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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.17 by root, Wed Feb 22 22:36:45 2006 UTC vs.
Revision 1.107 by root, Wed May 9 11:44:40 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 27
28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
31
32mkdir $VARDIR, 0777;
26 33
27sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
28 35
29our $CACHEDIR;
30our %ARCH; 36our %ARCH;
31our %FACE; 37our %FACE;
32our $TILE; 38our $TILE;
33 39
34our %FIELD_MULTILINE = ( 40our %FIELD_MULTILINE = (
35 msg => "endmsg", 41 msg => "endmsg",
36 lore => "endlore", 42 lore => "endlore",
43 maplore => "endmaplore",
37); 44);
38 45
39# not used yet, maybe alphabetical is ok 46# movement bit type, PITA
47our %FIELD_MOVEMENT = map +($_ => undef),
48 qw(move_type move_block move_allow move_on move_off move_slow);
49
50# same as in server save routine, to (hopefully) be compatible
51# to the other editors.
52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
54 name attach swap_time reset_timeout fixed_resettime difficulty region
55 shopitems shopgreed shopmin shopmax shoprace
56 darkness width height enter_x enter_y msg maplore
57 unique template
58 outdoor temp pressure humid windspeed winddir sky nosmooth
59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
60));
61
40our @FIELD_ORDER = (qw(name name_pl)); 62our @FIELD_ORDER = (qw(
63 inherit
41 64
65 elevation
66
67 name name_pl custom_name attach title race
68 slaying skill msg lore other_arch
69 face animation is_animated
70 magicmap smoothlevel smoothface
71 str dex con wis pow cha int
72 hp maxhp sp maxsp grace maxgrace
73 exp perm_exp expmul
74 food dam luck wc ac x y speed speed_left move_state attack_movement
75 nrof level direction type subtype attacktype
76
77 resist_physical resist_magic resist_fire resist_electricity
78 resist_cold resist_confusion resist_acid resist_drain
79 resist_weaponmagic resist_ghosthit resist_poison resist_slow
80 resist_paralyze resist_turn_undead resist_fear resist_cancellation
81 resist_deplete resist_death resist_chaos resist_counterspell
82 resist_godpower resist_holyword resist_blind resist_internal
83 resist_life_stealing resist_disease
84
85 path_attuned path_repelled path_denied material materialname
86 value carrying weight invisible state magic
87 last_heal last_sp last_grace last_eat
88 connected glow_radius randomitems tresure_env npx_status npc_program
89 run_away pick_up container will_apply smoothlevel
90 current_weapon_script weapontype tooltype elevation client_type
91 item_power duration range
92 range_modifier duration_modifier dam_modifier gen_sp_armour
93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
94
95 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
96 friendly generator is_thrown auto_apply treasure player sold see_invisible
97 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
98 splitting hitback startequip blocksview undead scared unaggressive
99 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
100 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
101 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
102 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
103 random_move only_attack confused stealth cursed damned see_anywhere
104 known_magical known_cursed can_use_skill been_applied has_ready_scroll
105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109 precious
110
111 body_range body_arm body_torso body_head body_neck body_skill
112 body_finger body_shoulder body_foot body_hand body_wrist body_waist
113));
114
115our %EVENT_TYPE = (
116 apply => 1,
117 attack => 2,
118 death => 3,
119 drop => 4,
120 pickup => 5,
121 say => 6,
122 stop => 7,
123 time => 8,
124 throw => 9,
125 trigger => 10,
126 close => 11,
127 timer => 12,
128);
129
42sub MOVE_WALK (){ 0x1 } 130sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 131sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 132sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 133sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 134sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 135sub MOVE_BOAT (){ 0x10 }
136sub MOVE_SHIP (){ 0x20 }
137sub MOVE_KNOWN (){ 0x3f } # all of above
138sub MOVE_ALL (){ 0x10000 } # very special value
48 139
140our %MOVE_TYPE = (
141 walk => MOVE_WALK,
142 fly_low => MOVE_FLY_LOW,
143 fly_high => MOVE_FLY_HIGH,
144 flying => MOVE_FLYING,
145 swim => MOVE_SWIM,
146 boat => MOVE_BOAT,
147 ship => MOVE_SHIP,
148 all => MOVE_ALL,
149);
150
151our @MOVE_TYPE = keys %MOVE_TYPE;
152
153{
154 package Crossfire::MoveType;
155
156 use overload
157 '=' => sub { bless [@{$_[0]}], ref $_[0] },
158 '""' => \&as_string,
159 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
160 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
161 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
163 'x=' => sub {
164 my $cur = $_[0] >= $_[1];
165 if (!defined $cur) {
166 if ($_[0] >= "all") {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] += $_[1];
170 }
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 if ($string =~ /^\s*\d+\s*$/) {
191 $mask = MOVE_ALL;
192 $value = $string+0;
193 } else {
194 for (split /\s+/, lc $string) {
195 if (s/^-//) {
196 $mask |= $MOVE_TYPE{$_};
197 $value &= ~$MOVE_TYPE{$_};
198 } else {
199 $mask |= $MOVE_TYPE{$_};
200 $value |= $MOVE_TYPE{$_};
201 }
202 }
203 }
204
205 (bless [$mask, $value], $class)->normalise
206}
207
208sub Crossfire::MoveType::normalise {
209 my ($self) = @_;
210
211 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask;
214 $self->[1] &= $mask;
215 }
216
217 $self->[1] &= $self->[0];
218
219 $self
220}
221
222sub Crossfire::MoveType::as_string {
223 my ($self) = @_;
224
225 my @res;
226
227 my ($mask, $value) = @$self;
228
229 for (@Crossfire::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_";
234 }
235 }
236
237 join " ", @res
238}
239
240sub load_ref($) {
241 my ($path) = @_;
242
243 open my $fh, "<:raw:perlio", $path
244 or die "$path: $!";
245 local $/;
246
247 thaw <$fh>
248}
249
250sub save_ref($$) {
251 my ($ref, $path) = @_;
252
253 open my $fh, ">:raw:perlio", "$path~"
254 or die "$path~: $!";
255 print $fh freeze $ref;
256 close $fh;
257 rename "$path~", $path
258 or die "$path: $!";
259}
260
261my %attack_mask = (
262 physical => 0x00000001,
263 magic => 0x00000002,
264 fire => 0x00000004,
265 electricity => 0x00000008,
266 cold => 0x00000010,
267 confusion => 0x00000020,
268 acid => 0x00000040,
269 drain => 0x00000080,
270 weaponmagic => 0x00000100,
271 ghosthit => 0x00000200,
272 poison => 0x00000400,
273 slow => 0x00000800,
274 paralyze => 0x00001000,
275 turn_undead => 0x00002000,
276 fear => 0x00004000,
277 cancellation => 0x00008000,
278 deplete => 0x00010000,
279 death => 0x00020000,
280 chaos => 0x00040000,
281 counterspell => 0x00080000,
282 godpower => 0x00100000,
283 holyword => 0x00200000,
284 blind => 0x00400000,
285 internal => 0x00800000,
286 life_stealing => 0x01000000,
287 disease => 0x02000000,
288);
289
290sub _add_resist($$$) {
291 my ($ob, $mask, $value) = @_;
292
293 while (my ($k, $v) = each %attack_mask) {
294 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
295 }
296}
297
298my %MATERIAL = reverse
299 paper => 1,
300 iron => 2,
301 glass => 4,
302 leather => 8,
303 wood => 16,
304 organic => 32,
305 stone => 64,
306 cloth => 128,
307 adamant => 256,
308 liquid => 512,
309 tin => 1024,
310 bone => 2048,
311 ice => 4096,
312
313 # guesses
314 runestone => 12,
315 bronze => 18,
316 "ancient wood" => 20,
317 glass => 36,
318 marble => 66,
319 ice => 68,
320 stone => 70,
321 stone => 80,
322 cloth => 136,
323 ironwood => 144,
324 adamantium => 258,
325 glacium => 260,
326 blood => 544,
327;
328
329# object as in "Object xxx", i.e. archetypes
330sub normalize_object($) {
331 my ($ob) = @_;
332
333 # convert material bitset to materialname, if possible
334 if (exists $ob->{material}) {
335 if (!$ob->{material}) {
336 delete $ob->{material};
337 } elsif (exists $ob->{materialname}) {
338 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
339 delete $ob->{material};
340 } else {
341 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
342 delete $ob->{material}; # assume materilname is more specific and nuke material
343 }
344 } elsif (my $name = $MATERIAL{$ob->{material}}) {
345 delete $ob->{material};
346 $ob->{materialname} = $name;
347 } else {
348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 }
350 }
351
352 # color_fg is used as default for magicmap if magicmap does not exist
353 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
354
355 # nuke outdated or never supported fields
356 delete @$ob{qw(
357 can_knockback can_parry can_impale can_cut can_dam_armour
358 can_apply pass_thru can_pass_thru color_bg color_fg
359 )};
360
361 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
362 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
363 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
364
365 # convert movement strings to bitsets
366 for my $attr (keys %FIELD_MOVEMENT) {
367 next unless exists $ob->{$attr};
368
369 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
370 }
371
372 # convert outdated movement flags to new movement sets
373 if (defined (my $v = delete $ob->{no_pass})) {
374 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
375 }
376 if (defined (my $v = delete $ob->{slow_move})) {
377 $ob->{move_slow} += "walk";
378 $ob->{move_slow_penalty} = $v;
379 }
380 if (defined (my $v = delete $ob->{walk_on})) {
381 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
382 }
383 if (defined (my $v = delete $ob->{walk_off})) {
384 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
385 }
386 if (defined (my $v = delete $ob->{fly_on})) {
387 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
388 }
389 if (defined (my $v = delete $ob->{fly_off})) {
390 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
391 }
392 if (defined (my $v = delete $ob->{flying})) {
393 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
394 }
395
396 # convert idiotic event_xxx things into objects
397 while (my ($event, $subtype) = each %EVENT_TYPE) {
398 if (exists $ob->{"event_${event}_plugin"}) {
399 push @{$ob->{inventory}}, {
400 _name => "event_$event",
401 title => delete $ob->{"event_${event}_plugin"},
402 slaying => delete $ob->{"event_${event}"},
403 name => delete $ob->{"event_${event}_options"},
404 };
405 }
406 }
407
408 # some archetypes had "+3" instead of the canonical "3", so fix
409 $ob->{dam} *= 1 if exists $ob->{dam};
410
411 $ob
412}
413
414# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 415sub normalize_arch($) {
50 my ($ob) = @_; 416 my ($ob) = @_;
51 417
418 normalize_object $ob;
419
52 my $arch = $ARCH{$ob->{_name}} 420 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 421 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 422
57 if ($arch->{type} == 22) { # map 423 if ($arch->{type} == 22) { # map
58 my %normalize = ( 424 my %normalize = (
59 "enter_x" => "hp", 425 "enter_x" => "hp",
60 "enter_y" => "sp", 426 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 436 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 437 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 438 $ob->{$k2} = $v;
73 } 439 }
74 } 440 }
75 } 441 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 442 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 443 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 444 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 445 next if $k eq "_name";
105 delete $ob->{$k}; 446 delete $ob->{$k};
106 } 447 }
448 }
449 }
450
451 # a speciality for the editor
452 if (exists $ob->{attack_movement}) {
453 my $am = delete $ob->{attack_movement};
454 $ob->{attack_movement_bits_0_3} = $am & 15;
455 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 456 }
108 457
109 $ob 458 $ob
110} 459}
111 460
461sub attr_thaw($) {
462 my ($ob) = @_;
463
464 $ob->{attach} = from_json $ob->{attach}
465 if exists $ob->{attach};
466
467 $ob
468}
469
470sub attr_freeze($) {
471 my ($ob) = @_;
472
473 $ob->{attach} = Crossfire::to_json $ob->{attach}
474 if exists $ob->{attach};
475
476 $ob
477}
478
112sub read_pak($;$) { 479sub read_pak($) {
113 my ($path, $cache) = @_; 480 my ($path) = @_;
114 481
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 482 my %pak;
121 483
122 open my $fh, "<:raw", $path 484 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 485 or Carp::croak "$_[0]: $!";
486 binmode $fh;
124 while (<$fh>) { 487 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 488 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 489 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 490 read $fh, $pak{$path}, $len;
128 } 491 }
129 492
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 493 \%pak
134 }
135} 494}
136 495
137sub read_arch($;$) { 496sub read_arch($;$) {
138 my ($path, $cache) = @_; 497 my ($path, $toplevel) = @_;
139 498
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 499 my %arc;
146 my ($more, $prev); 500 my ($more, $prev);
501 my $comment;
147 502
148 open my $fh, "<:raw", $path 503 open my $fh, "<:raw:perlio:utf8", $path
149 or Carp::croak "$path: $!"; 504 or Carp::croak "$path: $!";
150 505
506# binmode $fh;
507
151 my $parse_block; $parse_block = sub { 508 my $parse_block; $parse_block = sub {
152 my %arc = @_; 509 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 510
182 while (<$fh>) { 511 while (<$fh>) {
183 s/\s+$//; 512 s/\s+$//;
184 if (/^more$/i) { 513 if (/^end$/i) {
185 $more = $prev; 514 last;
515
186 } elsif (/^object (\S+)$/i) { 516 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 517 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name);
189 518
190 if ($more) { 519 } elsif (/^lore$/i) {
191 $more->{more} = $arc; 520 while (<$fh>) {
192 } else { 521 last if /^endlore\s*$/i;
193 $arc{$name} = $arc; 522 $arc{lore} .= $_;
194 } 523 }
195 $prev = $arc; 524 } elsif (/^msg$/i) {
196 $more = undef; 525 while (<$fh>) {
526 last if /^endmsg\s*$/i;
527 $arc{msg} .= $_;
528 }
529 } elsif (/^anim$/i) {
530 while (<$fh>) {
531 last if /^mina\s*$/i;
532 chomp;
533 push @{ $arc{anim} }, $_;
534 }
197 } elsif (/^arch (\S+)$/i) { 535 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 536 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 537 } elsif (/^\s*#/) {
538 $arc{_comment} .= "$_\n";
539
540 } elsif (/^\s*$/) {
200 # 541 #
201 } else { 542 } else {
202 warn "$path: unparseable top-level line '$_'"; 543 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 } 544 }
205 545 }
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210 546
211 \%arc 547 \%arc
212 } 548 };
549
550 while (<$fh>) {
551 s/\s+$//;
552 if (/^more$/i) {
553 $more = $prev;
554 } elsif (/^object (\S+)$/i) {
555 my $name = $1;
556 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
557 undef $comment;
558 delete $arc{_comment} unless length $arc{_comment};
559 $arc->{_atype} = 'object';
560
561 if ($more) {
562 $more->{more} = $arc;
563 } else {
564 $arc{$name} = $arc;
565 }
566 $prev = $arc;
567 $more = undef;
568 } elsif (/^arch (\S+)$/i) {
569 my $name = $1;
570 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
571 undef $comment;
572 delete $arc{_comment} unless length $arc{_comment};
573 $arc->{_atype} = 'arch';
574
575 if ($more) {
576 $more->{more} = $arc;
577 } else {
578 push @{ $arc{arch} }, $arc;
579 }
580 $prev = $arc;
581 $more = undef;
582 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
583 if ($1 eq "lev_array") {
584 while (<$fh>) {
585 last if /^endplst\s*$/;
586 push @{$toplevel->{lev_array}}, $_+0;
587 }
588 } else {
589 $toplevel->{$1} = $2;
590 }
591 } elsif (/^\s*#/) {
592 $comment .= "$_\n";
593 } elsif (/^\s*($|#)/) {
594 #
595 } else {
596 die "$path: unparseable top-level line '$_'";
597 }
598 }
599
600 undef $parse_block; # work around bug in perl not freeing $fh etc.
601
602 \%arc
603}
604
605sub archlist_to_string {
606 my ($arch) = @_;
607
608 my $str;
609
610 my $append; $append = sub {
611 my %a = %{$_[0]};
612
613 Crossfire::attr_freeze \%a;
614 Crossfire::normalize_arch \%a;
615
616 # undo the bit-split we did before
617 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
618 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
619 | (delete $a{attack_movement_bits_4_7});
620 }
621
622 if (my $comment = delete $a{_comment}) {
623 if ($comment =~ /[^\n\s#]/) {
624 $str .= $comment;
625 }
626 }
627
628 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
629
630 my $inv = delete $a{inventory};
631 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
632 my $anim = delete $a{anim};
633
634 if ($a{_atype} eq 'object') {
635 $str .= join "\n", "anim", @$anim, "mina\n"
636 if $anim;
637 }
638
639 my @kv;
640
641 for ($a{_name} eq "map"
642 ? @Crossfire::FIELD_ORDER_MAP
643 : @Crossfire::FIELD_ORDER) {
644 push @kv, [$_, delete $a{$_}]
645 if exists $a{$_};
646 }
647
648 for (sort keys %a) {
649 next if /^_/; # ignore our _-keys
650 push @kv, [$_, delete $a{$_}];
651 }
652
653 for (@kv) {
654 my ($k, $v) = @$_;
655
656 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
657 $v =~ s/\n$//;
658 $str .= "$k\n$v\n$end\n";
659 } else {
660 $str .= "$k $v\n";
661 }
662 }
663
664 if ($inv) {
665 $append->($_) for @$inv;
666 }
667
668 $str .= "end\n";
669
670 if ($a{_atype} eq 'object') {
671 if ($more) {
672 $str .= "more\n";
673 $append->($more) if $more;
674 } else {
675 $str .= "\n";
676 }
677 }
678 };
679
680 for (@$arch) {
681 $append->($_);
682 }
683
684 $str
213} 685}
214 686
215# put all archs into a hash with editor_face as it's key 687# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 688# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 689# the archs from $ARCH
218sub editor_archs { 690sub editor_archs {
219 my %paths; 691 my %paths;
220 692
221 for (keys %ARCH) { 693 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 694 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 695 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 696 }
225 697
226 \%paths 698 \%paths
227} 699}
228 700
238 my ($a) = @_; 710 my ($a) = @_;
239 711
240 my $o = $ARCH{$a->{_name}} 712 my $o = $ARCH{$a->{_name}}
241 or return; 713 or return;
242 714
243 my $face = $FACE{$a->{face} || $o->{face}} 715 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
716 unless ($face) {
717 $face = $FACE{"blank.x11"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 718 or (warn "no face data found for arch '$a->{_name}'"), return;
719 }
245 720
246 if ($face->{w} > 1 || $face->{h} > 1) { 721 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 722 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 723 return (0, 0, $face->{w} - 1, $face->{h} - 1);
249 724
264 # single face 739 # single face
265 return (0, 0, 0, 0); 740 return (0, 0, 0, 0);
266 } 741 }
267} 742}
268 743
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 744=item $type = arch_attr $arch
278 745
279Returns a hashref describing the object and its attributes. It can contain 746Returns a hashref describing the object and its attributes. It can contain
280the following keys: 747the following keys:
281 748
282 name the name, suitable for display purposes 749 name the name, suitable for display purposes
283 ignore 750 ignore
284 attr 751 attr
285 desc 752 desc
286 use 753 use
287 section => [name => \%attr, name => \%attr] 754 section => [name => \%attr, name => \%attr]
755 import
288 756
289=cut 757=cut
290 758
291sub arch_attr($) { 759sub arch_attr($) {
292 my ($arch) = @_; 760 my ($obj) = @_;
293 761
294 require Crossfire::Data; 762 require Crossfire::Data;
295 763
296 my %attr; 764 my $root;
765 my $attr = { };
766
767 my $arch = $ARCH{ $obj->{_name} };
768 my $type = $obj->{type} || $arch->{type};
297 769
298 if ($arch->{type} > 0) { 770 if ($type > 0) {
299 %attr = %{ $Crossfire::Data::ATTR{$arch->{type}+0} || {} }; 771 $root = $Crossfire::Data::ATTR{$type};
300 } else { 772 } else {
301 die; 773 my %a = (%$arch, %$obj);
774
775 if ($a{is_floor} && !$a{alive}) {
776 $root = $Crossfire::Data::TYPE{Floor};
777 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
778 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
779 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
780 $root = $Crossfire::Data::TYPE{Wall};
781 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
782 $root = $Crossfire::Data::TYPE{"Weak Wall"};
783 } else {
784 $root = $Crossfire::Data::TYPE{Misc};
785 }
786 }
787
788 my @import = ($root);
789
790 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
791 unless $type == 116;
792
793 my (%ignore);
794 my (@section_order, %section, @attr_order);
795
796 while (my $type = shift @import) {
797 push @import, @{$type->{import} || []};
798
799 $attr->{$_} ||= $type->{$_}
800 for qw(name desc use);
801
802 for (@{$type->{ignore} || []}) {
803 $ignore{$_}++ for ref $_ ? @$_ : $_;
804 }
805
806 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
807 my ($name, $attr) = @$_;
808 push @section_order, $name;
809 for (@$attr) {
810 my ($k, $v) = @$_;
811 push @attr_order, $k;
812 $section{$name}{$k} ||= $v;
813 }
814 }
815 }
816
817 $attr->{section} = [
818 map !exists $section{$_} ? () : do {
819 my $attr = delete $section{$_};
820
821 [
822 $_,
823 map exists $attr->{$_} && !$ignore{$_}
824 ? [$_ => delete $attr->{$_}] : (),
825 @attr_order
826 ]
827 },
828
829 exists $section{$_} ? [$_ => delete $section{$_}] : (),
830 @section_order
831 ];
832
833 $attr
834}
835
836sub cache_file($$&&) {
837 my ($src, $cache, $load, $create) = @_;
838
839 my ($size, $mtime) = (stat $src)[7,9]
840 or Carp::croak "$src: $!";
841
842 if (-e $cache) {
843 my $ref = eval { load_ref $cache };
844
845 if ($ref->{version} == 1
846 && $ref->{size} == $size
847 && $ref->{mtime} == $mtime
848 && eval { $load->($ref->{data}); 1 }) {
849 return;
850 }
851 }
852
853 my $ref = {
854 version => 1,
855 size => $size,
856 mtime => $mtime,
857 data => $create->(),
302 } 858 };
303 859
304 use PApp::Util; 860 $load->($ref->{data});
305 warn PApp::Util::dumpval \%attr;
306}
307 861
308sub arch_edit_sections { 862 save_ref $ref, $cache;
309# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 863}
310# edit_type = 0; 864
311# else if (edit_type != 0) { 865=item set_libdir $path
312# // all flags from 'check_type' must be unset in this arch because they get recalculated now 866
313# edit_type &= ~check_type; 867Sets the library directory to the given path
868(default: $ENV{CROSSFIRE_LIBDIR}).
869
870You have to (re-)load the archetypes and tilecache manually after steting
871the library path.
872
873=cut
874
875sub set_libdir($) {
876 $LIB = $_[0];
877}
878
879=item load_archetypes
880
881(Re-)Load archetypes into %ARCH.
882
883=cut
884
885sub load_archetypes() {
886 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
887 *ARCH = $_[0];
888 }, sub {
889 read_arch "$LIB/archetypes"
890 };
891}
892
893sub construct_tilecache_pb {
894 my ($idx, $cache) = @_;
895
896 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
897
898 while (my ($name, $tile) = each %$cache) {
899 my $tpb = delete $tile->{pb};
900 my $ofs = $tile->{idx};
901
902 for my $x (0 .. $tile->{w} - 1) {
903 for my $y (0 .. $tile->{h} - 1) {
904 my $idx = $ofs + $x + $y * $tile->{w};
905 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
906 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
907 }
314# } 908 }
315# 909 }
910
911 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
912
913 $cache
914}
915
916sub use_tilecache {
917 my ($face) = @_;
918 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
919 or die "$VARDIR/tilecache.png: $!";
920 *FACE = $_[0];
921}
922
923=item load_tilecache
924
925(Re-)Load %TILE and %FACE.
926
927=cut
928
929sub load_tilecache() {
930 require Gtk2;
931
932 if (-e "$LIB/crossfire.0") { # Crossfire1 version
933 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
934 sub {
935 my $tile = read_pak "$LIB/crossfire.0";
936
937 my %cache;
938
939 my $idx = 0;
940
941 for my $name (sort keys %$tile) {
942 my $pb = new Gtk2::Gdk::PixbufLoader;
943 $pb->write ($tile->{$name});
944 $pb->close;
945 my $pb = $pb->get_pixbuf;
946
947 my $tile = $cache{$name} = {
948 pb => $pb,
949 idx => $idx,
950 w => int $pb->get_width / TILESIZE,
951 h => int $pb->get_height / TILESIZE,
952 };
953
954 $idx += $tile->{w} * $tile->{h};
955 }
956
957 construct_tilecache_pb $idx, \%cache;
958
959 \%cache
316# } 960 };
317# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 961
318# getAttributeValue("alive", defarch) == 1 && 962 } else { # Crossfire+ version
319# (getAttributeValue("monster", defarch) == 1 || 963 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
320# getAttributeValue("generator", defarch) == 1)) { 964 sub {
321# // Monster: monsters/npcs/generators 965 my %cache;
322# edit_type |= IGUIConstants.TILE_EDIT_MONSTER; 966 my $facedata = Storable::retrieve "$LIB/facedata";
967
968 $facedata->{version} == 2
969 or die "$LIB/facedata: version mismatch, cannot proceed.";
970
971 my $faces = $facedata->{faceinfo};
972 my $idx = 0;
973
974 for (sort keys %$faces) {
975 my ($face, $info) = ($_, $faces->{$_});
976
977 my $pb = new Gtk2::Gdk::PixbufLoader;
978 $pb->write ($info->{data32});
979 $pb->close;
980 my $pb = $pb->get_pixbuf;
981
982 my $tile = $cache{$face} = {
983 pb => $pb,
984 idx => $idx,
985 w => int $pb->get_width / TILESIZE,
986 h => int $pb->get_height / TILESIZE,
987 };
988
989 $idx += $tile->{w} * $tile->{h};
990 }
991
992 construct_tilecache_pb $idx, \%cache;
993
994 \%cache
323# } 995 };
324# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 && 996 }
325# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
326# // Walls
327# edit_type |= IGUIConstants.TILE_EDIT_WALL;
328# }
329# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
330# getAttributeValue("connected", defarch) != 0) {
331# // Connected Objects
332# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
333# }
334# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
335# arch_type == 66 || arch_type == 41 || arch_type == 95) {
336# // Exit: teleporter/exit/trapdoors
337# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
338# }
339# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
340# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
341# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
342# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
343# arch_type == 124 || arch_type == 130)) {
344# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
345# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
346# }
347# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
348# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
349# arch_type == 91 || arch_type == 21 || arch_type == 24) {
350# // Door: door/special door/gates + keys
351# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
352# }
353# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
354# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
355# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
356# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
357# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
358# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
359# arch_type == 122 || arch_type == 3)) {
360# // Equipment: weapons/armour/wands/rods
361# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
362# }
363#
364# return(edit_type);
365#
366#
367} 997}
368
369$CACHEDIR ||= "$ENV{HOME}/.crossfire";
370
371init $CACHEDIR;
372 998
373=head1 AUTHOR 999=head1 AUTHOR
374 1000
375 Marc Lehmann <schmorp@schmorp.de> 1001 Marc Lehmann <schmorp@schmorp.de>
376 http://home.schmorp.de/ 1002 http://home.schmorp.de/

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