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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.54 by root, Thu Mar 23 06:45:23 2006 UTC vs.
Revision 1.108 by elmex, Wed May 23 20:21:28 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 27
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
27 31
28mkdir $VARDIR, 0777; 32mkdir $VARDIR, 0777;
29 33
30sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
31 35
37 msg => "endmsg", 41 msg => "endmsg",
38 lore => "endlore", 42 lore => "endlore",
39 maplore => "endmaplore", 43 maplore => "endmaplore",
40); 44);
41 45
46# movement bit type, PITA
47our %FIELD_MOVEMENT = map +($_ => undef),
48 qw(move_type move_block move_allow move_on move_off move_slow);
49
42# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 51# to the other editors.
52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
54 name attach swap_time reset_timeout fixed_resettime difficulty region
55 shopitems shopgreed shopmin shopmax shoprace
56 darkness width height enter_x enter_y msg maplore
57 unique template
58 outdoor temp pressure humid windspeed winddir sky nosmooth
59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
60));
61
44our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
65 elevation
66
45 name name_pl custom_name title race 67 name name_pl custom_name attach title race
46 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
47 #events
48 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
49 Str Dex Con Wis Pow Cha Int 71 str dex con wis pow cha int
50 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
51 exp perm_exp expmul 73 exp perm_exp expmul
52 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
53 nrof level direction type subtype 75 nrof level direction type subtype attacktype
54 76
55 resist_physical resist_magic resist_fire resist_electricity 77 resist_physical resist_magic resist_fire resist_electricity
56 resist_cold resist_confusion resist_acid resist_drain 78 resist_cold resist_confusion resist_acid resist_drain
57 resist_weaponmagic resist_ghosthit resist_poison resist_slow 79 resist_weaponmagic resist_ghosthit resist_poison resist_slow
58 resist_paralyze resist_turn_undead resist_fear resist_cancellation 80 resist_paralyze resist_turn_undead resist_fear resist_cancellation
61 resist_life_stealing resist_disease 83 resist_life_stealing resist_disease
62 84
63 path_attuned path_repelled path_denied material materialname 85 path_attuned path_repelled path_denied material materialname
64 value carrying weight invisible state magic 86 value carrying weight invisible state magic
65 last_heal last_sp last_grace last_eat 87 last_heal last_sp last_grace last_eat
66 connected glow_radius randomitems npx_status npc_program 88 connected glow_radius randomitems tresure_env npx_status npc_program
67 run_away pick_up container will_apply smoothlevel 89 run_away pick_up container will_apply smoothlevel
68 current_weapon_script weapontype tooltype elevation client_type 90 current_weapon_script weapontype tooltype elevation client_type
69 item_power duration range 91 item_power duration range
70 range_modifier duration_modifier dam_modifier gen_sp_armour 92 range_modifier duration_modifier dam_modifier gen_sp_armour
71 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
82 known_magical known_cursed can_use_skill been_applied has_ready_scroll 104 known_magical known_cursed can_use_skill been_applied has_ready_scroll
83 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
84 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
85 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
86 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109 precious
87 110
88 body_range body_arm body_torso body_head body_neck body_skill 111 body_range body_arm body_torso body_head body_neck body_skill
89 body_finger body_shoulder body_foot body_hand body_wrist body_waist 112 body_finger body_shoulder body_foot body_hand body_wrist body_waist
90)); 113));
114
115our %EVENT_TYPE = (
116 apply => 1,
117 attack => 2,
118 death => 3,
119 drop => 4,
120 pickup => 5,
121 say => 6,
122 stop => 7,
123 time => 8,
124 throw => 9,
125 trigger => 10,
126 close => 11,
127 timer => 12,
128);
91 129
92sub MOVE_WALK (){ 0x01 } 130sub MOVE_WALK (){ 0x01 }
93sub MOVE_FLY_LOW (){ 0x02 } 131sub MOVE_FLY_LOW (){ 0x02 }
94sub MOVE_FLY_HIGH (){ 0x04 } 132sub MOVE_FLY_HIGH (){ 0x04 }
95sub MOVE_FLYING (){ 0x06 } 133sub MOVE_FLYING (){ 0x06 }
96sub MOVE_SWIM (){ 0x08 } 134sub MOVE_SWIM (){ 0x08 }
97sub MOVE_BOAT (){ 0x10 } 135sub MOVE_BOAT (){ 0x10 }
98sub MOVE_ALL (){ 0xff } 136sub MOVE_SHIP (){ 0x20 }
137sub MOVE_KNOWN (){ 0x3f } # all of above
138sub MOVE_ALL (){ 0x10000 } # very special value
139
140our %MOVE_TYPE = (
141 walk => MOVE_WALK,
142 fly_low => MOVE_FLY_LOW,
143 fly_high => MOVE_FLY_HIGH,
144 flying => MOVE_FLYING,
145 swim => MOVE_SWIM,
146 boat => MOVE_BOAT,
147 ship => MOVE_SHIP,
148 all => MOVE_ALL,
149);
150
151our @MOVE_TYPE = keys %MOVE_TYPE;
152
153{
154 package Crossfire::MoveType;
155
156 use overload
157 '=' => sub { bless [@{$_[0]}], ref $_[0] },
158 '""' => \&as_string,
159 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
160 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
161 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
163 'x=' => sub {
164 my $cur = $_[0] >= $_[1];
165 if (!defined $cur) {
166 if ($_[0] >= "all") {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] += $_[1];
170 }
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 if ($string =~ /^\s*\d+\s*$/) {
191 $mask = MOVE_ALL;
192 $value = $string+0;
193 } else {
194 for (split /\s+/, lc $string) {
195 if (s/^-//) {
196 $mask |= $MOVE_TYPE{$_};
197 $value &= ~$MOVE_TYPE{$_};
198 } else {
199 $mask |= $MOVE_TYPE{$_};
200 $value |= $MOVE_TYPE{$_};
201 }
202 }
203 }
204
205 (bless [$mask, $value], $class)->normalise
206}
207
208sub Crossfire::MoveType::normalise {
209 my ($self) = @_;
210
211 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask;
214 $self->[1] &= $mask;
215 }
216
217 $self->[1] &= $self->[0];
218
219 $self
220}
221
222sub Crossfire::MoveType::as_string {
223 my ($self) = @_;
224
225 my @res;
226
227 my ($mask, $value) = @$self;
228
229 for (@Crossfire::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_";
234 }
235 }
236
237 join " ", @res
238}
99 239
100sub load_ref($) { 240sub load_ref($) {
101 my ($path) = @_; 241 my ($path) = @_;
102 242
103 open my $fh, "<", $path 243 open my $fh, "<:raw:perlio", $path
104 or die "$path: $!"; 244 or die "$path: $!";
105 binmode $fh;
106 local $/; 245 local $/;
107 246
108 thaw <$fh> 247 thaw <$fh>
109} 248}
110 249
111sub save_ref($$) { 250sub save_ref($$) {
112 my ($ref, $path) = @_; 251 my ($ref, $path) = @_;
113 252
114 open my $fh, ">", "$path~" 253 open my $fh, ">:raw:perlio", "$path~"
115 or die "$path~: $!"; 254 or die "$path~: $!";
116 binmode $fh;
117 print $fh freeze $ref; 255 print $fh freeze $ref;
118 close $fh; 256 close $fh;
119 rename "$path~", $path 257 rename "$path~", $path
120 or die "$path: $!"; 258 or die "$path: $!";
121} 259}
122 260
261my %attack_mask = (
262 physical => 0x00000001,
263 magic => 0x00000002,
264 fire => 0x00000004,
265 electricity => 0x00000008,
266 cold => 0x00000010,
267 confusion => 0x00000020,
268 acid => 0x00000040,
269 drain => 0x00000080,
270 weaponmagic => 0x00000100,
271 ghosthit => 0x00000200,
272 poison => 0x00000400,
273 slow => 0x00000800,
274 paralyze => 0x00001000,
275 turn_undead => 0x00002000,
276 fear => 0x00004000,
277 cancellation => 0x00008000,
278 deplete => 0x00010000,
279 death => 0x00020000,
280 chaos => 0x00040000,
281 counterspell => 0x00080000,
282 godpower => 0x00100000,
283 holyword => 0x00200000,
284 blind => 0x00400000,
285 internal => 0x00800000,
286 life_stealing => 0x01000000,
287 disease => 0x02000000,
288);
289
290sub _add_resist($$$) {
291 my ($ob, $mask, $value) = @_;
292
293 while (my ($k, $v) = each %attack_mask) {
294 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
295 }
296}
297
298my %MATERIAL = reverse
299 paper => 1,
300 iron => 2,
301 glass => 4,
302 leather => 8,
303 wood => 16,
304 organic => 32,
305 stone => 64,
306 cloth => 128,
307 adamant => 256,
308 liquid => 512,
309 tin => 1024,
310 bone => 2048,
311 ice => 4096,
312
313 # guesses
314 runestone => 12,
315 bronze => 18,
316 "ancient wood" => 20,
317 glass => 36,
318 marble => 66,
319 ice => 68,
320 stone => 70,
321 stone => 80,
322 cloth => 136,
323 ironwood => 144,
324 adamantium => 258,
325 glacium => 260,
326 blood => 544,
327;
328
329# object as in "Object xxx", i.e. archetypes
123sub normalize_object($) { 330sub normalize_object($) {
124 my ($ob) = @_; 331 my ($ob) = @_;
125 332
333 # convert material bitset to materialname, if possible
334 if (exists $ob->{material}) {
335 if (!$ob->{material}) {
336 delete $ob->{material};
337 } elsif (exists $ob->{materialname}) {
338 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
339 delete $ob->{material};
340 } else {
341 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
342 delete $ob->{material}; # assume materilname is more specific and nuke material
343 }
344 } elsif (my $name = $MATERIAL{$ob->{material}}) {
345 delete $ob->{material};
346 $ob->{materialname} = $name;
347 } else {
348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 }
350 }
351
352 # check whether attachment is the same as in the archetype
353 if (exists $ob->{attach}) {
354 my $arch = $ARCH{$ob->{_name}};
355 my $js = JSON::XS->new->utf8->canonical (1);
356
357 if ($js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
358 delete $ob->{attach}
359 }
360 }
361
362 # color_fg is used as default for magicmap if magicmap does not exist
363 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
364
365 # nuke outdated or never supported fields
126 delete $ob->{$_} for qw( 366 delete @$ob{qw(
127 can_knockback can_parry can_impale can_cut can_dam_armour 367 can_knockback can_parry can_impale can_cut can_dam_armour
128 can_apply pass_thru can_pass_thru 368 can_apply pass_thru can_pass_thru color_bg color_fg
129 ); 369 )};
130 370
131 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 371 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
372 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
373 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
374
375 # convert movement strings to bitsets
376 for my $attr (keys %FIELD_MOVEMENT) {
132 next unless exists $ob->{$attr}; 377 next unless exists $ob->{$attr};
133 next if $ob->{$attr} =~ /^\d+$/;
134 378
135 my $flags = 0; 379 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
136
137 # assume list
138 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
139 $flags |= MOVE_WALK if $flag eq "walk";
140 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
141 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
142 $flags |= MOVE_FLYING if $flag eq "flying";
143 $flags |= MOVE_SWIM if $flag eq "swim";
144 $flags |= MOVE_BOAT if $flag eq "boat";
145 $flags |= MOVE_ALL if $flag eq "all";
146
147 $flags &= ~MOVE_WALK if $flag eq "-walk";
148 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
149 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
150 $flags &= ~MOVE_FLYING if $flag eq "-flying";
151 $flags &= ~MOVE_SWIM if $flag eq "-swim";
152 $flags &= ~MOVE_BOAT if $flag eq "-boat";
153 $flags &= ~MOVE_ALL if $flag eq "-all";
154 }
155
156 $ob->{$attr} = $flags;
157 } 380 }
158 381
382 # convert outdated movement flags to new movement sets
159 if (defined (my $v = delete $ob->{no_pass})) { 383 if (defined (my $v = delete $ob->{no_pass})) {
160 $ob->{move_block} = $v ? MOVE_ALL : 0; 384 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
161 } 385 }
162 if (defined (my $v = delete $ob->{slow_move})) { 386 if (defined (my $v = delete $ob->{slow_move})) {
163 $ob->{move_slow} |= MOVE_WALK; 387 $ob->{move_slow} += "walk";
164 $ob->{move_slow_penalty} = $v; 388 $ob->{move_slow_penalty} = $v;
165 } 389 }
166 if (defined (my $v = delete $ob->{walk_on})) { 390 if (defined (my $v = delete $ob->{walk_on})) {
167 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 391 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
168 : $ob->{move_on} & ~MOVE_WALK;
169 } 392 }
170 if (defined (my $v = delete $ob->{walk_off})) { 393 if (defined (my $v = delete $ob->{walk_off})) {
171 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 394 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
172 : $ob->{move_off} & ~MOVE_WALK;
173 } 395 }
174 if (defined (my $v = delete $ob->{fly_on})) { 396 if (defined (my $v = delete $ob->{fly_on})) {
175 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 397 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
176 : $ob->{move_on} & ~MOVE_FLY_LOW;
177 } 398 }
178 if (defined (my $v = delete $ob->{fly_off})) { 399 if (defined (my $v = delete $ob->{fly_off})) {
179 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 400 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
180 : $ob->{move_off} & ~MOVE_FLY_LOW;
181 } 401 }
182 if (defined (my $v = delete $ob->{flying})) { 402 if (defined (my $v = delete $ob->{flying})) {
183 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 403 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
184 : $ob->{move_type} & ~MOVE_FLY_LOW;
185 } 404 }
405
406 # convert idiotic event_xxx things into objects
407 while (my ($event, $subtype) = each %EVENT_TYPE) {
408 if (exists $ob->{"event_${event}_plugin"}) {
409 push @{$ob->{inventory}}, {
410 _name => "event_$event",
411 title => delete $ob->{"event_${event}_plugin"},
412 slaying => delete $ob->{"event_${event}"},
413 name => delete $ob->{"event_${event}_options"},
414 };
415 }
416 }
417
418 # some archetypes had "+3" instead of the canonical "3", so fix
419 $ob->{dam} *= 1 if exists $ob->{dam};
186 420
187 $ob 421 $ob
188} 422}
189 423
424# arch as in "arch xxx", ie.. objects
190sub normalize_arch($) { 425sub normalize_arch($) {
191 my ($ob) = @_; 426 my ($ob) = @_;
192 427
193 normalize_object $ob; 428 normalize_object $ob;
194 429
221 delete $ob->{$k}; 456 delete $ob->{$k};
222 } 457 }
223 } 458 }
224 } 459 }
225 460
461 # a speciality for the editor
462 if (exists $ob->{attack_movement}) {
463 my $am = delete $ob->{attack_movement};
464 $ob->{attack_movement_bits_0_3} = $am & 15;
465 $ob->{attack_movement_bits_4_7} = $am & 240;
466 }
467
468 $ob
469}
470
471sub attr_thaw($) {
472 my ($ob) = @_;
473
474 $ob->{attach} = from_json $ob->{attach}
475 if exists $ob->{attach};
476
477 $ob
478}
479
480sub attr_freeze($) {
481 my ($ob) = @_;
482
483 $ob->{attach} = Crossfire::to_json $ob->{attach}
484 if exists $ob->{attach};
485
226 $ob 486 $ob
227} 487}
228 488
229sub read_pak($) { 489sub read_pak($) {
230 my ($path) = @_; 490 my ($path) = @_;
231 491
232 my %pak; 492 my %pak;
233 493
234 open my $fh, "<", $path 494 open my $fh, "<:raw:perlio", $path
235 or Carp::croak "$_[0]: $!"; 495 or Carp::croak "$_[0]: $!";
236 binmode $fh; 496 binmode $fh;
237 while (<$fh>) { 497 while (<$fh>) {
238 my ($type, $id, $len, $path) = split; 498 my ($type, $id, $len, $path) = split;
239 $path =~ s/.*\///; 499 $path =~ s/.*\///;
241 } 501 }
242 502
243 \%pak 503 \%pak
244} 504}
245 505
246sub read_arch($) { 506sub read_arch($;$) {
247 my ($path) = @_; 507 my ($path, $toplevel) = @_;
248 508
249 my %arc; 509 my %arc;
250 my ($more, $prev); 510 my ($more, $prev);
511 my $comment;
251 512
252 open my $fh, "<", $path 513 open my $fh, "<:raw:perlio:utf8", $path
253 or Carp::croak "$path: $!"; 514 or Carp::croak "$path: $!";
254 515
255 binmode $fh; 516# binmode $fh;
256 517
257 my $parse_block; $parse_block = sub { 518 my $parse_block; $parse_block = sub {
258 my %arc = @_; 519 my %arc = @_;
259 520
260 while (<$fh>) { 521 while (<$fh>) {
261 s/\s+$//; 522 s/\s+$//;
262 if (/^end$/i) { 523 if (/^end$/i) {
263 last; 524 last;
525
264 } elsif (/^arch (\S+)$/) { 526 } elsif (/^arch (\S+)$/i) {
265 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 527 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
528
266 } elsif (/^lore$/) { 529 } elsif (/^lore$/i) {
267 while (<$fh>) { 530 while (<$fh>) {
268 last if /^endlore\s*$/i; 531 last if /^endlore\s*$/i;
269 $arc{lore} .= $_; 532 $arc{lore} .= $_;
270 } 533 }
271 } elsif (/^msg$/) { 534 } elsif (/^msg$/i) {
272 while (<$fh>) { 535 while (<$fh>) {
273 last if /^endmsg\s*$/i; 536 last if /^endmsg\s*$/i;
274 $arc{msg} .= $_; 537 $arc{msg} .= $_;
275 } 538 }
539 } elsif (/^anim$/i) {
540 while (<$fh>) {
541 last if /^mina\s*$/i;
542 chomp;
543 push @{ $arc{anim} }, $_;
544 }
276 } elsif (/^(\S+)\s*(.*)$/) { 545 } elsif (/^(\S+)\s*(.*)$/) {
277 $arc{lc $1} = $2; 546 $arc{lc $1} = $2;
278 } elsif (/^\s*($|#)/) { 547 } elsif (/^\s*#/) {
548 $arc{_comment} .= "$_\n";
549
550 } elsif (/^\s*$/) {
279 # 551 #
280 } else { 552 } else {
281 warn "$path: unparsable line '$_' in arch $arc{_name}"; 553 warn "$path: unparsable line '$_' in arch $arc{_name}";
282 } 554 }
283 } 555 }
289 s/\s+$//; 561 s/\s+$//;
290 if (/^more$/i) { 562 if (/^more$/i) {
291 $more = $prev; 563 $more = $prev;
292 } elsif (/^object (\S+)$/i) { 564 } elsif (/^object (\S+)$/i) {
293 my $name = $1; 565 my $name = $1;
294 my $arc = normalize_object $parse_block->(_name => $name); 566 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
567 undef $comment;
568 delete $arc{_comment} unless length $arc{_comment};
569 $arc->{_atype} = 'object';
295 570
296 if ($more) { 571 if ($more) {
297 $more->{more} = $arc; 572 $more->{more} = $arc;
298 } else { 573 } else {
299 $arc{$name} = $arc; 574 $arc{$name} = $arc;
300 } 575 }
301 $prev = $arc; 576 $prev = $arc;
302 $more = undef; 577 $more = undef;
303 } elsif (/^arch (\S+)$/i) { 578 } elsif (/^arch (\S+)$/i) {
304 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 579 my $name = $1;
580 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
581 undef $comment;
582 delete $arc{_comment} unless length $arc{_comment};
583 $arc->{_atype} = 'arch';
584
585 if ($more) {
586 $more->{more} = $arc;
587 } else {
588 push @{ $arc{arch} }, $arc;
589 }
590 $prev = $arc;
591 $more = undef;
592 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
593 if ($1 eq "lev_array") {
594 while (<$fh>) {
595 last if /^endplst\s*$/;
596 push @{$toplevel->{lev_array}}, $_+0;
597 }
598 } else {
599 $toplevel->{$1} = $2;
600 }
601 } elsif (/^\s*#/) {
602 $comment .= "$_\n";
305 } elsif (/^\s*($|#)/) { 603 } elsif (/^\s*($|#)/) {
306 # 604 #
307 } else { 605 } else {
308 warn "$path: unparseable top-level line '$_'"; 606 die "$path: unparseable top-level line '$_'";
309 } 607 }
310 } 608 }
311 609
312 undef $parse_block; # work around bug in perl not freeing $fh etc. 610 undef $parse_block; # work around bug in perl not freeing $fh etc.
313 611
314 \%arc 612 \%arc
613}
614
615sub archlist_to_string {
616 my ($arch) = @_;
617
618 my $str;
619
620 my $append; $append = sub {
621 my %a = %{$_[0]};
622
623 Crossfire::attr_freeze \%a;
624 Crossfire::normalize_arch \%a;
625
626 # undo the bit-split we did before
627 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
628 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
629 | (delete $a{attack_movement_bits_4_7});
630 }
631
632 if (my $comment = delete $a{_comment}) {
633 if ($comment =~ /[^\n\s#]/) {
634 $str .= $comment;
635 }
636 }
637
638 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
639
640 my $inv = delete $a{inventory};
641 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
642 my $anim = delete $a{anim};
643
644 if ($a{_atype} eq 'object') {
645 $str .= join "\n", "anim", @$anim, "mina\n"
646 if $anim;
647 }
648
649 my @kv;
650
651 for ($a{_name} eq "map"
652 ? @Crossfire::FIELD_ORDER_MAP
653 : @Crossfire::FIELD_ORDER) {
654 push @kv, [$_, delete $a{$_}]
655 if exists $a{$_};
656 }
657
658 for (sort keys %a) {
659 next if /^_/; # ignore our _-keys
660 push @kv, [$_, delete $a{$_}];
661 }
662
663 for (@kv) {
664 my ($k, $v) = @$_;
665
666 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
667 $v =~ s/\n$//;
668 $str .= "$k\n$v\n$end\n";
669 } else {
670 $str .= "$k $v\n";
671 }
672 }
673
674 if ($inv) {
675 $append->($_) for @$inv;
676 }
677
678 $str .= "end\n";
679
680 if ($a{_atype} eq 'object') {
681 if ($more) {
682 $str .= "more\n";
683 $append->($more) if $more;
684 } else {
685 $str .= "\n";
686 }
687 }
688 };
689
690 for (@$arch) {
691 $append->($_);
692 }
693
694 $str
315} 695}
316 696
317# put all archs into a hash with editor_face as it's key 697# put all archs into a hash with editor_face as it's key
318# NOTE: the arrays in the hash values are references to 698# NOTE: the arrays in the hash values are references to
319# the archs from $ARCH 699# the archs from $ARCH
320sub editor_archs { 700sub editor_archs {
321 my %paths; 701 my %paths;
322 702
323 for (keys %ARCH) { 703 for (keys %ARCH) {
324 my $arch = $ARCH{$_}; 704 my $arch = $ARCH{$_};
325 push @{$paths{$arch->{editor_folder}}}, \$arch; 705 push @{$paths{$arch->{editor_folder}}}, $arch;
326 } 706 }
327 707
328 \%paths 708 \%paths
329} 709}
330 710
340 my ($a) = @_; 720 my ($a) = @_;
341 721
342 my $o = $ARCH{$a->{_name}} 722 my $o = $ARCH{$a->{_name}}
343 or return; 723 or return;
344 724
345 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 725 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
726 unless ($face) {
727 $face = $FACE{"blank.x11"}
346 or (warn "no face data found for arch '$a->{_name}'"), return; 728 or (warn "no face data found for arch '$a->{_name}'"), return;
729 }
347 730
348 if ($face->{w} > 1 || $face->{h} > 1) { 731 if ($face->{w} > 1 || $face->{h} > 1) {
349 # bigface 732 # bigface
350 return (0, 0, $face->{w} - 1, $face->{h} - 1); 733 return (0, 0, $face->{w} - 1, $face->{h} - 1);
351 734
395 my $type = $obj->{type} || $arch->{type}; 778 my $type = $obj->{type} || $arch->{type};
396 779
397 if ($type > 0) { 780 if ($type > 0) {
398 $root = $Crossfire::Data::ATTR{$type}; 781 $root = $Crossfire::Data::ATTR{$type};
399 } else { 782 } else {
783 my %a = (%$arch, %$obj);
784
785 if ($a{is_floor} && !$a{alive}) {
786 $root = $Crossfire::Data::TYPE{Floor};
787 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
788 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
789 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
790 $root = $Crossfire::Data::TYPE{Wall};
791 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
792 $root = $Crossfire::Data::TYPE{"Weak Wall"};
793 } else {
400 $root = $Crossfire::Data::TYPE{Misc}; 794 $root = $Crossfire::Data::TYPE{Misc};
401
402 type:
403 for (@Crossfire::Data::ATTR0) {
404 my $req = $_->{required}
405 or die "internal error: ATTR0 without 'required'";
406
407 keys %$req;
408 while (my ($k, $v) = each %$req) {
409 next type
410 unless $obj->{$k} == $v || $arch->{$k} == $v;
411 }
412
413 $root = $_;
414 } 795 }
415 } 796 }
416 797
417 my @import = ($root); 798 my @import = ($root);
418 799
460 ]; 841 ];
461 842
462 $attr 843 $attr
463} 844}
464 845
465sub arch_edit_sections {
466# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
467# edit_type = 0;
468# else if (edit_type != 0) {
469# // all flags from 'check_type' must be unset in this arch because they get recalculated now
470# edit_type &= ~check_type;
471# }
472#
473# }
474# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
475# getAttributeValue("alive", defarch) == 1 &&
476# (getAttributeValue("monster", defarch) == 1 ||
477# getAttributeValue("generator", defarch) == 1)) {
478# // Monster: monsters/npcs/generators
479# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
480# }
481# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
482# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
483# // Walls
484# edit_type |= IGUIConstants.TILE_EDIT_WALL;
485# }
486# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
487# getAttributeValue("connected", defarch) != 0) {
488# // Connected Objects
489# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
490# }
491# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
492# arch_type == 66 || arch_type == 41 || arch_type == 95) {
493# // Exit: teleporter/exit/trapdoors
494# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
495# }
496# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
497# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
498# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
499# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
500# arch_type == 124 || arch_type == 130)) {
501# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
502# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
503# }
504# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
505# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
506# arch_type == 91 || arch_type == 21 || arch_type == 24) {
507# // Door: door/special door/gates + keys
508# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
509# }
510# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
511# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
512# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
513# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
514# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
515# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
516# arch_type == 122 || arch_type == 3)) {
517# // Equipment: weapons/armour/wands/rods
518# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
519# }
520#
521# return(edit_type);
522#
523#
524}
525
526sub cache_file($$&&) { 846sub cache_file($$&&) {
527 my ($src, $cache, $load, $create) = @_; 847 my ($src, $cache, $load, $create) = @_;
528 848
529 my ($size, $mtime) = (stat $src)[7,9] 849 my ($size, $mtime) = (stat $src)[7,9]
530 or Carp::croak "$src: $!"; 850 or Carp::croak "$src: $!";
578 }, sub { 898 }, sub {
579 read_arch "$LIB/archetypes" 899 read_arch "$LIB/archetypes"
580 }; 900 };
581} 901}
582 902
903sub construct_tilecache_pb {
904 my ($idx, $cache) = @_;
905
906 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
907
908 while (my ($name, $tile) = each %$cache) {
909 my $tpb = delete $tile->{pb};
910 my $ofs = $tile->{idx};
911
912 for my $x (0 .. $tile->{w} - 1) {
913 for my $y (0 .. $tile->{h} - 1) {
914 my $idx = $ofs + $x + $y * $tile->{w};
915 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
916 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
917 }
918 }
919 }
920
921 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
922
923 $cache
924}
925
926sub use_tilecache {
927 my ($face) = @_;
928 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
929 or die "$VARDIR/tilecache.png: $!";
930 *FACE = $_[0];
931}
932
583=item load_tilecache 933=item load_tilecache
584 934
585(Re-)Load %TILE and %FACE. 935(Re-)Load %TILE and %FACE.
586 936
587=cut 937=cut
588 938
589sub load_tilecache() { 939sub load_tilecache() {
590 require Gtk2; 940 require Gtk2;
591 941
942 if (-e "$LIB/crossfire.0") { # Crossfire1 version
592 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 943 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
593 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 944 sub {
594 or die "$VARDIR/tilecache.png: $!";
595 *FACE = $_[0];
596 }, sub {
597 require File::Temp;
598
599 my $tile = read_pak "$LIB/crossfire.0"; 945 my $tile = read_pak "$LIB/crossfire.0";
600 946
601 my %cache; 947 my %cache;
602 948
603 my $idx = 0; 949 my $idx = 0;
604 950
605 for my $name (sort keys %$tile) { 951 for my $name (sort keys %$tile) {
606 my ($fh, $filename) = File::Temp::tempfile (); 952 my $pb = new Gtk2::Gdk::PixbufLoader;
607 print $fh $tile->{$name}; 953 $pb->write ($tile->{$name});
608 close $fh; 954 $pb->close;
609 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 955 my $pb = $pb->get_pixbuf;
610 unlink $filename;
611 956
612 my $tile = $cache{$name} = { 957 my $tile = $cache{$name} = {
613 pb => $pb, 958 pb => $pb,
614 idx => $idx, 959 idx => $idx,
615 w => int $pb->get_width / TILESIZE, 960 w => int $pb->get_width / TILESIZE,
616 h => int $pb->get_height / TILESIZE, 961 h => int $pb->get_height / TILESIZE,
962 };
963
964 $idx += $tile->{w} * $tile->{h};
965 }
966
967 construct_tilecache_pb $idx, \%cache;
968
969 \%cache
617 }; 970 };
971
972 } else { # Crossfire+ version
973 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
974 sub {
975 my %cache;
976 my $facedata = Storable::retrieve "$LIB/facedata";
977
978 $facedata->{version} == 2
979 or die "$LIB/facedata: version mismatch, cannot proceed.";
980
981 my $faces = $facedata->{faceinfo};
982 my $idx = 0;
983
984 for (sort keys %$faces) {
985 my ($face, $info) = ($_, $faces->{$_});
986
987 my $pb = new Gtk2::Gdk::PixbufLoader;
988 $pb->write ($info->{data32});
989 $pb->close;
990 my $pb = $pb->get_pixbuf;
991
992 my $tile = $cache{$face} = {
993 pb => $pb,
994 idx => $idx,
995 w => int $pb->get_width / TILESIZE,
996 h => int $pb->get_height / TILESIZE,
618 997 };
619 998
620 $idx += $tile->{w} * $tile->{h}; 999 $idx += $tile->{w} * $tile->{h};
621 }
622
623 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
624
625 while (my ($name, $tile) = each %cache) {
626 my $tpb = delete $tile->{pb};
627 my $ofs = $tile->{idx};
628
629 for my $x (0 .. $tile->{w} - 1) {
630 for my $y (0 .. $tile->{h} - 1) {
631 my $idx = $ofs + $x + $y * $tile->{w};
632 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
633 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
634 } 1000 }
1001
1002 construct_tilecache_pb $idx, \%cache;
1003
1004 \%cache
635 } 1005 };
636 }
637
638 $pb->save ("$VARDIR/tilecache.png", "png");
639
640 \%cache
641 }; 1006 }
642} 1007}
643 1008
644=head1 AUTHOR 1009=head1 AUTHOR
645 1010
646 Marc Lehmann <schmorp@schmorp.de> 1011 Marc Lehmann <schmorp@schmorp.de>

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