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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.17 by root, Wed Feb 22 22:36:45 2006 UTC vs.
Revision 1.108 by elmex, Wed May 23 20:21:28 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 27
28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
31
32mkdir $VARDIR, 0777;
26 33
27sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
28 35
29our $CACHEDIR;
30our %ARCH; 36our %ARCH;
31our %FACE; 37our %FACE;
32our $TILE; 38our $TILE;
33 39
34our %FIELD_MULTILINE = ( 40our %FIELD_MULTILINE = (
35 msg => "endmsg", 41 msg => "endmsg",
36 lore => "endlore", 42 lore => "endlore",
43 maplore => "endmaplore",
37); 44);
38 45
39# not used yet, maybe alphabetical is ok 46# movement bit type, PITA
47our %FIELD_MOVEMENT = map +($_ => undef),
48 qw(move_type move_block move_allow move_on move_off move_slow);
49
50# same as in server save routine, to (hopefully) be compatible
51# to the other editors.
52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
54 name attach swap_time reset_timeout fixed_resettime difficulty region
55 shopitems shopgreed shopmin shopmax shoprace
56 darkness width height enter_x enter_y msg maplore
57 unique template
58 outdoor temp pressure humid windspeed winddir sky nosmooth
59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
60));
61
40our @FIELD_ORDER = (qw(name name_pl)); 62our @FIELD_ORDER = (qw(
63 inherit
41 64
65 elevation
66
67 name name_pl custom_name attach title race
68 slaying skill msg lore other_arch
69 face animation is_animated
70 magicmap smoothlevel smoothface
71 str dex con wis pow cha int
72 hp maxhp sp maxsp grace maxgrace
73 exp perm_exp expmul
74 food dam luck wc ac x y speed speed_left move_state attack_movement
75 nrof level direction type subtype attacktype
76
77 resist_physical resist_magic resist_fire resist_electricity
78 resist_cold resist_confusion resist_acid resist_drain
79 resist_weaponmagic resist_ghosthit resist_poison resist_slow
80 resist_paralyze resist_turn_undead resist_fear resist_cancellation
81 resist_deplete resist_death resist_chaos resist_counterspell
82 resist_godpower resist_holyword resist_blind resist_internal
83 resist_life_stealing resist_disease
84
85 path_attuned path_repelled path_denied material materialname
86 value carrying weight invisible state magic
87 last_heal last_sp last_grace last_eat
88 connected glow_radius randomitems tresure_env npx_status npc_program
89 run_away pick_up container will_apply smoothlevel
90 current_weapon_script weapontype tooltype elevation client_type
91 item_power duration range
92 range_modifier duration_modifier dam_modifier gen_sp_armour
93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
94
95 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
96 friendly generator is_thrown auto_apply treasure player sold see_invisible
97 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
98 splitting hitback startequip blocksview undead scared unaggressive
99 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
100 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
101 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
102 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
103 random_move only_attack confused stealth cursed damned see_anywhere
104 known_magical known_cursed can_use_skill been_applied has_ready_scroll
105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109 precious
110
111 body_range body_arm body_torso body_head body_neck body_skill
112 body_finger body_shoulder body_foot body_hand body_wrist body_waist
113));
114
115our %EVENT_TYPE = (
116 apply => 1,
117 attack => 2,
118 death => 3,
119 drop => 4,
120 pickup => 5,
121 say => 6,
122 stop => 7,
123 time => 8,
124 throw => 9,
125 trigger => 10,
126 close => 11,
127 timer => 12,
128);
129
42sub MOVE_WALK (){ 0x1 } 130sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 131sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 132sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 133sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 134sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 135sub MOVE_BOAT (){ 0x10 }
136sub MOVE_SHIP (){ 0x20 }
137sub MOVE_KNOWN (){ 0x3f } # all of above
138sub MOVE_ALL (){ 0x10000 } # very special value
48 139
140our %MOVE_TYPE = (
141 walk => MOVE_WALK,
142 fly_low => MOVE_FLY_LOW,
143 fly_high => MOVE_FLY_HIGH,
144 flying => MOVE_FLYING,
145 swim => MOVE_SWIM,
146 boat => MOVE_BOAT,
147 ship => MOVE_SHIP,
148 all => MOVE_ALL,
149);
150
151our @MOVE_TYPE = keys %MOVE_TYPE;
152
153{
154 package Crossfire::MoveType;
155
156 use overload
157 '=' => sub { bless [@{$_[0]}], ref $_[0] },
158 '""' => \&as_string,
159 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
160 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
161 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
163 'x=' => sub {
164 my $cur = $_[0] >= $_[1];
165 if (!defined $cur) {
166 if ($_[0] >= "all") {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] += $_[1];
170 }
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 if ($string =~ /^\s*\d+\s*$/) {
191 $mask = MOVE_ALL;
192 $value = $string+0;
193 } else {
194 for (split /\s+/, lc $string) {
195 if (s/^-//) {
196 $mask |= $MOVE_TYPE{$_};
197 $value &= ~$MOVE_TYPE{$_};
198 } else {
199 $mask |= $MOVE_TYPE{$_};
200 $value |= $MOVE_TYPE{$_};
201 }
202 }
203 }
204
205 (bless [$mask, $value], $class)->normalise
206}
207
208sub Crossfire::MoveType::normalise {
209 my ($self) = @_;
210
211 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask;
214 $self->[1] &= $mask;
215 }
216
217 $self->[1] &= $self->[0];
218
219 $self
220}
221
222sub Crossfire::MoveType::as_string {
223 my ($self) = @_;
224
225 my @res;
226
227 my ($mask, $value) = @$self;
228
229 for (@Crossfire::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_";
234 }
235 }
236
237 join " ", @res
238}
239
240sub load_ref($) {
241 my ($path) = @_;
242
243 open my $fh, "<:raw:perlio", $path
244 or die "$path: $!";
245 local $/;
246
247 thaw <$fh>
248}
249
250sub save_ref($$) {
251 my ($ref, $path) = @_;
252
253 open my $fh, ">:raw:perlio", "$path~"
254 or die "$path~: $!";
255 print $fh freeze $ref;
256 close $fh;
257 rename "$path~", $path
258 or die "$path: $!";
259}
260
261my %attack_mask = (
262 physical => 0x00000001,
263 magic => 0x00000002,
264 fire => 0x00000004,
265 electricity => 0x00000008,
266 cold => 0x00000010,
267 confusion => 0x00000020,
268 acid => 0x00000040,
269 drain => 0x00000080,
270 weaponmagic => 0x00000100,
271 ghosthit => 0x00000200,
272 poison => 0x00000400,
273 slow => 0x00000800,
274 paralyze => 0x00001000,
275 turn_undead => 0x00002000,
276 fear => 0x00004000,
277 cancellation => 0x00008000,
278 deplete => 0x00010000,
279 death => 0x00020000,
280 chaos => 0x00040000,
281 counterspell => 0x00080000,
282 godpower => 0x00100000,
283 holyword => 0x00200000,
284 blind => 0x00400000,
285 internal => 0x00800000,
286 life_stealing => 0x01000000,
287 disease => 0x02000000,
288);
289
290sub _add_resist($$$) {
291 my ($ob, $mask, $value) = @_;
292
293 while (my ($k, $v) = each %attack_mask) {
294 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
295 }
296}
297
298my %MATERIAL = reverse
299 paper => 1,
300 iron => 2,
301 glass => 4,
302 leather => 8,
303 wood => 16,
304 organic => 32,
305 stone => 64,
306 cloth => 128,
307 adamant => 256,
308 liquid => 512,
309 tin => 1024,
310 bone => 2048,
311 ice => 4096,
312
313 # guesses
314 runestone => 12,
315 bronze => 18,
316 "ancient wood" => 20,
317 glass => 36,
318 marble => 66,
319 ice => 68,
320 stone => 70,
321 stone => 80,
322 cloth => 136,
323 ironwood => 144,
324 adamantium => 258,
325 glacium => 260,
326 blood => 544,
327;
328
329# object as in "Object xxx", i.e. archetypes
330sub normalize_object($) {
331 my ($ob) = @_;
332
333 # convert material bitset to materialname, if possible
334 if (exists $ob->{material}) {
335 if (!$ob->{material}) {
336 delete $ob->{material};
337 } elsif (exists $ob->{materialname}) {
338 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
339 delete $ob->{material};
340 } else {
341 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
342 delete $ob->{material}; # assume materilname is more specific and nuke material
343 }
344 } elsif (my $name = $MATERIAL{$ob->{material}}) {
345 delete $ob->{material};
346 $ob->{materialname} = $name;
347 } else {
348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 }
350 }
351
352 # check whether attachment is the same as in the archetype
353 if (exists $ob->{attach}) {
354 my $arch = $ARCH{$ob->{_name}};
355 my $js = JSON::XS->new->utf8->canonical (1);
356
357 if ($js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
358 delete $ob->{attach}
359 }
360 }
361
362 # color_fg is used as default for magicmap if magicmap does not exist
363 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
364
365 # nuke outdated or never supported fields
366 delete @$ob{qw(
367 can_knockback can_parry can_impale can_cut can_dam_armour
368 can_apply pass_thru can_pass_thru color_bg color_fg
369 )};
370
371 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
372 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
373 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
374
375 # convert movement strings to bitsets
376 for my $attr (keys %FIELD_MOVEMENT) {
377 next unless exists $ob->{$attr};
378
379 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
380 }
381
382 # convert outdated movement flags to new movement sets
383 if (defined (my $v = delete $ob->{no_pass})) {
384 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
385 }
386 if (defined (my $v = delete $ob->{slow_move})) {
387 $ob->{move_slow} += "walk";
388 $ob->{move_slow_penalty} = $v;
389 }
390 if (defined (my $v = delete $ob->{walk_on})) {
391 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
392 }
393 if (defined (my $v = delete $ob->{walk_off})) {
394 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
395 }
396 if (defined (my $v = delete $ob->{fly_on})) {
397 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
398 }
399 if (defined (my $v = delete $ob->{fly_off})) {
400 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
401 }
402 if (defined (my $v = delete $ob->{flying})) {
403 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
404 }
405
406 # convert idiotic event_xxx things into objects
407 while (my ($event, $subtype) = each %EVENT_TYPE) {
408 if (exists $ob->{"event_${event}_plugin"}) {
409 push @{$ob->{inventory}}, {
410 _name => "event_$event",
411 title => delete $ob->{"event_${event}_plugin"},
412 slaying => delete $ob->{"event_${event}"},
413 name => delete $ob->{"event_${event}_options"},
414 };
415 }
416 }
417
418 # some archetypes had "+3" instead of the canonical "3", so fix
419 $ob->{dam} *= 1 if exists $ob->{dam};
420
421 $ob
422}
423
424# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 425sub normalize_arch($) {
50 my ($ob) = @_; 426 my ($ob) = @_;
51 427
428 normalize_object $ob;
429
52 my $arch = $ARCH{$ob->{_name}} 430 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 431 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 432
57 if ($arch->{type} == 22) { # map 433 if ($arch->{type} == 22) { # map
58 my %normalize = ( 434 my %normalize = (
59 "enter_x" => "hp", 435 "enter_x" => "hp",
60 "enter_y" => "sp", 436 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 446 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 447 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 448 $ob->{$k2} = $v;
73 } 449 }
74 } 450 }
75 } 451 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 452 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 453 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 454 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 455 next if $k eq "_name";
105 delete $ob->{$k}; 456 delete $ob->{$k};
106 } 457 }
458 }
459 }
460
461 # a speciality for the editor
462 if (exists $ob->{attack_movement}) {
463 my $am = delete $ob->{attack_movement};
464 $ob->{attack_movement_bits_0_3} = $am & 15;
465 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 466 }
108 467
109 $ob 468 $ob
110} 469}
111 470
471sub attr_thaw($) {
472 my ($ob) = @_;
473
474 $ob->{attach} = from_json $ob->{attach}
475 if exists $ob->{attach};
476
477 $ob
478}
479
480sub attr_freeze($) {
481 my ($ob) = @_;
482
483 $ob->{attach} = Crossfire::to_json $ob->{attach}
484 if exists $ob->{attach};
485
486 $ob
487}
488
112sub read_pak($;$) { 489sub read_pak($) {
113 my ($path, $cache) = @_; 490 my ($path) = @_;
114 491
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 492 my %pak;
121 493
122 open my $fh, "<:raw", $path 494 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 495 or Carp::croak "$_[0]: $!";
496 binmode $fh;
124 while (<$fh>) { 497 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 498 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 499 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 500 read $fh, $pak{$path}, $len;
128 } 501 }
129 502
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 503 \%pak
134 }
135} 504}
136 505
137sub read_arch($;$) { 506sub read_arch($;$) {
138 my ($path, $cache) = @_; 507 my ($path, $toplevel) = @_;
139 508
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 509 my %arc;
146 my ($more, $prev); 510 my ($more, $prev);
511 my $comment;
147 512
148 open my $fh, "<:raw", $path 513 open my $fh, "<:raw:perlio:utf8", $path
149 or Carp::croak "$path: $!"; 514 or Carp::croak "$path: $!";
150 515
516# binmode $fh;
517
151 my $parse_block; $parse_block = sub { 518 my $parse_block; $parse_block = sub {
152 my %arc = @_; 519 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 520
182 while (<$fh>) { 521 while (<$fh>) {
183 s/\s+$//; 522 s/\s+$//;
184 if (/^more$/i) { 523 if (/^end$/i) {
185 $more = $prev; 524 last;
525
186 } elsif (/^object (\S+)$/i) { 526 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 527 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name);
189 528
190 if ($more) { 529 } elsif (/^lore$/i) {
191 $more->{more} = $arc; 530 while (<$fh>) {
192 } else { 531 last if /^endlore\s*$/i;
193 $arc{$name} = $arc; 532 $arc{lore} .= $_;
194 } 533 }
195 $prev = $arc; 534 } elsif (/^msg$/i) {
196 $more = undef; 535 while (<$fh>) {
536 last if /^endmsg\s*$/i;
537 $arc{msg} .= $_;
538 }
539 } elsif (/^anim$/i) {
540 while (<$fh>) {
541 last if /^mina\s*$/i;
542 chomp;
543 push @{ $arc{anim} }, $_;
544 }
197 } elsif (/^arch (\S+)$/i) { 545 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 546 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 547 } elsif (/^\s*#/) {
548 $arc{_comment} .= "$_\n";
549
550 } elsif (/^\s*$/) {
200 # 551 #
201 } else { 552 } else {
202 warn "$path: unparseable top-level line '$_'"; 553 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 } 554 }
205 555 }
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210 556
211 \%arc 557 \%arc
212 } 558 };
559
560 while (<$fh>) {
561 s/\s+$//;
562 if (/^more$/i) {
563 $more = $prev;
564 } elsif (/^object (\S+)$/i) {
565 my $name = $1;
566 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
567 undef $comment;
568 delete $arc{_comment} unless length $arc{_comment};
569 $arc->{_atype} = 'object';
570
571 if ($more) {
572 $more->{more} = $arc;
573 } else {
574 $arc{$name} = $arc;
575 }
576 $prev = $arc;
577 $more = undef;
578 } elsif (/^arch (\S+)$/i) {
579 my $name = $1;
580 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
581 undef $comment;
582 delete $arc{_comment} unless length $arc{_comment};
583 $arc->{_atype} = 'arch';
584
585 if ($more) {
586 $more->{more} = $arc;
587 } else {
588 push @{ $arc{arch} }, $arc;
589 }
590 $prev = $arc;
591 $more = undef;
592 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
593 if ($1 eq "lev_array") {
594 while (<$fh>) {
595 last if /^endplst\s*$/;
596 push @{$toplevel->{lev_array}}, $_+0;
597 }
598 } else {
599 $toplevel->{$1} = $2;
600 }
601 } elsif (/^\s*#/) {
602 $comment .= "$_\n";
603 } elsif (/^\s*($|#)/) {
604 #
605 } else {
606 die "$path: unparseable top-level line '$_'";
607 }
608 }
609
610 undef $parse_block; # work around bug in perl not freeing $fh etc.
611
612 \%arc
613}
614
615sub archlist_to_string {
616 my ($arch) = @_;
617
618 my $str;
619
620 my $append; $append = sub {
621 my %a = %{$_[0]};
622
623 Crossfire::attr_freeze \%a;
624 Crossfire::normalize_arch \%a;
625
626 # undo the bit-split we did before
627 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
628 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
629 | (delete $a{attack_movement_bits_4_7});
630 }
631
632 if (my $comment = delete $a{_comment}) {
633 if ($comment =~ /[^\n\s#]/) {
634 $str .= $comment;
635 }
636 }
637
638 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
639
640 my $inv = delete $a{inventory};
641 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
642 my $anim = delete $a{anim};
643
644 if ($a{_atype} eq 'object') {
645 $str .= join "\n", "anim", @$anim, "mina\n"
646 if $anim;
647 }
648
649 my @kv;
650
651 for ($a{_name} eq "map"
652 ? @Crossfire::FIELD_ORDER_MAP
653 : @Crossfire::FIELD_ORDER) {
654 push @kv, [$_, delete $a{$_}]
655 if exists $a{$_};
656 }
657
658 for (sort keys %a) {
659 next if /^_/; # ignore our _-keys
660 push @kv, [$_, delete $a{$_}];
661 }
662
663 for (@kv) {
664 my ($k, $v) = @$_;
665
666 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
667 $v =~ s/\n$//;
668 $str .= "$k\n$v\n$end\n";
669 } else {
670 $str .= "$k $v\n";
671 }
672 }
673
674 if ($inv) {
675 $append->($_) for @$inv;
676 }
677
678 $str .= "end\n";
679
680 if ($a{_atype} eq 'object') {
681 if ($more) {
682 $str .= "more\n";
683 $append->($more) if $more;
684 } else {
685 $str .= "\n";
686 }
687 }
688 };
689
690 for (@$arch) {
691 $append->($_);
692 }
693
694 $str
213} 695}
214 696
215# put all archs into a hash with editor_face as it's key 697# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 698# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 699# the archs from $ARCH
218sub editor_archs { 700sub editor_archs {
219 my %paths; 701 my %paths;
220 702
221 for (keys %ARCH) { 703 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 704 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 705 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 706 }
225 707
226 \%paths 708 \%paths
227} 709}
228 710
238 my ($a) = @_; 720 my ($a) = @_;
239 721
240 my $o = $ARCH{$a->{_name}} 722 my $o = $ARCH{$a->{_name}}
241 or return; 723 or return;
242 724
243 my $face = $FACE{$a->{face} || $o->{face}} 725 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
726 unless ($face) {
727 $face = $FACE{"blank.x11"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 728 or (warn "no face data found for arch '$a->{_name}'"), return;
729 }
245 730
246 if ($face->{w} > 1 || $face->{h} > 1) { 731 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 732 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 733 return (0, 0, $face->{w} - 1, $face->{h} - 1);
249 734
264 # single face 749 # single face
265 return (0, 0, 0, 0); 750 return (0, 0, 0, 0);
266 } 751 }
267} 752}
268 753
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 754=item $type = arch_attr $arch
278 755
279Returns a hashref describing the object and its attributes. It can contain 756Returns a hashref describing the object and its attributes. It can contain
280the following keys: 757the following keys:
281 758
282 name the name, suitable for display purposes 759 name the name, suitable for display purposes
283 ignore 760 ignore
284 attr 761 attr
285 desc 762 desc
286 use 763 use
287 section => [name => \%attr, name => \%attr] 764 section => [name => \%attr, name => \%attr]
765 import
288 766
289=cut 767=cut
290 768
291sub arch_attr($) { 769sub arch_attr($) {
292 my ($arch) = @_; 770 my ($obj) = @_;
293 771
294 require Crossfire::Data; 772 require Crossfire::Data;
295 773
296 my %attr; 774 my $root;
775 my $attr = { };
776
777 my $arch = $ARCH{ $obj->{_name} };
778 my $type = $obj->{type} || $arch->{type};
297 779
298 if ($arch->{type} > 0) { 780 if ($type > 0) {
299 %attr = %{ $Crossfire::Data::ATTR{$arch->{type}+0} || {} }; 781 $root = $Crossfire::Data::ATTR{$type};
300 } else { 782 } else {
301 die; 783 my %a = (%$arch, %$obj);
784
785 if ($a{is_floor} && !$a{alive}) {
786 $root = $Crossfire::Data::TYPE{Floor};
787 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
788 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
789 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
790 $root = $Crossfire::Data::TYPE{Wall};
791 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
792 $root = $Crossfire::Data::TYPE{"Weak Wall"};
793 } else {
794 $root = $Crossfire::Data::TYPE{Misc};
795 }
796 }
797
798 my @import = ($root);
799
800 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
801 unless $type == 116;
802
803 my (%ignore);
804 my (@section_order, %section, @attr_order);
805
806 while (my $type = shift @import) {
807 push @import, @{$type->{import} || []};
808
809 $attr->{$_} ||= $type->{$_}
810 for qw(name desc use);
811
812 for (@{$type->{ignore} || []}) {
813 $ignore{$_}++ for ref $_ ? @$_ : $_;
814 }
815
816 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
817 my ($name, $attr) = @$_;
818 push @section_order, $name;
819 for (@$attr) {
820 my ($k, $v) = @$_;
821 push @attr_order, $k;
822 $section{$name}{$k} ||= $v;
823 }
824 }
825 }
826
827 $attr->{section} = [
828 map !exists $section{$_} ? () : do {
829 my $attr = delete $section{$_};
830
831 [
832 $_,
833 map exists $attr->{$_} && !$ignore{$_}
834 ? [$_ => delete $attr->{$_}] : (),
835 @attr_order
836 ]
837 },
838
839 exists $section{$_} ? [$_ => delete $section{$_}] : (),
840 @section_order
841 ];
842
843 $attr
844}
845
846sub cache_file($$&&) {
847 my ($src, $cache, $load, $create) = @_;
848
849 my ($size, $mtime) = (stat $src)[7,9]
850 or Carp::croak "$src: $!";
851
852 if (-e $cache) {
853 my $ref = eval { load_ref $cache };
854
855 if ($ref->{version} == 1
856 && $ref->{size} == $size
857 && $ref->{mtime} == $mtime
858 && eval { $load->($ref->{data}); 1 }) {
859 return;
860 }
861 }
862
863 my $ref = {
864 version => 1,
865 size => $size,
866 mtime => $mtime,
867 data => $create->(),
302 } 868 };
303 869
304 use PApp::Util; 870 $load->($ref->{data});
305 warn PApp::Util::dumpval \%attr;
306}
307 871
308sub arch_edit_sections { 872 save_ref $ref, $cache;
309# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 873}
310# edit_type = 0; 874
311# else if (edit_type != 0) { 875=item set_libdir $path
312# // all flags from 'check_type' must be unset in this arch because they get recalculated now 876
313# edit_type &= ~check_type; 877Sets the library directory to the given path
878(default: $ENV{CROSSFIRE_LIBDIR}).
879
880You have to (re-)load the archetypes and tilecache manually after steting
881the library path.
882
883=cut
884
885sub set_libdir($) {
886 $LIB = $_[0];
887}
888
889=item load_archetypes
890
891(Re-)Load archetypes into %ARCH.
892
893=cut
894
895sub load_archetypes() {
896 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
897 *ARCH = $_[0];
898 }, sub {
899 read_arch "$LIB/archetypes"
900 };
901}
902
903sub construct_tilecache_pb {
904 my ($idx, $cache) = @_;
905
906 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
907
908 while (my ($name, $tile) = each %$cache) {
909 my $tpb = delete $tile->{pb};
910 my $ofs = $tile->{idx};
911
912 for my $x (0 .. $tile->{w} - 1) {
913 for my $y (0 .. $tile->{h} - 1) {
914 my $idx = $ofs + $x + $y * $tile->{w};
915 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
916 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
917 }
314# } 918 }
315# 919 }
920
921 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
922
923 $cache
924}
925
926sub use_tilecache {
927 my ($face) = @_;
928 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
929 or die "$VARDIR/tilecache.png: $!";
930 *FACE = $_[0];
931}
932
933=item load_tilecache
934
935(Re-)Load %TILE and %FACE.
936
937=cut
938
939sub load_tilecache() {
940 require Gtk2;
941
942 if (-e "$LIB/crossfire.0") { # Crossfire1 version
943 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
944 sub {
945 my $tile = read_pak "$LIB/crossfire.0";
946
947 my %cache;
948
949 my $idx = 0;
950
951 for my $name (sort keys %$tile) {
952 my $pb = new Gtk2::Gdk::PixbufLoader;
953 $pb->write ($tile->{$name});
954 $pb->close;
955 my $pb = $pb->get_pixbuf;
956
957 my $tile = $cache{$name} = {
958 pb => $pb,
959 idx => $idx,
960 w => int $pb->get_width / TILESIZE,
961 h => int $pb->get_height / TILESIZE,
962 };
963
964 $idx += $tile->{w} * $tile->{h};
965 }
966
967 construct_tilecache_pb $idx, \%cache;
968
969 \%cache
316# } 970 };
317# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 971
318# getAttributeValue("alive", defarch) == 1 && 972 } else { # Crossfire+ version
319# (getAttributeValue("monster", defarch) == 1 || 973 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
320# getAttributeValue("generator", defarch) == 1)) { 974 sub {
321# // Monster: monsters/npcs/generators 975 my %cache;
322# edit_type |= IGUIConstants.TILE_EDIT_MONSTER; 976 my $facedata = Storable::retrieve "$LIB/facedata";
977
978 $facedata->{version} == 2
979 or die "$LIB/facedata: version mismatch, cannot proceed.";
980
981 my $faces = $facedata->{faceinfo};
982 my $idx = 0;
983
984 for (sort keys %$faces) {
985 my ($face, $info) = ($_, $faces->{$_});
986
987 my $pb = new Gtk2::Gdk::PixbufLoader;
988 $pb->write ($info->{data32});
989 $pb->close;
990 my $pb = $pb->get_pixbuf;
991
992 my $tile = $cache{$face} = {
993 pb => $pb,
994 idx => $idx,
995 w => int $pb->get_width / TILESIZE,
996 h => int $pb->get_height / TILESIZE,
997 };
998
999 $idx += $tile->{w} * $tile->{h};
1000 }
1001
1002 construct_tilecache_pb $idx, \%cache;
1003
1004 \%cache
323# } 1005 };
324# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 && 1006 }
325# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
326# // Walls
327# edit_type |= IGUIConstants.TILE_EDIT_WALL;
328# }
329# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
330# getAttributeValue("connected", defarch) != 0) {
331# // Connected Objects
332# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
333# }
334# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
335# arch_type == 66 || arch_type == 41 || arch_type == 95) {
336# // Exit: teleporter/exit/trapdoors
337# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
338# }
339# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
340# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
341# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
342# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
343# arch_type == 124 || arch_type == 130)) {
344# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
345# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
346# }
347# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
348# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
349# arch_type == 91 || arch_type == 21 || arch_type == 24) {
350# // Door: door/special door/gates + keys
351# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
352# }
353# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
354# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
355# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
356# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
357# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
358# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
359# arch_type == 122 || arch_type == 3)) {
360# // Equipment: weapons/armour/wands/rods
361# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
362# }
363#
364# return(edit_type);
365#
366#
367} 1007}
368
369$CACHEDIR ||= "$ENV{HOME}/.crossfire";
370
371init $CACHEDIR;
372 1008
373=head1 AUTHOR 1009=head1 AUTHOR
374 1010
375 Marc Lehmann <schmorp@schmorp.de> 1011 Marc Lehmann <schmorp@schmorp.de>
376 http://home.schmorp.de/ 1012 http://home.schmorp.de/

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