert outdated movement flags to new movement sets
170 if (defined (my $v = delete $ob->{no_pass})) { 372 if (defined (my $v = delete $ob->{no_pass})) {
171 $ob->{move_block} = $v ? MOVE_ALL : 0; 373 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
172 } 374 }
173 if (defined (my $v = delete $ob->{slow_move})) { 375 if (defined (my $v = delete $ob->{slow_move})) {
174 $ob->{move_slow} |= MOVE_WALK; 376 $ob->{move_slow} += "walk";
175 $ob->{move_slow_penalty} = $v; 377 $ob->{move_slow_penalty} = $v;
176 } 378 }
177 if (defined (my $v = delete $ob->{walk_on})) { 379 if (defined (my $v = delete $ob->{walk_on})) {
178 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 380 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
179 : $ob->{move_on} & ~MOVE_WALK;
180 } 381 }
181 if (defined (my $v = delete $ob->{walk_off})) { 382 if (defined (my $v = delete $ob->{walk_off})) {
182 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 383 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
183 : $ob->{move_off} & ~MOVE_WALK;
184 } 384 }
185 if (defined (my $v = delete $ob->{fly_on})) { 385 if (defined (my $v = delete $ob->{fly_on})) {
186 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 386 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
187 : $ob->{move_on} & ~MOVE_FLY_LOW;
188 } 387 }
189 if (defined (my $v = delete $ob->{fly_off})) { 388 if (defined (my $v = delete $ob->{fly_off})) {
190 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 389 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
191 : $ob->{move_off} & ~MOVE_FLY_LOW;
192 } 390 }
193 if (defined (my $v = delete $ob->{flying})) { 391 if (defined (my $v = delete $ob->{flying})) {
194 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 392 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
195 : $ob->{move_type} & ~MOVE_FLY_LOW;
196 } 393 }
394
395 # convert idiotic event_xxx things into objects
396 while (my ($event, $subtype) = each %EVENT_TYPE) {
397 if (exists $ob->{"event_${event}_plugin"}) {
398 push @{$ob->{inventory}}, {
399 _name => "event_$event",
400 title => delete $ob->{"event_${event}_plugin"},
401 slaying => delete $ob->{"event_${event}"},
402 name => delete $ob->{"event_${event}_options"},
403 };
404 }
405 }
406
407 # some archetypes had "+3" instead of the canonical "3", so fix
408 $ob->{dam} *= 1 if exists $ob->{dam};
197 409
198 $ob 410 $ob
199} 411}
200 412
413# arch as in "arch xxx", ie.. objects
201sub normalize_arch($) { 414sub normalize_arch($) {
202 my ($ob) = @_; 415 my ($ob) = @_;
203 416
204 normalize_object $ob; 417 normalize_object $ob;
205 418
242 } 455 }
243 456
244 $ob 457 $ob
245} 458}
246 459
460sub attr_thaw($) {
461 my ($ob) = @_;
462
463 $ob->{attach} = from_json $ob->{attach}
464 if exists $ob->{attach};
465
466 $ob
467}
468
469sub attr_freeze($) {
470 my ($ob) = @_;
471
472 $ob->{attach} = Crossfire::to_json $ob->{attach}
473 if exists $ob->{attach};
474
475 $ob
476}
477
247sub read_pak($) { 478sub read_pak($) {
248 my ($path) = @_; 479 my ($path) = @_;
249 480
250 my %pak; 481 my %pak;
251 482
252 open my $fh, "<", $path 483 open my $fh, "<:raw:perlio", $path
253 or Carp::croak "$_[0]: $!"; 484 or Carp::croak "$_[0]: $!";
254 binmode $fh; 485 binmode $fh;
255 while (<$fh>) { 486 while (<$fh>) {
256 my ($type, $id, $len, $path) = split; 487 my ($type, $id, $len, $path) = split;
257 $path =~ s/.*\///; 488 $path =~ s/.*\///;
259 } 490 }
260 491
261 \%pak 492 \%pak
262} 493}
263 494
264sub read_arch($) { 495sub read_arch($;$) {
265 my ($path) = @_; 496 my ($path, $toplevel) = @_;
266 497
267 my %arc; 498 my %arc;
268 my ($more, $prev); 499 my ($more, $prev);
500 my $comment;
269 501
270 open my $fh, "<", $path 502 open my $fh, "<:raw:perlio:utf8", $path
271 or Carp::croak "$path: $!"; 503 or Carp::croak "$path: $!";
272 504
273 binmode $fh; 505# binmode $fh;
274 506
275 my $parse_block; $parse_block = sub { 507 my $parse_block; $parse_block = sub {
276 my %arc = @_; 508 my %arc = @_;
277 509
278 while (<$fh>) { 510 while (<$fh>) {
279 s/\s+$//; 511 s/\s+$//;
280 if (/^end$/i) { 512 if (/^end$/i) {
281 last; 513 last;
514
282 } elsif (/^arch (\S+)$/i) { 515 } elsif (/^arch (\S+)$/i) {
283 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 516 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
517
284 } elsif (/^lore$/i) { 518 } elsif (/^lore$/i) {
285 while (<$fh>) { 519 while (<$fh>) {
286 last if /^endlore\s*$/i; 520 last if /^endlore\s*$/i;
287 $arc{lore} .= $_; 521 $arc{lore} .= $_;
288 } 522 }
289 } elsif (/^msg$/i) { 523 } elsif (/^msg$/i) {
290 while (<$fh>) { 524 while (<$fh>) {
291 last if /^endmsg\s*$/i; 525 last if /^endmsg\s*$/i;
292 $arc{msg} .= $_; 526 $arc{msg} .= $_;
293 } 527 }
528 } elsif (/^anim$/i) {
529 while (<$fh>) {
530 last if /^mina\s*$/i;
531 chomp;
532 push @{ $arc{anim} }, $_;
533 }
294 } elsif (/^(\S+)\s*(.*)$/) { 534 } elsif (/^(\S+)\s*(.*)$/) {
295 $arc{lc $1} = $2; 535 $arc{lc $1} = $2;
296 } elsif (/^\s*($|#)/) { 536 } elsif (/^\s*#/) {
537 $arc{_comment} .= "$_\n";
538
539 } elsif (/^\s*$/) {
297 # 540 #
298 } else { 541 } else {
299 warn "$path: unparsable line '$_' in arch $arc{_name}"; 542 warn "$path: unparsable line '$_' in arch $arc{_name}";
300 } 543 }
301 } 544 }
307 s/\s+$//; 550 s/\s+$//;
308 if (/^more$/i) { 551 if (/^more$/i) {
309 $more = $prev; 552 $more = $prev;
310 } elsif (/^object (\S+)$/i) { 553 } elsif (/^object (\S+)$/i) {
311 my $name = $1; 554 my $name = $1;
312 my $arc = normalize_object $parse_block->(_name => $name); 555 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
556 undef $comment;
557 delete $arc{_comment} unless length $arc{_comment};
558 $arc->{_atype} = 'object';
313 559
314 if ($more) { 560 if ($more) {
315 $more->{more} = $arc; 561 $more->{more} = $arc;
316 } else { 562 } else {
317 $arc{$name} = $arc; 563 $arc{$name} = $arc;
318 } 564 }
319 $prev = $arc; 565 $prev = $arc;
320 $more = undef; 566 $more = undef;
321 } elsif (/^arch (\S+)$/i) { 567 } elsif (/^arch (\S+)$/i) {
322 my $name = $1; 568 my $name = $1;
323 my $arc = normalize_arch $parse_block->(_name => $name); 569 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
570 undef $comment;
571 delete $arc{_comment} unless length $arc{_comment};
572 $arc->{_atype} = 'arch';
324 573
325 if ($more) { 574 if ($more) {
326 $more->{more} = $arc; 575 $more->{more} = $arc;
327 } else { 576 } else {
328 push @{ $arc{arch} }, $arc; 577 push @{ $arc{arch} }, $arc;
329 } 578 }
330 $prev = $arc; 579 $prev = $arc;
331 $more = undef; 580 $more = undef;
581 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
582 if ($1 eq "lev_array") {
583 while (<$fh>) {
584 last if /^endplst\s*$/;
585 push @{$toplevel->{lev_array}}, $_+0;
586 }
587 } else {
588 $toplevel->{$1} = $2;
589 }
590 } elsif (/^\s*#/) {
591 $comment .= "$_\n";
332 } elsif (/^\s*($|#)/) { 592 } elsif (/^\s*($|#)/) {
333 # 593 #
334 } else { 594 } else {
335 warn "$path: unparseable top-level line '$_'"; 595 die "$path: unparseable top-level line '$_'";
336 } 596 }
337 } 597 }
338 598
339 undef $parse_block; # work around bug in perl not freeing $fh etc. 599 undef $parse_block; # work around bug in perl not freeing $fh etc.
340 600
341 \%arc 601 \%arc
602}
603
604sub archlist_to_string {
605 my ($arch) = @_;
606
607 my $str;
608
609 my $append; $append = sub {
610 my %a = %{$_[0]};
611
612 Crossfire::attr_freeze \%a;
613 Crossfire::normalize_arch \%a;
614
615 # undo the bit-split we did before
616 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
617 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
618 | (delete $a{attack_movement_bits_4_7});
619 }
620
621 if (my $comment = delete $a{_comment}) {
622 if ($comment =~ /[^\n\s#]/) {
623 $str .= $comment;
624 }
625 }
626
627 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
628
629 my $inv = delete $a{inventory};
630 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
631 my $anim = delete $a{anim};
632
633 if ($a{_atype} eq 'object') {
634 $str .= join "\n", "anim", @$anim, "mina\n"
635 if $anim;
636 }
637
638 my @kv;
639
640 for ($a{_name} eq "map"
641 ? @Crossfire::FIELD_ORDER_MAP
642 : @Crossfire::FIELD_ORDER) {
643 push @kv, [$_, delete $a{$_}]
644 if exists $a{$_};
645 }
646
647 for (sort keys %a) {
648 next if /^_/; # ignore our _-keys
649 push @kv, [$_, delete $a{$_}];
650 }
651
652 for (@kv) {
653 my ($k, $v) = @$_;
654
655 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
656 $v =~ s/\n$//;
657 $str .= "$k\n$v\n$end\n";
658 } else {
659 $str .= "$k $v\n";
660 }
661 }
662
663 if ($inv) {
664 $append->($_) for @$inv;
665 }
666
667 $str .= "end\n";
668
669 if ($a{_atype} eq 'object') {
670 if ($more) {
671 $str .= "more\n";
672 $append->($more) if $more;
673 } else {
674 $str .= "\n";
675 }
676 }
677 };
678
679 for (@$arch) {
680 $append->($_);
681 }
682
683 $str
342} 684}
343 685
344# put all archs into a hash with editor_face as it's key 686# put all archs into a hash with editor_face as it's key
345# NOTE: the arrays in the hash values are references to 687# NOTE: the arrays in the hash values are references to
346# the archs from $ARCH 688# the archs from $ARCH
347sub editor_archs { 689sub editor_archs {
348 my %paths; 690 my %paths;
349 691
350 for (keys %ARCH) { 692 for (keys %ARCH) {
351 my $arch = $ARCH{$_}; 693 my $arch = $ARCH{$_};
352 push @{$paths{$arch->{editor_folder}}}, \$arch; 694 push @{$paths{$arch->{editor_folder}}}, $arch;
353 } 695 }
354 696
355 \%paths 697 \%paths
356} 698}
357 699
367 my ($a) = @_; 709 my ($a) = @_;
368 710
369 my $o = $ARCH{$a->{_name}} 711 my $o = $ARCH{$a->{_name}}
370 or return; 712 or return;
371 713
372 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 714 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
715 unless ($face) {
716 $face = $FACE{"blank.x11"}
373 or (warn "no face data found for arch '$a->{_name}'"), return; 717 or (warn "no face data found for arch '$a->{_name}'"), return;
718 }
374 719
375 if ($face->{w} > 1 || $face->{h} > 1) { 720 if ($face->{w} > 1 || $face->{h} > 1) {
376 # bigface 721 # bigface
377 return (0, 0, $face->{w} - 1, $face->{h} - 1); 722 return (0, 0, $face->{w} - 1, $face->{h} - 1);
378 723
422 my $type = $obj->{type} || $arch->{type}; 767 my $type = $obj->{type} || $arch->{type};
423 768
424 if ($type > 0) { 769 if ($type > 0) {
425 $root = $Crossfire::Data::ATTR{$type}; 770 $root = $Crossfire::Data::ATTR{$type};
426 } else { 771 } else {
772 my %a = (%$arch, %$obj);
773
774 if ($a{is_floor} && !$a{alive}) {
775 $root = $Crossfire::Data::TYPE{Floor};
776 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
777 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
778 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
779 $root = $Crossfire::Data::TYPE{Wall};
780 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
781 $root = $Crossfire::Data::TYPE{"Weak Wall"};
782 } else {
427 $root = $Crossfire::Data::TYPE{Misc}; 783 $root = $Crossfire::Data::TYPE{Misc};
428
429 type:
430 for (@Crossfire::Data::ATTR0) {
431 my $req = $_->{required}
432 or die "internal error: ATTR0 without 'required'";
433
434 keys %$req;
435 while (my ($k, $v) = each %$req) {
436 next type
437 unless $obj->{$k} == $v || $arch->{$k} == $v;
438 }
439
440 $root = $_;
441 } 784 }
442 } 785 }
443 786
444 my @import = ($root); 787 my @import = ($root);
445 788
487 ]; 830 ];
488 831
489 $attr 832 $attr
490} 833}
491 834
492sub arch_edit_sections {
493# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
494# edit_type = 0;
495# else if (edit_type != 0) {
496# // all flags from 'check_type' must be unset in this arch because they get recalculated now
497# edit_type &= ~check_type;
498# }
499#
500# }
501# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
502# getAttributeValue("alive", defarch) == 1 &&
503# (getAttributeValue("monster", defarch) == 1 ||
504# getAttributeValue("generator", defarch) == 1)) {
505# // Monster: monsters/npcs/generators
506# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
507# }
508# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
509# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
510# // Walls
511# edit_type |= IGUIConstants.TILE_EDIT_WALL;
512# }
513# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
514# getAttributeValue("connected", defarch) != 0) {
515# // Connected Objects
516# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
517# }
518# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
519# arch_type == 66 || arch_type == 41 || arch_type == 95) {
520# // Exit: teleporter/exit/trapdoors
521# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
522# }
523# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
524# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
525# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
526# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
527# arch_type == 124 || arch_type == 130)) {
528# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
529# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
530# }
531# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
532# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
533# arch_type == 91 || arch_type == 21 || arch_type == 24) {
534# // Door: door/special door/gates + keys
535# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
536# }
537# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
538# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
539# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
540# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
541# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
542# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
543# arch_type == 122 || arch_type == 3)) {
544# // Equipment: weapons/armour/wands/rods
545# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
546# }
547#
548# return(edit_type);
549#
550#
551}
552
553sub cache_file($$&&) { 835sub cache_file($$&&) {
554 my ($src, $cache, $load, $create) = @_; 836 my ($src, $cache, $load, $create) = @_;
555 837
556 my ($size, $mtime) = (stat $src)[7,9] 838 my ($size, $mtime) = (stat $src)[7,9]
557 or Carp::croak "$src: $!"; 839 or Carp::croak "$src: $!";
605 }, sub { 887 }, sub {
606 read_arch "$LIB/archetypes" 888 read_arch "$LIB/archetypes"
607 }; 889 };
608} 890}
609 891
892sub construct_tilecache_pb {
893 my ($idx, $cache) = @_;
894
895 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
896
897 while (my ($name, $tile) = each %$cache) {
898 my $tpb = delete $tile->{pb};
899 my $ofs = $tile->{idx};
900
901 for my $x (0 .. $tile->{w} - 1) {
902 for my $y (0 .. $tile->{h} - 1) {
903 my $idx = $ofs + $x + $y * $tile->{w};
904 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
905 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
906 }
907 }
908 }
909
910 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
911
912 $cache
913}
914
915sub use_tilecache {
916 my ($face) = @_;
917 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
918 or die "$VARDIR/tilecache.png: $!";
919 *FACE = $_[0];
920}
921
610=item load_tilecache 922=item load_tilecache
611 923
612(Re-)Load %TILE and %FACE. 924(Re-)Load %TILE and %FACE.
613 925
614=cut 926=cut
615 927
616sub load_tilecache() { 928sub load_tilecache() {
617 require Gtk2; 929 require Gtk2;
618 930
931 if (-e "$LIB/crossfire.0") { # Crossfire1 version
619 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 932 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
620 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 933 sub {
621 or die "$VARDIR/tilecache.png: $!";
622 *FACE = $_[0];
623 }, sub {
624 require File::Temp;
625
626 my $tile = read_pak "$LIB/crossfire.0"; 934 my $tile = read_pak "$LIB/crossfire.0";
627 935
628 my %cache; 936 my %cache;
629 937
630 my $idx = 0; 938 my $idx = 0;
631 939
632 for my $name (sort keys %$tile) { 940 for my $name (sort keys %$tile) {
633 my ($fh, $filename) = File::Temp::tempfile (); 941 my $pb = new Gtk2::Gdk::PixbufLoader;
634 print $fh $tile->{$name}; 942 $pb->write ($tile->{$name});
635 close $fh; 943 $pb->close;
636 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 944 my $pb = $pb->get_pixbuf;
637 unlink $filename;
638 945
639 my $tile = $cache{$name} = { 946 my $tile = $cache{$name} = {
640 pb => $pb, 947 pb => $pb,
641 idx => $idx, 948 idx => $idx,
642 w => int $pb->get_width / TILESIZE, 949 w => int $pb->get_width / TILESIZE,
643 h => int $pb->get_height / TILESIZE, 950 h => int $pb->get_height / TILESIZE,
951 };
952
953 $idx += $tile->{w} * $tile->{h};
954 }
955
956 construct_tilecache_pb $idx, \%cache;
957
958 \%cache
644 }; 959 };
960
961 } else { # Crossfire+ version
962 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
963 sub {
964 my %cache;
965 my $facedata = Storable::retrieve "$LIB/facedata";
966
967 $facedata->{version} == 2
968 or die "$LIB/facedata: version mismatch, cannot proceed.";
969
970 my $faces = $facedata->{faceinfo};
971 my $idx = 0;
972
973 for (sort keys %$faces) {
974 my ($face, $info) = ($_, $faces->{$_});
975
976 my $pb = new Gtk2::Gdk::PixbufLoader;
977 $pb->write ($info->{data32});
978 $pb->close;
979 my $pb = $pb->get_pixbuf;
980
981 my $tile = $cache{$face} = {
982 pb => $pb,
983 idx => $idx,
984 w => int $pb->get_width / TILESIZE,
985 h => int $pb->get_height / TILESIZE,
645 986 };
646 987
647 $idx += $tile->{w} * $tile->{h}; 988 $idx += $tile->{w} * $tile->{h};
648 }
649
650 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
651
652 while (my ($name, $tile) = each %cache) {
653 my $tpb = delete $tile->{pb};
654 my $ofs = $tile->{idx};
655
656 for my $x (0 .. $tile->{w} - 1) {
657 for my $y (0 .. $tile->{h} - 1) {
658 my $idx = $ofs + $x + $y * $tile->{w};
659 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
660 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
661 } 989 }
990
991 construct_tilecache_pb $idx, \%cache;
992
993 \%cache
662 } 994 };
663 }
664
665 $pb->save ("$VARDIR/tilecache.png", "png");
666
667 \%cache
668 }; 995 }
669} 996}
670 997
671=head1 AUTHOR 998=head1 AUTHOR
672 999
673 Marc Lehmann <schmorp@schmorp.de> 1000 Marc Lehmann <schmorp@schmorp.de>

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