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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.84 by root, Wed Feb 7 00:22:34 2007 UTC vs.
Revision 1.106 by root, Mon Apr 23 19:09:48 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.96'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 24use JSON::XS qw(from_json to_json);
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35 25
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 27
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
58 qw(move_type move_block move_allow move_on move_off move_slow); 48 qw(move_type move_block move_allow move_on move_off move_slow);
59 49
60# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
61# to the other editors. 51# to the other editors.
62our @FIELD_ORDER_MAP = (qw( 52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
63 name attach swap_time reset_timeout fixed_resettime difficulty region 54 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace 55 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore 56 darkness width height enter_x enter_y msg maplore
66 unique template 57 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth 58 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4 59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69)); 60));
70 61
71our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
72 elevation 65 elevation
73 66
74 name name_pl custom_name attach title race 67 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
76 #todo-events
77 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
78 str dex con wis pow cha int 71 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul 73 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype 75 nrof level direction type subtype attacktype
137sub MOVE_FLY_LOW (){ 0x02 } 130sub MOVE_FLY_LOW (){ 0x02 }
138sub MOVE_FLY_HIGH (){ 0x04 } 131sub MOVE_FLY_HIGH (){ 0x04 }
139sub MOVE_FLYING (){ 0x06 } 132sub MOVE_FLYING (){ 0x06 }
140sub MOVE_SWIM (){ 0x08 } 133sub MOVE_SWIM (){ 0x08 }
141sub MOVE_BOAT (){ 0x10 } 134sub MOVE_BOAT (){ 0x10 }
135sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x1f } # all of above 136sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 137sub MOVE_ALL (){ 0x10000 } # very special value
138
139our %MOVE_TYPE = (
140 walk => MOVE_WALK,
141 fly_low => MOVE_FLY_LOW,
142 fly_high => MOVE_FLY_HIGH,
143 flying => MOVE_FLYING,
144 swim => MOVE_SWIM,
145 boat => MOVE_BOAT,
146 ship => MOVE_SHIP,
147 all => MOVE_ALL,
148);
149
150our @MOVE_TYPE = keys %MOVE_TYPE;
151
152{
153 package Crossfire::MoveType;
154
155 use overload
156 '=' => sub { bless [@{$_[0]}], ref $_[0] },
157 '""' => \&as_string,
158 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
159 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
160 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
161 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 'x=' => sub {
163 my $cur = $_[0] >= $_[1];
164 if (!defined $cur) {
165 if ($_[0] >= "all") {
166 $_[0] -= $_[1];
167 } else {
168 $_[0] += $_[1];
169 }
170 } elsif ($cur) {
171 $_[0] -= $_[1];
172 } else {
173 $_[0] /= $_[1];
174 }
175
176 $_[0]
177 },
178 'eq' => sub { "$_[0]" eq "$_[1]" },
179 'ne' => sub { "$_[0]" ne "$_[1]" },
180 ;
181}
182
183sub Crossfire::MoveType::new {
184 my ($class, $string) = @_;
185
186 my $mask;
187 my $value;
188
189 if ($string =~ /^\s*\d+\s*$/) {
190 $mask = MOVE_ALL;
191 $value = $string+0;
192 } else {
193 for (split /\s+/, lc $string) {
194 if (s/^-//) {
195 $mask |= $MOVE_TYPE{$_};
196 $value &= ~$MOVE_TYPE{$_};
197 } else {
198 $mask |= $MOVE_TYPE{$_};
199 $value |= $MOVE_TYPE{$_};
200 }
201 }
202 }
203
204 (bless [$mask, $value], $class)->normalise
205}
206
207sub Crossfire::MoveType::normalise {
208 my ($self) = @_;
209
210 if ($self->[0] & MOVE_ALL) {
211 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
212 $self->[0] &= $mask;
213 $self->[1] &= $mask;
214 }
215
216 $self->[1] &= $self->[0];
217
218 $self
219}
220
221sub Crossfire::MoveType::as_string {
222 my ($self) = @_;
223
224 my @res;
225
226 my ($mask, $value) = @$self;
227
228 for (@Crossfire::MOVE_TYPE) {
229 my $bit = $Crossfire::MOVE_TYPE{$_};
230 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
231 $mask &= ~$bit;
232 push @res, $value & $bit ? $_ : "-$_";
233 }
234 }
235
236 join " ", @res
237}
145 238
146sub load_ref($) { 239sub load_ref($) {
147 my ($path) = @_; 240 my ($path) = @_;
148 241
149 open my $fh, "<:raw:perlio", $path 242 open my $fh, "<:raw:perlio", $path
225 ice => 68, 318 ice => 68,
226 stone => 70, 319 stone => 70,
227 stone => 80, 320 stone => 80,
228 cloth => 136, 321 cloth => 136,
229 ironwood => 144, 322 ironwood => 144,
323 adamantium => 258,
230 glacium => 260, 324 glacium => 260,
231 blood => 544, 325 blood => 544,
232; 326;
233 327
234# object as in "Object xxx", i.e. archetypes 328# object as in "Object xxx", i.e. archetypes
252 } else { 346 } else {
253 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; 347 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
254 } 348 }
255 } 349 }
256 350
351 # color_fg is used as default for magicmap if magicmap does not exist
352 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
353
257 # nuke outdated or never supported fields 354 # nuke outdated or never supported fields
258 delete @$ob{qw( 355 delete @$ob{qw(
259 can_knockback can_parry can_impale can_cut can_dam_armour 356 can_knockback can_parry can_impale can_cut can_dam_armour
260 can_apply pass_thru can_pass_thru 357 can_apply pass_thru can_pass_thru color_bg color_fg
261 )}; 358 )};
262 359
263 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 360 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
264 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 361 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
265 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 362 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
266 363
267 # convert movement strings to bitsets 364 # convert movement strings to bitsets
268 for my $attr (keys %FIELD_MOVEMENT) { 365 for my $attr (keys %FIELD_MOVEMENT) {
269 next unless exists $ob->{$attr}; 366 next unless exists $ob->{$attr};
270 367
271 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 368 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
272
273 next if $ob->{$attr} =~ /^\d+$/;
274
275 my $flags = 0;
276
277 # assume list
278 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
279 $flags |= MOVE_WALK if $flag eq "walk";
280 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
281 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
282 $flags |= MOVE_FLYING if $flag eq "flying";
283 $flags |= MOVE_SWIM if $flag eq "swim";
284 $flags |= MOVE_BOAT if $flag eq "boat";
285 $flags |= MOVE_ALL if $flag eq "all";
286
287 $flags &= ~MOVE_WALK if $flag eq "-walk";
288 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
289 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
290 $flags &= ~MOVE_FLYING if $flag eq "-flying";
291 $flags &= ~MOVE_SWIM if $flag eq "-swim";
292 $flags &= ~MOVE_BOAT if $flag eq "-boat";
293 $flags &= ~MOVE_ALL if $flag eq "-all";
294 }
295
296 $ob->{$attr} = $flags;
297 } 369 }
298 370
299 # convert outdated movement flags to new movement sets 371 # convert outdated movement flags to new movement sets
300 if (defined (my $v = delete $ob->{no_pass})) { 372 if (defined (my $v = delete $ob->{no_pass})) {
301 $ob->{move_block} = $v ? MOVE_ALL : 0; 373 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
302 } 374 }
303 if (defined (my $v = delete $ob->{slow_move})) { 375 if (defined (my $v = delete $ob->{slow_move})) {
304 $ob->{move_slow} |= MOVE_WALK; 376 $ob->{move_slow} += "walk";
305 $ob->{move_slow_penalty} = $v; 377 $ob->{move_slow_penalty} = $v;
306 } 378 }
307 if (defined (my $v = delete $ob->{walk_on})) { 379 if (defined (my $v = delete $ob->{walk_on})) {
308 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 380 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
309 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
310 : $ob->{move_on} & ~MOVE_WALK;
311 } 381 }
312 if (defined (my $v = delete $ob->{walk_off})) { 382 if (defined (my $v = delete $ob->{walk_off})) {
313 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 383 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
314 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
315 : $ob->{move_off} & ~MOVE_WALK;
316 } 384 }
317 if (defined (my $v = delete $ob->{fly_on})) { 385 if (defined (my $v = delete $ob->{fly_on})) {
318 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 386 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
319 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
320 : $ob->{move_on} & ~MOVE_FLY_LOW;
321 } 387 }
322 if (defined (my $v = delete $ob->{fly_off})) { 388 if (defined (my $v = delete $ob->{fly_off})) {
323 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 389 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
324 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
325 : $ob->{move_off} & ~MOVE_FLY_LOW;
326 } 390 }
327 if (defined (my $v = delete $ob->{flying})) { 391 if (defined (my $v = delete $ob->{flying})) {
328 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 392 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
329 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
330 : $ob->{move_type} & ~MOVE_FLY_LOW;
331 } 393 }
332 394
333 # convert idiotic event_xxx things into objects 395 # convert idiotic event_xxx things into objects
334 while (my ($event, $subtype) = each %EVENT_TYPE) { 396 while (my ($event, $subtype) = each %EVENT_TYPE) {
335 if (exists $ob->{"event_${event}_plugin"}) { 397 if (exists $ob->{"event_${event}_plugin"}) {
566 628
567 my $inv = delete $a{inventory}; 629 my $inv = delete $a{inventory};
568 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some 630 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
569 my $anim = delete $a{anim}; 631 my $anim = delete $a{anim};
570 632
633 if ($a{_atype} eq 'object') {
634 $str .= join "\n", "anim", @$anim, "mina\n"
635 if $anim;
636 }
637
571 my @kv; 638 my @kv;
572 639
573 for ($a{_name} eq "map" 640 for ($a{_name} eq "map"
574 ? @Crossfire::FIELD_ORDER_MAP 641 ? @Crossfire::FIELD_ORDER_MAP
575 : @Crossfire::FIELD_ORDER) { 642 : @Crossfire::FIELD_ORDER) {
586 my ($k, $v) = @$_; 653 my ($k, $v) = @$_;
587 654
588 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 655 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
589 $v =~ s/\n$//; 656 $v =~ s/\n$//;
590 $str .= "$k\n$v\n$end\n"; 657 $str .= "$k\n$v\n$end\n";
591 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
592 if ($v & ~Crossfire::MOVE_ALL or !$v) {
593 $str .= "$k $v\n";
594
595 } elsif ($v & Crossfire::MOVE_ALLBIT) {
596 $str .= "$k all";
597
598 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
599 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
600 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
601 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
602 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
603
604 $str .= "\n";
605
606 } else {
607 $str .= $k;
608
609 $str .= " walk" if $v & Crossfire::MOVE_WALK;
610 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
611 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
612 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
613 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
614
615 $str .= "\n";
616 }
617 } else { 658 } else {
618 $str .= "$k $v\n"; 659 $str .= "$k $v\n";
619 } 660 }
620 } 661 }
621 662
622 if ($inv) { 663 if ($inv) {
623 $append->($_) for @$inv; 664 $append->($_) for @$inv;
624 }
625
626 if ($a{_atype} eq 'object') {
627 $str .= join "\n", "anim", @$anim, "mina\n"
628 if $anim;
629 } 665 }
630 666
631 $str .= "end\n"; 667 $str .= "end\n";
632 668
633 if ($a{_atype} eq 'object') { 669 if ($a{_atype} eq 'object') {
794 ]; 830 ];
795 831
796 $attr 832 $attr
797} 833}
798 834
799sub arch_edit_sections {
800# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
801# edit_type = 0;
802# else if (edit_type != 0) {
803# // all flags from 'check_type' must be unset in this arch because they get recalculated now
804# edit_type &= ~check_type;
805# }
806#
807# }
808# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
809# getAttributeValue("alive", defarch) == 1 &&
810# (getAttributeValue("monster", defarch) == 1 ||
811# getAttributeValue("generator", defarch) == 1)) {
812# // Monster: monsters/npcs/generators
813# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
814# }
815# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
816# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
817# // Walls
818# edit_type |= IGUIConstants.TILE_EDIT_WALL;
819# }
820# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
821# getAttributeValue("connected", defarch) != 0) {
822# // Connected Objects
823# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
824# }
825# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
826# arch_type == 66 || arch_type == 41 || arch_type == 95) {
827# // Exit: teleporter/exit/trapdoors
828# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
829# }
830# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
831# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
832# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
833# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
834# arch_type == 124 || arch_type == 130)) {
835# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
836# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
837# }
838# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
839# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
840# arch_type == 91 || arch_type == 21 || arch_type == 24) {
841# // Door: door/special door/gates + keys
842# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
843# }
844# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
845# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
846# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
847# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
848# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
849# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
850# arch_type == 122 || arch_type == 3)) {
851# // Equipment: weapons/armour/wands/rods
852# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
853# }
854#
855# return(edit_type);
856#
857#
858}
859
860sub cache_file($$&&) { 835sub cache_file($$&&) {
861 my ($src, $cache, $load, $create) = @_; 836 my ($src, $cache, $load, $create) = @_;
862 837
863 my ($size, $mtime) = (stat $src)[7,9] 838 my ($size, $mtime) = (stat $src)[7,9]
864 or Carp::croak "$src: $!"; 839 or Carp::croak "$src: $!";
912 }, sub { 887 }, sub {
913 read_arch "$LIB/archetypes" 888 read_arch "$LIB/archetypes"
914 }; 889 };
915} 890}
916 891
892sub construct_tilecache_pb {
893 my ($idx, $cache) = @_;
894
895 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
896
897 while (my ($name, $tile) = each %$cache) {
898 my $tpb = delete $tile->{pb};
899 my $ofs = $tile->{idx};
900
901 for my $x (0 .. $tile->{w} - 1) {
902 for my $y (0 .. $tile->{h} - 1) {
903 my $idx = $ofs + $x + $y * $tile->{w};
904 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
905 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
906 }
907 }
908 }
909
910 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
911
912 $cache
913}
914
915sub use_tilecache {
916 my ($face) = @_;
917 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
918 or die "$VARDIR/tilecache.png: $!";
919 *FACE = $_[0];
920}
921
917=item load_tilecache 922=item load_tilecache
918 923
919(Re-)Load %TILE and %FACE. 924(Re-)Load %TILE and %FACE.
920 925
921=cut 926=cut
922 927
923sub load_tilecache() { 928sub load_tilecache() {
924 require Gtk2; 929 require Gtk2;
925 930
931 if (-e "$LIB/crossfire.0") { # Crossfire1 version
926 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 932 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
927 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 933 sub {
928 or die "$VARDIR/tilecache.png: $!";
929 *FACE = $_[0];
930 }, sub {
931 my $tile = read_pak "$LIB/crossfire.0"; 934 my $tile = read_pak "$LIB/crossfire.0";
932 935
933 my %cache; 936 my %cache;
934 937
935 my $idx = 0; 938 my $idx = 0;
936 939
937 for my $name (sort keys %$tile) { 940 for my $name (sort keys %$tile) {
938 my $pb = new Gtk2::Gdk::PixbufLoader; 941 my $pb = new Gtk2::Gdk::PixbufLoader;
939 $pb->write ($tile->{$name}); 942 $pb->write ($tile->{$name});
940 $pb->close; 943 $pb->close;
941 my $pb = $pb->get_pixbuf; 944 my $pb = $pb->get_pixbuf;
942 945
943 my $tile = $cache{$name} = { 946 my $tile = $cache{$name} = {
944 pb => $pb, 947 pb => $pb,
945 idx => $idx, 948 idx => $idx,
946 w => int $pb->get_width / TILESIZE, 949 w => int $pb->get_width / TILESIZE,
947 h => int $pb->get_height / TILESIZE, 950 h => int $pb->get_height / TILESIZE,
951 };
952
953 $idx += $tile->{w} * $tile->{h};
954 }
955
956 construct_tilecache_pb $idx, \%cache;
957
958 \%cache
948 }; 959 };
960
961 } else { # Crossfire+ version
962 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
963 sub {
964 my %cache;
965 my $facedata = Storable::retrieve "$LIB/facedata";
966
967 $facedata->{version} == 2
968 or die "$LIB/facedata: version mismatch, cannot proceed.";
969
970 my $faces = $facedata->{faceinfo};
971 my $idx = 0;
972
973 for (sort keys %$faces) {
974 my ($face, $info) = ($_, $faces->{$_});
975
976 my $pb = new Gtk2::Gdk::PixbufLoader;
977 $pb->write ($info->{data32});
978 $pb->close;
979 my $pb = $pb->get_pixbuf;
980
981 my $tile = $cache{$face} = {
982 pb => $pb,
983 idx => $idx,
984 w => int $pb->get_width / TILESIZE,
985 h => int $pb->get_height / TILESIZE,
949 986 };
950 987
951 $idx += $tile->{w} * $tile->{h}; 988 $idx += $tile->{w} * $tile->{h};
952 }
953
954 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
955
956 while (my ($name, $tile) = each %cache) {
957 my $tpb = delete $tile->{pb};
958 my $ofs = $tile->{idx};
959
960 for my $x (0 .. $tile->{w} - 1) {
961 for my $y (0 .. $tile->{h} - 1) {
962 my $idx = $ofs + $x + $y * $tile->{w};
963 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
964 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
965 } 989 }
990
991 construct_tilecache_pb $idx, \%cache;
992
993 \%cache
966 } 994 };
967 }
968
969 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
970
971 \%cache
972 }; 995 }
973} 996}
974 997
975=head1 AUTHOR 998=head1 AUTHOR
976 999
977 Marc Lehmann <schmorp@schmorp.de> 1000 Marc Lehmann <schmorp@schmorp.de>

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