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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.3 by elmex, Sat Feb 4 23:56:14 2006 UTC vs.
Revision 1.107 by root, Wed May 9 11:44:40 2007 UTC

1=head1 NAME
2
3Crossfire - Crossfire maphandling
4
5=cut
6
1package Crossfire; 7package Crossfire;
2=head1 NAME
3 8
4Crossfire - Crossfire maphandling
5
6=cut
7
8our $VERSION = '0.1'; 9our $VERSION = '0.98';
9 10
10use strict; 11use strict;
11 12
12use Storable; 13use base 'Exporter';
14
15use Carp ();
16use File::Spec;
13use List::Util qw(max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
14 19
15#use Gtk2; 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
16 23
17#init Gtk2::Gdk; 24use JSON::XS qw(from_json to_json);
18 25
19my $LIB = $ENV{CROSSFIRE_LIBDIR} 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
20 or die "\$CROSSFIRE_LIBDIR must be set\n";
21 27
22my $VARDIR = "$ENV{HOME}/.gcfedit"; 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
31
23mkdir $VARDIR; 32mkdir $VARDIR, 0777;
24 33
25sub T (){ 32 } 34sub TILESIZE (){ 32 }
35
36our %ARCH;
37our %FACE;
38our $TILE;
39
40our %FIELD_MULTILINE = (
41 msg => "endmsg",
42 lore => "endlore",
43 maplore => "endmaplore",
44);
45
46# movement bit type, PITA
47our %FIELD_MOVEMENT = map +($_ => undef),
48 qw(move_type move_block move_allow move_on move_off move_slow);
49
50# same as in server save routine, to (hopefully) be compatible
51# to the other editors.
52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
54 name attach swap_time reset_timeout fixed_resettime difficulty region
55 shopitems shopgreed shopmin shopmax shoprace
56 darkness width height enter_x enter_y msg maplore
57 unique template
58 outdoor temp pressure humid windspeed winddir sky nosmooth
59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
60));
61
62our @FIELD_ORDER = (qw(
63 inherit
64
65 elevation
66
67 name name_pl custom_name attach title race
68 slaying skill msg lore other_arch
69 face animation is_animated
70 magicmap smoothlevel smoothface
71 str dex con wis pow cha int
72 hp maxhp sp maxsp grace maxgrace
73 exp perm_exp expmul
74 food dam luck wc ac x y speed speed_left move_state attack_movement
75 nrof level direction type subtype attacktype
76
77 resist_physical resist_magic resist_fire resist_electricity
78 resist_cold resist_confusion resist_acid resist_drain
79 resist_weaponmagic resist_ghosthit resist_poison resist_slow
80 resist_paralyze resist_turn_undead resist_fear resist_cancellation
81 resist_deplete resist_death resist_chaos resist_counterspell
82 resist_godpower resist_holyword resist_blind resist_internal
83 resist_life_stealing resist_disease
84
85 path_attuned path_repelled path_denied material materialname
86 value carrying weight invisible state magic
87 last_heal last_sp last_grace last_eat
88 connected glow_radius randomitems tresure_env npx_status npc_program
89 run_away pick_up container will_apply smoothlevel
90 current_weapon_script weapontype tooltype elevation client_type
91 item_power duration range
92 range_modifier duration_modifier dam_modifier gen_sp_armour
93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
94
95 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
96 friendly generator is_thrown auto_apply treasure player sold see_invisible
97 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
98 splitting hitback startequip blocksview undead scared unaggressive
99 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
100 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
101 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
102 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
103 random_move only_attack confused stealth cursed damned see_anywhere
104 known_magical known_cursed can_use_skill been_applied has_ready_scroll
105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109 precious
110
111 body_range body_arm body_torso body_head body_neck body_skill
112 body_finger body_shoulder body_foot body_hand body_wrist body_waist
113));
114
115our %EVENT_TYPE = (
116 apply => 1,
117 attack => 2,
118 death => 3,
119 drop => 4,
120 pickup => 5,
121 say => 6,
122 stop => 7,
123 time => 8,
124 throw => 9,
125 trigger => 10,
126 close => 11,
127 timer => 12,
128);
129
130sub MOVE_WALK (){ 0x01 }
131sub MOVE_FLY_LOW (){ 0x02 }
132sub MOVE_FLY_HIGH (){ 0x04 }
133sub MOVE_FLYING (){ 0x06 }
134sub MOVE_SWIM (){ 0x08 }
135sub MOVE_BOAT (){ 0x10 }
136sub MOVE_SHIP (){ 0x20 }
137sub MOVE_KNOWN (){ 0x3f } # all of above
138sub MOVE_ALL (){ 0x10000 } # very special value
139
140our %MOVE_TYPE = (
141 walk => MOVE_WALK,
142 fly_low => MOVE_FLY_LOW,
143 fly_high => MOVE_FLY_HIGH,
144 flying => MOVE_FLYING,
145 swim => MOVE_SWIM,
146 boat => MOVE_BOAT,
147 ship => MOVE_SHIP,
148 all => MOVE_ALL,
149);
150
151our @MOVE_TYPE = keys %MOVE_TYPE;
152
153{
154 package Crossfire::MoveType;
155
156 use overload
157 '=' => sub { bless [@{$_[0]}], ref $_[0] },
158 '""' => \&as_string,
159 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
160 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
161 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
163 'x=' => sub {
164 my $cur = $_[0] >= $_[1];
165 if (!defined $cur) {
166 if ($_[0] >= "all") {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] += $_[1];
170 }
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 if ($string =~ /^\s*\d+\s*$/) {
191 $mask = MOVE_ALL;
192 $value = $string+0;
193 } else {
194 for (split /\s+/, lc $string) {
195 if (s/^-//) {
196 $mask |= $MOVE_TYPE{$_};
197 $value &= ~$MOVE_TYPE{$_};
198 } else {
199 $mask |= $MOVE_TYPE{$_};
200 $value |= $MOVE_TYPE{$_};
201 }
202 }
203 }
204
205 (bless [$mask, $value], $class)->normalise
206}
207
208sub Crossfire::MoveType::normalise {
209 my ($self) = @_;
210
211 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask;
214 $self->[1] &= $mask;
215 }
216
217 $self->[1] &= $self->[0];
218
219 $self
220}
221
222sub Crossfire::MoveType::as_string {
223 my ($self) = @_;
224
225 my @res;
226
227 my ($mask, $value) = @$self;
228
229 for (@Crossfire::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_";
234 }
235 }
236
237 join " ", @res
238}
239
240sub load_ref($) {
241 my ($path) = @_;
242
243 open my $fh, "<:raw:perlio", $path
244 or die "$path: $!";
245 local $/;
246
247 thaw <$fh>
248}
249
250sub save_ref($$) {
251 my ($ref, $path) = @_;
252
253 open my $fh, ">:raw:perlio", "$path~"
254 or die "$path~: $!";
255 print $fh freeze $ref;
256 close $fh;
257 rename "$path~", $path
258 or die "$path: $!";
259}
260
261my %attack_mask = (
262 physical => 0x00000001,
263 magic => 0x00000002,
264 fire => 0x00000004,
265 electricity => 0x00000008,
266 cold => 0x00000010,
267 confusion => 0x00000020,
268 acid => 0x00000040,
269 drain => 0x00000080,
270 weaponmagic => 0x00000100,
271 ghosthit => 0x00000200,
272 poison => 0x00000400,
273 slow => 0x00000800,
274 paralyze => 0x00001000,
275 turn_undead => 0x00002000,
276 fear => 0x00004000,
277 cancellation => 0x00008000,
278 deplete => 0x00010000,
279 death => 0x00020000,
280 chaos => 0x00040000,
281 counterspell => 0x00080000,
282 godpower => 0x00100000,
283 holyword => 0x00200000,
284 blind => 0x00400000,
285 internal => 0x00800000,
286 life_stealing => 0x01000000,
287 disease => 0x02000000,
288);
289
290sub _add_resist($$$) {
291 my ($ob, $mask, $value) = @_;
292
293 while (my ($k, $v) = each %attack_mask) {
294 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
295 }
296}
297
298my %MATERIAL = reverse
299 paper => 1,
300 iron => 2,
301 glass => 4,
302 leather => 8,
303 wood => 16,
304 organic => 32,
305 stone => 64,
306 cloth => 128,
307 adamant => 256,
308 liquid => 512,
309 tin => 1024,
310 bone => 2048,
311 ice => 4096,
312
313 # guesses
314 runestone => 12,
315 bronze => 18,
316 "ancient wood" => 20,
317 glass => 36,
318 marble => 66,
319 ice => 68,
320 stone => 70,
321 stone => 80,
322 cloth => 136,
323 ironwood => 144,
324 adamantium => 258,
325 glacium => 260,
326 blood => 544,
327;
328
329# object as in "Object xxx", i.e. archetypes
330sub normalize_object($) {
331 my ($ob) = @_;
332
333 # convert material bitset to materialname, if possible
334 if (exists $ob->{material}) {
335 if (!$ob->{material}) {
336 delete $ob->{material};
337 } elsif (exists $ob->{materialname}) {
338 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
339 delete $ob->{material};
340 } else {
341 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
342 delete $ob->{material}; # assume materilname is more specific and nuke material
343 }
344 } elsif (my $name = $MATERIAL{$ob->{material}}) {
345 delete $ob->{material};
346 $ob->{materialname} = $name;
347 } else {
348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 }
350 }
351
352 # color_fg is used as default for magicmap if magicmap does not exist
353 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
354
355 # nuke outdated or never supported fields
356 delete @$ob{qw(
357 can_knockback can_parry can_impale can_cut can_dam_armour
358 can_apply pass_thru can_pass_thru color_bg color_fg
359 )};
360
361 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
362 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
363 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
364
365 # convert movement strings to bitsets
366 for my $attr (keys %FIELD_MOVEMENT) {
367 next unless exists $ob->{$attr};
368
369 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
370 }
371
372 # convert outdated movement flags to new movement sets
373 if (defined (my $v = delete $ob->{no_pass})) {
374 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
375 }
376 if (defined (my $v = delete $ob->{slow_move})) {
377 $ob->{move_slow} += "walk";
378 $ob->{move_slow_penalty} = $v;
379 }
380 if (defined (my $v = delete $ob->{walk_on})) {
381 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
382 }
383 if (defined (my $v = delete $ob->{walk_off})) {
384 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
385 }
386 if (defined (my $v = delete $ob->{fly_on})) {
387 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
388 }
389 if (defined (my $v = delete $ob->{fly_off})) {
390 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
391 }
392 if (defined (my $v = delete $ob->{flying})) {
393 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
394 }
395
396 # convert idiotic event_xxx things into objects
397 while (my ($event, $subtype) = each %EVENT_TYPE) {
398 if (exists $ob->{"event_${event}_plugin"}) {
399 push @{$ob->{inventory}}, {
400 _name => "event_$event",
401 title => delete $ob->{"event_${event}_plugin"},
402 slaying => delete $ob->{"event_${event}"},
403 name => delete $ob->{"event_${event}_options"},
404 };
405 }
406 }
407
408 # some archetypes had "+3" instead of the canonical "3", so fix
409 $ob->{dam} *= 1 if exists $ob->{dam};
410
411 $ob
412}
413
414# arch as in "arch xxx", ie.. objects
415sub normalize_arch($) {
416 my ($ob) = @_;
417
418 normalize_object $ob;
419
420 my $arch = $ARCH{$ob->{_name}}
421 or (warn "$ob->{_name}: no such archetype", return $ob);
422
423 if ($arch->{type} == 22) { # map
424 my %normalize = (
425 "enter_x" => "hp",
426 "enter_y" => "sp",
427 "width" => "x",
428 "height" => "y",
429 "reset_timeout" => "weight",
430 "swap_time" => "value",
431 "difficulty" => "level",
432 "darkness" => "invisible",
433 "fixed_resettime" => "stand_still",
434 );
435
436 while (my ($k2, $k1) = each %normalize) {
437 if (defined (my $v = delete $ob->{$k1})) {
438 $ob->{$k2} = $v;
439 }
440 }
441 } else {
442 # if value matches archetype default, delete
443 while (my ($k, $v) = each %$ob) {
444 if (exists $arch->{$k} and $arch->{$k} eq $v) {
445 next if $k eq "_name";
446 delete $ob->{$k};
447 }
448 }
449 }
450
451 # a speciality for the editor
452 if (exists $ob->{attack_movement}) {
453 my $am = delete $ob->{attack_movement};
454 $ob->{attack_movement_bits_0_3} = $am & 15;
455 $ob->{attack_movement_bits_4_7} = $am & 240;
456 }
457
458 $ob
459}
460
461sub attr_thaw($) {
462 my ($ob) = @_;
463
464 $ob->{attach} = from_json $ob->{attach}
465 if exists $ob->{attach};
466
467 $ob
468}
469
470sub attr_freeze($) {
471 my ($ob) = @_;
472
473 $ob->{attach} = Crossfire::to_json $ob->{attach}
474 if exists $ob->{attach};
475
476 $ob
477}
26 478
27sub read_pak($) { 479sub read_pak($) {
28 my ($path) = @_; 480 my ($path) = @_;
29 481
30 eval {
31 -M "$VARDIR/crossfire.pak.pst" < -M $path
32 && Storable::retrieve "$VARDIR/crossfire.pak.pst"
33 } or do {
34 my %pak; 482 my %pak;
35 483
36 open my $fh, "<:raw", $path 484 open my $fh, "<:raw:perlio", $path
37 or die "$_[0]: $!"; 485 or Carp::croak "$_[0]: $!";
486 binmode $fh;
38 while (<$fh>) { 487 while (<$fh>) {
39 my ($type, $id, $len, $path) = split; 488 my ($type, $id, $len, $path) = split;
40 $path =~ s/.*\///; 489 $path =~ s/.*\///;
41 read $fh, $pak{$path}, $len; 490 read $fh, $pak{$path}, $len;
42 } 491 }
43 492
44 Storable::nstore \%pak, "$VARDIR/crossfire.pak.pst";
45
46 \%pak 493 \%pak
47 }
48} 494}
49 495
50sub read_arch($;$) { 496sub read_arch($;$) {
51 my ($path) = @_; 497 my ($path, $toplevel) = @_;
52 498
53 my %arc; 499 my %arc;
54 my ($more, $prev); 500 my ($more, $prev);
501 my $comment;
55 502
56 open my $fh, "<:raw", $path 503 open my $fh, "<:raw:perlio:utf8", $path
57 or die "$path: $!"; 504 or Carp::croak "$path: $!";
505
506# binmode $fh;
58 507
59 my $parse_block; $parse_block = sub { 508 my $parse_block; $parse_block = sub {
60 my %arc = @_; 509 my %arc = @_;
61 510
62 while (<$fh>) { 511 while (<$fh>) {
63 s/\s+$//; 512 s/\s+$//;
64 if (/^end$/i) { 513 if (/^end$/i) {
65 last; 514 last;
515
66 } elsif (/^arch (\S+)$/) { 516 } elsif (/^arch (\S+)$/i) {
67 push @{ $arc{inventory} }, $parse_block->(_name => $1); 517 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
518
68 } elsif (/^lore$/) { 519 } elsif (/^lore$/i) {
69 while (<$fh>) { 520 while (<$fh>) {
70 last if /^endlore\s*$/i; 521 last if /^endlore\s*$/i;
71 $arc{lore} .= $_; 522 $arc{lore} .= $_;
72 } 523 }
73 } elsif (/^msg$/) { 524 } elsif (/^msg$/i) {
74 while (<$fh>) { 525 while (<$fh>) {
75 last if /^endmsg\s*$/i; 526 last if /^endmsg\s*$/i;
76 $arc{msg} .= $_; 527 $arc{msg} .= $_;
77 } 528 }
529 } elsif (/^anim$/i) {
530 while (<$fh>) {
531 last if /^mina\s*$/i;
532 chomp;
533 push @{ $arc{anim} }, $_;
534 }
78 } elsif (/^(\S+)\s*(.*)$/) { 535 } elsif (/^(\S+)\s*(.*)$/) {
79 $arc{lc $1} = $2; 536 $arc{lc $1} = $2;
80 } elsif (/^\s*($|#)/) { 537 } elsif (/^\s*#/) {
538 $arc{_comment} .= "$_\n";
539
540 } elsif (/^\s*$/) {
81 # 541 #
82 } else { 542 } else {
83 warn "$path: unparsable line '$_' in arch $arc{_name}"; 543 warn "$path: unparsable line '$_' in arch $arc{_name}";
84 } 544 }
85 } 545 }
91 s/\s+$//; 551 s/\s+$//;
92 if (/^more$/i) { 552 if (/^more$/i) {
93 $more = $prev; 553 $more = $prev;
94 } elsif (/^object (\S+)$/i) { 554 } elsif (/^object (\S+)$/i) {
95 my $name = $1; 555 my $name = $1;
96 my $arc = $parse_block->(_name => $name); 556 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
557 undef $comment;
558 delete $arc{_comment} unless length $arc{_comment};
559 $arc->{_atype} = 'object';
97 560
98 if ($more) { 561 if ($more) {
99 $more->{more} = $arc; 562 $more->{more} = $arc;
100 } else { 563 } else {
101 $arc{$name} = $arc; 564 $arc{$name} = $arc;
102 } 565 }
103 $prev = $arc; 566 $prev = $arc;
104 $more = undef; 567 $more = undef;
105 } elsif (/^arch (\S+)$/i) { 568 } elsif (/^arch (\S+)$/i) {
106 push @{ $arc{arch} }, $parse_block->(_name => $1); 569 my $name = $1;
570 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
571 undef $comment;
572 delete $arc{_comment} unless length $arc{_comment};
573 $arc->{_atype} = 'arch';
574
575 if ($more) {
576 $more->{more} = $arc;
577 } else {
578 push @{ $arc{arch} }, $arc;
579 }
580 $prev = $arc;
581 $more = undef;
582 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
583 if ($1 eq "lev_array") {
584 while (<$fh>) {
585 last if /^endplst\s*$/;
586 push @{$toplevel->{lev_array}}, $_+0;
587 }
588 } else {
589 $toplevel->{$1} = $2;
590 }
591 } elsif (/^\s*#/) {
592 $comment .= "$_\n";
107 } elsif (/^\s*($|#)/) { 593 } elsif (/^\s*($|#)/) {
108 # 594 #
109 } else { 595 } else {
110 warn "$path: unparseable top-level line '$_'"; 596 die "$path: unparseable top-level line '$_'";
111 } 597 }
112 } 598 }
113 599
114 undef $parse_block; # work around bug in perl not freeing $fh etc. 600 undef $parse_block; # work around bug in perl not freeing $fh etc.
115 601
116 \%arc 602 \%arc
117} 603}
118 604
119sub cfmap_meta($;$) { 605sub archlist_to_string {
120 my ($self, $mapa, $mapname) = @_; 606 my ($arch) = @_;
121 607
122 my $arch = $self->{arch}; 608 my $str;
123 609
124 my %meta; 610 my $append; $append = sub {
611 my %a = %{$_[0]};
125 612
126 my ($mapx, $mapy); 613 Crossfire::attr_freeze \%a;
614 Crossfire::normalize_arch \%a;
127 615
128 my $map; 616 # undo the bit-split we did before
617 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
618 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
619 | (delete $a{attack_movement_bits_4_7});
620 }
129 621
130 for (@{ $mapa->{arch} }) { 622 if (my $comment = delete $a{_comment}) {
131 my ($x, $y) = ($_->{x}, $_->{y}); 623 if ($comment =~ /[^\n\s#]/) {
624 $str .= $comment;
625 }
626 }
132 627
628 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
629
630 my $inv = delete $a{inventory};
631 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
632 my $anim = delete $a{anim};
633
634 if ($a{_atype} eq 'object') {
635 $str .= join "\n", "anim", @$anim, "mina\n"
636 if $anim;
637 }
638
639 my @kv;
640
133 if ($_->{_name} eq "map") { 641 for ($a{_name} eq "map"
134 $meta{info} = $_; 642 ? @Crossfire::FIELD_ORDER_MAP
643 : @Crossfire::FIELD_ORDER) {
644 push @kv, [$_, delete $a{$_}]
645 if exists $a{$_};
646 }
135 647
136 $mapx = $_->{width} || $x; 648 for (sort keys %a) {
137 $mapy = $_->{height} || $y; 649 next if /^_/; # ignore our _-keys
650 push @kv, [$_, delete $a{$_}];
651 }
652
653 for (@kv) {
654 my ($k, $v) = @$_;
655
656 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
657 $v =~ s/\n$//;
658 $str .= "$k\n$v\n$end\n";
659 } else {
660 $str .= "$k $v\n";
661 }
662 }
663
664 if ($inv) {
665 $append->($_) for @$inv;
666 }
667
668 $str .= "end\n";
669
670 if ($a{_atype} eq 'object') {
671 if ($more) {
672 $str .= "more\n";
673 $append->($more) if $more;
674 } else {
675 $str .= "\n";
676 }
677 }
678 };
679
680 for (@$arch) {
681 $append->($_);
682 }
683
684 $str
685}
686
687# put all archs into a hash with editor_face as it's key
688# NOTE: the arrays in the hash values are references to
689# the archs from $ARCH
690sub editor_archs {
691 my %paths;
692
693 for (keys %ARCH) {
694 my $arch = $ARCH{$_};
695 push @{$paths{$arch->{editor_folder}}}, $arch;
696 }
697
698 \%paths
699}
700
701=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
702
703arch_extents determines the extents of the given arch's face(s), linked
704faces and single faces are handled here it returns (minx, miny, maxx,
705maxy)
706
707=cut
708
709sub arch_extents {
710 my ($a) = @_;
711
712 my $o = $ARCH{$a->{_name}}
713 or return;
714
715 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
716 unless ($face) {
717 $face = $FACE{"blank.x11"}
718 or (warn "no face data found for arch '$a->{_name}'"), return;
719 }
720
721 if ($face->{w} > 1 || $face->{h} > 1) {
722 # bigface
723 return (0, 0, $face->{w} - 1, $face->{h} - 1);
724
725 } elsif ($o->{more}) {
726 # linked face
727 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
728
729 for (; $o; $o = $o->{more}) {
730 $minx = min $minx, $o->{x};
731 $miny = min $miny, $o->{y};
732 $maxx = max $maxx, $o->{x};
733 $maxy = max $maxy, $o->{y};
734 }
735
736 return ($minx, $miny, $maxx, $maxy);
737
738 } else {
739 # single face
740 return (0, 0, 0, 0);
741 }
742}
743
744=item $type = arch_attr $arch
745
746Returns a hashref describing the object and its attributes. It can contain
747the following keys:
748
749 name the name, suitable for display purposes
750 ignore
751 attr
752 desc
753 use
754 section => [name => \%attr, name => \%attr]
755 import
756
757=cut
758
759sub arch_attr($) {
760 my ($obj) = @_;
761
762 require Crossfire::Data;
763
764 my $root;
765 my $attr = { };
766
767 my $arch = $ARCH{ $obj->{_name} };
768 my $type = $obj->{type} || $arch->{type};
769
770 if ($type > 0) {
771 $root = $Crossfire::Data::ATTR{$type};
772 } else {
773 my %a = (%$arch, %$obj);
774
775 if ($a{is_floor} && !$a{alive}) {
776 $root = $Crossfire::Data::TYPE{Floor};
777 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
778 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
779 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
780 $root = $Crossfire::Data::TYPE{Wall};
781 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
782 $root = $Crossfire::Data::TYPE{"Weak Wall"};
138 } else { 783 } else {
139 push @{ $map->[$x][$y] }, $_; 784 $root = $Crossfire::Data::TYPE{Misc};
785 }
786 }
140 787
141 # arch map is unreliable w.r.t. width and height 788 my @import = ($root);
142 $mapx = $x + 1 if $mapx <= $x; 789
143 $mapy = $y + 1 if $mapy <= $y; 790 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
144 #$mapx = $a->{x} + 1, warn "$mapname: arch '$a->{_name}' outside map width at ($a->{x}|$a->{y})\n" if $mapx <= $a->{x}; 791 unless $type == 116;
145 #$mapy = $a->{y} + 1, warn "$mapname: arch '$a->{_name}' outside map height at ($a->{x}|$a->{y})\n" if $mapy <= $a->{y}; 792
793 my (%ignore);
794 my (@section_order, %section, @attr_order);
795
796 while (my $type = shift @import) {
797 push @import, @{$type->{import} || []};
798
799 $attr->{$_} ||= $type->{$_}
800 for qw(name desc use);
801
802 for (@{$type->{ignore} || []}) {
803 $ignore{$_}++ for ref $_ ? @$_ : $_;
804 }
805
806 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
807 my ($name, $attr) = @$_;
808 push @section_order, $name;
809 for (@$attr) {
810 my ($k, $v) = @$_;
811 push @attr_order, $k;
812 $section{$name}{$k} ||= $v;
146 } 813 }
814 }
815 }
816
817 $attr->{section} = [
818 map !exists $section{$_} ? () : do {
819 my $attr = delete $section{$_};
820
821 [
822 $_,
823 map exists $attr->{$_} && !$ignore{$_}
824 ? [$_ => delete $attr->{$_}] : (),
825 @attr_order
826 ]
827 },
828
829 exists $section{$_} ? [$_ => delete $section{$_}] : (),
830 @section_order
831 ];
832
833 $attr
834}
835
836sub cache_file($$&&) {
837 my ($src, $cache, $load, $create) = @_;
838
839 my ($size, $mtime) = (stat $src)[7,9]
840 or Carp::croak "$src: $!";
841
842 if (-e $cache) {
843 my $ref = eval { load_ref $cache };
844
845 if ($ref->{version} == 1
846 && $ref->{size} == $size
847 && $ref->{mtime} == $mtime
848 && eval { $load->($ref->{data}); 1 }) {
849 return;
850 }
851 }
852
853 my $ref = {
854 version => 1,
855 size => $size,
856 mtime => $mtime,
857 data => $create->(),
147 } 858 };
148 859
149 $meta{width} = $mapx; 860 $load->($ref->{data});
150 $meta{height} = $mapy;
151 861
152 my %draw_info; 862 save_ref $ref, $cache;
153 my %map_info; 863}
154 864
155 # first pass, gather face stacking order, border and corner info 865=item set_libdir $path
156 for my $x (0 .. $mapx - 1) { 866
157 my $col = $map->[$x]; 867Sets the library directory to the given path
868(default: $ENV{CROSSFIRE_LIBDIR}).
869
870You have to (re-)load the archetypes and tilecache manually after steting
871the library path.
872
873=cut
874
875sub set_libdir($) {
876 $LIB = $_[0];
877}
878
879=item load_archetypes
880
881(Re-)Load archetypes into %ARCH.
882
883=cut
884
885sub load_archetypes() {
886 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
887 *ARCH = $_[0];
888 }, sub {
889 read_arch "$LIB/archetypes"
890 };
891}
892
893sub construct_tilecache_pb {
894 my ($idx, $cache) = @_;
895
896 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
897
898 while (my ($name, $tile) = each %$cache) {
899 my $tpb = delete $tile->{pb};
900 my $ofs = $tile->{idx};
901
158 for my $y (0 .. $mapy - 1) { 902 for my $x (0 .. $tile->{w} - 1) {
159 my $as = $col->[$y] || []; 903 for my $y (0 .. $tile->{h} - 1) {
904 my $idx = $ofs + $x + $y * $tile->{w};
905 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
906 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
907 }
908 }
909 }
160 910
161 for my $layer (0 .. $#$as) { 911 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
162 my $a = $as->[$layer];
163 912
164 my $o = $arch->{$a->{_name}} 913 $cache
165 or (warn "$mapname: arch '$a->{_name}' not found at ($x|$y)\n"), next; 914}
166 915
167 #my $is_floor = exists $a->{is_floor} ? $a->{is_floor} : $o->{is_floor}; 916sub use_tilecache {
168 my $level = $layer * 256; 917 my ($face) = @_;
918 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
919 or die "$VARDIR/tilecache.png: $!";
920 *FACE = $_[0];
921}
169 922
170 $level -= 100 * 256 if $o->{_name} eq "blocked"; 923=item load_tilecache
171 924
172 while ($o) { 925(Re-)Load %TILE and %FACE.
173 my $face = $a->{face} || $o->{face};
174 926
175 my $mx = $x + $o->{x}; 927=cut
176 my $my = $y + $o->{y};
177 928
178 last if 0 > $mx || $mx >= $mapx 929sub load_tilecache() {
179 || 0 > $my || $my >= $mapy; 930 require Gtk2;
180 931
181 push @{ $map_info{$level}{$mx, $my} }, $a; 932 if (-e "$LIB/crossfire.0") { # Crossfire1 version
933 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
934 sub {
935 my $tile = read_pak "$LIB/crossfire.0";
182 936
183 $o = $o->{more}; 937 my %cache;
184 $level = ($layer + 1000) * 2; # put "big things" on top, no matter what 938
939 my $idx = 0;
940
941 for my $name (sort keys %$tile) {
942 my $pb = new Gtk2::Gdk::PixbufLoader;
943 $pb->write ($tile->{$name});
944 $pb->close;
945 my $pb = $pb->get_pixbuf;
946
947 my $tile = $cache{$name} = {
948 pb => $pb,
949 idx => $idx,
950 w => int $pb->get_width / TILESIZE,
951 h => int $pb->get_height / TILESIZE,
952 };
953
954 $idx += $tile->{w} * $tile->{h};
185 } 955 }
956
957 construct_tilecache_pb $idx, \%cache;
958
959 \%cache
186 } 960 };
187 }
188 }
189 961
190 # third pass, gather meta info 962 } else { # Crossfire+ version
191 for my $level (sort { $a <=> $b } keys %map_info) { 963 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
192 my $info = $map_info{$level}; 964 sub {
965 my %cache;
966 my $facedata = Storable::retrieve "$LIB/facedata";
193 967
194 while (my ($xy, $as) = each %$info) { 968 $facedata->{version} == 2
195 my ($x, $y) = split $;, $xy; 969 or die "$LIB/facedata: version mismatch, cannot proceed.";
196 970
197 next if $x < 0 || $x >= $mapx 971 my $faces = $facedata->{faceinfo};
198 || $y < 0 || $y >= $mapy; 972 my $idx = 0;
199 973
200 push @{ $meta{map}[$x][$y] }, $_ for @$as; 974 for (sort keys %$faces) {
975 my ($face, $info) = ($_, $faces->{$_});
976
977 my $pb = new Gtk2::Gdk::PixbufLoader;
978 $pb->write ($info->{data32});
979 $pb->close;
980 my $pb = $pb->get_pixbuf;
981
982 my $tile = $cache{$face} = {
983 pb => $pb,
984 idx => $idx,
985 w => int $pb->get_width / TILESIZE,
986 h => int $pb->get_height / TILESIZE,
987 };
988
989 $idx += $tile->{w} * $tile->{h};
990 }
991
992 construct_tilecache_pb $idx, \%cache;
993
994 \%cache
201 } 995 };
202 } 996 }
203
204 \%meta
205}
206
207sub new {
208 my $class = shift;
209 my $self = bless { }, $class;
210 $self->{arch} = read_arch "$LIB/archetypes";
211 $self->{tile} = read_pak "$LIB/crossfire.0";
212 $self
213}
214
215sub read {
216 my ($self, $file) = @_;
217 my $mapa = read_arch $file;
218 my $map = $self->cfmap_meta ($mapa, $file);
219 print "READ: ".join(',', %{$map->{info}})."\n";
220 return $map;
221} 997}
222 998
223=head1 AUTHOR 999=head1 AUTHOR
224 1000
225 Marc Lehmann <schmorp@schmorp.de> 1001 Marc Lehmann <schmorp@schmorp.de>
227 1003
228 Robin Redeker <elmex@ta-sa.org> 1004 Robin Redeker <elmex@ta-sa.org>
229 http://www.ta-sa.org/ 1005 http://www.ta-sa.org/
230 1006
231=cut 1007=cut
2321; 1008
10091

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