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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.83 by root, Wed Feb 7 00:14:48 2007 UTC vs.
Revision 1.108 by elmex, Wed May 23 20:21:28 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.96'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 24use JSON::XS qw(from_json to_json);
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35 25
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 27
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
58 qw(move_type move_block move_allow move_on move_off move_slow); 48 qw(move_type move_block move_allow move_on move_off move_slow);
59 49
60# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
61# to the other editors. 51# to the other editors.
62our @FIELD_ORDER_MAP = (qw( 52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
63 name attach swap_time reset_timeout fixed_resettime difficulty region 54 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace 55 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore 56 darkness width height enter_x enter_y msg maplore
66 unique template 57 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth 58 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4 59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69)); 60));
70 61
71our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
72 elevation 65 elevation
73 66
74 name name_pl custom_name attach title race 67 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
76 #todo-events
77 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
78 str dex con wis pow cha int 71 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul 73 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype 75 nrof level direction type subtype attacktype
90 resist_life_stealing resist_disease 83 resist_life_stealing resist_disease
91 84
92 path_attuned path_repelled path_denied material materialname 85 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic 86 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat 87 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program 88 connected glow_radius randomitems tresure_env npx_status npc_program
96 run_away pick_up container will_apply smoothlevel 89 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type 90 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range 91 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour 92 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll 104 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109 precious
116 110
117 body_range body_arm body_torso body_head body_neck body_skill 111 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist 112 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119)); 113));
120 114
137sub MOVE_FLY_LOW (){ 0x02 } 131sub MOVE_FLY_LOW (){ 0x02 }
138sub MOVE_FLY_HIGH (){ 0x04 } 132sub MOVE_FLY_HIGH (){ 0x04 }
139sub MOVE_FLYING (){ 0x06 } 133sub MOVE_FLYING (){ 0x06 }
140sub MOVE_SWIM (){ 0x08 } 134sub MOVE_SWIM (){ 0x08 }
141sub MOVE_BOAT (){ 0x10 } 135sub MOVE_BOAT (){ 0x10 }
136sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x1f } # all of above 137sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 138sub MOVE_ALL (){ 0x10000 } # very special value
139
140our %MOVE_TYPE = (
141 walk => MOVE_WALK,
142 fly_low => MOVE_FLY_LOW,
143 fly_high => MOVE_FLY_HIGH,
144 flying => MOVE_FLYING,
145 swim => MOVE_SWIM,
146 boat => MOVE_BOAT,
147 ship => MOVE_SHIP,
148 all => MOVE_ALL,
149);
150
151our @MOVE_TYPE = keys %MOVE_TYPE;
152
153{
154 package Crossfire::MoveType;
155
156 use overload
157 '=' => sub { bless [@{$_[0]}], ref $_[0] },
158 '""' => \&as_string,
159 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
160 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
161 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
163 'x=' => sub {
164 my $cur = $_[0] >= $_[1];
165 if (!defined $cur) {
166 if ($_[0] >= "all") {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] += $_[1];
170 }
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 if ($string =~ /^\s*\d+\s*$/) {
191 $mask = MOVE_ALL;
192 $value = $string+0;
193 } else {
194 for (split /\s+/, lc $string) {
195 if (s/^-//) {
196 $mask |= $MOVE_TYPE{$_};
197 $value &= ~$MOVE_TYPE{$_};
198 } else {
199 $mask |= $MOVE_TYPE{$_};
200 $value |= $MOVE_TYPE{$_};
201 }
202 }
203 }
204
205 (bless [$mask, $value], $class)->normalise
206}
207
208sub Crossfire::MoveType::normalise {
209 my ($self) = @_;
210
211 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask;
214 $self->[1] &= $mask;
215 }
216
217 $self->[1] &= $self->[0];
218
219 $self
220}
221
222sub Crossfire::MoveType::as_string {
223 my ($self) = @_;
224
225 my @res;
226
227 my ($mask, $value) = @$self;
228
229 for (@Crossfire::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_";
234 }
235 }
236
237 join " ", @res
238}
145 239
146sub load_ref($) { 240sub load_ref($) {
147 my ($path) = @_; 241 my ($path) = @_;
148 242
149 open my $fh, "<:raw:perlio", $path 243 open my $fh, "<:raw:perlio", $path
225 ice => 68, 319 ice => 68,
226 stone => 70, 320 stone => 70,
227 stone => 80, 321 stone => 80,
228 cloth => 136, 322 cloth => 136,
229 ironwood => 144, 323 ironwood => 144,
324 adamantium => 258,
325 glacium => 260,
230 blood => 544, 326 blood => 544,
231; 327;
232 328
233# object as in "Object xxx", i.e. archetypes 329# object as in "Object xxx", i.e. archetypes
234sub normalize_object($) { 330sub normalize_object($) {
251 } else { 347 } else {
252 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; 348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
253 } 349 }
254 } 350 }
255 351
352 # check whether attachment is the same as in the archetype
353 if (exists $ob->{attach}) {
354 my $arch = $ARCH{$ob->{_name}};
355 my $js = JSON::XS->new->utf8->canonical (1);
356
357 if ($js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
358 delete $ob->{attach}
359 }
360 }
361
362 # color_fg is used as default for magicmap if magicmap does not exist
363 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
364
256 # nuke outdated or never supported fields 365 # nuke outdated or never supported fields
257 delete @$ob{qw( 366 delete @$ob{qw(
258 can_knockback can_parry can_impale can_cut can_dam_armour 367 can_knockback can_parry can_impale can_cut can_dam_armour
259 can_apply pass_thru can_pass_thru 368 can_apply pass_thru can_pass_thru color_bg color_fg
260 )}; 369 )};
261 370
262 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 371 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
263 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 372 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
264 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 373 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
265 374
266 # convert movement strings to bitsets 375 # convert movement strings to bitsets
267 for my $attr (keys %FIELD_MOVEMENT) { 376 for my $attr (keys %FIELD_MOVEMENT) {
268 next unless exists $ob->{$attr}; 377 next unless exists $ob->{$attr};
269 378
270 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 379 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
271
272 next if $ob->{$attr} =~ /^\d+$/;
273
274 my $flags = 0;
275
276 # assume list
277 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
278 $flags |= MOVE_WALK if $flag eq "walk";
279 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
280 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
281 $flags |= MOVE_FLYING if $flag eq "flying";
282 $flags |= MOVE_SWIM if $flag eq "swim";
283 $flags |= MOVE_BOAT if $flag eq "boat";
284 $flags |= MOVE_ALL if $flag eq "all";
285
286 $flags &= ~MOVE_WALK if $flag eq "-walk";
287 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
288 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
289 $flags &= ~MOVE_FLYING if $flag eq "-flying";
290 $flags &= ~MOVE_SWIM if $flag eq "-swim";
291 $flags &= ~MOVE_BOAT if $flag eq "-boat";
292 $flags &= ~MOVE_ALL if $flag eq "-all";
293 }
294
295 $ob->{$attr} = $flags;
296 } 380 }
297 381
298 # convert outdated movement flags to new movement sets 382 # convert outdated movement flags to new movement sets
299 if (defined (my $v = delete $ob->{no_pass})) { 383 if (defined (my $v = delete $ob->{no_pass})) {
300 $ob->{move_block} = $v ? MOVE_ALL : 0; 384 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
301 } 385 }
302 if (defined (my $v = delete $ob->{slow_move})) { 386 if (defined (my $v = delete $ob->{slow_move})) {
303 $ob->{move_slow} |= MOVE_WALK; 387 $ob->{move_slow} += "walk";
304 $ob->{move_slow_penalty} = $v; 388 $ob->{move_slow_penalty} = $v;
305 } 389 }
306 if (defined (my $v = delete $ob->{walk_on})) { 390 if (defined (my $v = delete $ob->{walk_on})) {
307 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 391 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
308 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
309 : $ob->{move_on} & ~MOVE_WALK;
310 } 392 }
311 if (defined (my $v = delete $ob->{walk_off})) { 393 if (defined (my $v = delete $ob->{walk_off})) {
312 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 394 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
313 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
314 : $ob->{move_off} & ~MOVE_WALK;
315 } 395 }
316 if (defined (my $v = delete $ob->{fly_on})) { 396 if (defined (my $v = delete $ob->{fly_on})) {
317 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 397 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
318 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
319 : $ob->{move_on} & ~MOVE_FLY_LOW;
320 } 398 }
321 if (defined (my $v = delete $ob->{fly_off})) { 399 if (defined (my $v = delete $ob->{fly_off})) {
322 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 400 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
323 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
324 : $ob->{move_off} & ~MOVE_FLY_LOW;
325 } 401 }
326 if (defined (my $v = delete $ob->{flying})) { 402 if (defined (my $v = delete $ob->{flying})) {
327 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 403 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
328 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
329 : $ob->{move_type} & ~MOVE_FLY_LOW;
330 } 404 }
331 405
332 # convert idiotic event_xxx things into objects 406 # convert idiotic event_xxx things into objects
333 while (my ($event, $subtype) = each %EVENT_TYPE) { 407 while (my ($event, $subtype) = each %EVENT_TYPE) {
334 if (exists $ob->{"event_${event}_plugin"}) { 408 if (exists $ob->{"event_${event}_plugin"}) {
565 639
566 my $inv = delete $a{inventory}; 640 my $inv = delete $a{inventory};
567 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some 641 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
568 my $anim = delete $a{anim}; 642 my $anim = delete $a{anim};
569 643
644 if ($a{_atype} eq 'object') {
645 $str .= join "\n", "anim", @$anim, "mina\n"
646 if $anim;
647 }
648
570 my @kv; 649 my @kv;
571 650
572 for ($a{_name} eq "map" 651 for ($a{_name} eq "map"
573 ? @Crossfire::FIELD_ORDER_MAP 652 ? @Crossfire::FIELD_ORDER_MAP
574 : @Crossfire::FIELD_ORDER) { 653 : @Crossfire::FIELD_ORDER) {
585 my ($k, $v) = @$_; 664 my ($k, $v) = @$_;
586 665
587 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 666 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
588 $v =~ s/\n$//; 667 $v =~ s/\n$//;
589 $str .= "$k\n$v\n$end\n"; 668 $str .= "$k\n$v\n$end\n";
590 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
591 if ($v & ~Crossfire::MOVE_ALL or !$v) {
592 $str .= "$k $v\n";
593
594 } elsif ($v & Crossfire::MOVE_ALLBIT) {
595 $str .= "$k all";
596
597 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
598 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
599 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
600 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
601 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
602
603 $str .= "\n";
604
605 } else {
606 $str .= $k;
607
608 $str .= " walk" if $v & Crossfire::MOVE_WALK;
609 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
610 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
611 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
612 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
613
614 $str .= "\n";
615 }
616 } else { 669 } else {
617 $str .= "$k $v\n"; 670 $str .= "$k $v\n";
618 } 671 }
619 } 672 }
620 673
621 if ($inv) { 674 if ($inv) {
622 $append->($_) for @$inv; 675 $append->($_) for @$inv;
623 }
624
625 if ($a{_atype} eq 'object') {
626 $str .= join "\n", "anim", @$anim, "mina\n"
627 if $anim;
628 } 676 }
629 677
630 $str .= "end\n"; 678 $str .= "end\n";
631 679
632 if ($a{_atype} eq 'object') { 680 if ($a{_atype} eq 'object') {
793 ]; 841 ];
794 842
795 $attr 843 $attr
796} 844}
797 845
798sub arch_edit_sections {
799# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
800# edit_type = 0;
801# else if (edit_type != 0) {
802# // all flags from 'check_type' must be unset in this arch because they get recalculated now
803# edit_type &= ~check_type;
804# }
805#
806# }
807# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
808# getAttributeValue("alive", defarch) == 1 &&
809# (getAttributeValue("monster", defarch) == 1 ||
810# getAttributeValue("generator", defarch) == 1)) {
811# // Monster: monsters/npcs/generators
812# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
813# }
814# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
815# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
816# // Walls
817# edit_type |= IGUIConstants.TILE_EDIT_WALL;
818# }
819# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
820# getAttributeValue("connected", defarch) != 0) {
821# // Connected Objects
822# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
823# }
824# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
825# arch_type == 66 || arch_type == 41 || arch_type == 95) {
826# // Exit: teleporter/exit/trapdoors
827# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
828# }
829# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
830# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
831# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
832# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
833# arch_type == 124 || arch_type == 130)) {
834# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
835# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
836# }
837# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
838# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
839# arch_type == 91 || arch_type == 21 || arch_type == 24) {
840# // Door: door/special door/gates + keys
841# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
842# }
843# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
844# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
845# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
846# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
847# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
848# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
849# arch_type == 122 || arch_type == 3)) {
850# // Equipment: weapons/armour/wands/rods
851# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
852# }
853#
854# return(edit_type);
855#
856#
857}
858
859sub cache_file($$&&) { 846sub cache_file($$&&) {
860 my ($src, $cache, $load, $create) = @_; 847 my ($src, $cache, $load, $create) = @_;
861 848
862 my ($size, $mtime) = (stat $src)[7,9] 849 my ($size, $mtime) = (stat $src)[7,9]
863 or Carp::croak "$src: $!"; 850 or Carp::croak "$src: $!";
911 }, sub { 898 }, sub {
912 read_arch "$LIB/archetypes" 899 read_arch "$LIB/archetypes"
913 }; 900 };
914} 901}
915 902
903sub construct_tilecache_pb {
904 my ($idx, $cache) = @_;
905
906 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
907
908 while (my ($name, $tile) = each %$cache) {
909 my $tpb = delete $tile->{pb};
910 my $ofs = $tile->{idx};
911
912 for my $x (0 .. $tile->{w} - 1) {
913 for my $y (0 .. $tile->{h} - 1) {
914 my $idx = $ofs + $x + $y * $tile->{w};
915 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
916 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
917 }
918 }
919 }
920
921 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
922
923 $cache
924}
925
926sub use_tilecache {
927 my ($face) = @_;
928 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
929 or die "$VARDIR/tilecache.png: $!";
930 *FACE = $_[0];
931}
932
916=item load_tilecache 933=item load_tilecache
917 934
918(Re-)Load %TILE and %FACE. 935(Re-)Load %TILE and %FACE.
919 936
920=cut 937=cut
921 938
922sub load_tilecache() { 939sub load_tilecache() {
923 require Gtk2; 940 require Gtk2;
924 941
942 if (-e "$LIB/crossfire.0") { # Crossfire1 version
925 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 943 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
926 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 944 sub {
927 or die "$VARDIR/tilecache.png: $!";
928 *FACE = $_[0];
929 }, sub {
930 my $tile = read_pak "$LIB/crossfire.0"; 945 my $tile = read_pak "$LIB/crossfire.0";
931 946
932 my %cache; 947 my %cache;
933 948
934 my $idx = 0; 949 my $idx = 0;
935 950
936 for my $name (sort keys %$tile) { 951 for my $name (sort keys %$tile) {
937 my $pb = new Gtk2::Gdk::PixbufLoader; 952 my $pb = new Gtk2::Gdk::PixbufLoader;
938 $pb->write ($tile->{$name}); 953 $pb->write ($tile->{$name});
939 $pb->close; 954 $pb->close;
940 my $pb = $pb->get_pixbuf; 955 my $pb = $pb->get_pixbuf;
941 956
942 my $tile = $cache{$name} = { 957 my $tile = $cache{$name} = {
943 pb => $pb, 958 pb => $pb,
944 idx => $idx, 959 idx => $idx,
945 w => int $pb->get_width / TILESIZE, 960 w => int $pb->get_width / TILESIZE,
946 h => int $pb->get_height / TILESIZE, 961 h => int $pb->get_height / TILESIZE,
962 };
963
964 $idx += $tile->{w} * $tile->{h};
965 }
966
967 construct_tilecache_pb $idx, \%cache;
968
969 \%cache
947 }; 970 };
971
972 } else { # Crossfire+ version
973 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
974 sub {
975 my %cache;
976 my $facedata = Storable::retrieve "$LIB/facedata";
977
978 $facedata->{version} == 2
979 or die "$LIB/facedata: version mismatch, cannot proceed.";
980
981 my $faces = $facedata->{faceinfo};
982 my $idx = 0;
983
984 for (sort keys %$faces) {
985 my ($face, $info) = ($_, $faces->{$_});
986
987 my $pb = new Gtk2::Gdk::PixbufLoader;
988 $pb->write ($info->{data32});
989 $pb->close;
990 my $pb = $pb->get_pixbuf;
991
992 my $tile = $cache{$face} = {
993 pb => $pb,
994 idx => $idx,
995 w => int $pb->get_width / TILESIZE,
996 h => int $pb->get_height / TILESIZE,
948 997 };
949 998
950 $idx += $tile->{w} * $tile->{h}; 999 $idx += $tile->{w} * $tile->{h};
951 }
952
953 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
954
955 while (my ($name, $tile) = each %cache) {
956 my $tpb = delete $tile->{pb};
957 my $ofs = $tile->{idx};
958
959 for my $x (0 .. $tile->{w} - 1) {
960 for my $y (0 .. $tile->{h} - 1) {
961 my $idx = $ofs + $x + $y * $tile->{w};
962 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
963 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
964 } 1000 }
1001
1002 construct_tilecache_pb $idx, \%cache;
1003
1004 \%cache
965 } 1005 };
966 }
967
968 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
969
970 \%cache
971 }; 1006 }
972} 1007}
973 1008
974=head1 AUTHOR 1009=head1 AUTHOR
975 1010
976 Marc Lehmann <schmorp@schmorp.de> 1011 Marc Lehmann <schmorp@schmorp.de>

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