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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.18 by root, Wed Feb 22 22:41:22 2006 UTC vs.
Revision 1.109 by elmex, Sun May 27 08:08:59 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 27
28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
31
32mkdir $VARDIR, 0777;
26 33
27sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
28 35
29our $CACHEDIR;
30our %ARCH; 36our %ARCH;
31our %FACE; 37our %FACE;
32our $TILE; 38our $TILE;
33 39
34our %FIELD_MULTILINE = ( 40our %FIELD_MULTILINE = (
35 msg => "endmsg", 41 msg => "endmsg",
36 lore => "endlore", 42 lore => "endlore",
43 maplore => "endmaplore",
37); 44);
38 45
39# not used yet, maybe alphabetical is ok 46# movement bit type, PITA
47our %FIELD_MOVEMENT = map +($_ => undef),
48 qw(move_type move_block move_allow move_on move_off move_slow);
49
50# same as in server save routine, to (hopefully) be compatible
51# to the other editors.
52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
54 name attach swap_time reset_timeout fixed_resettime difficulty region
55 shopitems shopgreed shopmin shopmax shoprace
56 darkness width height enter_x enter_y msg maplore
57 unique template
58 outdoor temp pressure humid windspeed winddir sky nosmooth
59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
60));
61
40our @FIELD_ORDER = (qw(name name_pl)); 62our @FIELD_ORDER = (qw(
63 inherit
41 64
65 elevation
66
67 name name_pl custom_name attach title race
68 slaying skill msg lore other_arch
69 face animation is_animated
70 magicmap smoothlevel smoothface
71 str dex con wis pow cha int
72 hp maxhp sp maxsp grace maxgrace
73 exp perm_exp expmul
74 food dam luck wc ac x y speed speed_left move_state attack_movement
75 nrof level direction type subtype attacktype
76
77 resist_physical resist_magic resist_fire resist_electricity
78 resist_cold resist_confusion resist_acid resist_drain
79 resist_weaponmagic resist_ghosthit resist_poison resist_slow
80 resist_paralyze resist_turn_undead resist_fear resist_cancellation
81 resist_deplete resist_death resist_chaos resist_counterspell
82 resist_godpower resist_holyword resist_blind resist_internal
83 resist_life_stealing resist_disease
84
85 path_attuned path_repelled path_denied material materialname
86 value carrying weight invisible state magic
87 last_heal last_sp last_grace last_eat
88 connected glow_radius randomitems tresure_env npx_status npc_program
89 run_away pick_up container will_apply smoothlevel
90 current_weapon_script weapontype tooltype elevation client_type
91 item_power duration range
92 range_modifier duration_modifier dam_modifier gen_sp_armour
93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
94
95 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
96 friendly generator is_thrown auto_apply treasure player sold see_invisible
97 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
98 splitting hitback startequip blocksview undead scared unaggressive
99 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
100 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
101 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
102 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
103 random_move only_attack confused stealth cursed damned see_anywhere
104 known_magical known_cursed can_use_skill been_applied has_ready_scroll
105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109 precious
110
111 body_range body_arm body_torso body_head body_neck body_skill
112 body_finger body_shoulder body_foot body_hand body_wrist body_waist
113));
114
115our %EVENT_TYPE = (
116 apply => 1,
117 attack => 2,
118 death => 3,
119 drop => 4,
120 pickup => 5,
121 say => 6,
122 stop => 7,
123 time => 8,
124 throw => 9,
125 trigger => 10,
126 close => 11,
127 timer => 12,
128);
129
42sub MOVE_WALK (){ 0x1 } 130sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 131sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 132sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 133sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 134sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 135sub MOVE_BOAT (){ 0x10 }
136sub MOVE_SHIP (){ 0x20 }
137sub MOVE_KNOWN (){ 0x3f } # all of above
138sub MOVE_ALL (){ 0x10000 } # very special value
48 139
140our %MOVE_TYPE = (
141 walk => MOVE_WALK,
142 fly_low => MOVE_FLY_LOW,
143 fly_high => MOVE_FLY_HIGH,
144 flying => MOVE_FLYING,
145 swim => MOVE_SWIM,
146 boat => MOVE_BOAT,
147 ship => MOVE_SHIP,
148 all => MOVE_ALL,
149);
150
151our @MOVE_TYPE = keys %MOVE_TYPE;
152
153{
154 package Crossfire::MoveType;
155
156 use overload
157 '=' => sub { bless [@{$_[0]}], ref $_[0] },
158 '""' => \&as_string,
159 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
160 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
161 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
163 'x=' => sub {
164 my $cur = $_[0] >= $_[1];
165 if (!defined $cur) {
166 if ($_[0] >= "all") {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] += $_[1];
170 }
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 if ($string =~ /^\s*\d+\s*$/) {
191 $mask = MOVE_ALL;
192 $value = $string+0;
193 } else {
194 for (split /\s+/, lc $string) {
195 if (s/^-//) {
196 $mask |= $MOVE_TYPE{$_};
197 $value &= ~$MOVE_TYPE{$_};
198 } else {
199 $mask |= $MOVE_TYPE{$_};
200 $value |= $MOVE_TYPE{$_};
201 }
202 }
203 }
204
205 (bless [$mask, $value], $class)->normalise
206}
207
208sub Crossfire::MoveType::normalise {
209 my ($self) = @_;
210
211 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask;
214 $self->[1] &= $mask;
215 }
216
217 $self->[1] &= $self->[0];
218
219 $self
220}
221
222sub Crossfire::MoveType::as_string {
223 my ($self) = @_;
224
225 my @res;
226
227 my ($mask, $value) = @$self;
228
229 for (@Crossfire::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_";
234 }
235 }
236
237 join " ", @res
238}
239
240sub load_ref($) {
241 my ($path) = @_;
242
243 open my $fh, "<:raw:perlio", $path
244 or die "$path: $!";
245 local $/;
246
247 thaw <$fh>
248}
249
250sub save_ref($$) {
251 my ($ref, $path) = @_;
252
253 open my $fh, ">:raw:perlio", "$path~"
254 or die "$path~: $!";
255 print $fh freeze $ref;
256 close $fh;
257 rename "$path~", $path
258 or die "$path: $!";
259}
260
261my %attack_mask = (
262 physical => 0x00000001,
263 magic => 0x00000002,
264 fire => 0x00000004,
265 electricity => 0x00000008,
266 cold => 0x00000010,
267 confusion => 0x00000020,
268 acid => 0x00000040,
269 drain => 0x00000080,
270 weaponmagic => 0x00000100,
271 ghosthit => 0x00000200,
272 poison => 0x00000400,
273 slow => 0x00000800,
274 paralyze => 0x00001000,
275 turn_undead => 0x00002000,
276 fear => 0x00004000,
277 cancellation => 0x00008000,
278 deplete => 0x00010000,
279 death => 0x00020000,
280 chaos => 0x00040000,
281 counterspell => 0x00080000,
282 godpower => 0x00100000,
283 holyword => 0x00200000,
284 blind => 0x00400000,
285 internal => 0x00800000,
286 life_stealing => 0x01000000,
287 disease => 0x02000000,
288);
289
290sub _add_resist($$$) {
291 my ($ob, $mask, $value) = @_;
292
293 while (my ($k, $v) = each %attack_mask) {
294 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
295 }
296}
297
298my %MATERIAL = reverse
299 paper => 1,
300 iron => 2,
301 glass => 4,
302 leather => 8,
303 wood => 16,
304 organic => 32,
305 stone => 64,
306 cloth => 128,
307 adamant => 256,
308 liquid => 512,
309 tin => 1024,
310 bone => 2048,
311 ice => 4096,
312
313 # guesses
314 runestone => 12,
315 bronze => 18,
316 "ancient wood" => 20,
317 glass => 36,
318 marble => 66,
319 ice => 68,
320 stone => 70,
321 stone => 80,
322 cloth => 136,
323 ironwood => 144,
324 adamantium => 258,
325 glacium => 260,
326 blood => 544,
327;
328
329# object as in "Object xxx", i.e. archetypes
330sub normalize_object($) {
331 my ($ob) = @_;
332
333 # convert material bitset to materialname, if possible
334 if (exists $ob->{material}) {
335 if (!$ob->{material}) {
336 delete $ob->{material};
337 } elsif (exists $ob->{materialname}) {
338 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
339 delete $ob->{material};
340 } else {
341 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
342 delete $ob->{material}; # assume materilname is more specific and nuke material
343 }
344 } elsif (my $name = $MATERIAL{$ob->{material}}) {
345 delete $ob->{material};
346 $ob->{materialname} = $name;
347 } else {
348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 }
350 }
351
352 # check whether attachment is the same as in the archetype
353 if (exists $ob->{attach}) {
354 my $arch = $ARCH{$ob->{_name}};
355 my $js = JSON::XS->new->utf8->canonical (1);
356
357 if (defined $arch->{attach}
358 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
359 delete $ob->{attach}
360 }
361 }
362
363 # color_fg is used as default for magicmap if magicmap does not exist
364 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
365
366 # nuke outdated or never supported fields
367 delete @$ob{qw(
368 can_knockback can_parry can_impale can_cut can_dam_armour
369 can_apply pass_thru can_pass_thru color_bg color_fg
370 )};
371
372 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
373 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
374 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
375
376 # convert movement strings to bitsets
377 for my $attr (keys %FIELD_MOVEMENT) {
378 next unless exists $ob->{$attr};
379
380 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
381 }
382
383 # convert outdated movement flags to new movement sets
384 if (defined (my $v = delete $ob->{no_pass})) {
385 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
386 }
387 if (defined (my $v = delete $ob->{slow_move})) {
388 $ob->{move_slow} += "walk";
389 $ob->{move_slow_penalty} = $v;
390 }
391 if (defined (my $v = delete $ob->{walk_on})) {
392 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
393 }
394 if (defined (my $v = delete $ob->{walk_off})) {
395 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
396 }
397 if (defined (my $v = delete $ob->{fly_on})) {
398 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
399 }
400 if (defined (my $v = delete $ob->{fly_off})) {
401 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
402 }
403 if (defined (my $v = delete $ob->{flying})) {
404 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
405 }
406
407 # convert idiotic event_xxx things into objects
408 while (my ($event, $subtype) = each %EVENT_TYPE) {
409 if (exists $ob->{"event_${event}_plugin"}) {
410 push @{$ob->{inventory}}, {
411 _name => "event_$event",
412 title => delete $ob->{"event_${event}_plugin"},
413 slaying => delete $ob->{"event_${event}"},
414 name => delete $ob->{"event_${event}_options"},
415 };
416 }
417 }
418
419 # some archetypes had "+3" instead of the canonical "3", so fix
420 $ob->{dam} *= 1 if exists $ob->{dam};
421
422 $ob
423}
424
425# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 426sub normalize_arch($) {
50 my ($ob) = @_; 427 my ($ob) = @_;
51 428
429 normalize_object $ob;
430
52 my $arch = $ARCH{$ob->{_name}} 431 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 432 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 433
57 if ($arch->{type} == 22) { # map 434 if ($arch->{type} == 22) { # map
58 my %normalize = ( 435 my %normalize = (
59 "enter_x" => "hp", 436 "enter_x" => "hp",
60 "enter_y" => "sp", 437 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 447 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 448 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 449 $ob->{$k2} = $v;
73 } 450 }
74 } 451 }
75 } 452 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 453 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 454 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 455 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 456 next if $k eq "_name";
105 delete $ob->{$k}; 457 delete $ob->{$k};
106 } 458 }
459 }
460 }
461
462 # a speciality for the editor
463 if (exists $ob->{attack_movement}) {
464 my $am = delete $ob->{attack_movement};
465 $ob->{attack_movement_bits_0_3} = $am & 15;
466 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 467 }
108 468
109 $ob 469 $ob
110} 470}
111 471
472sub attr_thaw($) {
473 my ($ob) = @_;
474
475 $ob->{attach} = from_json $ob->{attach}
476 if exists $ob->{attach};
477
478 $ob
479}
480
481sub attr_freeze($) {
482 my ($ob) = @_;
483
484 $ob->{attach} = Crossfire::to_json $ob->{attach}
485 if exists $ob->{attach};
486
487 $ob
488}
489
112sub read_pak($;$) { 490sub read_pak($) {
113 my ($path, $cache) = @_; 491 my ($path) = @_;
114 492
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 493 my %pak;
121 494
122 open my $fh, "<:raw", $path 495 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 496 or Carp::croak "$_[0]: $!";
497 binmode $fh;
124 while (<$fh>) { 498 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 499 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 500 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 501 read $fh, $pak{$path}, $len;
128 } 502 }
129 503
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 504 \%pak
134 }
135} 505}
136 506
137sub read_arch($;$) { 507sub read_arch($;$) {
138 my ($path, $cache) = @_; 508 my ($path, $toplevel) = @_;
139 509
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 510 my %arc;
146 my ($more, $prev); 511 my ($more, $prev);
512 my $comment;
147 513
148 open my $fh, "<:raw", $path 514 open my $fh, "<:raw:perlio:utf8", $path
149 or Carp::croak "$path: $!"; 515 or Carp::croak "$path: $!";
150 516
517# binmode $fh;
518
151 my $parse_block; $parse_block = sub { 519 my $parse_block; $parse_block = sub {
152 my %arc = @_; 520 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 521
182 while (<$fh>) { 522 while (<$fh>) {
183 s/\s+$//; 523 s/\s+$//;
184 if (/^more$/i) { 524 if (/^end$/i) {
185 $more = $prev; 525 last;
526
186 } elsif (/^object (\S+)$/i) { 527 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 528 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name);
189 529
190 if ($more) { 530 } elsif (/^lore$/i) {
191 $more->{more} = $arc; 531 while (<$fh>) {
192 } else { 532 last if /^endlore\s*$/i;
193 $arc{$name} = $arc; 533 $arc{lore} .= $_;
194 } 534 }
195 $prev = $arc; 535 } elsif (/^msg$/i) {
196 $more = undef; 536 while (<$fh>) {
537 last if /^endmsg\s*$/i;
538 $arc{msg} .= $_;
539 }
540 } elsif (/^anim$/i) {
541 while (<$fh>) {
542 last if /^mina\s*$/i;
543 chomp;
544 push @{ $arc{anim} }, $_;
545 }
197 } elsif (/^arch (\S+)$/i) { 546 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 547 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 548 } elsif (/^\s*#/) {
549 $arc{_comment} .= "$_\n";
550
551 } elsif (/^\s*$/) {
200 # 552 #
201 } else { 553 } else {
202 warn "$path: unparseable top-level line '$_'"; 554 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 } 555 }
205 556 }
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210 557
211 \%arc 558 \%arc
212 } 559 };
560
561 while (<$fh>) {
562 s/\s+$//;
563 if (/^more$/i) {
564 $more = $prev;
565 } elsif (/^object (\S+)$/i) {
566 my $name = $1;
567 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
568 undef $comment;
569 delete $arc{_comment} unless length $arc{_comment};
570 $arc->{_atype} = 'object';
571
572 if ($more) {
573 $more->{more} = $arc;
574 } else {
575 $arc{$name} = $arc;
576 }
577 $prev = $arc;
578 $more = undef;
579 } elsif (/^arch (\S+)$/i) {
580 my $name = $1;
581 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
582 undef $comment;
583 delete $arc{_comment} unless length $arc{_comment};
584 $arc->{_atype} = 'arch';
585
586 if ($more) {
587 $more->{more} = $arc;
588 } else {
589 push @{ $arc{arch} }, $arc;
590 }
591 $prev = $arc;
592 $more = undef;
593 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
594 if ($1 eq "lev_array") {
595 while (<$fh>) {
596 last if /^endplst\s*$/;
597 push @{$toplevel->{lev_array}}, $_+0;
598 }
599 } else {
600 $toplevel->{$1} = $2;
601 }
602 } elsif (/^\s*#/) {
603 $comment .= "$_\n";
604 } elsif (/^\s*($|#)/) {
605 #
606 } else {
607 die "$path: unparseable top-level line '$_'";
608 }
609 }
610
611 undef $parse_block; # work around bug in perl not freeing $fh etc.
612
613 \%arc
614}
615
616sub archlist_to_string {
617 my ($arch) = @_;
618
619 my $str;
620
621 my $append; $append = sub {
622 my %a = %{$_[0]};
623
624 Crossfire::attr_freeze \%a;
625 Crossfire::normalize_arch \%a;
626
627 # undo the bit-split we did before
628 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
629 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
630 | (delete $a{attack_movement_bits_4_7});
631 }
632
633 if (my $comment = delete $a{_comment}) {
634 if ($comment =~ /[^\n\s#]/) {
635 $str .= $comment;
636 }
637 }
638
639 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
640
641 my $inv = delete $a{inventory};
642 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
643 my $anim = delete $a{anim};
644
645 if ($a{_atype} eq 'object') {
646 $str .= join "\n", "anim", @$anim, "mina\n"
647 if $anim;
648 }
649
650 my @kv;
651
652 for ($a{_name} eq "map"
653 ? @Crossfire::FIELD_ORDER_MAP
654 : @Crossfire::FIELD_ORDER) {
655 push @kv, [$_, delete $a{$_}]
656 if exists $a{$_};
657 }
658
659 for (sort keys %a) {
660 next if /^_/; # ignore our _-keys
661 push @kv, [$_, delete $a{$_}];
662 }
663
664 for (@kv) {
665 my ($k, $v) = @$_;
666
667 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
668 $v =~ s/\n$//;
669 $str .= "$k\n$v\n$end\n";
670 } else {
671 $str .= "$k $v\n";
672 }
673 }
674
675 if ($inv) {
676 $append->($_) for @$inv;
677 }
678
679 $str .= "end\n";
680
681 if ($a{_atype} eq 'object') {
682 if ($more) {
683 $str .= "more\n";
684 $append->($more) if $more;
685 } else {
686 $str .= "\n";
687 }
688 }
689 };
690
691 for (@$arch) {
692 $append->($_);
693 }
694
695 $str
213} 696}
214 697
215# put all archs into a hash with editor_face as it's key 698# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 699# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 700# the archs from $ARCH
218sub editor_archs { 701sub editor_archs {
219 my %paths; 702 my %paths;
220 703
221 for (keys %ARCH) { 704 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 705 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 706 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 707 }
225 708
226 \%paths 709 \%paths
227} 710}
228 711
238 my ($a) = @_; 721 my ($a) = @_;
239 722
240 my $o = $ARCH{$a->{_name}} 723 my $o = $ARCH{$a->{_name}}
241 or return; 724 or return;
242 725
243 my $face = $FACE{$a->{face} || $o->{face}} 726 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
727 unless ($face) {
728 $face = $FACE{"blank.x11"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 729 or (warn "no face data found for arch '$a->{_name}'"), return;
730 }
245 731
246 if ($face->{w} > 1 || $face->{h} > 1) { 732 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 733 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 734 return (0, 0, $face->{w} - 1, $face->{h} - 1);
249 735
264 # single face 750 # single face
265 return (0, 0, 0, 0); 751 return (0, 0, 0, 0);
266 } 752 }
267} 753}
268 754
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 755=item $type = arch_attr $arch
278 756
279Returns a hashref describing the object and its attributes. It can contain 757Returns a hashref describing the object and its attributes. It can contain
280the following keys: 758the following keys:
281 759
282 name the name, suitable for display purposes 760 name the name, suitable for display purposes
283 ignore 761 ignore
284 attr 762 attr
285 desc 763 desc
286 use 764 use
287 section => [name => \%attr, name => \%attr] 765 section => [name => \%attr, name => \%attr]
766 import
288 767
289=cut 768=cut
290 769
291sub arch_attr($) { 770sub arch_attr($) {
292 my ($arch) = @_; 771 my ($obj) = @_;
293 772
294 require Crossfire::Data; 773 require Crossfire::Data;
295 774
775 my $root;
296 my $attr; 776 my $attr = { };
777
778 my $arch = $ARCH{ $obj->{_name} };
779 my $type = $obj->{type} || $arch->{type};
297 780
298 if ($arch->{type} > 0) { 781 if ($type > 0) {
299 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 782 $root = $Crossfire::Data::ATTR{$type};
300 } else { 783 } else {
784 my %a = (%$arch, %$obj);
785
786 if ($a{is_floor} && !$a{alive}) {
787 $root = $Crossfire::Data::TYPE{Floor};
788 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
789 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
790 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
791 $root = $Crossfire::Data::TYPE{Wall};
792 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
793 $root = $Crossfire::Data::TYPE{"Weak Wall"};
794 } else {
301 $attr = $Crossfire::Data::TYPE{Misc}; 795 $root = $Crossfire::Data::TYPE{Misc};
796 }
797 }
302 798
303 type: 799 my @import = ($root);
304 for (@Crossfire::Data::ATTR0) { 800
305 my $req = $_->{required} 801 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
306 or die "internal error: ATTR0 without 'required'"; 802 unless $type == 116;
307 803
308 while (my ($k, $v) = each %$req) { 804 my (%ignore);
309 next type 805 my (@section_order, %section, @attr_order);
310 unless $arch->{$k} == $v; 806
807 while (my $type = shift @import) {
808 push @import, @{$type->{import} || []};
809
810 $attr->{$_} ||= $type->{$_}
811 for qw(name desc use);
812
813 for (@{$type->{ignore} || []}) {
814 $ignore{$_}++ for ref $_ ? @$_ : $_;
815 }
816
817 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
818 my ($name, $attr) = @$_;
819 push @section_order, $name;
820 for (@$attr) {
821 my ($k, $v) = @$_;
822 push @attr_order, $k;
823 $section{$name}{$k} ||= $v;
824 }
825 }
826 }
827
828 $attr->{section} = [
829 map !exists $section{$_} ? () : do {
830 my $attr = delete $section{$_};
831
832 [
833 $_,
834 map exists $attr->{$_} && !$ignore{$_}
835 ? [$_ => delete $attr->{$_}] : (),
836 @attr_order
837 ]
311 } 838 },
312
313 $attr = $_;
314 } 839
840 exists $section{$_} ? [$_ => delete $section{$_}] : (),
841 @section_order
842 ];
843
844 $attr
845}
846
847sub cache_file($$&&) {
848 my ($src, $cache, $load, $create) = @_;
849
850 my ($size, $mtime) = (stat $src)[7,9]
851 or Carp::croak "$src: $!";
852
853 if (-e $cache) {
854 my $ref = eval { load_ref $cache };
855
856 if ($ref->{version} == 1
857 && $ref->{size} == $size
858 && $ref->{mtime} == $mtime
859 && eval { $load->($ref->{data}); 1 }) {
860 return;
861 }
862 }
863
864 my $ref = {
865 version => 1,
866 size => $size,
867 mtime => $mtime,
868 data => $create->(),
315 } 869 };
316 870
317 use PApp::Util; 871 $load->($ref->{data});
318 warn PApp::Util::dumpval $attr;
319}
320 872
321sub arch_edit_sections { 873 save_ref $ref, $cache;
322# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 874}
323# edit_type = 0; 875
324# else if (edit_type != 0) { 876=item set_libdir $path
325# // all flags from 'check_type' must be unset in this arch because they get recalculated now 877
326# edit_type &= ~check_type; 878Sets the library directory to the given path
879(default: $ENV{CROSSFIRE_LIBDIR}).
880
881You have to (re-)load the archetypes and tilecache manually after steting
882the library path.
883
884=cut
885
886sub set_libdir($) {
887 $LIB = $_[0];
888}
889
890=item load_archetypes
891
892(Re-)Load archetypes into %ARCH.
893
894=cut
895
896sub load_archetypes() {
897 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
898 *ARCH = $_[0];
899 }, sub {
900 read_arch "$LIB/archetypes"
901 };
902}
903
904sub construct_tilecache_pb {
905 my ($idx, $cache) = @_;
906
907 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
908
909 while (my ($name, $tile) = each %$cache) {
910 my $tpb = delete $tile->{pb};
911 my $ofs = $tile->{idx};
912
913 for my $x (0 .. $tile->{w} - 1) {
914 for my $y (0 .. $tile->{h} - 1) {
915 my $idx = $ofs + $x + $y * $tile->{w};
916 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
917 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
918 }
327# } 919 }
328# 920 }
921
922 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
923
924 $cache
925}
926
927sub use_tilecache {
928 my ($face) = @_;
929 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
930 or die "$VARDIR/tilecache.png: $!";
931 *FACE = $_[0];
932}
933
934=item load_tilecache
935
936(Re-)Load %TILE and %FACE.
937
938=cut
939
940sub load_tilecache() {
941 require Gtk2;
942
943 if (-e "$LIB/crossfire.0") { # Crossfire1 version
944 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
945 sub {
946 my $tile = read_pak "$LIB/crossfire.0";
947
948 my %cache;
949
950 my $idx = 0;
951
952 for my $name (sort keys %$tile) {
953 my $pb = new Gtk2::Gdk::PixbufLoader;
954 $pb->write ($tile->{$name});
955 $pb->close;
956 my $pb = $pb->get_pixbuf;
957
958 my $tile = $cache{$name} = {
959 pb => $pb,
960 idx => $idx,
961 w => int $pb->get_width / TILESIZE,
962 h => int $pb->get_height / TILESIZE,
963 };
964
965 $idx += $tile->{w} * $tile->{h};
966 }
967
968 construct_tilecache_pb $idx, \%cache;
969
970 \%cache
329# } 971 };
330# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 972
331# getAttributeValue("alive", defarch) == 1 && 973 } else { # Crossfire+ version
332# (getAttributeValue("monster", defarch) == 1 || 974 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
333# getAttributeValue("generator", defarch) == 1)) { 975 sub {
334# // Monster: monsters/npcs/generators 976 my %cache;
335# edit_type |= IGUIConstants.TILE_EDIT_MONSTER; 977 my $facedata = Storable::retrieve "$LIB/facedata";
978
979 $facedata->{version} == 2
980 or die "$LIB/facedata: version mismatch, cannot proceed.";
981
982 my $faces = $facedata->{faceinfo};
983 my $idx = 0;
984
985 for (sort keys %$faces) {
986 my ($face, $info) = ($_, $faces->{$_});
987
988 my $pb = new Gtk2::Gdk::PixbufLoader;
989 $pb->write ($info->{data32});
990 $pb->close;
991 my $pb = $pb->get_pixbuf;
992
993 my $tile = $cache{$face} = {
994 pb => $pb,
995 idx => $idx,
996 w => int $pb->get_width / TILESIZE,
997 h => int $pb->get_height / TILESIZE,
998 };
999
1000 $idx += $tile->{w} * $tile->{h};
1001 }
1002
1003 construct_tilecache_pb $idx, \%cache;
1004
1005 \%cache
336# } 1006 };
337# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 && 1007 }
338# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
339# // Walls
340# edit_type |= IGUIConstants.TILE_EDIT_WALL;
341# }
342# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
343# getAttributeValue("connected", defarch) != 0) {
344# // Connected Objects
345# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
346# }
347# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
348# arch_type == 66 || arch_type == 41 || arch_type == 95) {
349# // Exit: teleporter/exit/trapdoors
350# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
351# }
352# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
353# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
354# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
355# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
356# arch_type == 124 || arch_type == 130)) {
357# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
358# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
359# }
360# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
361# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
362# arch_type == 91 || arch_type == 21 || arch_type == 24) {
363# // Door: door/special door/gates + keys
364# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
365# }
366# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
367# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
368# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
369# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
370# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
371# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
372# arch_type == 122 || arch_type == 3)) {
373# // Equipment: weapons/armour/wands/rods
374# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
375# }
376#
377# return(edit_type);
378#
379#
380} 1008}
381
382$CACHEDIR ||= "$ENV{HOME}/.crossfire";
383
384init $CACHEDIR;
385 1009
386=head1 AUTHOR 1010=head1 AUTHOR
387 1011
388 Marc Lehmann <schmorp@schmorp.de> 1012 Marc Lehmann <schmorp@schmorp.de>
389 http://home.schmorp.de/ 1013 http://home.schmorp.de/

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